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File: goldeneye.png (619 KB, 1590x1154)
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how do you unironically beat this mission?
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>>12257724
By completing the objectives sincerely.
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>>12257724
isn't that the one where you need to get the VHS and the actual goldeneye key?
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>>12257724
One of the few mission where you can go full stealth if you want to. Bitchslap everyone in the neck, they won't even know you were there. it will take around 30 minutes though
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Ah, the dreaded Bunker.
Call the enemies to your position by appearing in their field of vision and running away towards a corner or behind a door. When they come towards you, slap them to death.

The rules for an alarm here (if you use the AK47, before getting the PP7) is that you have to shoot an enemy and they must not die from a single shot, which is pretty easy to fumble.
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They can't shoot you, if their gun is sticking through your chest.
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>>12257742
Earnestly even
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>>12257724
Guards respawn so move quick
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>goldeneye
Garbage game
https://rpgcodex.net/forums/threads/the-erasure-of-gaming-history.155226/
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>>12257724
The first actual hard mission on 00 Agent. Hit guards around the corner with your slapper, maybe even throwing knives. The instant you start shooting you alert all the guards onto your position and they will continually respawn. From the position in your photo, when you stealth kill enough guards, you want to keep going straight into the room with a ton of guards. You can let your guns rip there since if you clear that room the guard spawns will mostly cease unless you get caught by a camera. If you set off an alarm before you get Boris to have you gain access to the mainframe you might as well reset right there.
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This was my first roadblock on 00 Agent in the XBLA Goldeneye remake

And then I got to fucking Aztec and had to delete the game.
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>>12257724
This mission filtered me for the longest time.
It's so unnecessarily hard.
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IIRC, the way guard investigations and respawns work when you make noise, is that 1) guards start the map at fixed positions, or on patrol routes, and 2) when they heard distant noises, they send out "clones" of themselves to investigate. But if you clear the area where the "real" guard is, no more respawns will be sent out from that area. So it's possible to stem the tide, but not if you stay in one place. However, if you set off the alarm, the game spawns completely new enemies in a different part of the level.

Also: firing a single shot from the KF7 is surprisingly quiet, even though it's not a silenced weapon. Avoid bursts or full auto and you won't alert as many guards to begin with.
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>>12257724
gameshark
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>>12257896
and you linked that incel screeching thread because...?
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>>12257724
Same as you do ironically but more serious
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>>12257724
i feel like saying it's trivial but it's been a while so maybe i'm forgetting something. let me hit it on pj64 rom and i'll get back to you. i know that the fps is higher than real system but.. let's see what happens
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I feel like people are forgetting to mention the most helpful tip which maybe they assume OP aleady heard - you don't let natalya out till you killed everyone
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>Learn where the objectives are
>Quickly run to the objectives
>Trigger all the alarms
>Shoot everything in your sight
>Clench your anus and pray to your God-eneye that the bitch follows you and that you can make it through before a swarm of enemies block your path

That's how I do it
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>>12258350
Ok it took about half an hour and maybe 5 tries. Level time 12 minutes. (i should mention PJ64 on my chromebook in the end had some very system-like chugging, down at 2fps when many guys are on screen. I'm not sure if it's a disadvantage or an advantage though because it seems to slow the game clock)

Anyway so the tips mentioned in the thread cover what you probably need, but with some little confusions. you don't need to stick to slapping or knives to not draw guards. Single spaced out shots from kf7 is fine. don't even use the knives just slap the first guard and use his gun you will almost never have to slap anyone after that. use the fact that they can't shoot through doors and you can, that they can't close doors and you can. always just shut door, line up your shot. go into rooms to stop guards spawning then kill the people who come from outside until they stop which is a while, be patient. i don't know what else to say, what are you stuck on? You should like never take a hit from a guard really, because you can always find a place where you've cleared behind you and they're just coming from the other way into your fire, and you just draw them to there until you got enough to advance. all premised on this >>12258443
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>>12258458
>Ok it took about half an hour and maybe 5 tries.
tell me it was on agent mode
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>>12257742
kek
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>>12258448
i'm not letting you in, you fucking visitor
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>>12258509
one day i will kill you (in goldeneye. hopefully, they will make a way for easy online play. it will be fun)
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I can't. Every time I try I end up beating it ironically.
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>>12258509
Your time, sir?
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First of all, do not free Natalya until you have killed every guard and shot every camera.
You have to lay eyes on certain guards in order to get them to stop endlessly respawning clones to hunt down any sounds you make.
After you slap the first guard to death, shoot one bullet from the rifle he drops while aiming to headshot guards through the glass windows of the prison doors.
The two guards in the room to the left from the prison, up the stairs, and then right and right again through the doors will respawn guards if you fire two or more bullets in a single burst. Rush up to them after you kill some of the patrolling guards (picking up keycards and keys etc) just so you visually see them aggro, then they will stop spawning guards and chase you down. There are a few more guards like this but these ones can fuck you over since you have no ammo at the start.
Remember to shoot cameras in the lens and be quick to never let them sound an alarm, otherwise the mission will be a lot harder.
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honestly the hardest thing in the game for me is doing the target time for Archives 00 Agent. you legitimately gotta rely on luck, straferunning, and not attracting too much guard attention OR scaring Natalya by shooting. even then i can just barely get it after many attempts.
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Like this
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>>12257724
Keep Natalia in the prison, clear the base, do the command room objective, persuade boris, THEN free Natalia and escape.
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>>12257896
Wow, some retarded faggot on a forum had an opinion, something I'm totally going to 100% ignore because fuck all everything he said because who gives a shit. Thanks anon!
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>>12260782
people really believe that their memories are real. and are trapped, chained to them, when that thing never even actually happened. boris is not in this level. let go of your made up memories, you are free
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>>12260782
People conflate both Bunker levels, Boris is only in the first one.
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>>12261498
Lol, it happens.
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Sorry, I only beat games ironically xD
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Are you playing with M+KB? Because you can easily bunker up in the safe room, kill a bunch of guys for ammo, and clear the rest of the mission.
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Console fps were never good
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>>12261996
>Are you playing with M+KB?
if he was doing that do you really think he would ask how to beat the level? doing that is the same as using your computer's data editing function to change the game state to level complete. The game... is trying to rotate your reticule around in time to shoot the guards before they shoot you. If you can just inject instant reticule movement, there is no game.
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>>12257896
rpgs are not even videogames
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>>12257724

By killing the cameras, avoiding getting seen by them causing alarms and killing guards that cause respawn waves. Look up what causes the respawns
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>>12261917
>>12258548
Nice to see people who aren't coping about their savestate use for a change.



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