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This was one of the more underrated series back in the day. They aren't perfect and got their jank but sometimes it was just a part of the appeal. They really need to bring these games back. There isn't much good games that let you play as a true ninja and these games all did it well.

Which one was your favorite? I think Wrath of Heaven pretty easily clears the rest of the series.
>>
>They really need to bring these games back
They were going to but it became Sekiro.
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I preferred Red Ninja.
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Tenchu is great, and Wrath of Heaven basically perfected the formula.
The first game is great, but has some issues with enemy detection that can be hard to stomach.

>>12240975
No you didn't, Red Ninja is trash and you think nobody played it.
>>
>>12240964
I bet this series will come back. They just need to pull the trigger. After Assassin's Creed failed to deliver I will bet now is the best time to announce a new Tenchu game. Doesn't even have to be open world like AC. The reception for a proper ninja game by a company that has a lot more trust will generate plenty of hype.
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>>12240957
Fuck yeah Tenchu thread
>Which one was your favorite?
Gameplay wise, Wrath. The updated controls were a game changer, and while I love the atmosphere and music of Stealth Assassins, its just more fun to replay. Never played 2, and Fatal was good but quite a bit different. Z was garbage but it was still fun garbage.
Sadame was the best intro too, but Addua was sick as shit too. Kurenai was good but felt like half a song, and Izayoi wasn't as good as the others.
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I grew up with the PS2, had pic related and really liked it. Should I play the Tenchu games, bros?
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>>12240975
What the Titfuck is this game
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>>12240957
Either 1 or 3. 3 plays better but leans just a tad much on the supernatural elements. Both have great soundtracks but 1's is better. I also prefer 1's voice acting for the funnies, but it's an acquired taste.

2 has a lot of issues and FS is good as well but not a memorable game, the lack of gore and Rikimaru holds it back.
>>
Ninjas never existed. Like Yokais, ninjas are children's stuff. They only do the “cool Japan” thing to attract faggots like the OP.
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>>12241024
*pulls pants down and takes a huge lava dump on your face*
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>>12241007
>3 plays better but leans just a tad much on the supernatural elements.
yeah it has you fighting spirits and robots and shit. i loved the new abilities you could learn but was disappointed you couldnt drag bodies. its been ages since i played any of these games but i loved them. never played any after 3.
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>>12241024
>implying that isnt exactly what ninja would want you to think
>>
>>12240981
it's legit more fun than Fatal Shadows, which it was made to directly compete against. the sheer variety of stuff you can do with her wire weapon automatically makes it fun just to experiment. She also moves better.
>>
Wrath of Heaven is just the complete package. Cool level designs, challenging (assuming your goal is to get a good rank), absolutely amazing ninja atmosphere right down to the character and item select screens, great music, 3 characters. And I even remember having fun with the deathmatch mode back in the day, though I've only replayed the single player game.
>>
>>12240991
I remember liking Tenchu 2 a lot but probably the biggest most noticeable thing about it is the lack of music. It instead went for atmospheric sounds for the levels.
>>
1 is the best. 2 is ruined by lack of music, garbage draw distance with enemies that can spot you past it, and needing to hunt down every last enemy to S rank levels. Wrath is annoying because enemies stop and do double takes constantly. Like you have to sit there and watch their patrol cycles to memorize when they do it.
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>>12240975
Ultimate contrarion take. Its objectively a worse game
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>>12241051
It really isn't.
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>>12240957

nothing tops the atmospheric additions of Noriyuki Asakura
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>>12241210
>>12241213
>you're not allowed to like different games from me
autism
just being able to flirt with enemies to bait them into an easy kill automatically puts it above Tenchu which does nothing with Ayame's femininity.
>>
>>12240957
The ultra low view distance makes them extremely hard to play now. Compared to playing e.g. Thief now having a 5 meter view distance just doesn't feel legitimate, even though all the challenge would be gutted if you could actually see the level
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>>12241341
>getting spotted by an enemy outside of draw distance
this was my experience playing Tenchu 2 a few months ago.
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>>12241327
so you like that game more because it's easy?
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>>12241024
>it's dumb because it's not realistic!!!

Go back to your brown&bloom 7th gen military shooters
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1 was great but 2 felt too childish and they nerfed the grappling hook because no fun allowed
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>>12240975
looks like you picked the wrong party to crash.
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>>12241832
NTA but to be fair, poisoned rice balls and later darts could makesituations extremely easy as well. Only played the second one, but even Shinobido had this crazy ass long range instant kill mechanic. The main reasons to like Tenchu games are the atmosphere, music, and just being fun as fuck. Difficulty was mostly centered around awareness and planning.
>>12242353
He shall die by my arrows
>>
>>12242353
nah, I won. notice how nobody can actually articulate why Red Ninja is bad

>>12241832
it doesn't work on every enemy, it's a gamble that can either net you a free kill or alert every nearby enemy. ask me how I know you've never played it.
>>
>>12241051
The movement is better until you have to do any of the platforming stuff, then it falls apart and shits the bed. The big Buddha temple area where you have to climb around is one of the worst parts of any game I've ever played.
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>>12242637
Yeah it only works on (some) normal grunt enemies randomly so you're just better off waiting for them to turn their back and run+jumping on top of them to stealth kill.
>>
>>12242656
and in Tenchu the characters have zero momentum when moving, and their 'run' is no faster than walking.
>>
>>12242661
Fatal Shadows made running faster but it's still kind of slow with the only option being Ayame's dash special she can learn from the scrolls you pickup from stealth killed enemies. Tenchu Z for 360 improved the gameplay a lot including the speed you can move but then they never made any games after that other than Shadow Assassins which doesn't even play like the original games. Sad.
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>>12240975
Cause you have horrible taste.The game is just a bunch of mechanics that are underdeveloped with the core gameplay being worse than tenchu.Camera is atrocious as well.
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>>12242685
>still can't explain why it's bad, just "it's bad! don't you know it's bad? how can you like a bad game? I told you it's B A D bad so stop liking it already!"
funny thing is I never said it was especially good, just that it's more fun than Tenchu Fatal Shadows specifically.
>>
>>12242694
>he game is just a bunch of mechanics that are underdeveloped
In your own words:
"Yeah it only works on (some) normal grunt enemies randomly so you're just better off waiting for them to turn their back and run+jumping on top of them to stealth kill.
and i mentioned the horrible camera.
>funny thing is I never said it was especially good, just that it's more fun than Tenchu Fatal Shadows specifically.
Fatal shadow sis a good game, thus red ninja would be a good game if it was better.
The game sucks and was hated by fans of the genre and reviewers, it is not some hidden gem but a badly designed game.
>>
>>12242637
>nah, I won. notice how nobody can actually articulate why Red Ninja is bad
the controls, the camera, and you suck dick
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>>12242708
the seduction skill being based on chance is intentional, it's not a glitch. if it worked every time it would trivialise the game. the point is to give players the choice between taking a gamble on an easy kill that could fail, or going for the more consistent but more difficult option of stalking and killing them.
>Fatal Shadows is good
(x)
it's just as clunky and glitchy, but less novel or interesting and does nothing with its female protagonists. you're conflating 'fun' with 'good' again, stop that. they're not synonyms.
>appeals to popularity and authority at the same time
lol

>>12242723
skill issue, works on my machine
>>
>>12242668
Always found it ironic that the From Soft game in the series is the one that actually sped up movement. Also crouching takedowns in tall grass were sick I don't care what anyone says.
>>12242694
Fatal Shadows was fun, though, so you'd have to be calling it good. No Riki was the main flaw to FS, otherwise stuff like multistealth kills were sick as shit, especially if you got the timing down when chaining. Its reasonable for it to be rated low in the series, but thats because its a series with a high bar.
>>
>>12242759
>the seduction skill being based on chance is intentional, it's not a glitch. if it worked every time it would trivialise the game. the point is to give players the choice between taking a gamble on an easy kill that could fail, or going for the more consistent but more difficult option of stalking and killing them.
Ah yes, having a skill in a stealth game that is completely random in alerting enemies is a good idea?
Jesus, no wonder you think the game is good. You are fuckign terrible at understanding stealth game design.
>it's just as clunky and glitchy
Nice lies.Movement speed is not part of it.
>skill issue, works on my machine
Skill issue doesn't apply to camera and control issues.
>>
>>12242838
>fatal shadows was fun
nah

>>12242852
sorta like when enemies are programmed to sometimes turn around at random and catch you creeping on em? something a ton of stealth games do? or when their pathing only gets them close enough for a double kill at random times? or countless games having random crits or item drops? why are you pretending like no other stealth game (including Tenchu) has RNG rolls for certain mechanics? are you conceding you have no desire to engage me in good faith?
>it's not a skill issue, it's the game
hello DarkSyde Phil
>>
>>12242870
>nah
Nice.
>are you conceding you have no desire to engage me in good faith?
lmao. lol.
>>
>>12242870
>why are you pretending like no other stealth game (including Tenchu) has RNG rolls for certain mechanics?
They don't. You are talking about stuff only found in red ninja. You would know that if you ever played any other stealth game.
>or countless games having random crits or item drops?
Yup, never played any other stealth game expect red ninja i see.
>>
>>12242915
I've played a bigger variety than you, apparently. at least one of everything I mentioned appears in games like Thief, Splinter Cell, Metal Gear, Hitman, and early AssCreed.
(this is the part where you ignore every other title and say "AssCreed isn't a stealth game")
>>
This game is yet another case of zoomers scraping the barrel for the most braindead superficially appealing slop they can find and putting it on a pedestal. That which was previously a curiosity is now elevated to a masterpiece in mindnumbing brainrot.
>>
>>12242946
Clearly the made so many because not a single person played them before the internet. Even with shit like MGS dominating the genre.
>>
>>12242946
>its another "its not historically accurate to like [game]" post.
>>
>>12242925
>AssCreed isn't a stealth game
It isn't, btw.
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>>12242925
>this is the part where you ignore every other title
No this is the part where you get humiliated.
>enemies are programmed to sometimes turn around at random and catch you creeping on em?
Not present in any of those game you listed. Especially not in thief or splinter cell. Whatever randomness you imagined is predictable behaviour.
If you claim otherwise post proof.
> or when their pathing only gets them close enough for a double kill at random times?
Ah yes, double kill. Easily present in thief, splinter cell or mgs.
>or countless games having random crits or item drops?
I too enjoy playing mgs and waiting for those sweet random drops( and even that wasn't truly random and specific guards could be farmed).And that was only present in 1 with 2 and 3 have mostly fixed stuff.
Not even gonna bother explaining why this stuff wasn't present in thief or splinter cell.
Maybe that shit was present in assassin creed, but i don't give a fuck about that series.
You beign an asscreed fanboy would explain much but i am gonna give you the benefit of doubt and just conclude you are autistic red ninja fanboy..
>>
>>12242946
Zoomie calling other people zoomies while shitting on a good game.Shocking.
>>
>>12240996
Play the first four and maybe the PSP game then skip everything else.

>>12241024
And to attract whiny faggots like you in every thread
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>>12243018
What do you mean? There were plenty of retards in the past.
>>
>>12242736
>>12242738
>>12242739
>>12242741
Appreciate these anon thanks. Would be nice if they could do a remaster collection.
>>
>>12240957
I don't think any of the sequels quite lived up to the first entry. I still enjoyed 2, Wrath of Heaven, and Fatal Shadows, though. The Shinobido games were fun, too.
>>
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>>12243082
Yes but I don't acknowledge their existence so they don't count
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>>12240957
Shame that there was no hot chicks and got rid of the cutscenes if the player get's defeated.
>>12240975
She's like the second character that not very attractive as people claimed.
>>
>>12241024
>Ninjas never existed.
Proof?
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>>12240975
Based
>>
>>12240957
I loved WOH back in the day, but the 'modern' controls are somehow worse than the tank controls. It does the shit where there camera autorotates on obstacles or when you try to move left/right. It drives me nuts.
But 1/3 are the best; the music does heavy lifting.
>>
>>12240964
Sekiro is all the worst elements of tenchu put together almost feeling as if its trolling the player.

Tenchu - stealth is key. Do mission without being seen or killed and gain high rewards. Stay in the shadows, be silent and be a ninja.

Sekiro - supposed to be a ninja master BUT......ching chong ching Chong!!!! DIE A THOUSAND DEATHS! AIIIEEEE!
fight every enemy you see close quarters!
Stealth isnt important because we have shitty boss fights every 8 minutes with OP opponents forcing you to redo an area over and over again to gain shitty points to unlock garbage on a skill tree. We played Dark Souls once so this is what people like!


Seriously they fucking ruin the game with the constant 8 minute break ups to fight boss after boss after boss and to get stuck. The main game feels abit like Tenchu and I liked it for that but then it just ruins it with the forced fighting.

It's like having sex with a pretty girl that's got bad breath, smells dreadful and keeps farting.

>>12240975
Mc is pretty but controls are the worst of any game ever made
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>>12249119
Why even have a combat system if you disincentivize to use it? Tenchu 1 is surprisingly fun if you go clumsy ninja.
These games should have multiple routes/endings and not just cater to nolife playstyles.
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>>12240957
>They really need to bring these games back.
Assassins Creed Shadows is superior and everything i wanted in a tenchu game
>>
Weak bait, doesn't even deserve a pity (You)
>>
>>12249146
>make stealth game
>player gets spotted
>"Why even have a detection system if you disincentivize being detected?"
I know this might be hard to understand for someone who grew up after Skyrim, but being allowed to do everything and facing zero consequences wasn't always baked into game design.
Games are allowed to have rules, and you should be punished for failing to follow them.
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I didn't know about the japanese mission disc
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>>12249830
>100 of every item
>>
Loved this series. Not to derail, but what was that game someone made like this but you can lay on the ground and role over to move stealthily?
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>>12240957
I tried firing up Tenchu 1 the other day and the guards in the first mission kicked my ass and I couldn't stealth kill any of them. I used to be so good at this game lol. I think Tenchu 3 has better gameplay because of the higher draw distance but Tenchu 1 has the best atmosphere.
>>
>>12249839
Shinobido?
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>>12250264
NVM someone already mentioned it
>>12240996
I really like Tenchu 1 and Tenchu 3 but I couldn't get into the other ones at all. Tenchu 2 was a very weird game.
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>>12250116
I can't prove it, but I feel like guards are hyper aware on emulator.
Almost like they can spot you through seams in level geometry.
>>
>>12250315
nah I'm playing on xstation so it's just me being rusty.
>>
>>12250315
They have set patterns but are programmed to turn around and look behind themselves during these patterns so you need to watch and observe and move when they begin a longer movement part of their patrol. Every Tenchu game during PS1/PS2 was like this. Nothing to do with emulators.
>>
>>12250346
That's their pathing, and has nothing to do with what I'm talking about.
I'm talking about being able to see you through walls. The path they're programmed to follow doesn't matter once they see you.



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