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This is what Sega actually needed in December of 1996
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>>12264257
What they needed was Mark Cerny. He was the one guy at Sega who actually understood the western market. Unfortunately they drove him to PlayStation where he helped make back to back blockbuster platformers Crash and Spyro.
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>>12264257
The Saturn isn't capable of anything remotely close to Sonic Adventure tier speed and scale
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>>12264303
No one is saying it needs to be Sonic Adventure
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>>12264276
>back to back blockbuster platformers Crash and Spyro.
Yeah, and those franchises are still alive to this day. ...Right?
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>>12264308
does it matter?
>>
Pre-rendered art that the Saturn could've never even slightly been able to feasibly run.
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>>12264308
what does that have to do with anything?
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the saturn was technologically doomed. unsalvageable
the dreamcast could have done better but the playstation just had too much momentum, and sega was running low on money
more 3D sonic would change nothing
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>>12264317
that's true of every game from that era
>>
yawn
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>>12264276
Get off the internet, Cerny
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>>12264308
>Yeah, and those franchises are still alive to this day. ...Right?
They didn't need those games today, they needed them in 1996
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>>12264257
>TWO western teams who had no idea what to do with the fucking franchise, both deathly ill and hadn't seen their families for months
>yuji naka having an autistic meltdown because STI they dared to use his engine
>nothing came out of it so they had to rely on the brits to port a mega drive game in 7 weeks just so they had something for christmas

xtreme was never going to be good even if it did come out
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>>12264276
>I created Sonic The Hedgehog 2
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>>12264257
It would not have made a difference since no stores were carrying Saturns after the 32x fiasco.
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>>12264308
Why do tendies do this as if it's a gotcha?
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>>12264778
rent free
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*ahem*
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Even in a simpler incarnation, there's no way that a fully 3D Sonic game would have been shipable by Christmas '96. The Saturn was barely capable of handling larger 3D environments seen in games like Quake and Duke Nukem 3D even with engine swaps, and that's not taking into account something like House of the Dead on Saturn with levels being divided into smaller chunks with loading screens. If it were to happen it would have taken time, and at best it probably would have just been a Mario 64 clone with Sonic. At worst it would have been Bubsy 3D with Sonic.
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>>12264257
Sonic Team delivered in 1997. You didn't buy it or a Saturn, OP. It's a you problem
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>>12264312
Yes
Maybe Crash shouldn't be handled by furries stuck at the CoD mines to keep it going like Sonic
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>>12264714
>yuji naka having an autistic meltdown because [headcanon]
Reminder Project Condor is custom made engine and is technically better than and is not the Slopghts Engine.
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>>12264786
shit ludo
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>>12264814
Nobody bought it because they're slightly inferior versions of stuff Naka worked on minus the stuff he didn't work on (CD, Chaotix, and Triple Trouble for example)
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Why didn't saturnoids buy games?
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>>12264276
What they needed was CERN to create a large optical media collider to shoot a DVD player into the dreamcast at blast speed.
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>>12264814
>Sonic Team delivered in 1997
Lmao
Sonic Jam is like if Nintendo released a compilation the first 3 Zelda games plus added Kokiri Forest to run around in instead of releasing OoT
Pathetic
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>>12264257
What Sega actually needed was better hardware more reasonably priced
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>>12264847
The fact that Enemy Zero even sold that many copies at all is impressive, considering Sega of America went out of their way to make sure that nobody would buy later Saturn games.
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The Saturn was the ultimate proof that Sega was always a one trick pony who couldn't make any good and memorable franchises other than Sonic to save their lives.
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>>12264847
What a pathetic list

That's what PS1 is supposed to be afraid of?
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3D Sonic would have helped. With some modifications they could have done something with the Sonic R engine or the Sonic Jam engine. Would it have “saved the Saturn”? Very unlikely. But a good single player Sonic could have been made using the framework in Sonic R. Fix the controls though.

Maybe 7 or 8 more high quality sequels to high selling American Genesis games would have done it. Vectorman seems like a good choice. They needed 3d sandbox stuff which was what blew minds at the time. Tomb Raider staying exclusive would have been great for the Saturn. Especially with the release of the N64 the collectathon era was starting and the Saturn never had a game, or an alternative vision. Nights is not an alternative to Mario 64 or even Crash, it’s a good arcade game with mechanics that would work in 8 bit. Burning Rangers was the closest they came. One Sonic game would have to have been such an all time smash hit people were trading in their PS.

Saturn failed because Playstation made it look stupid and Sega put resources into the 32x to compete with itself at the same time. It had some good games but they were niche and half stayed in Japan. Then the N64 came out and it wasn’t even the main alternative to the Playstation anymore.
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What Saturn needed was the PlayStation to not exist. Why we have these discussions weekly, or even daily, is beyond me. Everyone in here already KNOWS the entire story. Sega gained a big edge on Nintendo with stellar marketing in the years where the NES was getting stale and the SNES wasn't close to being out yet. They created a very attractive environment for developers who were being burned by the NES since Nintendo was only favorable to their biggest partners. Then Sega wasted money and time developing wack peripherals and add-ons that they didn't end up supporting anyway. They pissed off retailers with the Saturn and made the crucial, though understandable, mistake of creating a system that was best suited to 2D games when the game buying public (stupidly) decided that 2D games were the equivalent of black and white movies. The Saturn and the Dreamcast both have excellent libraries of 15-20 great games a piece, which is why they are so fondly looked back on now, it makes them very approachable. But the PS1 was an out of control hype monster that used every trick that the Genesis had once used against Nintendo, but even more so. There was no escaping that for Sega. The mainstream audience doesn't have any loyalty, they just hear about the new thing and go for it. Which is how Atari kids became NES kids became Sega kids became Playstation kids became Xbox kids.
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>>12264906
>Sonic Jam is like if Nintendo released a compilation the first 3 Zelda games plus added Kokiri Forest to run around in instead of releasing OoT
That would have been kinda kino ngl
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>>12264308
>Yeah, and those franchises are still alive to this day. ...Right?
Unlike Saturn, they both are. Wise up.



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