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What /vr/ games are more known for their development builds than for their retail releases?
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Duke nukem forever?
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>>12247625
Ocarina of time
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threadly reminder
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>>12247625
I'd disagree with this one. The internet help spread awareness of the retail version of Monster Party quite a while before that prototype was found. People speculated about what could have been in the Japanese version, but the US version was weird enough that it got a good bit of attention on its own merits
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Mother 1, I guess. (the US ROM is an official English version that never released. It's known for having a run button)
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>>12247625
Not that.
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>>12247639
I agree and if anything I find the US version to be more interesting. The prototype having so many of the parodical references intact kinda demystifies some of the weirdness I'd grown to love over the span of two decades. I liked it better when it made less sense. Luckily a lot of it is still like that.
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>>12247648
As evidenced by the fact you are calling it MOTHER 1 and not Earth Bound, I don't think that applies.
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>>12247752
I prefer the parodies in the proto since that was the original vision, and the game still had a lot of that weirdness, but yeah the US version is amusing too. I also think the first US boss works better as a parody, since they took the coolest carnivorous plant and turned it into the lamest carnivorous plant, as opposed to being a more direct reference to Audrey II.
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>>12247625
One Japanese site says that the game was intended to have 15 rounds and got scaled down to 8, but I don't know where they got their information.
https://web.archive.org/web/20000620003745/http://www.ne.jp/asahi/oroti/famicom/mab03.html#monsta
There's magazine scans of showing the enemies would've had River City-style quips but I don't see the stage info.
https://chrismcovell.com/secret/FC__1988Q4.html
Both of these tidbits I find more interesting than what you can see in the leaked near-final Japanese prototype btw.
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>>12247638
hm
i might look like this
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>>12247625
>What /vr/ games are more known for their development builds than for their retail releases?

A pre-release version with unfinished features and bugs of the DOS version of Powerslave was leaked a few months before release of the game due to one of the dev sending his computer to a repair shop and a worker there leaking the game.
This version really damaged the game since it has since then been the most common version to find on pirate sites and even "abandonware" sites up until the recent remaster.



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