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Why was PAL region so neglected back in 80s and 90s? Europe's five biggest nations (UK, Germany, Spain, Italy and France) had bigger population than USA until mid 00s, they were pretty rich, but so many games either never came out there or were heavily delayed compared to NTSC release.

And don't say it was due to translation issues, before PS1 days games didn't have much text and situation actually started to improve when they became more story-heavy,
FF 7 was Europe's first exposure to JRPGs and it was very popular.
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what are you talking about?
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>>12238790
>Europe's five biggest nations (UK, Germany, Spain, Italy and France) had bigger population than USA until mid 00s
Five nations means five separate markets. That means five separate supply chains, five separate marketing strategies, five separate sets of employees on ground moving and selling products to five separate audiences with own unique tastes and preferences. Five times the effort required to achieve similar results to ones you get from targeting the United States.
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>>12238790
>so many games either never came out there or were heavily delayed compared to NTSC release
This was only ever a problem with Nintendo, which is why Nintendo is not as popular here.
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>>12238790
PAL was computer land. The video game crash in the US was largely caused by a shift of emphasis to home computers for kids, but NES managed to make inroads here to get people back on consoles. That didn't work so good in Europe, and computers held sway for video gaming for many years.
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>>12238861
Yeah, this. At best there were distributors that were implemented in 2-3 countries like what happened with the NES but that doesn't mean every game NES game would release the same in all those 3 countries, far from it.
Everyone always bundles "Europe" together but in those times, it would be like bundling the US, Canada, Mexico and South American countries together as "America" and making wild generalizations like that, and that is precisely what people are doing when they make claims like "Nintendo wasn't popular in Europe but micro computers were". Usually they're just talking about the UK because UK posters are more numerous on the English side of the World Wide Web; but that would be like saying "the Master System was so popular in America and they still manufactured Genesis in the 00's too! Sega totally obliterated Nintendo in America!!!".

OP you talk about FF7 but this situation was still true during the 5th gen, albeit things started to generalize. Even then, Resident Evil was published by Virgin, and Nintendo didn't implement its own publishing until what, 1997 for the N64?
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>>12239320
>Usually they're just talking about the UK
And Germany, and Poland, and the Scandinavian countries.
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We used our computers to play videogames, usually pirated
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>crriples your fps
I HATE YOU
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>>12239569
PAL didn't cripple framerates, lazy foreign devs did. They could've released games that preserved the framerate of the original but it required extra work so they didn't care
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>>12239595
No they couldn't, not until the 6th gen. They could optimize for 25FPS but they couldn't turn 25 to 30.
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>>12238790
>FF 7 was Europe's first exposure to JRPGs
No it wasn't, you fucking retard. Plenty of jarpigs were released in Europe before FF7, including non-mainline Final Fantasy games.
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>>12239597
>No they couldn't, not until the 6th gen
Fake news. The PS1 and N64 are both capable of outputting 60Hz out of the box. Only the failed abortion known as the Saturn requires a mod to do so. It just took until the Dreamcast for a company to bother presenting that option.
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>>12238790
Neglected?
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>>12238790
Cause they would have lost the war if not for the chad usa
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>>12239601
Terranigma famously was released on EU territories with plenty of translations but didn't receive an American release. But I get what anon meant, "first mainstream JRPG in Europe".
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>>12239623
U.S. should have supplied Europe with 60Hz power transformers as part of the Marshall Plan. Then the game speed problem would be localized to the Eastern Bloc.
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Only released in Japan and France
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>>12239629
To be fair, Terranigma skipped an American release only because Enix America wasted all of their cash trying to produce pic related in-house, forcing them to shut down. This stopped all American releases of Enix games for a year or two. There would be no reason to not release Terrangma otherwise, given that Illusion of Gaia did pretty well.
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>>12239637
this game was dogshit
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>>12239595
Older games used fixed delta engines. Changing the frame rate is not a simple matter. Its not a case of being lazy, its incredibly difficult, and in many cases literally impossible.

In the case of 8/16 bit games its very literally impossible, every single 50hz "optimized" game from those generations are a broken mangled mess with various parts of the game running at various incorrect rates. The feel of the game can be significantly altered due to the changes. Making the game faster could also break collision detection, which would be utterly unfix-able without a significant rewrite.
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>>12238790
Clearly the reason is that the delusional hot take on history of one child on the internet is correct and everyone else in the world is wrong. What other explanation could there be?
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>>12239668
This anon writes to the screen refresh.

>>12238790
Keep in mind that the EU didn't even start until 93.
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>they made unique PS1 cases especially for Europe that break if you dare even look at them the wrong way because they decided having a 50 page manual with 3-6 languages was a better solution than using jewel cases and printing a normal size manual for each country
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>>12238790
>FF 7 was Europe's first exposure to JRPGs and it was very popular.
How do say "mentiroso" in English?



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