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I just started Final Fantasy Tactics for the first time and I'm already in love.
>>
Glad you're enjoying it, it's one of my all time favorites.
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>>12243130
I've played this game end to end probably 7 or 8 times. Glad you're enjoying it anon
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These graphics and artstyle are amazing
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Oh shit man, I'm gonna lose my best chemist. This levels is tough as balls.
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>>12243349
Yeah that level is one of the more notorious difficulty spikes, you're pretty much guaranteed to lose some personnel the first time. You *can* autistically replay it until you get it perfect but I feel like you're kind of supposed to accept one or two permadeaths and they wanted to teach you you might not be able to save everyone all the time. Can't expect zero casualties in a war, after all
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>>12243349
>level 2
Do you figure out to how to grind yet? This is one of the most notorious games for soft locking so you're gonna wanna level up your peeps to the nth degree
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>>12243130
Enjoy your first playthrough. Despite what you might hear about how easy it is online, try not to grind on your first playthrough. Its at its best when you're in line with the story battles, and monsters generally scale to your level regardless.
>>12243369
As long as you maintain a second save before chain battles you shouldn't ever really be able to softlock. I think they put in stuff to avoid it in the remaster as well for people playing that.
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>>12243130
It's great. Have fun and go nuts customizing your party. Break the game wide open.
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>>12243130
Its funny to me that it won at the game awards.
>>
>>12243349
>>12243368
>>12243369
I replayed this a few years ago, and you can get through this and the other difficulty spikes without grinding but you gotta be super autistic about planning your jobs/classes for specific parts of the game.

The game gets easy once it starts dumping storyline characters with unique abilities on you, but it's honestly more fun if you don't use all of them. You should read up on which jobs end up being more useful than others, there are some very strong combinations of abilities and classes. Last time I played I had a Dual Wielding Geomancer with Ignore Terrain, and teleport on one of my other melee guys, and I would just chase the back line down. Movement abilities in general are very important.

It's easy to softlock before Act 4. Without spoiling anything, you are forced into a 1v1 fight with Ramza against a boss that is the largest difficulty spike in the game. I've lost a save to it as a kid, and it's one of the worst softlock traps in a high-profile console game. There's basically 1 or 2 reasonable ways to beat that fight without grinding, and they involve you having learned specific skills on Ramza and having specific equipment prior to the fight. Your other option is to use a guide so you known when the fight is and do an assload of grinding right before the fight. I do not recommend this, because the game is better without spoilers or a guide. Just look up the strategy you need to have set up before you get to the 1v1 and you should be fine, other than that you don't really need a guide, but like I said earlier you should read the full ability list for every Job.
>>
>>12243456
50 years from now every game winning at the game awards will be a remake or a port.
>>
>>12243460
You can't actually optimally play the game without a strategy guide, just like its predecessor Tactics Ogre and many TRPGs. Even if you play multiple times. Certain items are only availble for one encounter and you have to go into the corner and burn a bush up to find them, or whatever. Some abilities can only be obtained through near self torture, in real life. The whole genre is full of this kind of thing. JTRPGs like other JRPGs feature grinding. If you aren't grinding or don't like grinding and just want to play the game and experience the story they have decided that should be the wrong way to play.

By the way, FFT is the correct one to play first, then you play Tactics Ogre which is much bigger and more complex. FFT is almost a children's game by comparison.

I would say to appreciate any JTRPG you have to play it twice, once wide-eyed and virgin with zero FAQ reading or anything approaching cheating. And then once you manage to beat it or just fail, you play it with the use of all available strategy guides, etc. I don't know if there is an exception to this in JTRPGs. Of course in computer gaming they didn't resort to such weird trickery for the most part.
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Why wasn't he named Cid?
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>>12243538
Tactics ogre is about 5x more complex just because of the unit counts
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>>12243432
>as long as you maintain a second save
War of the lions alert!!!
I softlocked on the ps1 because I didn't know to maintain a second save the first time through
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>>12243369
>>12243432
>>12243460

Yeah, I figured out that it's possible to grind job points by hitting my own characters. I absolutely refuse to do it though. I think the struggle and challenge is part of what makes the game fun and it's my first playthrough as well so I want to feel like I earned it when I beat the game.

The story is starting to feel like "French Revolution with magic" to me.
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Damn, Algus.
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>>12243570
You usually have 2-4 extra people on the board, it's not that much more complex solely because of that. The mechanics are more complicated as well. Some classmarks are harder to get, in FFT they took that away. Of course it is smoother but it's also less complicated.

>>12243573
Am I crazy or did WOTL take away some mini-games that were present in the Playstation original version of FFT? Or am I thinking of an FFT-like FFVII mini-game? Argh!
>>
>>12243574
Dude I had a buddy I lent my pspgo with a copy of war of the lions on so he could make a save file and play against me on the vita.
He would level up his characters by forming a huddle of 5 characters around 1 remaining enemy and just hit and heal in a giant circle jerk. For hours, that's how he'd level up to min max. I asked
>well I just do random encounters, that levels my characters up too but I'm actually playing the game
And then he lost my pspgo at work and we never battled ...
Anyway I'm sure there are min/max guides that tell you to play that way but why the fuck would you invest your time like that
>>
>>12243581
STOP AND GRIND FOR FIVE BATTLES OR MAYBE TWENTY BETWEEN EACH STORY BATTLE
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>>12243582
>Am I crazy or did WOTL take away some mini-games that were present in the Playstation original version of FFT? Or am I thinking of an FFT-like FFVII mini-game? Argh!
Not sure I played the original on psx and then 10 years later played WOTL on psp and then have played that version ever since. A buddy of mine hates the translation change
>>
>>12243583
I lent out my 1st edition GEB and it got returned all ripped and thrown around and bent, never lent out a single thing ever since then.

>>12243590
PSP version is better. But the Knights of Lodis remaster of Tactics Ogre for PSP? That is amazing. The one guy said he could "die happy" after making it and playing it. It also has a neat feature where you can install all the sprites and data (FMV and story stuff that happens once excepted) on the Memory Stick so the game never has to even hit the optical drive after it boots except during canned sequences where it doesn't matter anyway.

Just the amount of time you save where the optical drive isn't spinning back up and seeking makes it faster to play even though it's a more complicated game.

You have to both choose the "install data" option from the main menu options, then later activate it in the in-game options, which is lame. It should auto-detect. But once you do all that it also massively saves battery life for the PSP.
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>>12243270

its what defined the visual of early global casual internet with Gaia online and others
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>>12243604
They aped it with Koreans, it's different. Like comparing a Roman coin with a Germanic 'imitation.'
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>>12243590
I swear in one battle it totally switched to some bastard rolling logs or stones at me and it was more like a turn-based arcade game than the game I was playing. I have no idea how that could be so but I have that original disc still. I recall there were like two or so other mini games in FFT as well. Cloud was in one for whatever reason.
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Huh?
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>>12243662

its the argument that you being unaware of any problem is a moral failing on your part. It is, in modern parlance, a cope meant to emotionally manipulate rather than address an actual problem. And is a tactic(hah) still used.
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>>12243662
I'm sure this is going to convince everyone.
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>>12243680
this is almost prophetic
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>>12243685
No that's a long standing political tradition
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>>12243680
You should be using a CRT shader, these graphics look much more detailed that way.
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>>12243713
>Why don't you go get a sponge
Post your own shit you autistic faggot
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>>12243727
>Post your own shit
What do you mean? You can't play a Playstation game on an LCD without treating the pixels. It's not how the developers intended.

I don't need to post a photo of anything, the words alone are enough to send you into a coping, seething fit. Why is that?

I'm perfectly calm dude.
>>
I recently beat this and didn't grind a single level. I went out of my way to reset when the game gave me random battles. Ask me anything.
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>>12243349
Just equip your units with item and use potions and phoenix downs
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>>12243369
>This is one of the most notorious games for soft locking
Only because FFtards can't conceive of multiple save slots.
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>>12243130
>first time
talk to me on your 4th time
>>
Why not play the newest one instead?
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>>12243753

What was it like coming out to your parents?
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>>12243767
Hello child. Since you're clearly unaware let me clue you in on how things used to be. Back when FFT first came out your data was saved on a memory card which only had 15 save slots total. That wasn't 15 games, it was 15 individual saves across all of them. Could be even fewer if you wanted to play one of the small handful of games that used more than one slot per save. If you wanted to dabble in RPGMaker you practically needed an entire memory card dedicated just to that game. Deleting your progress in one game to be able to save in another was a fairly common practice.
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Make sure that when the game asks you to save in between 2 missions, you do it on a new slot
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>>12244108
>ninjas and summoners
i just threw up a little
even for a grind party that's awful
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>>12244108
shit that was for >>12244175
screw >>12244175
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>>12244108
>a bloo bloo, yurooor living standards
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>>12244351
>>12244353
Min/max faggots are the worst lol
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>>12244362
>ninjas and summoners
>minimum utility
>maximum gay
fak u spoderman
>>
>>12244368
>Here's how I would play
No one's cares faggot lol
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>>12244351
Wow, this board really is nothing but hallucinating bots. Still gonna stick around and shitpost about jews, though.
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>>12244378
haven't said a goddam word about my strats, you don't deserve it
but for the record i've never abused a level trap in my life
that roster is worse than vanilla, it's lard
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>>12244383
>haven't said a goddam word about my strats
Good because no one cares faggot lol
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>>12244386
you cared enough to reply, now how about them jews
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>>12243130
Make sure you play Tactics Advance, it's different but the gameplay is still great for a handheld game.
Play Tactics Ogre.
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>>12244861
The law system is unbearable and the monster people are annoying.

On the other hand, less skill grinding and fewer bullshit difficulty spikes.
>>
Game's kinda ass desu. What's the point of a tactics game where you only control 4 or 5 party members at most, and when fights have no actual goal beyond kill everyone, or worse, just blitz rush 1 guy?
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>>12244861
I tried it, but it's absolutely dripping with weak males, empowered females, and forced diversity. Unplayable.
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>>12243538
NTA but
>You can't actually optimally play the game
No need to play optimally, it's ok to miss things

>JTRPGs like other JRPGs feature grinding. If you aren't grinding or don't like grinding and just want to play the game and experience the story they have decided that should be the wrong way to play.
A lot of times I heard people say a JRPG requires grinding, and outside of those situations where the American port jacked up the difficulty for no reason, I play it without grinding and do fine. I think grinding is heavily exaggerated.
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>>12244871
>The law system is unbearabl
It's really not. Can't believe people are still getting filtered by it, in the year of our lord 2025. There's tons of ways to cheat and manipulate the laws, it's another layer of strategy.
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>>12243753
>I went out of my way to reset when the game gave me random battles
I kinda wanted to do it but it's too much of a hassle. Just not going out of your way to get into random battles is enough.
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Hopping in this thread only to say: man, I love this game.

Bye.
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>>12245108
The filter is a matter of taste, not being able to work around the restrictions. People who want a game about dissident adventure like FFT tend to be a bit let down by a gay little clan that follows the rules.
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>>12246547
Nah, filtered.
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>>12247004
NTA but yeah, the law system was ass. Especially since the computer was basically designed to never actually suffer penalties from it, and would gladly take yellow cards since they did nothing. It was basically just designed to limit player choice in a game where half the classes were split between races to prevent most of their synergy as it was. Its a fun game, but the law system is only part of a bigger problem. It did allow Jagd areas to kinda use FFT rules which was neat, but that should have been the whole game honestly.
>>
My biggest gripe with the game is that its a Tactics game. I don't like anything labeled tactics, or anything that is like a CRPG. I prefer Action RPGs and games like final fantasy 1-10, excluding 2 because 2 was just the hardest in the series. I may 1 day play 2 properly but I think I would need to be stuck in a room with only that game.
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>>12247690
>I don't like anything labeled tactics
>I prefer Action RPGs
>final fantasy 1-10

???
Yeah, turn based games are chock full of action.
Imagine turning down FFT to play FF1-4. There's almost no action or thinking required.
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>>12247852
yea and thats what I like, got a problem with that?
>>
Now I remember the unjust one sided law system. I turned it off and threw the game into storage for eternity after seeing just a single battle with that crap. Well, half a battle and then rage power off and cartrige into a box. Saw the new PS remake for 60 bucks adverted in the shop but will def look up if that crap is still going on not paying twice for the dumbest thing I have ever seen to suck all the fun out of an adventure. Law off switch yes? Take my money now! No? Wait 20 more years and on sale for 5 bucks? Still no! Same feelings about FF7 back then but dif reasons. Hyped games sold back then but if a silent majority hated it the sequel went meh release sales. If I can find these things in good condition in a box somewhere they are going to the pawn shop the next day for my money back after 20 years. Thanks for the help today anons.
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OP here. I was busy these past few days but now it's time to pick up from where I left.
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>>12243130
I've played it through a few times but that game plays slow as fuck. pick characters with a high speed stat.
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Man, there's so many jobs. It's hard to even decide on what I want.

>>12243813
>Why not play the newest one instead?
I might do it later and compare the two but I wanted to play the original first.

>>12244175
>when the game asks you to save in between 2 missions, you do it on a new slot
I've been warned about this a couple times. Apparently there's some bullshit boss where you get softlocked without multiple saves. I'll be using two saves.

>>12244861
>play Tactics Advance
Will certainly do after I beat this game.
>>
I'm just playing the remastered version for the first time and I'm having a pretty rough time.
Enemies are becoming stronger way too fast, I barely started the game and they're already level 6-7, while my party is at level 3-4, and I'm spending a considerable amount of time grinding optional battles.
This is made worse by the fact that the game has mandatory perma death, so barely winning battles isn't an option, I have to dominate them or else be set back as I lose hours of progress I had on a character.

It almost feels like I'm doing something wrong, this can't be how the game was intended to be played.
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>>12249725
>Will certainly do after I beat this game.
Good, don't get filtered by a Gameboy game.
The SMT Devil Survivor series is great too.
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I thought Miluda was the first "boss battle" but she's a joke compared to her brother. This guy wrecked my party.
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>>12249725
I never got softlocked. I always make multiple saves in every RPG but never got stuck or had to use one. I might have been overleveled but more likely I just made Ramza a Monk.
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>>12249812
Kek
Whenever Weigraf shows up, get ready for a real fight.
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Holy shit
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>>12249876
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>>12249825
Truth. Especially if you're an earth sign. Taurus baby here, makes me extra hate that fucker.
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>>12249876
Yes, Algus is piece of shit with serious small dick energy.
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Man, I'm getting my ass handed to me by these two female wizards that fight with Algus
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>>12249786
Seriously, I need help.
I'm doing 2 filler fights in between each main fight, and I still can't keep up.
Half of my party dies before I even get a turn. What the hell is wrong with this garbage?
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>>12250362
Maybe your party composition just sucks, try switching some jobs around
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>>12250463
Or maybe it's because I'm level 5 while every opponent is level 10.
I just can't understand if I'm missing something, or this game is supposed to have retard levels of grinding.

Tell me, am I really suppose to be doing even more of those generic fights?
>>
>>12250471
NTA but story fights have fixed enemy levels. The random fights on the map has enemy levels scale with yours. So just like in other FFs, if mandatory battles are kicking your ass, you are allowed and encouraged to grind at random battles. What you need to do ASAP is to get your designated mages out of chemist and your designated physical fighters out of squire.
>>
>>12249725
Time Magic is good because in turn based more turns is better than less turns. So have your mage have Time Magic and Black/White magic. Start the fight with them casting Haste in cross shape hitting as many of your characters as you can. Have the other characters wait on the spot to get Haste and then unleash them on enemy.

I recommend having 3 or 2 physicals and remaining magicals. Black magic is faster than summon magic but summon magic is stronger (and consumes more MP).
>>
>>12250471
Learn what classes you want and what abilities you want on them. Grinding isn't about levels (and punishes you for focusing on them) but making synergies between cross classing abilities, like in FF5. For early game, Monk can be a pretty big staple class for melee and casters alike. Auto potion on chemist helps you survive a lot early as well. Don't look into the OP busted shit, but don't go into story battles with random classes trying to unlock shit if you're having trouble as it is.
>>
This game looks amazing. I only ever played Final Fantasy Tactics Advance, which was fun. eh story, but battling was fine, the isometric sprites were great.

never got into the more advanced jobs. felt unnecessary training up a Moogle to Gadgeteerm or a caught-em-all Beastmaster into a Morpher. great system but, really, you're just going to beat the main game battles. sort of a Pokemon situation a in way.

worth going back to the original FFT? they JUST did a Steam release but i don't want redone graphics or anything. but i wouldn't mind avoiding any PS1-era wonkiness either. did it never get the FF7 or OoT treatment?
>>
>>12251214
In the original FFT there aren't any playable subhuman races. There's only Male (better Power stat) and Female (better Magic stat) human. Later on you can have monsters and monster-like party members as well. But all humans can access all the jobs. So jobs and jobs skills can be combined in any way you want by any character you want to develop. So by the end, you'll almost certainly have a broad selection of classes and abilities to choose from. (The exception are prestige classes like Holy Knight, which replace the standard "squire" job for special characters and are only accessible by those specific units)
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>>12251214
>worth going back to the original FFT?
It's one of the best Final Fantasy games. Best job system along with 5 and 11.
>never got into the more advanced jobs. felt unnecessary training up a Moogle to Gadgeteer
Gadgeteer wasn't really an advanced job but it wasn't that good. No reason to use it over Juggler being OP. Some of the weird advanced mage jobs weren't really worth it though. I think Time Mage and Sage were the great ones.
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>>12243130
>actual FFT, not lionslop or chroniclesslop
based
>>
Magic really hurts in this game
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What a tough battle.

I had to play defensive, pull a narrow flank strategy and still struggling.
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>>12252082
Algus female wizards still have h-potion!
UNREAL.

I'm trying hard not to ragequit right now.
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And I lose again.

Wow. This is absolutely crazy.
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>>12252108
It's been awhile, but is the objective to take out Algus? His pussy crossbow+shield setup can be a pain but if you can take him out you win.
One weak point of casters is they run out of mana. Not much use if they empty it all and you die, but if you can stay alive they will run out of gas.

Don't feel bad though, short of over-leveling or getting lucky on an Algus rush there's no easy win here. Btw the exact secondary abilities (whether the wiz has hi potion) are random I believe. You could have just been unlucky that time.
>>
>>12249786
>>12250362
Welp, I've done it.
After almost giving up, I googled some tips and discovered I can easily farm exp with buff skills, such as the squire's focus/accumulate.
Now the game is broken, went from dying in two turns to being untouchable.

I still have to finish the game to have a proper opinion about it, but this will bother me for the rest of the playthrough. It's a game that doesn't want me to be a complete casual, as it will punish me hard right for not understanding the mechanisms right at the beginning, but will also break in half if I do understand what I'm doing.
Not a great balancing for a game that I constantly hear about being one of the best turn-based strategies ever made.
>>
>>12252128
Yeah, the objective is to take him out but he attacks from range and has auto-potion which is enough to keep him alive while his wizards blow up your party.

My strategy was to keep away, try to narrow the flank and heal heal heal until his wizards had no mana anymore, then I'd start striking back. I simply didn't anticipate that the wizards would use h-potion AND cast bolt by hitting you with the staff.
My wizard has Item as secondary ability and can use ether to keep casting spells.
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Finally
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>>12252181
You will get your ass kicked by Wiegraf, in the battle where you need to save NPC before the 2 assassins get to them and the 2 assassins ambushing you even if you over level.
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>>12252181
Oh yeah, and forget
>Not a great balancing for a game that I constantly hear about being one of the best turn-based strategies ever made.
FFT and FFT Advance games along with other cult classic RPGs are not hailed for their balance but for the freedom and customization
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Wow, deep.
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Mustadio is a funny name.

>gun
Didn't expect the game to have guns but I guess it makes sense for Final Fantasy.
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>>12252694
I can see you using Agrias. I dunno if you should be using story characters. Instead you should just stick with Ramza and the generics.
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Training Cloud
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>>12252743
nta.
why?
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>>12252758
Because generics are more personal and the story characters joining your party cease to exist in the story after joining you
>>
If you want a balanced game in that style check out Vandal Hearts, especially the Saturn version which prevents getting exp in Trials mission.
Otherwise this sort of PSX jRPGs were all about figuring out the system on your own to see how you could get stronger so looking up guide loses sort of the appeal. I can see you're regretting it though

>>12252758
Some of the story characters have their own attacks and skills which can't be gotten anywhere else and which can be very good. Play however you want.
>>
>>12252743
Agrias is awesome.
>>12252181
You can level up without overdoing it.
Because of the freedom, it's impossible to perfectly balance for every possible party. I know I've beaten Algus (and the rest of the game) without grinding. But doing a random encounter or two to gain some JP and earn some extra money is clearly part of the intended gameplay.
>>
>>12252763
NTA and I played Vandal Hearts on PS in 90s. Vandal Hearts is lite version of FFT. The characters besides the MC get 2 options to upgrade to: Sword guys can upgrade to better sword guys or shield guys. Archers upgrade to better archers or flying units. Mages upgrade to Wizards or speedy physical Monks with claws. Healers upgrade to Bishops or Monks. Make the mages Wizard, one healer to Bishop, the other one to Monk. I recommend not turning your sword guys to shield guys unless you really want to limit your mobility.

Sword beats Bow beats Flying beats Sword

Sword beats Mage beats Shield beats Sword
>>
>>12252181
Remember earlier when you were told to grind. You should have just grinded out a few levels instead of game guiding it lime the failure you are.
>>
>>12252875
I don't what it is with modern players but they seem to really avoid their characters gaining EXP and new abilities. When I played jRPGs in my youth it was great to see my characters growing stronger and getting new abilities
>>
>>12252875
Remember when I said I was already grinding beyond what seemed reasonable?
This happened because the game doesn't have a natural "neutral" playstyle. You can either do the very basic to win battles and become under leveled, use the mechanisms that reward you with experience and become over leveled, or arbitrarily decide to use the mechanisms but not too much in order to keep the game somewhat challenging, because the game itself won't do that for you.
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>>12252743
>I can see you using Agrias
She's a guest, I didn't select her for that battle.

Well, I was hoping that she'd be recruitable anyway because I want to keep her in my main party.

>>12252761
>generics are more personal
I get what you mean because losing my chemist in Dorter stung, but I grew to like Agrias too because her skillset is nice, she's cute and fits well into the party.

>>12252763
>Vandal Hearts
Yeah, heard good things about it too. I will play it 100% maybe after I beat Final Fantasy Tactics Advance.
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I need to get myself a summoner. It's so cool and deals so much damage.
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>>12253051
>here is my expert opinion on the game I am 1/4 of the way through
Lol
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>>12253316
>summoner
>does a lot of damage
Lol good luck with that, might want to invest in a time mage first
>>
>>12253316
>>12253334
Time Mage summoner with Time Mage's ability that cuts casting time
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>>12253320
Here's the perfectly valid fact about the part that I played.
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>>12253392
Bitch you already admitted to going to the guides on a blind playthrough. Your opinion means less than zero
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>>12253397
Nice ad hominem.
I stated my experience with the game before and after reading a hint, not even a guide.
You have not argued about a single point, all you did was name call.
>>
>>12253412
>nice ad hom
Holy reddit, go back faggot
>>
>>12253412
NTA but you learned how to exploit grinding in the game. You've objectively set yourself up to ruin the entire game for yourself, whether you do now is going to be up to your own self control.
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>>12253051
You can still win underleveled.
PS anyone not having an issue with the captchas, just hasn't had a bullshit one yet. (Square, circle, triangle. No other commonality like position or shading, etc)
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>>12253472
I had big circle, big square, small circle. I chose big square and won the right to comment. OP is also assmad he ruined his own playthrough and pretending it the fault of the games design
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>>12253359
>>12253334
I'm determined to train a summoner now. The summon animations are so cool and they seem strong.
This is the guy I'm currently planning to make into my summoner with oracle as secondary. I also have a female priest that I want to make into priest/time mage, focused on healing and buffing the party.

>>12253481
>OP is also assmad he ruined his own playthrough
What? I'm loving the game.

No one in that whole conversation is me.
>>
>>12253491
>oracle secondary to summoner
Have fun with that lol
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>>12253504
Well, I was thinking that oracle would be useful because of the huge mp costs of summons. It can also cripple enemies with status effects.
>>
>>12253504
What's wrong with that?
Thunder Rod + Ramuh
Use first turn to buff self with Pray Faith while enemy closes in.
Second turn, win.
>>
Is that the same game as Final Fantasy Advance Tactics on the GBA?
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>>12253536
Oracle is fine.
Honestly Summoners are devastating when used properly and it really doesn't even matter what the secondary ability is.

One fun fact you might not know, is that when a unit's brave is reduced below 10 (eg with the Oracle's "Foxbird" ability), it literally turns into a chicken. A chicken'd unit will automatically flee to the nearest corner of the battlefield on each turn, and regain 1 point of brave. When the unit's brave gets back above 10, it returns to normal (but you can just hit it with Foxbird again and it will turn back into a chicken).
>>
Ramza runs off with his sister to live a quiet life as a couple.
>>
>>12253536
Honestly only thing I'd mention is that male characters have a better PA stat, while female characters have better MA.
A dude with 70 faith makes a great Fighter/Mage type of character. Personally, with a guy like this I'd take his magic and start training him in physical classes sooner than later. Not to dissuade you from unlocking summoner, but it's also worth noting that MA matters less for buffs and debuffs. A knight with Yin Yang can buff faith and paralyze enemies as well as an Oracle, so long as you have mana. (And if you have noticed, Knights can wear most robes if you want to balance HP and Mana)
>>
>>12253472
>You can still win underleveled
That's the thing, I did won a couple of fights while under leveled, but that only made things even worse because I had to target the leader and ignore the mobs, missing a lot of exp opportunities in the process.
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>>12253925
So fight a random encounter or two. You won't swing from underleveled to overleveled in one battle unless you go crazy with cheese strats.
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>>12254035
And I did.
That's why I was so frustrated. Because even doing normal grinding was nowhere near enough.
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>>12254048
Smells like bullshit.
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>>12254090
If it was a lie I wouldn't have bothered asking for help.
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>>12254154
Where in the game are you?
What is your level vs the story level you are on?
How have you built your party?
You know there are level-down traps if you really wanted to reduce your powerlevel.
It didn't seem like you wanted help it seemed like you just wanted to bitch that can't just always have the exact levels and abilities the devs planned for.
>>
>>12254204
I was at the end of the chapter 1, in the fight against Argath/Algus.
Level 4-5 even after grinding, classes barely matter since it was so early, but it was something like knight, monk, white mage, black mage. Characters were dying before getting to act, and I couldn't inflict more than 1/6 of damage on enemies anyway.

It doesn't matter anymore, now I know how to bullshit the game back.
>>
>>12254284
>Level 4-5 even after grinding
Again, calling bullshit. I don't believe you got to Zeakden at level 4 without a hack or some other bullshit. You can see OP was level 8, which is slightly below the enemies and he had a rough time. He could have probably done one or two random battles to get his levels up to 9 and maybe a new ability or two, which would have tilted toward an easier fight without trivializing it.

>>12253359
>>12253334
btw you definitely don't need short charge for summoner, especially in the early game. Even the tier one summoning spells, properly boosted, remain potent throughout the entire game. And if you do save up enough for the high-end summons, you'll probably find opportunities to use them. The fact that they don't hit your own teammates means you can just lock on to an enemy and run away. You can even target one of your own units and move him into the middle of the enemies. Then all he has to do is survive until Odin/Cyclops/Bahamut shows up and lays waste.

God damn I love this game.
>>
>>12253768
No. Final Fantasy Tactics is its own game. Final Fantasy Tactics Advance is different game
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>>12254429
>Again, calling bullshit
Which explain why I was calling the game bullshit, because I was put in a bullshit situation.
>>
>>12254597
NTA but don't be the guy who avoids levelling up and acquiring new skills. It's ok to do random battles. If you want to decrease the number of random battles, incapacitate one enemy, surround it and keep healing and hitting it while not killing it.
>>
All low level runs and avoiding getting stronger challenges are for replays. For first time playing it's ok to max your potential and explore.
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>>12254597
You are playing the game for the first time. It's not the game that needs to conform to your needs. It's you who needs to adapt for the 30 years old game.
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>>12251346
>nooo if I didn't grow up with it it's SLOP!
Enjoy your translation for toddlers.
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OP here back again for more Final Fantasy

Some people seem to be confusing me with someone else who seems to be underleveled and complaining about the game.
Just to clarify it's not me and I'm loving this game a lot. I struggled in some parts like Dorter City and the battle against Algus in Fort Zeakden but winning just felt even more rewarding.
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>>12253780
>>12253738
Decided to mage J.I. into a time mage to build into summoner and build my female mage into priest/oracle instead. I think they are both gonna be a lot more useful this way.

>>12253818
>Honestly only thing I'd mention is that male characters have a better PA stat, while female characters have better MA.
I didn't know this but it doesn't seem more significant than actual stats and sign compatibility, is it?

I'm using this male character as an offensive mage because I already have 2 physical fighters plus Agrias whom I plan to keep and sagittarius has good synergy with the rest of the party.
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I'm starting to dislike Delita.

Yeah, his sister was murdered and he's fully right in his quest for revenge but the way he's been talking down on Ramza ever since they met again makes it seems like he blames Ramza somewhat for it. Despite Ramza being the only person who truly cared for him and his sister, always treating them as equals.

No spoilers please.
>>
>>12254993
Delita becomes king and is about to marry the princess but the princess stabs him just before the wedding and Delita kills the princess in retaliation. Ramza and his sister ride chocobos to sunset
>>
>>12254843
>the battle against Algus in Fort Zeakden
This brings back a lot of frustrated memories of losing, anon.
I cant remember if it was this one, or I think a later battle where I accidentally saved right before the available locations shrank to the town, and the next fight. Such a terrible mistake.
>>
>>12254993
While Ramza is not to blame, it's unlikely that Ramza would truly turn against his own brother.
I understandable that Delita doesn't want to compromise, even if he and Ramza had the same goal, working together would most likely result in Ramza trying to coerce Delita into giving Dycedarg a soft punishment.
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Man, this is some bullshit. Ramza isn't to blame at all.
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>>12254993
>he's been talking down on Ramza ever since they met again makes it seems like he blames Ramza somewhat
It isnt that Ramza is to blame, but he IS very idealistic and not the best at reading subtext and what goes on behind the scenes.
Delita is just getting annoyed with his "we can all fix this by talking! Truth, mercy, and righteousness will prevail!"
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>>12243349
Bro, go to the top of the mound and let them come to you
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>>12254861
>I didn't know this but it doesn't seem more significant than actual stats and sign compatibility, is it?
It depends on the situation but essentially, a female is always going to have a roughly 25% advantage over an equivalently-leveled male character in PA, before counting for gear. For most of the relevant part of the game, this probably amounts to a 1-3 points more MA, depending on the class. (More for Wizard, less for Oracle, etc)

Don't let me tell you how to play, though.
>>
>>12255258
Stop playing the bad translation.
>>
>>12255613
War of the Lions one isn't much better.
>>
>>12255613
He's playing the good one
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>>12244871
>law system is unbearable
>not throwing out a White DMG: Human card when fighting monsters
It's like you don't even want to be the best clan
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Damn, I'll never trust another dude named Draclau
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Let's go
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>mage casts giant fireball on me
>but I don't believe in this cult nonsense
>0 damage
Nothing personal.
>>
>>12255258
He feels guilt for his inaction. Compare it to the scene where Zalbaag rushes in without saying anything and saves Alma before that, thats the standard he holds himself to.
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>>12255067
>I accidentally saved right before the available locations shrank to the town
A later battle then, because you can go back and grind before Fort Zeakden.
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>>12256087
Probably my favorite chapter.

Good thread anon
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>>12256089
The Faith and Brave stuff is the dumbest shit.
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Hnnnnng
>>
Ok, some help here with character building?
I'm really struggling to figure out what to do with fighters.
Mages can just spend the whole game learning more spells to cast in conjunction with arithmetics, but physical fighters don't seem to aggregate a lot of value from different classes.
What secondary command should they equip? Most jobs just learn how to hit the enemy in a slightly different range, it feels redundant.
>>
I could never get into FF tactics. pretty sure I own it for both iPhone and XBONE and just can't get into it at all. But Tactics A2 for the DS, one of my younger brothers had and I took it from them and cleared it when I was like 20 and it was pretty fun

just regular FF is a lot better overall in my opinion
>>
>>12257238
What classes do you have available right now?
Whatever the Samurai skill is called is pretty good.
>>
Does War of the lion on the psp have the addition same scenes like the steam release?
>>
>>12257406
No.
Both War of the Lions and Ivalice Chronicles have additional content over the base game, but none of them have everything.
https://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics_version_differences
>>
>>12257238
I thought the Monk stuff was really useful personally
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>>12257238
>Mages can just spend the whole game learning more spells to cast in conjunction with arithmetics, but physical fighters don't seem to aggregate a lot of value from different classes.
By end game, monk Ramza with 97 brave will be punching enemies into orbit in one hit (twice if you give him dual wield). Melee classes don't really need aggregate abilities to become absurdly OP.
(but martials do get PA growth (and in the case of Thief and Ninja, speed growth). Casting classes do not get any above normal growth except in MP which doesn't matter. In fact, they get penalized in PA.)
>>
>>12257567
Dual wield no weapons?
I just assumed that wouldn't work, good to know.
>>
>11 monks way above my level as random encounter
Yo, wtf?
>>
>>12257578
Yep, works great
>>12257621
rare battle
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>>12256417
I think they're pretty damn neat. Having susceptability and potency tied together for magic impact and accuracy is a cooler way to modify that shit than just casting shit like Shell in other games. It also allows for things like Innocence to temporarily nullify all magic on certain units, both outgoing and incoming. Brave also allows control over aspects like reaction abilities and physical damage both on allies and enemies, and the chicken status is a neat way to force enemies to temporarily retreat without full on frogging them. The only real criticism I can see are the abandon conditions, but the game warns you about them well enough.
>>
>>12257567
Which action ability do you equip on a monk?
I was using iaido/draw as my secondary action, but turns out this scales based on your total attack, including weapon, so I won't be getting a great value out of this with bare hands.
>>
>>12257836
Steal, it's boosted by natural barehanded.
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>>12257836
Believe it or not, fundamentals are pretty good. Since the attack formula scales well with physical damage, the whole kit benefits from accumulate, so you basically never waste a turn. You can become a walking tent by using chakra after charging up a few rounds.
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>>12257836
Draw Out is based on MA, actually. It's a great secondary for a Wizard. But there's still kiyamori and murasame, and even smaller amounts of aoe/range damage can be useful. the samurai ability is just good .
But for monk secondary, anything that's not MA damage.
Jump or Throw for a range attack
Item, white magic or time magic for support.
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>>12257238
Monk skills, Jump, and Item are always useful secondaries
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>>12258164
>Jump
>if the stars align and your target doesn't move after you spend an hour in the sky, congrats!
>also you have to do the calculations for when you land yourself, nothing in any version of this game will help you
Honestly, nice troll.
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>>12258176
It's a good counter to a long summon or spell.
>see the caster start
>jump at the caster
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>>12258237
>"missed"
>"bahamut"
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There's a lot of dumb stuff that you can do in the game, some more viable than others, especially in the dumb ass difficulty++ mode the new port added. That freedom to mess around felt like one of the most liberating and interesting parts of FFT imo.

>>12257621
Yo nice, hope you enjoyed the Shockwave spam

>>12257238
Ranged fighters can be nasty with Knight skills since you can disable from a distance, and Monk skillset has a lot of useful tools.

But yes, overall most classes that hit things with Attack don't really have very amazing skillsets, sometimes because they require setup or gear to be optimal (Jump's Lance bonus, Monk skills being less useful without bare-hand skill) or a lot of their utility is baked into stuff like Two Swords or Martial Arts that you sacrifice JP Up to use off-class.
>>
>>12258176
It's just math, and it's based on your speed and monks are not slow
>>12258268
The game is more fun when you don't use JP up.
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>>12258176
Just don't jump on an enemy that has 50% CT or more.
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>>12258731
I kinda get that, one of my favorite recruits from the run was in the dogshit fight at the Walled City.

All the 3 ninjas lined up to try to throw stuff at my knight and all of them failed to resist a Mimic Daravon. After removing the rest of the threats their speed got demolished and they got recruited one by one.

Since all my attackers were almost entirely going Monk skillset I didn't really have many Ninjas, so one got Martial Arts training right away and then at almost any point where I needed someone's face canned in, that guy was the go to, even with the hard mode damage nerf he was able to stack attack gear and punch just about anything down.
>>
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>>12258884
Honestly a ninja with Martial Arts and Equip Sword or Equip Armor can take care of 75% of FFT.

It's one of the first broken combos everyone learned on their own
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Back again, I'll try to progress as much as I can today because it's been 8 days since I started already

>>12256087
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Damn, this attack
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Cool staff Alma, would be a shame if someone stole it.
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Damn
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I haven't been actively avoiding random fights but I haven't been actively searching for them either. And I just realized I'm quite underleveled with everyone except Ramza.

It's a story battle, the enemies are all level 27, Ramza is 25 and the rest of my guys are 22. I think you are really meant to grind in one or two random battles once in a while, specially if some of your guys were later recruits and are lower level because of that.
>>
>>12260303
Kek there's this theory about Daravon...
>>12260441
Yep loot alma while you can, there's no downside
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>>12260720
You're at that part. I can now post this without spoiling anything
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Back again. Gonna grind a little just to get to the same level as the enemies in story battles since they are starting to get really tough.

>>12260858
>Yep loot alma while you can, there's no downside
I looted practically every guest character except Delita and Agrias.

>>12261431
>Delita hugging Ovelia
I saw that cutscene. Still thinking it's some bullshit lie by the Church but let's find out
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Finally unlocked Bard. The skills seem great but you definitely need Haste 2 here (assuming haste makes charge time for abilities faster).
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>>12262949
Nope. Haste/Slow II are just ludicrously extra performance arts whose only benefit over regular edition is... getting an extra bit of vertical tolerance on the AoE area.

I'm pretty certain that performances aren't affected by speed -- if your bard's faster than the song they're singing, you'll get a new turn before the song procs, and if you do any action besides wait then the song either is cancelled or resets.

Bard is kinda wack on its own given the effort you need to unlock, but I suppose if you do some crazy stuff like 3 Bards pumping stats you can get strong attack or speed boosts by the time the enemy can close in.



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