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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>NES Zelda? I LOVE it! finding secrets, drawing my own map, exploring wherever I want. They dont make 'em like they used to
>NO MINIMAP? BOMBABLE WALLS? ROUTE MEMORIZATION? NO GATED OFF AREAS? AAAAAAAAAIEEEEEEEEEEEEEEE

why are you like this?
>>
dont forget
>NOOO THE GAME PUNISHED ME FOR DYING!!!!
>>
>>12253626
I like it as the canonical example of a game design too ambitious for its hardware
>>
Metroid just isn't that fun. It's a forced meme, possibly the first. I only ever enter the Justin Bailey code and that's all I've ever done on that game since 1988 (when I personally got the game).
>>
Im not like this. Ive always liked it more than super.
>>
>>12253647
filtered
>>
>>12253650
That's ok, I can beat Mike Tyson.
>>
>>12253626
>NO GATED OFF AREAS?
Is it "open world"?
>>
>>12253689
quite literally yes
>>
>>12253647
Metroid is the only game in the series that sold well. It was a fascinating design compared to arcade stuff.
>>
>>12253715
I should give it another try after all this time, huh?
>>
>>12253638
Agreed, Metroid is a game I beat for completions sake, but I'd be lying if I said I had fun with it for long periods of time.
>>
>>12253626
>make Metroid, Zelda, and Kid Icarus all at the same time for the famicom disc system
>only zelda gets shilled in the west with the fancy save cart
>zelda becomes a premier nintendo franchise as a result
>metroid still does alright
>becomes a long running staple all the way until it is defiled today
>kid icarus gets nothing except a gameboy pseudo port that was released in usa and europe but not japan
>and some anime shit rail shooter for the 3ds
>>
>>12253734
Kid Icarus is a horrible game.
>>
>>12253626
Never got into the original but I loved the remake back in the day
>>
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>you're minimap, m'lord
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>>12253776
I love Adventure on the Atari 2600
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>>12253626
Maybe I just don't talk to enough poser zoomies but I've never heard this from the same person before. Sure the only person I've ever talked to who actually likes the original Metroid is myself and before I turned off reccomendations I used to see video essays on
>how the original zelda is like actually pretty genius and based ngl shit slaps mofo comfy vivbe chill aesthetic
every now and then. I love both for the exact same reasons and they're my favorites in each series so yes it would be very bizarre for a double standard like that. But again it's not one I've ever heard. But also again I probably would need to tlak to more ten year olds whose only experience with NES games is watching Sequilitis and Grame Grumps.

>>12253734
>>12253736
Kid Icarus is pretty much THE NES Christmas game to me so despite its lack of sequels I've gotten plenty of mileage out of it anyway. Now sure I'd jizz myself if I woke up in a world where it got the LTTP/Super Metroid treatment (though really I'd much rather I wake up in the one where Simon's Quest got the IV treatment on the Satellaview), but I'm not terribly broken up about it.
>and some anime shit rail shooter for the 3ds
And for the avalanches of porn of Palutena and Viridi alone I'm more than thankful for it!
>>
>>12253638
the original FDS version works just fine. It's just a bad port.
>>
>>12253820
>Kid Icarus is pretty much THE NES Christmas game to me

I am sincerely glad you enjoy it. Someone has to, right?
>>
>>12253823
I doubt it's worse than the Castlevania II Famicom Disc. The image I have of the ROM won't even boot up anymore unless I use a save state from the last time it booted. Then once started it just makes everything wrong with the game even worse.
Konami was right in not including it on the collection.
>>
>>12253820
For me, the critical difference between Metroid and Zelda is the respawn rate and platforming. In Zelda, when you clear a screen of enemies, you can explore a bit before they respawn on top of you. If you follow a difficult path to a room with a reward, you can often backtrack to the main path without having to redo every challenge. The enemies won't have respawned yet or you can just scoot by them through an open door.

In Metroid, you always have to solve every action/platform challenge you encounter. There's no give at all. Every enemy will always spawn at its spawn point, even if you just walk backward and forward a few pixels. The deadly pits are always deadly pits, you always have to do them properly.

What happens to me is that after 3rd or 4th time through the same corridor, I start making careless mistakes and taking damage because I am just getting too bored to care. And so I go hollow, get filtered, whatever the jargon is. Not an issue with Zelda because backtracking is easy by default.
>>
>>12253736
Why? I like it
>>12253865
Metroid and Kid Icarus are more like run n guns. They tried to do something like that with zelda ii but it didnt go over so well
>>
>>12253715
It's was outsold by Prime and Dread.
>>
>>12253978
>Why?
Glad you like it, but it's got bad controls and starts off wayyyyyyyyyyy tew hoard.
>>
>>12253736
It's not horrible but it's a weird hybrid that tries to be Zelda, Metroid and Mario at the same time (plus some rail shooter and RPG elements for good measure) and does none of those things especially well.
>>
What's the non-thinker's Metroid?
>>
>>12253997
Right. It's horrible.
>HeY! Let's mix bananas and cream
>with hot sauce
>and pickles
>and horseradish
>Gasp! It sucks!?
>>
>>12254042
>food analogy
>>
>>12253626
>30 health? empty e-tanks? reset!
It's more of a mario than zelda with how stingy it is
>>
>>12253823
It has more random bullshit like those popcorn creatures and longer load times. At least the music is nice.
>>
>>12254032
Zillion for the Sega System
>>
>>12254053
Eat, Betty.
>>
>>12253715
>cool looking game comes out
>people buy it because it looks cool (and 'tendie power shills it hard)
>turns out it's shit and boring
>no one falls for it again
>sales drop
numberfags truly are the most retarded creatures around
>>
>>12254042
how many bowls of oranges is that
>>
>>12253626
I like it but I gotta be in the mood
>>
>>12253626
I'm not "like this". I'm a grownup who played, explored, and master that game long before ytou were born.
>>
>>12253736
The action RPG design sucks horribly but it's a great game otherwise.
>>
>>12254032
Other M
>>
>>12253626
I like Zelda 1 because its fun to play. I dont like Metroid 1 because its not fun to play. Have you even tried killing a single enemy in this game? Half of them are too short to shoot and the other half fly at you from above at an angle so you cant hit them either.
>>
>>12254554
zoomer
>>
>>12254558
thats it? Wheres the greentext that implies I believe something that I dont actually believe so you can make fun of the man you created in your head?
>>
>>12253626
I liked making a map and finding things in both games, they're both great. Grinding your HP back in nes metroid takes way too long though.
>>
>>12254565
there are romhacks that fix that
>>
Metroid and Zelda become more fun in repeated playthroughs. Though Metroid it's rough fighting enemies and always starts you barely with any energy, the enemies also take their sweet time to drop you stuff to refill.
>>
>>12253626
Because everyone wants to be a hardcore gamer, until it comes time to do hardcore shit.
>>
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>>12254637
>>
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Metroid 1 has a bunch of flaws:
>The controls feel odd and sluggish.
>Pretty much every screen in Zelda 1 looks different except for the forest maze. There are screens that repeat monotonously in Metroid 1.
>The Wave Beam is only an upgrade if you haven't gotten the Ice Beam yet. If you have it's just a downgrade.
>No, you can't just unequip or swap the Wave Beam in the pause menu, you have to go back to wherever the Ice Beam is and pick it up again.
>There is nothing fun about falling into that trap near the ice beam in Norfair and having to dig your way out.
>Most of Kraid's lair is just empty and useless.
>Progress shouldn't need to be made by bombing random, unintuitive spots. That's gay and retarded in any game.
>Sometimes the acid is fake, but you really have no way of knowing that unless you just try to kill yourself because you want a password.
>If you die in Ridley's Lair, you'll respawn with 30 energy and be screwed. It's probably easier to restart the game.
>Starting at every respawn with only 30 HP and most enemies only give 5 is bullshit. There's nothing fun about farming for missiles/energy.
>Most enemies have enough health and move in ways that make it easier to simply evade them except when you need to farm, or because you don't want to take damage from being stuck with one in a screen transition.

Really, Super Metroid improved on Metroid 1 significantly simply by starting with less freedom to bump into random dead ends, then gradually opening up.
>>
>>12253820
>>12253865
The way the game is interacted with now is way different than it was back then. No maps. No concepts of what power ups even existed. So from screen one, it was non stop continuous practice on how to do platforming and approach enemies. And because of the backtracking, and mysteries, you were going back and forth over everything multiple times, to the point where you got better, and more and more of the map was an area you could gain energy just from traversing. It's a different attitude to now where you expect to be able to fill up your e-tank every time. And also remember the final score is based on time. You would get better and faster.

The real difference maker was of course the screw attack, which was not an obvious weapon to start with..

>>12254560
>>12254558
Zoomer.
>>
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>>12254687
I don't know what's worse, that a /vr/ meme ended up on social media, or that you're using the social media picture on /vr/ instead of the actual /vr/ version

Here is the og pic for you to use. I know it's the og because I made it
>>
>>12253734
>metroid still does alright
>becomes a long running staple all the way until it is defiled today
>all the way

It's amazing how everyone forgets that the franchise was considered dead until Metroid Prime revived it. The only reason they gave it to Retro Studios was precisely because the franchise was dead so there was no harm if they fucked it up.

Or rather than "forget", they don't know, because they were still young when MP was made and assume it was always like that. Super Metroid only gained its current status after MP was made and thanks to emulation with the usual trend of "new game comes out -> I'll pretend I'm more knowledgeable by talking about the old game in that series even though I didn't care about it before said new game".
>>
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It seems like ever Metroid game since Fusion and Prime has been a step down. Prime 2 not as good as Prime 1, Prime 3 was bad, then Other M was crap. After that I had no faith in the series anymore and my 3DS broke, so I never got to play the others. For some strange reason it seems like they keep trying to force melee combat into Metroid since Other M. I didn't have high expectations for Prime 4, but when I saw the motorcycle that was enough to kill any interest I had, even before everyone was crying over the soiboy.
>>
>>12253626
I don't want to play either of them. Both were replaced by their SNES sequels.
>>
>>12254706
Didn’t fusion basically come out at the same time as prime? Saved my ass
>>
>>12254686
>The controls feel odd and sluggish.they really don’t. There’s even a precise platforming segment high over lava that tests your ability to jump the correct height and distance between platforms and not fall in
>Pretty much every screen in Zelda 1 looks different except for the forest maze. There are screens that repeat monotonously in Metroid 1.
Almost as if it’s designed that way
>The Wave Beam is only an upgrade if you haven't gotten the Ice Beam yet. If you have it's just a downgrade.
It goes through walls
>No, you can't just unequip or swap the Wave Beam in the pause menu, you have to go back to wherever the Ice Beam is and pick it up again.
Yah this sucks
>There is nothing fun about falling into that trap near the ice beam in Norfair and having to dig your way out.
It’s almost as if it’s a trap. Good thing there’s no etank trap in super that does tha-
>Most of Kraid's lair is just empty and useless.
As opposed to what?
>Progress shouldn't need to be made by bombing random, unintuitive spots. That's gay and retarded in any game.
God forbid you ever explore or utilize your arsenal of weapons to solve a puzzle
>Sometimes the acid is fake, but you really have no way of knowing that unless you just try to kill yourself because you want a password.
Good thing there’s no enemy flying through it the screen before showing you it’s fa-oh
>If you die in Ridley's Lair, you'll respawn with 30 energy and be screwed. It's probably easier to restart the game.
The low energy sucks, but romhacks fix this
>Starting at every respawn with only 30 HP and most enemies only give 5 is bullshit. There's nothing fun about farming for missiles/energy.
So don’t sit and farm and fight harder enemies that drop more energy
>Most enemies have enough health and move in ways that make it easier to simply evade them except when you need to farm, or because you don't want to take damage from being stuck with one in a screen transition.
Oh no, you…don’t have to fight enemies?
>>
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>>12253626
Both Metroid and Zelda had that annoying "grind your health back after dying" problem, but it's worse in Metroid because the only sources of energy are small drops from enemies, or finding an Energy Tank, plus there are more of them than you can have maximum energy, so they're purposefully placed as full refills.

The absence of a mini map is less of an issue, than the poor map design itself. Entire screens are re-used in repeating sequences to make corridors or shafts, making it harder to get a bearing of where you are because one section of the map might look exactly the same as another. It's particular bad in the starting area.
There's one section of Kraid's lair in the top right which is really bad for this, it's also a section of map that has no rewards and exists solely to waste the player's time and wear them down.
In Zero Mission, it was repurposed into a mandatory section where an Acid Worm mini-boss is fought, and you activate zip lines that let you progress deeper into Kraid's Lair.
>>
>>12253626
Nobody says this or is like this you just made up a person to get mad at.
>>
>>12255756
You don't have to grind health back in Zelda at all really, getting to a fairy is very easy
>>
>>12254686
>>Progress shouldn't need to be made by bombing random, unintuitive spots. That's gay and retarded in any game.
>>Sometimes the acid is fake, but you really have no way of knowing that unless you just try to kill yourself because you want a password.
I agree with a lot of these, but these ones are your fault for not being observant. All rooms in the game scroll either exclusively vertically or exclusively horizontally. All room transitions are doors Samus enters horizontally. Therefore, all you have to do to find every secret area in the game is check the floors and ceiling of vertical rooms. That's it. It takes like 10 seconds per room. Secret areas cannot be hidden on a wall that has a door in it (obviously), so in the context of finding secrets, non-scrolling rooms are assumed to be vertical.

With the exception of boss rooms and the statue room, all acid/lava in vertical rooms is fake, and all acid/lava in horizontal rooms is real.
>>
>>12255635
Correct. Cubie trannies are shameless and can't live down historical games they weren't around to experience, see also Pokemon.
>>
>>12255643
>Almost as if it’s designed that way
Just because something's intentional doesn't mean it's not bad.

>It goes through walls
But also makes things harder to hit by going in a sinusoidal trajectory. And compared to the ice beam it is a MASSIVE downgrade.

>As opposed to what?
As opposed to good level design.

>God forbid you ever explore or utilize your arsenal of weapons to solve a puzzle
There's a difference between exploring and needing to attack walls and floors until you randomly come across the path forwards. This shit is inexcusable

>The low energy sucks, but romhacks fix this
If you're going to play a romhack you might as well play another game entirely.

>Oh no, you…don’t have to fight enemies?
It's not that you don't have to fight them, it's best to avoid fighting them entirely, except to grind for health and missiles. That's just not fun.
>>
>>12255864
Yeah, since there's the fairy spring accessible from the starting point pretty quickly.
It's a pain if you're restarting from inside of a dungeon, though.
I haven't replayed NES Zelda much, actually. I think I've only beaten it once on the GameCube collection.
>>
>>12253776
It's not much but it really does make Zelda 1 more navigable than if you had nothing at all.
>>
>>12256086
>It's a pain if you're restarting from inside of a dungeon, though.
Really depends on what you mean by "pain" though.
Taking a short break from a dungeon to visit a fairy and maybe the potion lady when you die isn't some kind of harsh punishment. It's really not painful and it prevents you from being rewarded for losing.

The pain of Metroid health grinding is a little overblown but it's decidedly more of a hassle than visiting a fairy in Zelda.
>>
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>>12255756
>It's particular bad in the starting area.
Right.
To the point that there, it's not even about getting lost it's just the sheer, mind-numbing monotony of climbing the shaft multiple times.



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