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Why don't they make FMV games anymore?
>>
>>12241236
Nobody really liked them when they were new. They were a novelty, a gimmick that wore off fast. They were like Ray Tracing today except for CD ROM. They existed only to justify the need for the storage.
>>
FMV works fine with a adventure games but they're fucking garbage as action games.
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They only really worked for Command & Conquer, which had an actual trained actor directing the whole thing (Joe Kucan).
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>>12241236
no more cd/dvd, the fmv video takes up too much storage space to be installed directly to your hdd
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>>12241290
they have games that take up over 100Go on modern consoles.
>>
>>12241264
>>12241280

two zoomers talking about shit from 10 years before they were born and being wrong about it

many such cases
>>
Tex Murphy Games were great
Specifically Under a Killing Moon and the Pandora Directive
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>>12241347
FMV in games stopped being popular many years ago, retard nigger-san.
>>
There should be a distinction between titles which use FMVs for story purposes during intermissions (ex. C&C), and those which use interactive FMVs for gameplay (ex. Tex Murphy series).
>>
>Tex Murphy
Was the new one any good?
>>
A game with live action cutscenes isn't an "FMV game". It is just a normal game. An FMV game is a game where you (barely) interact with or on top of an FMV video.
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>>12241280
There was also the later wing commander games
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I watched Phantasm 5: Ravager, and that was like an FMV game without the interactivity.
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>>12241236
Dragon's Lair has been released on dozens of systems including modern consoles like xbox one and PS4. The effect of a "choose your own adventure" video is and always has been a gimmick. Interesting enough to sell a few games, but nobody really wants to spend all their time playing them. The handful of quality titles from the 80s and 90s are still enough to fill the very small niche of people who just want to try out an FMV game, so there's not much reason to make a new one from scratch. (Of course, that doesn't mean they haven't. It's not the same as FMV games of old but Netflix tried interactive video fiction and it quickly flopped for them too.)
>>
>>12241236
>breasts already sagging down to her navel
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>>12241236
Too expensive to make
Neverwinter Nights switched to in-game stuff for Hordes of the Underdark and was able to have better cutscenes cheaper
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>>12241497
That's how I felt about babylon 5
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>>12241347
Yet, they're not wrong and you're a retard
>>
>>12241236
Fuck this game I got soft locked out of continuing on the first day and I will never give it another chance after dedicating so much time to exploring everything
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>>12241564
It wasn't always an improvement. The FMV cutscenes in Dark Forces 2, though cheesy, were far more expressive and involving than the stiff game engine cutscenes that replaced them in Jedi Outcast. That was inarguably a downgrade.
>>
>>12241236
They do.
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>>12241569
The low res CGI and amiga effects certainly gave it a somewhat videogamey quality. Babylon 5 would actually make a pretty good FMV game I think. There's a lot of little variations you can do within the broader arc of the shadow war.
>>
>>12241497
>>12241569
Labyrinth feels like that.
>>
>>12241236
It was recently discovered that all of Dispatch's animated cutscenes are prerendered (because gooners wanted to rip the models), which technically makes it an FMV game and it was released only a couple of months ago. Very popular too.
>>
>>12241523
Nah, she just wears those ultra-high-waisted jeans that were popular in the early-90s.
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>>12241236
They still do, except I think they're either just dating sims or interactive movies.
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>>12241616
It's funny. A few months back I posted arguing that arcade FMV games (Dragon's Lair, Space Ace, Time Gal...) were one of the few truly extinct genres, and here comes Dispatch with its action sequences that are basically the same shit.
>>
Video game graphics look better than real life now
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>>12241280
Command & Conquer isn't an FMV game
>>
There was an FMV game cancelled a few years ago where you would play as a Twitch moderator for some girl. It looked really interesting but retards had to inject their politics into it and it became a victim of the outrage brigade.
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>>12241990
What looked interesting about it? To guys it was a simp simulator and to women it was a stalker simulator where the female lead had no agency. Going back and looking at the responses it got people were obviously hysterical but I don't think it would have been a good game anyways.
>>
>>12241347
Exactly, they have no clue what they're talking about.

>>12241264
>they were basically like ray tracing except for cd-rom
One of the dumbest things I've ever read in my life
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>>12241523
Pictures exist on the great interwebs of them bare should you want to see.
>>
Too expensive (had to rent out studios and equipment and shit, had to get actors, tell them to do shit, record video, digitize it, put it on multiple fucking CDs), and people got fucking sick of it by the late 90s. Why bother with some FMV monstrosity that came on a shit ton of CDs that no one will like, when you could make a decent 3D polygon game that people would like and it comes on one CD?
They still kinda exist in the indie sphere, as you don't have to worry about discs anymore, and you could do this shit with less equipment, your house, and some fuckers from craigslist, but no one really cares that much, unless you can afford to astroturf it.
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>>12241347
They think wing commander and C&C are FMV games and they are still arguing about it kek
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>>12241481
A game having FMV does not an FMV game make zoom zoom
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>>12242108
It's the best way to use FMV though. Make an actual game and only have it during cutscenes. I always enjoyed the intro and endings to the original Resident Evil. Kinda disappointed they never tried it again in any of the sequels
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>>12242048
huh
pretty saggy indeed
>>
>>12242145
>It's the best way to use FMV though. Make an actual game and only have it during cutscenes
So you like live action cutscenes. That isn't an FMV game, that's just the use of FMV. What is it with you retards where you can't just say
>Oh my mistake
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For me, it's Sewer Shark.
TURN AND BURN, DOGMEAT
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Honestly, I think digitized sprites and full motion video could be reinvented with AI frame generation. Almost like, you could generate new poses/ camera angles/ actions on the fly, if the video was designed to run at 30fps.
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>>12242224
if you want cold soulless trash, sure
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>>12241502
Should be /thread but won't be
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>>12241290
This. The only other option would be to stream the FMV on demand like Netflix.
>>
>>12241731
Dispatch was originally envisioned to be live-action too instead of animated. Imagine if a game in 2025 released with live-action FMV like an upscaled 3DO game from 1994.
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But they still exist tho? Not a lot but they're still being made, like Late shift, or Not for broadcast.
>>
>>12242278
Those do exist. There is one dev that seems to do just those types of games, though usually most are mystery adventures. Limited Run even released a bunch of them physically on ps4.
>>
>>12241290
This is so true. HDDs just can't handle 700Mb of data. Besides nobody knows how to act anymore. This is why they stopped making FMV games in 97.
>>
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>>12241236
Too much sovl
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>>12241236
The simple reason is that PCs are powerful enough make pre-rendered graphics obsolete, to say nothing of the reasons listed in this post >>12242101

You could make a game that plays and probably even looks just like a FMV game today but with all the character and environment animations rendered in real time, and it'd be a lot more cost effective.
>>
>>12242104
Wing Commander is an FMV series, C&C is an RTS series.
>>
>>12242269
>stream the FMV on demand like Netflix.
Which, as I pointed out, Netflix actually did. Most famously a Black Mirror episode in 2018. Predictably, the concept was a flop and Netflix took them all down earlier this year.
>>
>>12241264
Yeah FMV games were amazing... back when Dragon's Lair came out. Then later, on home computers when the multimedia craze hit, and finally consoles, they started cranking this garbage out big time.


>>12241347
FMV games were universally awful. Today they are famous for being bad. There were some good games with FMV in them, cutscenes, video recordings worked into the storyline, or computer screens etc. But FMV games, where you control segments of pre-recorded video were always awful and nobody liked them.

Probably the only "good" FMV game which people still like is Mad Dog McCree but again, like with the CDi Zelda, people more like it ironically because it's so bad. I've noticed you posting variants of this same comment in basically every thread. It's engagement bait I suppose?
>>
>>12242437
Resolutions got bigger and video compression hasn't gotten that much better, a decent amount of 1080p footage would take up quite a bit of digital real estate, and 4k footage would basically be a nightmare on drives. Why get some shitty phantasmagoria rehash when you could get something like hell divers 2 or some shit take up that space?
>>
>>12242196

It's hard to find any information on the making of Sewer Shark. Night Trap, on the other hand was documented incredibly well, and there is quite a bit of 'behind the scenes' footage available from the filming of Night Trap. The 25th Anniversary remaster includes various documentaries. As for Sewer Shark, the only images I could find in the past were old black and white news paper photos of John Dykstra working on some sewer tunnel set-pieces miniatures for the game. I lost those images a long time ago. Sewer Shark was presumably filmed between 1987 and 1988. Features many lower tier actors. Commissioner Stenchler is really best known for his appearance as Officer Vito Lorenzo in Die Hard 2: Die Harder; who gives John McClane a parking ticket. None of the other actors did anything noteworthy. There is a David Underwood who worked for Valve, but I don't think it is the same person who played The Ghost in Sewer Shark. The woman who played Falco was also a casting agent. It's a weird game that nobody talks about, but it was bundled with the Sega CD for a long time, and it was also bundled with the Sanyo version of the 3DO if I am not mistaken.
>>
>>12243002
>video compression hasn't gotten that much better
What are you on about? AV1 takes roughly 10% of the storage needed for equivalent quality MPEG-2 video. As previously mentioned, dispatch is a modern FMV game at 1080p with a 15GB install size. 4k video would be less than 4 times that, since audio, binaries, etc... size remains constant.
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>>12243095
>AV1
Shit quality Google garbage.
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>>12242048
Mournful
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>>12243002
>video compression hasn't gotten that much better
Thanks for letting everyone know you don't know what the fuck you're talking about
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>>12242634
There are no more stars, with no star power it doesn't matter if the characters are CGI.

Back in the heyday of FMV they would pay extra to have an actual star sometimes. Who cares about that today? Nobody lol.
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>>12241502
That doesn’t count, Digital Leisure has been spamming that game on every single platform literally since 1988. No one actually cares about Dragons Lair beyond a curiosity and the definitive version was already released in 2006
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>>12243201
>No one actually cares about Dragons Lair beyond a curiosity
What's the best laser disc game then, if not Dragon's Lair? Or are you saying that the entire genre is nothing but a curiosity? Because that's just true.
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>>12241236
Some indy fags try and always fill it with memes. Sounds like something you would play right? Yeah I thought not.
>>
>>12243274
>What's the best laser disc game then
Ghost Rush
>>
>>12241595
>It wasn't always an improvement. The FMV cutscenes in Dark Forces 2, though cheesy, were far more expressive and involving than the stiff game engine cutscenes that replaced them in Jedi Outcast. That was inarguably a downgrade.
And the game engine cutscenes had that weird early 3d effect where not only did the mouth movements not sync with the dialogue but also had weird approximations of teeth/gum lines that clipped through the mouth layers. Warcraft 3 is probably the most obvious example, but it was everywhere in games at that time to different degrees. I think a higher-quality fmv style would’ve given jk2 that bit of polish I think makes people still prefer df2 over its sequels despite the inferior graphics of sith engine.
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>>12241290
I have 300tb of porn videos
>>
>>12245172
TMI, Diogenes the wanker
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>>12245181
I'm not sharing even if you compliment me
>>
1. they do
2. FMV games were inherently retarded bullshit impossible to figure out blind without a ton of trial and error
>>
While we are at it, list decent enough FMV /vr/ games, this is what I got:

The Beast Within
Under a Killing Moon
The Pandora Directive
Myst
Riven
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>>12245240
add Phantasmagoria to the list.
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>>12241236
they do, but they're focused on dating sim types instead of horror. There's a couple drama and suspenful ones that aren't dating sims but they lack the cool UI like the one in your image and it doesn't match the production values like the gore effects of Phantasmagoria.
>>
>>12245195
The Bluth games are pretty intuitive when you have the light up sections of the screen to indicate what to press. Then it just becomes proto-QTE/DDR. Playing something like Brain Dead 13 on the other hand is ball busting.
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They do, they're just indie games that nobody really cares about.
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>>12241616
surprised how good it was desu
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>>12241236
they sucked
>>12241264
this
gamers didn't like them in the 90s, it was what your uncle bought to justify his $3k purchase



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