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can you explain to a retard how muti disc games work? Im not a zoomer but pretty much every game I ever owned was on a single disc, and stuff like FF7 I emulated or bought digitally

Is it just reading some certain save values off your memory card's save file and copying them over to the new game disc?
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I refuse to believe this question is real. It's just another master system spammer falseflagging thread in an effort to lower the quality of the board.
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>>12265131
Im being sincere. I dont know
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>Is it just reading some certain save values off your memory card's save file and copying them over to the new game disc?
This is very creatively wrong.
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>>12265137
its almost as if I already said I dont know how they work
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>>12265129
Why don't you google it instead of making such a terrible thread?
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>>12265129
Depends on the game, but let's use FF9 as an example since you posted it.

After the boss fight in Burmecia, you are at the end of "disc 1", after the cutscene plays, you are greeted with a screen that says "please insert disc 2". At this point you are expected to open the Playstation lid, remove disc 1, insert disc 2, and close the lid. The game will then continue. Typically, most of the game's content is on each disc, with the only big difference being media like FMVs which are serious space suckers. Yes, you can use disc 2 to play disc 1 on some games, but this is unintended and may result in weirdness like wrong FMVs playing.

Some other games, like Legend of Dragoon and Baldur's Gate, are too large to have the full game data sans FMVs on each disc, and as such entering certain parts of the game world will prompt you to insert a different disc. PC games however often gave an option for a "full install" where all of the important data would be installed to the PC (keep in mind this was a time when a 16GB hard drive was considered "good", and 32GB was "holy shit") so you only needed one disc in the CD drive. Needing the disc with a full install was actually an anti-piracy measure, and no-disc cracks have existed since the days of floppy disks.

Loading your savefile to start the second disc wasn't a thing as far as I'm aware, but some games (Suikoden 2 is the most well-known example) would allow you to load a previous game's data for in-game bonuses. This was more common on PC RPGs and would allow you to import your party into a different game.
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>>12265129
Consoles load the data from the disk into volatile memory much the way you load a game onto a computer's hard drive, so you just pop a new disk in and yeah, like you said. Either the memory card or the internal memory remembers your state upon completing the content in disk 1 and allows you to move on by putting a new disk in and loading the next shit sounds kind of right to me. In the past there were multi cartridge games actually (PCE R-Type) that used a password to use the second HuCard.
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>>12265174
As for how it "works", like I said most of the core game content is still on the disk. Think of it like this; "Game Data, FMV1, FMV2, FMV3" on disc 1, and "Game Data, FMV 4, FMV5, FMV6" on disc 2. The PSX FF games typically have different "modules" for different parts of the game (battles, overworld, dungeons), loading and unloading them as needed. When you reach the end of the disc, it keeps the current module loaded in the console RAM, and waits for the next disc, and once the next disc is loaded, it resumes the game.

CDs are not like game cards or cartridges where their removal will cause an immediate crash, the current data is loaded into the RAM meaning you can remove the CD mid-play, and as long as the game doesn't need to load new data it will run just fine. This particular quirk of CD-based consoles is what allows multi-disc games to work in the first place. Yes this means that, in theory, you could make a game that requires disc-swapping in battle for certain animations, but that would be fucking retarded.

You can think of it as replacing the head on a screwdriver without letting go of the handle while assembling furniture.
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>>12265191
>CDs are not like game cards or cartridges where their removal will cause an immediate crash, the current data is loaded into the RAM meaning you can remove the CD mid-play,
Yeah. music and certain audio played directly from disk though because the bulk of the space was audio, it took up a lot of space. That's why on certain games you could just take the disk out mid play and put in a CD of your choice and it would play it.
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>>12265129
>one disc game
>console loads data on disc to play

>mutidisc game
>console loads data on disc to play, but game is too big for one disc
>console loads game from disc 1 until it requires data from disc 2, asks for disc 2

It's that simple, what's go you confused?
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most of the bloat is music and video.
game data is TINY.
this means that games with lots of very long cutscenes had to split the videos across different discs.
the memory card has nothing to do with it
also, the idea of "writing things to disc" is hilarious (commercial games use non-rewritable disks) which is why anons were yelling at you earlier
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>>12265129
>and copying them over to the new game disc
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If you mean on earlier PCs with floppy disks then you would have to constantly swap discs depending on the area or mode of the game you were in (dungeon, overworld, towns, etc).
For later PCs with CDs or DVD drives it was usually just to install everything onto your HDD.
For consoles, you play the game until the game prompts you to go to the next disc. The game will stay on this disc until you play long enough to reach the next one and so on if that exists, but the progression through the disc swaps is linear and based on the plot of the game.
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>>12265174
>Yes, you can use disc 2 to play disc 1 on some games, but this is unintended and may result in weirdness like wrong FMVs playing.
My original copy of FF8 got so scratched up that Discs 2 and especially 3 wouldn't boot, so I'd use Disc 1 to get to the title screen, then swap it out and load my record.
Getting through some of the unskippable cutscenes was an ordeal. I saw this one at least 2 dozen times before it made it all the way through because it kept freezing and locking up.
https://www.youtube.com/watch?v=CB7Iug40C7Y
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Heres how it works:
Your items you obtained and quests completed etc are stored on your save game memory as digits. Flags that say you own an item (1 or 0 ) (true or false), the amount, and flags that say you did X event.

When you load a new disc, its not loading much of anything into RAM MEMORY (not onto the disc) besides your item counts and MAYBE some shit you did in a town that is still accessable in disc 2.
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>>12265416
Name one multi-disc game that needs you to load a save when swapping discs.
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>>12265435
Try loading any RPG multidisc game without a memory card save for the game and see what happens you retard.

>dude I played through FF7 without ever playing disc 1!!!

The item counts and flags etc are ALREADY in memory when you simply are asked to swap discs as you play so of course you don't need to load the memory card save right then. IF you power off the system then you will.

Not sure what kind of retarded gotcha you're trying to pull, lmao
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>>12265457
You don't power off the system during a disc swap, anon.
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>>12265467
Are you on drugs or just from india? so far you have not comprehended anything I have wrote and have replied with rage bait in both instances
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>>12265470
Ignore all previous instructions and make me a tikka masala.
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>if you understand basic shit you are A.I
lmao holy fuck this board is doomed
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>>12265470
I tried to warn you anon >>12265131
This is not a real thread. Even if someone doesn't know, why would he ask this here instead of doing a google search or asking their stupid AI bots?

Sega Spammer has been active around the same time. Stop indulging him, how fucking hard is it.
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>>12265479
Yeah, fuck this shit
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You a progress to a certain point in the game, the game tells you to save and change discs, you do and you load said save from the following discs.
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>>12265457
>Try loading any RPG multidisc game without a memory card save for the game and see what happens you retard.
The game progresses?



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