[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Nintendo 64 gets a lot of flak online for its games overusing the fog feature to hide low rendering distance. I see it very often, especially repeated by people with strong preferences for other early 3D consoles, but I have personally rarely encountered it in games I played. Now I admit that I did not play every game on the console, my experience with the platform is mostly limited to some few games I tend to return to every few years.
That said, what are the foggiest games on N64? Which titles gave the console such a strong negative reputation in that particular aspect?
>>
meanwhile on ps1
>>
>>12242406
>what are the foggiest games on N64?
yes
>>
Well, play Turok, a popular early release that was the third party game on the N64 in the early days. You'll immediately see where it comes from.
>>
>>12242406
The N64 had ridiculously far rendering distance on its staple games that outclassed competing systems. Goldeneye and Zelda let you see stuff in the far distance, and there the fog becomes a graphical effect that enhances that sense that what you are seeing is far away, without actually obscuring it.
>>
File: IMG_3656.png (615 KB, 1000x563)
615 KB
615 KB PNG
Yeah, actually most of the time fog on N64 was used for aesthetic purposes like >>12242458 said. It's an easy way to in a way set the color palette and give the appearance of a time of day or a certain color of lighting in an area or level(ontop of actual lighting of course which the N64 usually did very well). There definitely are some games that use it to hide poor draw distance, Turok is it at its absolute worst but I'm not entirely sure if it *isn't* also just an aesthetic choice, I kind of enjoy it. But yeah most games that feature it aren't actually using it to hide anything at all and have massive draw distances compared to anything on Playstation, Pilotwings 64 is especially impressive in this regard the maps are all massive and you can see for miles. Don't let the detractors fool you with stupid arguments like "blurry textures" and other things, N64 games usually looked amazing for the time and typically curb stomped whatever the competition was doing.
>>
>>12242406
>Nintendo 64 gets a lot of flak online for its games overusing the fog feature to hide low rendering distance.
It does? I'm lucky if a ps1 game even has fog like >>12242412 we're usually stuck staring into the void unless the game is like a really really late ps1 game or had a good budget/team.
>>
shadows of the empire was also one of the big n64 fogcore games, it had some huge levels for the time
>>
>>12242450
The fog makes Turok almost unplayable. No clue why anyone would play the N64 version over the PC version
>>
File: Gungage.jpg (535 KB, 960x1200)
535 KB
535 KB JPG
>>12242412
And now, the non cherry picked screenshots
>>
It's not about draw distance, it's about polycount; and the N64's strength in that regard is that it make create some HUGE surfaces out of just a handful of polygons because it can stretch those polygons and make them huge. On PSX you can't do that, so the same single giant surface from Hyrule Field that takes 3 polygons on N64 could take 50 or 60 on PSX.

I've played over 30 N64 games and the only ones I've seen with really low draw distance where Iguana games, Turok, South Park and Armorines. Interestingly South Park and Armorines got ported to PSX where the draw distance is better. They probably could have done better on N64 if they wanted, that or they didn't know what they were doing.
>>
File: turok.png (379 KB, 786x593)
379 KB
379 KB PNG
>>12242686
The PC version of Turok barely has better draw distance, you can turn off the fog but all it does is making pop in visible while you're only gaining a few pixels of visibility

Unless you're talking about the mememaster and in that case that's not "the" PC version, but the zoomer version
>>
>>12242845
Maybe I just remember N64 being worse. It feels like you can only see five feet in front of you
>>
N64 version
It's basically identical
>>
When a N64 had fog at 30 feet, PS1 had clipping at 15 feet.
>>
>>12242406
Was there was a post in all that fog?
>>
>>12242406
Castlevania is the console's most fogkino.
>>
>>12242647
i always liked this kind of fog where you can see the hard seams between the different density layers. looks kino
>>
>>12242406
No it doesnt. Who the fuck are you shadowboxing, OP?
>>
>>12243524
Technical limitations made all games more soulful, interesting and fun.
>>
My theory is that the PSX can render more polygons at once but the N64 can use bigger ones more suited for big environments. Hyrule Field probably has a lesser polygon use than the average scene in Shadow Tower.

This would explain why every lazy multiplat, Armorines, South Park, Gex2 and 3 etc has better draw distance on PSX than on N64, they just didn't take the time to adapt the games' architecture's to the console's strength.
>>
>>12243956
Your post confuses me, South Park and Armormines were N64 originals and their respective PS1 versions were ports of questionable quality, meanwhile the Gex ones started on PS1 and got questionable ports on N64.
>>
>>12244287
The point is that in both cases, whether the games were first designed on N64 or on PSX, the draw distance is better on PSX.
>>
>>12244314
That's blatantly false, the N64 generally had better technical draw distance and ability to render large, open 3D spaces, especially with cartridges allowing faster loading. When a multi-platform game had worse draw distance on the N64, it almost always came down to it being a poor, rushed port from the PS1 original that failed to leverage the N64's specific architectural advantages.
>>
>>12243956
>My theory
lol
>>
>>12242687
Love the artstyle, how is this game?
>>
I remember the worst one by far being Turok
Anyone on /vr/ claiming it doesn't exist or they "don't remembeer any fog" is delusional desu.
>>
>>12245465
Oh, I remember Buck Bumble being pretty bad too, but I'm not sure how many people played that game
>>
>>12242687
>even the screenshots cherrypicked to look good couldn't avoid the fog
>>
>>12242686
The fog thing is mostly people thinking about turok and the South Park game
>>
File: superman_64.jpg (58 KB, 720x405)
58 KB
58 KB JPG
>>12242406
This looks like a job for Superman
>>
all the claims about the n64's technical power vs the playstation look like marketing bs to me

they did the same with the gamecube, another console with a dubious legacy
>>
>>12245830
Obsessed
>>
>wake up
>see this

Looks like it's N64 day today.

I hope I can get a PSX day tomorrow.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.