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This could have been such a great game but there is so many annoying things, so much forced damage, the bot fights, or the defend the core missions which are basically timed. That's without even mentionning the lives/save system, as you're supposed to do the entire Hard missions path with a maxium of 5 lives (assuming you even managed to unlock the path without losing a single life because it keeps track), no saving, and of course the final boss consists in plunging yourself in acid to pull switches, acid which drains your entire HP in mere seconds, so if you don't have extra lives there you're basically fucked.

The entire idea that you must fight bosses until they only have 10% HP left and then they magically stop taking any damage and you're supposed to flee the levels, only because you have to "refight them but for real" at the end, is also retarded. There is nothing wrong with having a boss ruh of previous bosses even if they were already defeated, but no I guess my game about space bikes and killer robots must have a "realistic" story (except that bosses magically not taking any damage anymore isn't so "realistic").

Also yes I know you can farm lives but only on the first Hard mission and even then it's an exploit so you might as well use a cheat code too. You can also switch which character you're playing as mid campaign as you unlock better ones but that's also an exploit.
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>>12250720
Chick on the cover looks like she’s made Forsucken
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>>12250720
>and of course the final boss consists in plunging yourself in acid to pull switches, acid which drains your entire HP in mere seconds, so if you don't have extra lives there you're basically fucked.
You can shoot the switches so you don't have to be in the acid for a long time if at all. The boss is in the center and the pool is sectioned off in 4 sections. The acid doesn't flow all the way up to the boss platform so you can Hobe above the acid while hugging the center platform to not get hit by the boss and quickly try to Snipe the switch and move off to the next one.

My only problem with the game were the durable turrets that have instant zap lasers. Seeing how there's not a lot of life pick ups in the hard course you just end up doing lame strats like peaking around the corner enough so a turret doesn't trigger and then fire your dual lasers so one hits the wall you're hinding behind and the other fires beyond the corner and connecting with the turret.
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i still think they put this bitch on the cover so people thought it was kate winslet
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>>12250729
Oh shit, I didn't realize you could shoot those type of switches because they were pull switches. Damn.

For the laser turrets, you can get under them to avoid them targetting you, but of course you're going to eat shit until you can position yourself and this doesn't work if there are other turrets or enemies targetting you. There are also safe spots for other type of turrets like the rocket ones if you can get behind them.
But yes, turrets are a pain.

But I guess my most major gripe is the lives/save system, when I died on the Hard path close to the end I was like NOPE I'm not redoing the level where you have to fight 3 bots in a row, time to activate the "unlock all levels" cheat code.

Other than that it's just a lot of small things that I don't like but they pile up.
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and despite everything it's still 100x more fun than the corner peeking simulator descent
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Also even after beating the game I still don't know what the fuck is up with the weapons system. Sometimes when I pick up a weapon it makes other weapons I had disappear, but sometimes it doesn't. One time I couldn't pick up a weapon because it said I already had it, but was unable to switch to said weapons.

>>12250859
I still haven't played Descent; I was holding off on Forsaken for this reason but Descent seems such a commitment between the 3 games, the expansion, and the PSX exclusive levels that I decided what the hell, let's do Forsaken first.



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