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mario, zelda, metroid, kirby, punch out, contra, castlevania, mega man, dragon quest were all more fun on NES than SNES. not to mention ninja gaiden which didnt even get anything besides a shitty demake. was there anything that actually got better with 16 bit besides FF and mother?
>>
>>12253676
>was there anything that actually got better with 16 bit besides FF and mother?
Yes but not on SNES.
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>>12253676
>was there anything that actually got better with 16 bit besides FF and mother?
Strider
>>
>the games I remember playing as a kid were funner than the games I emulated as an adult
k thx for telling me
>>
>>12253762
OP here and it was the total opposite, I grew up playing the SNES games and didnt try the NES until way later. they are simply more fun with way more challenge and more charming art style
>>
>>12253676
Those (except Kirby) were all better on the SNES. Can't speak to Megaman either though. Only played the first one.
>>
>>12253793
cool story bro. i only had an NES, missed out on the entire 3rd/4th gen, didn't start playing SNES/genesis games until a couple years ago and think they mog everything on the NES.
>>
>>12253812
missed out on the entire 4th/5th* gen
>>
I like both.
16bit got better Goemon, Bomberman and fighting games.
Most of the stuff OP mentiona also got great entries on SNES.
Seems like a falseflag thread to instigate NES vs SNES for no reason
>>
>>12253819
>Seems like a falseflag thread to instigate NES vs SNES for no reason
You're not allowed to like multiple things on this board. You HAVE to declare one as complete shit and worthless
>>
beat 'em ups, action rpgs, top down shooters were all better on 16 bits
>>
>>12253676
>mario, zelda, metroid, kirby, punch out, contra, castlevania, mega man, dragon quest were all more fun on NES than SNES
How?
>>
>>12253826
>beat 'em ups, action rpgs, top down shooters were all better on 16 bits
Yes but not on SNES.
>>
Stop liking the Super Nintendo
>>
>>12253837
I wish people would wake up and realise how underwhelming it really was. Worst 16-bit console by far and not even better than the NES, sad that so many put it on a pedestal.
>>
>>12253843
You're so right, OP! Fuck the SNES! We will eventually convince everyone.
>>
>>12253843
i wish people in their 30s/40s would stop have daily pants-shitting episodes over 35 year old consoles
>>
>>12253843
>not even better than the NES
By what metric?
The CPU leaves something to be desired, sure, but it had the most advanced soundchip of that generation and colorful graphics that put the Genesis to shame.
>>
>>12253863
Not OP.
>>12253895
I don't like SNES and I'm allowed to say it.
>>12253904
>The CPU leaves something to be desired
It's literally 1/3 the speed of all it's competitors.
>had the most advanced soundchip of that generation
Completely untrue, the Mega Drive's sound capabilities were far better and it was 2 years older. Even the 5 years older Amiga had better sound.
>colorful graphics that put the Genesis to shame
In still screenshots that can sometimes be true, but the Mega Drive is higher resolution, has far better sprite capabilities, and has far better animation capabilities, not to mention a more vibrant colour palette in general.
>>
>>12253906
>the Mega Drive's sound capabilities were far better
>Even the 5 years older Amiga had better sound.
SNES had 8 channels of sampled audio with delay and effects. Genesis 6 channels of FM with 1 DAC. Amiga 4 channels of sampled audio. What are you talking about
>>
>>12253913
You're arguing with Auster
>>
>>12253906
>don't like SNES and I'm allowed to say it.
And I bet you will convince someone else!
>>
I agree with OP. Games were more "snappy" and pure. I ended up loving Super Mario World, but I recall initially feeling unimpressed while playing at the K Mart demo kiosk in '92 or so. Before that I had been blown away instantly by SMB 1, 2, and 3 when I first tried them out. Contra 3 with all the bells and whisles is still not as enjoyable to me as the first two on NES, same deal with Castlevania 4. Back in the day I was disappointed that no Ninja Gaiden and Bionic Commando sequels had been developed for the Super Nintendo, but in hindsight they would have been disappointing. Controls are generally not as satisfying on the Super NES and I'm no fan of the soundchip, generally speaking (Genesis and PC Engine also sound better in capable hands).
>>
Mario:NES (i don't count Yoshi's island as a Mario game)
Zelda :NES
Metroid:SNES
Castlevania :NES
Megaman :NES
Final fantasy :SNES
Dragon quest :NES
Fire emblem : SNES
Contra:NES
Kirby:NES
Punch out:NES
Donkey kong : SNES
Goemon: SNES

NES :8 SNES:5

I still prefer the SNES thanks to the new IP
>>
>>12253931
>And I bet you will convince someone else!
I've found plenty who agree with me on this board, thanks.
>>12253913
>Genesis 6 channels of FM with 1 DAC
Mega Drive had 10 channels of audio, plus additional channels of PCM could be software mixed by the 3 times faster CPU.
SNES had a limit of 64 kbs for audio RAM. Mega Drive had no limit because the sound chip was on the main bus, so it could read directly from cartridge. Stock Amiga had a limit of 512 kbs.
SNES had compressed 4-bit samples run through a gaussian filter, along with a maximum 32 khz sample rate split between 8 channels for around 4 khz per channel, resulting in a very common "muffled MIDI" sound. Mega Drive had a sample rate of 52 khz for all sound channels and uncompressed 8-bit samples. Amiga had a sample rate of 28 khz for all sound channels and uncompressed 8-bit samples.
There are many examples of SNES music being ported to Mega Drive and resulting in better sound quality than the SNES original:
https://www.youtube.com/watch?v=9CzkswHHxQI
https://www.youtube.com/watch?v=FQkx_8Xw_rY
https://www.youtube.com/watch?v=VopzTQUm79U
https://www.youtube.com/watch?v=4T5NQq0Xrq8
https://www.youtube.com/watch?v=zSR2Sn2_D48
Amiga was used to produce many professional EDM songs in late 80's/early 90's:
https://www.youtube.com/watch?v=z-lq20_9_Vs
https://www.youtube.com/watch?v=rE_Dpop80xI
SNES wasn't even playing in the same ball park, are you kidding?
>>
Well I don't know about you folks but I'm convinced. i will now stop liking the snes.
>>
>>12253676
It could have been even better if they knew the things back then about 2D gaming that they learned in later generations. A lot of the games that get the label of "NES hard" were that way due to the thinking of that time period from the ones actually making the games. That doesn't mean it was for the best or the only way those games could have been made. I would like to imagine that plenty of games from the 8-bit era could have benefited greatly from things like built in save features, more continues, even extra buttons on the controller and so on.

Also Nintendo needed proper competition in the US back in the day. Because they had such an easy path to victory and popularizing gaming again they were basically the winner by default. For the US the 8-bit gen was basically just the NES.
>>
>>12253676
>ohaigiuse i just watched a youtube of mario, zelda, metroid, kirby, punch out, contra, castlevania, mega man, dragon quest
Cool story little bro. Tell us more about this youtube.
>>
If you ask me JRPGs were better on Famicom too. The SFC is when JRPG gameplay started to get really boring. At least when I play FF1/2/3 I feel engaged by the combat system, even to this day when I know the games very well. Basically if some young retards cries about "grinding" and "random encounter rate", that's what I call good design.

>>12253952
>Fire emblem : SNES

Nope.
>>
>>12254105
lmao the ffvi one is an enormous downgrade. oh boy adding farts to the sound font really does sound so much better...
>>
>>12254105
this entire mountain of cope and yet snes soundtracks will always be remembered far more fondly with some of the greatest OSTS ever, and the genesis will be known as a system with shitty audio outside of a few games where people actually utilized it well (sonic, sonic 2, the list goes on..)
>>
OP here I really didnt mean this to be an anti snes thread and more an NES appreciation one. I still love all the snes entries of those games, just not quite as much. its not like the system is filled with second rate crap like idk a sega console.
>>
>>12254105
>Mega Drive had 10 channels of audio
ok so we're just telling lies now?
>>
>>12254880
>YM2612: 6 channels
>SN76489: 4 channels
>6 + 4 = 10
It has 10 channels, retarded faggot.
>>
>>12254998
first off, the PSG on the genesis is doorbell tier. it's not even a good PSG like the one in the MSX. second of all, it only had 2 channels of square wave polyphony if you use the noise channel at the same time. that's why most songs on the genesis only used it for backing or not at all, cause it sucked. if you don't believe me, download furnace tracker and try to play a note on every channel.
>>
consolewars are gay. i like retro consoles in general
>>
>>12255010
Why are SNES drones always so fucking gay? 10 channels is 10 channels, faggot. I'm being generous because you can EASILY achieve 16 sound channels using other tricks on Mega Drive. 10 is just the baseline number of hardware channels.
Stop being such a homosexual and admit you were wrong, it'll be less embarrassing at this point.
>>
>>12255075
so what you're telling me is this:
>6 channels of FM plus 3 square waves (2 if you use noise) and one crunchy dac is better than 8 channels of sampled audio you can use to create any waveform
the low sample rate, 64k memory size, and forced interpolation are legitimate criticisms, but to claim that the genesis has more versatile audio generation or more channels is just false. can you take an SNES song and play it on the genesis and have it sound nearly identical?
https://www.youtube.com/watch?v=Au_CTlKU_7o
now let's hear the genesis do a sampled song! mind you this relies on a hack that consumes all the CPU time, meaning it can't even be used during gameplay.
https://www.youtube.com/watch?v=OLAUb4QsnsM

>you can EASILY achieve 16 sound channels using other tricks on Mega Drive
oh lord, are you really bringing the 32x and sega CD into this? adding extra hardware isn't a "trick". but if somehow you do know a way to get 16 channels on the ym2612 i'd love to hear it.
just as an aside, i don't even dislike the genesis, I own one for christ's sake, and I don't even dislike it's sound, but the SNES' audio chip was space age technology compared to the FM chip in the genesis
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>>12253676
Making up for the lackluster library of light gun games and rounding off the platformers with some of the best of all time, let alone on an 8-bit console you could make an argument for 8-bit superiority. You'd still have to contend with Turbo and Genesis, but Super Nintendo wouldn't stand a chance with all of its RPGs.

Yet, you don't include the Master System.
>>
>>12253676
>Mario
Idk I enjoyed World as much as the nes ones, probably a bit more due to the more intrincate world map and secrets.
>Zelda, Metroid
Not a fan of either but the lack of in game map in NES made these games more interesting, Super Metroid is too easy and hand-holding for me to care.
>Kirby
Sorry but this is an easy win for Super Star
>Castlevania
1 is best in series but 4 was better than 2 and 3.
>Dragon Quest
Not really a jarpig guy.
>Megaman
The nes series felt like cheap updates, 7 and Bass were major aesthetical improvements with some interesting added mechanics, not to mention the X series, the SNES games were more challenging too.
>>
>>12255115
>Bass
That was a downgraded 8
>>
>>12255084
>to claim that the genesis has more versatile audio generation or more channels is just false
>more channels
Wrong, objectively. Learn to count something other than cocks. See >>12254998
>can you take an SNES song and play it on the genesis and have it sound nearly identical?
I posted two examples of that here >>12254105, here's a third example: https://youtu.be/DDDEc3cXe2g
>now let's hear the genesis do a sampled song!
Doesn't need to, FM can reproduce muffled short sample waveforms precisely. That said, here's a better example of the Mega Drive playing PCM sound: https://youtu.be/jxDY7qmaBC8
>oh lord, are you really bringing the 32x and sega CD into this?
No.
>Channel 3 can be split into up to four individually controlled pitches
>The CPU can software mix multiple PCM channels into the DAC, a trick used during gameplays in both commercial games and modern homebrews
>SSG-EG can be used to turn FM operators into individually controlled sawtooth waves and it works on ANY FM channel
https://youtu.be/jf_yTCnJFak
For example:
+ 3 normal FM channels
+ 4 channels from splitting channel 3
+ 4 channels from splitting a second FM channel into four sawtooth
+ 4 PCM channels mixed into the DAC
+ 4 PSG channels from SN76489 that you keep trying to pretend don't exist
= 19 total individually controlled channels, over twice the SNES count, on stock hardware.
You know absolutely nothing about sound hardware, holy fuck. I've never seen someone so clueless and out of his (yes, his) league. Funny that you post that gay Chemical Plant cover, because it doesn't work during gameplay, uses all audio RAM, and sounds like muffled MIDI shit if you actually play the SPC file on real hardware. Of course the video tries to hide that by artificially enhancing the audio quality and hoping nobody will look too closely.
Mega Drive brutally rapes and mogs SNES in audio and many other metrics, sorry if that triggers you SNES drone queers, but it's the truth.
>>
>>12255084
>replying to austranny
Shiggydiggy
>>
>>12253676
snes is the best. get over it.
>>
>>12255208
>>12255210
>the resident SNES drone got brutally raped and mogged in yet another thread so now he has to spam the thread with his schizo Australian conspiracy to try to bury it
>>
>>12255206
>click first link
>that botched capcom sound effect
not even going to bother going further, this is bait.
>>
>>12255217
I accept your concession.
>>
>>12255206
>https://www.youtube.com/watch?v=VopzTQUm79U
Sounds fucking worse than the gba version
>>
>anyone who isn't a deranged schizo like me is a snesdrone
Classic austrannya
>>
>>12255206
Okay, show me a game that uses 19 channels of audio all at once on the genesis.
Wait, there isn't any?
Yeah cause these tricks don't work well when you use them together. Even the channel 3 thing is a hack that you have to wrestle with to make anything coherent. You can hear how detuned the instruments sound in Coffee Zone.
>b-b-buh muh square waves!!! they count too!
no they don't. most genesis games drown them out or don't even use them.
So if you were to use all of these hacks, you would technically have something that might sound like more channels (even though no new channels are actually being allocated, you're just controlling the operators) and you get... FM farts, and maaybe 4 channels of crunchy sampled audio, and some quiet square waves. Yep, the SNES sucks with its 8 channels of clear sounding sampled audio, right?
>Funny that you post that gay Chemical Plant cover, because it doesn't work during gameplay,
proof?
>uses all audio RAM,
weird, the creator says that there's ram actually left over, I guess you know more about it though huh
As for the genesis covers of SNES songs, they are all obviously FM and it shows. That's the main drawback of FM synthesis, and why the SPC700 is favored - you can achieve a much wider range of timbres, making songs much more memorable. You don't have to be told when a song uses the genesis soundchip because everything sounds more or less like a fart. Ohhh but the square waves ohhh but the shitty detuned hack that lets you use individual operators! Lol the cope is hilarious.
>>
Are we just talking Nintendo here? Tons of stuff got better, especially RPGs but not always on Nintendo. Plenty of great new series started on SNES too. A few things were a minor step back, but still great like Super Mario World. In my opinion:

>Mario
Nes (SMB3)

>Metroid:
SNES (Super Metroid)

>Zelda
Tie? I like Zelda 2 but ALTTP is better than 1, and comparing 2 to ALTTP is apples to oranges. LA on gameboy is my favorite overhead. OOT was when it actually got good. ALTTP is what most people would pick.

>Kirby
Classic Kirby is pretty consistent in quality all the way to Kirby 64. It’s all easy but kinda fun. SNES because it doesn’t lag?

>Mega Man
NES I guess. By sheer quantity of quality games.

>Contra
SNES (actually Genesis)

>Castlevania
NES (Castlevania III) You could make the case for Rondo on PC engine, but nothing on SNES.

>Punch Out
I’ll give it to NES but I haven’t played the SNES version all the way through.

>Final Fantasy
SNES

>Fire Emblem
SNES

>Is Donkey Kong a coherent series?
SNES

>Mother
SNES

>Ghosts & Goblins
SNES

>Gradius
IDK both lag like a motherfucker play the arcade versions.

Some stuff like Prince of Persia got the same game on both systems, obviously SNES is usually better.

>Loopz and Super-Loopz
Super Loopz all the way
>>
>>12253676
>mario, zelda, metroid, kirby, punch out, contra, castlevania, mega man, dragon quest were all more fun on NES than SNES.
No they weren't. You're just old and have nostalgia for the inferior versions you grew up with.
>>
>>12255620
sounds like this board in a nutshell
>>
>>12255539
I call Zelda 1 and ALTTP a toss-up. I know consensus is that ALTTP is better but there are a a bunch of things that are worse that I find to be rather important for the genre. In particular, ALTTP's overworld just feels so cramped and tiny compared to LoZ.

Personally, I'd say that hack and slash (or at least, larger-sprite, melee-oriented) action-platform games were generally better on 16 bit consoles. Honestly I kind of wish that we'd gotten a real 16-bit sequel to the original janky TMNT game on NES. That's the kind of game that would have been great with a little more power and polish.
>>
>>12255620
>>12255735
That's why people should make actual arguments.
Detaching from emotions to make a case is an attainable discipline.
The problem is that faggots like you aren't actually capable of debating NES vs SNES games on anything but the most pathetically lazy and superficial criteria.
>>
>>12255748
>In particular, ALTTP's overworld just feels so cramped and tiny compared to LoZ.
its full of life compared to LoZ
>>
>>12255752
>The problem is that faggots like you aren't actually capable of debating NES vs SNES games
no the problem is faggots like you who just want to debate garbage topics like NES vs SNES hurrr ackshully the superior hardware and graphics arent better because im a contrarian so i notice what everyone else didn't piss off ya wanker come off it
>>
>>12255752
Whenever anyone posts that one image that compares the art of the original SMB3 with that of the All Stars version, everyone gets really angry. Same with SMB1/SMB2 brick physics thing.
>>
The actual irony and comedy out of the anti-snes "THREE TIMES" schizo is that he's arguing which specs are "better" on the RETRO board. My guy just go to /v/ and be a warrior on the mustard front. Nothing to do on /vr/. Everything is old and underpowered here. That's how we like it, dev needed actual skill and creativity to overcome limitations. It's one of the principal fundamentals of retro games.
>>
>>12255930
>steaming mad
I just like talking about games. I think some 16-bit era games took legitimate steps back or made poor decisions with new possibilities (eg Mega Man 7's sprite size). But I also think there are a lot of great 16 bit games.
Meanwhile you're just in here posting pure senseless garbage.
>>
>>12255975
>eg Mega Man 7's sprite size
shit taste
>>
>>12255983
nope
Some games work better with a bigger sprite. Mega Man isn't one of them.
>>
>>12253676
ill give a few examples of 16 bit versions that are better than their 8bit counterparts:

Super Metroid
Super Ghouls and Ghosts
Kirby Super Star
Contra 3
Super Mario World
Link to the Past
Castlevania depending on your tastes. i like Bloodlines but i do prefer 3. havent played 4.
>>
>>12256049
how the fuck did i forget Rondo of Blood? i might actually like that one more than 3. SNES only got a shitty pseudo remix of rondo.
>>
>>12256049
I agree with most of that list but I prefer SMB3
>>
>>12256041
It's just a bigger hitbox. Don't get hit.
>>
>>12256101
It's not about the hitbox at all. It's about the environment.

>>12255929
Both are full of life, but ALTTP's world is extremely cramped and small. It takes maybe a minute to dash across the entire thing. It's also basically organized into roughly 9 zones in two worlds with transition corridors between them. The variety of things to find is much greater in ALTTP, but for people who like the sense of open exploration in the original, it's just not as good, and yes that's even counting the Dark World.

The organization is also an issue here, you visit the desert to get the second medallion and then basically never have any need to go back there again except when you leave Misery Mire (another place you'll only visit one time).
>>
>>12256138
>It's about the environment. So it's not about the bigger sprite?
>>
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>>12256101
>It's just a bigger hitbox
It's not just Mega Man that's bigger, it's literally everything, which in practice results in everything being more zoomed-in. Everything feels cramped as a result
>>
>>12256159
theres a term for this. screen crunch. i hate it too.
>>
>>12256143
Yes, anon, the point was a single example in service of a general point about the 16 bit era, not a fully-loaded, comprehensive takedown of Mega Man 7 and everything wrong with it. The oversized big sprite is the most obviously visible problem so is the thing that I referenced.
>>
>>12256216
>>12256159
I never experienced any issue with it. The game was clearly designed that way, it's not a port of a game that was screen-crunched.
>>
>>12256231
It's not as crunched as a handheld but it's still worse than the NES Mega Mans and Mega Man X.

Mega Man is a game about shooting and platforming. When the sprite is huge it means there's less room to shoot at stuff from range. You'll note that a lot of the games where it actually works to have a larger sprite are melee-oriented games where the protagonist uses a sword or their fists by default. And they're usually more focused on killing lots of enemies and the platforming is just there to keep it interesting.
>>
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>>12256251
I was wondering about that, and thought to try putting Mega Man 7 and Mega Man V side by side.
The scale is actually very similar, though MM7 is slightly larger.

I recall something about MM7 being developed by the handheld team, but don't know if that's true.
>>
>>12253906
nah. amiga was only 4channel 8bit. snes could do 8 channels 16bit and had a dsp/fir filter
> the Mega Drive's sound capabilities were far better
it's a great chip but comparing pure fm synth+one dac channel to snes 8ch dac is kinda dumb

>>12253919
>embarrassing lolcow austerspammer has people living rent free in his meth soaked mind
incredible
>>
>>12255620
nope, I literally played all the NES games in the past couple years after I took the emu pill and I actually grew up with the snes games. was surprised I enjoyed them more. theyre all good though. the challenge and simplicity of the 8 bit games is just endearing to me. plus I really enjoy the 8 bit sound and graphics more than 16 bit for some reason.
>>
>>12256049
literally all incorrect except ghouls and ghosts.
>>
>>12256138
>It takes maybe a minute to dash across the entire thing.
thats a good thing
>>
>>12256660
you suffer from recency bias



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