Why are the bosses in FF2 so easy? Almost all of them can be killed in 3 or 4 rounds, and they often cast spread magic spells which severely weaken the damage making it a joke. I did enjoy this game but the bosses really made me disappointed, including the Emperor, whose main spell attack does around 200-300 damage on a party with thousands (no I didn't attack my party members to grow hp) of hp. FF1 was better in this regard, making the bosses an actual threat. In FF2, I was more worried about the common encounters with all their status effects.Oh and the advice on not making a red mage is a complete meme. The stat gains outweighed the losses. Still a great game.
>>12260564JRPG bosses weren't really a 'thing' until the next generation. They simply didn't know how to design them. Buffing and debuffing, for example, is ridiculous overkill, and I killed the Emperor in a single round after doing so. Cloud of Darkness also isn't really a boss and is just a giant stat check.
There is a different design philosophies between 8-bit bosses and bosses in the next generation. On the Famicom games random encounters are the main threat, so it is expected that you reach a boss low on ressources and that you have to make do with the little you have left. This is the opposite of the next generations in which random encounters are a non threat and bosses are the main challenge.
>>12260583Honestly, the only threatening random enemy in the entirety of FF2 is Abyss Worm. It's not that later games don't make threatening encounters, it's that save points exist making dungeons less punishing.