The game that humiliated the entire Japanese gaming industry.
>the game that forces you to backtrack through a fuck huge convoluted map for 50% of the run time
>>12254059That's not Donkey Kong Country
>>12254061>convolutedThere's nothing difficult to understand about the map
Just imagine how many games we could've gotten like that if it wasn't illegal to make good games in America.
That's not Doom.
Never seen the end of a game be so diametrically shit compared to the rest of a game.
>>12254059Well it came full circle, the new one sucks.All they needed to do was make the same fucking game again, that's what people want. Even with marginal improvements, like Doom II, Sonic II, etc.
Since when was Japan competing in the FPS genre?OP being a faggot as usual?
>>12254059It was only good because Japs tardwrangled them. Without them, Retro unironically thinks Sheik whack-a-mole is worth working on.
All Prime games are worse than the best 2D Metroid games.They don't offer the liberty and movement you had at Super, Zero Mission, or Dread.They are very linear like Fusion, but without the clever Shinespark puzzles.Many of the mechanics are just for showing nice visuals and doesn't actually feel challenging enough.The Key Artifact Hunt is a poorly thought idea to expand the game artificially.The first two games are great though.Very atmospheric and immersive.The 3rd one misses the mark by making everything even more linear and dumb, with the Hypermode making combat too easy.And then there's those generic, boring NPCs such as Gandrayda or Rundas.Damn, I hate that game.
>>12254061>it's okay when Japan does it!
>>12254170>the new oneNot retro.
>>12254289no, that game is shit too.
>>12254059This was when I first started to question my love of Japanese games.
>>12254059>still mogged by Super MetroidYawn.
>>12254059...by copying it.
>>12255276>posts a completely unrelated game that has absolutely nothing in commonWew
>>12254592Prime shows that Western studios can make good stuff if they copy the homework of the Japanese greats. It's one of the best FPS ever precisely because it's not much of an FPS.
>>12254170>All they needed to do"They"Metroid Prime was made 20 years ago, not the same people made the new one.>make the sameNo. That's what the remaster was for.
>>12255763Didn't they have Miyamoto & crew breathing down their necks 24/7?
>>12255751I think (>>12255276) might be referring to how samus looks down while jumping, to make the platforming a bit more accurate in first person. But yeah, it's not really a similar game regardless.
>>12255751Yeah, and RE4 has absolutely nothing in common with Operation Winback either.
Are there any other first person adventure games like this
Fusion was better
>>12254061>>the game that forces you to backtrack>In the genre designed around backtrackingHow could they...
>>12255858If that's what you think metroidvanias are about, you're just as badly misinformed as the people who made Metroid Prime and all the other people who make shitty metroidvanias these days.Metroidvanias are about exploration, so naturally there are going to be multiple paths to try and only a couple at most will be the correct way, so choosing wrong will lead to you backtracking to find the correct path forward, that's all fine and part of the process. But if you look at a game like Super Metroid and map out the actual critical path, you'll find that the number of times you're REQUIRED to backtrack can be counted on one hand. Metroid Prime, on the other hand, FORCES you to backtrack over and over again just to progress, and that's the real core of the problem. In Super Metroid, when you replay the game and know where to go, it's a surprisingly linear experience unless you're sequence breaking. In Metroid Prime, when you replay the game and know where to go, you'll notice just how frequently you have to traipse back and forth across the entire goddamn map for every little bit of progress.
>>12255880>Metroidvanias are about explorationAll right, so what's the problem with exploring previous areas after unlocking a new upgrade?Also, I played both Super and Prime, and the only thing Prime did worse in terms of exploration was the shortcuts that were spaced far from each other compared to Super. But that's not a major issue.
>>12255897>All right, so what's the problem with exploring previous areas after unlocking a new upgrade?Nothing inherently, the problem is when it becomes so frequent that you always have to take two steps forward and one step back to progress at every single stage of progression.Super Metroid literally goes as far as having multiple points of no return keeping you moving forward and preventing you from backtracking too far and getting lost/stuck. The amount of required backtracking is far less than most people remember. Metroid Prime's map design is what happens when someone tries to make a game like Super Metroid based only on vague memories of what it felt like to play as a kid rather than actually studying the design and flow of the game to understand how it finds its balance of progress, optional exploration, and required backtracking.
>>12255790It really doesn't...Unless you're implying that the Behind-the-shoulder view was copied, which was done in Syphon Filter before it was done in Winback.
>>12254151That seems to be a tradition for the entire Prime series
I love prime but I'm not going to pretend a mandatory artifact hunt was good. It would have been better to make ridley and final boss very difficult to encourage players to go explore and use their end game abilities to find upgrades with maybe a light hint in the map with something like "Suit Upgrade Detected" That way it effectively makes the artifact hunt optional and either rewards skilled players by letting them instantly fight the boss and win with no upgrades or rewards ingenious explorer players by having them collect useful upgrades and solve puzzles to beat the gameI don't think liking the game means you have to defend all of it
>>12254059The game sucks bad. I'm done with listening to annoying cube kids when it comes to game praise. You people have no idea what a good game is.
>>12254061First time playing a Metroidvania?Not good enough to figure out quicker and more efficient routes?Not good enough to find new items and secrets each time you "backtrack?"
it's interesting how much the games you grew up with shape your idea of what a good game isback then i played tons of half life, so when i finally tried metroid prime i was so underwhelmed.lock on slopgreat atmosphere, great ost, great graphicsbut slop nonetheless
It's fun for a little bit...
>>12257456half life is hitscanslop
I find it amazing how far weebs will go to denigrate one of the best games in their favorite franchise, solely because it was made by a Western studio. Very similar behavior for Luigi's Mansion 2 and 3 as well.
The second you landed on the frigate, you knew you were in for another mind blowing, paradigm shifting 2D to 3D transition on the level of Mario 64 and OoT.
>>12257456I like both. You're a weirdo. Who the fuck even says metroid prime and half life in the same breath? Theyre nothing alike
>>12254205>tfw when no FPS Metroid with Quake mechanicshttps://youtu.be/mJzQKVGfYbcI always thought unlocking things like air control and strafejumping would have made for a cool metroidvania game.
>>12258331didn't make the transition well, worse than Mega Man did in Legends.Neither franchise gives the same run and gun platforming experience in 3D as their 2D predecessors.Other M is closest to giving that "Super in 3D" feeling, but is bogged down by other problems like dpad controls, too much auto aim, stand still and motion gimmick missiles, and bad map design.
>>12255751Retro devs have literally cited Jumping Flash as a point of reference for Primehttps://youtu.be/cV_GxdDKiOo?t=1615
Metroid Prime was always irrelevant >Metroid Prime - 2.84 million>Metroid Prime 2: Echoes - 1.10 millionNow let's look at God of War>God of War: 4.62 million>God of War 2: 4.23 million
>>12258371nobody on this board gives a fuck about god of war