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>PS2 comes out
>games at launch look impressive than any PC game of the time

How did they do it?
>>
>>12267848
More impressive*
>>
lol you fucked up
>>
Yeah, PC player dropped Q3/UT99 as soon as they saw fantavision and street fighter ex3. They couldn't believe their eyes!
>>
Because they had Walkman/Discman/PS1 money and they wanted to annihilate the competition. And they did annihilate. However, the poor TV stand console is on its way out. There might not even be an Xbox 5
>>
Sony had the best engineer simple as that

PS1,PS2,PSP,PSvita,PS4 they all trashed their competitors technologically
>>
Same with N64. The first voodoo 3dfx card came out exactly a day after N64 launch, and the only game that really benefited from it was Quake 1.
Most PC users were still on their 286/386/486 in 1996
>>
>>12267864
Shadow of the Colossus couldn't have been made on a consumer computer from the early 2000
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>>12267864
Tekken Tag Tournament and Ridge Racer V absolutely dunked on anything the PC had at the time.
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>>12267874
shadow of colossus came out in 2005
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>>12267887
On a hardware from 2000
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>>12267893
Running at 15 fps it sure looked like it.
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>>12267893
sounds like a console problem
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>>12267848
Some console games used to look better than almost anything on PC.
>SoulCalibur 1
>Shenmue
>Tekken Tag Tournament
>Gran Turismo 3
>Metal Gear Solid 2
>Dead or Alive 3
>Halo
>Gears of War

PCs had all kinds of different GPUs which weren't so sophisticated at the time. There was no clear standard until later. Back in the day you had to upgrade your PC hardware all the time, like at least once every three years.
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>>12267869
>ps4
it did well because xbox shot itself before the generation even began making easy to not fuck up, not because of how it was engineered
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>>12267848
pc games had actual depth, ps2 games were glorified arcade crap
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>>12267919
>glorified arcade crap
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>>12267913
PS4 is more powerfull anon
>>
>PS2 can't even play proper versions of Half-Life and Deus Ex
>Somehow PS2 launch titles (which ones?) supposedly beat Quake 3

Uh
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>>12267901
It would be 2 FPS on PC
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>>12267874
lol? The Xbox is a computer specced from 99/2000. It ran circles around ps2.
>>
I never got into 90's pc games at all except from the old early 90's mac games like power pete. For me it was the ps2 launch titles running at relatively stable 60fps after years of playing mostly 30fps titles on ps1.
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>>12267927
That's a Ram problem not a power problem

PC obviously have much more RAM than any console but CPU and GPU it's not that flashy
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>>12267930
Mog by the PS2

Look at MGS2
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>>12267912
so unsophisticated that the most powerful 6th gen console used a PC derivitive gpu
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>>12267946
So why didn't PC games actually look good?
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>>12267945
Bullcrap. Games like Buffy on the Xbox still look great even 20 years later. The PS2 had a great library but the original Xbox was just a vastly superior console on a technical level
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>>12268114
>Xbox was just a vastly superior console on a technical level

Then why MGS2 is so crap on Xbox ?
>>
back in the day the tech gap between pc and console gaming had highs and lows.
traditionally, computers were mostly interested in computing (duh) than in graphics
this gap was eventually filled around the 7th gen with high end GPUs and console ports becoming more common, but there were also earlier times when pc was either equivalent or superior to console gaming
it all contributed to making being an idort who owned multiple things more interesting and varied honestly
now you only need a pc really, but it's so... boring
i guess having games being rare and unobtainable made them feel more special
>>
>>12267848
>>12267874
All video games are made on PC's you dumb fucking faggot.
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>>12267919
>pc games had actual depth
this. best proof is the gimped deus ex and hl ps2 ports
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>>12268179
assets are made on pc, but back then games were made to run on devkits, which were basically consoles with extra debug features
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>>12268119
Bad ports happen all the time. A system can have superior hardware but unless the developers really understand it and design around it the results may not always be great. I'd consider it more of a Konami issue. Compare something like Max Payne and the Xbox version is easily superior. There is no way the PS2 would have been able to handle games like Morrowind or KOTOR
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>>12267874
If SotC was made by a PC dev for the PC in 2000 it would have looked better and ran at 60 fps.
>>
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>>12267973
>>12267912
Unreal Tournament and System Shock 2 looked more impressive than any of the PS2 launch titles.

>>12267935
>CPU speed of the PS2
>294.912 MHz

>average CPU speed of virtually any desktop computer of 1998
>300 MHz
>Pentium II CPU's which released in 1997 could be clocked at 450 MHz
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>>12268187
Half life has more content on ps2 than on pc
>>
>>12268193
Developers build vertical slices of games to run on PC's before even touching a devkit you mongoloid retard. SDK's are provided, BY the companies, in order to get it up and running before being filtered onto a devkit for full maintenance. Only after the game is stable and functional on a PC is it typically transposed to devkits for console-specific optimization, such as adjusting for unique hardware features. Microsoft's GDK, for instance, is freely available on GitHub and lets developers build and iterate on Xbox games directly on PCs, including for console targets.
>>
>>12268201
>He think the only way to mesure CPU power is the clock speed
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>>12268239
I'm sure any other retarded specification you pull will be superseded by PC's as well, so go ahead and list em off, dumbass.
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>>12268201
The EE CPU of the PS2 was more like a high-end Pentium III/early Pentium 4. The EE did 6.2 GFLOPS, early Pentium 4 did around 4–8 GFLOPS. The EE could do certain tasks very well like 3D geometry, particle effects and physics. It could punch above its weight.
https://www.youtube.com/watch?v=9-ywc8mD5Sg
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>>12268289
>CPU: The PS2 had a 300MHz “Emotion Engine” CPU. The Xbox had a 700MHz Pentium 3 CPU. The Xbox sounds like the more powerful CPU, right? Well, not exactly.

>-Data bus, cache memory as well as all registers are 128 bits on the PS2 CPU while the XBox CPU is 32 bits.
>-The Emotion Engine has a max. performance of 6.2GFLOPS while the XBox CPU can only do a bit over 3 GFLOPS.
>-It incorporates two 64-bit integer units (IU) with a 128-bit SIMD multi-media command unit, two independent floating point vector calculation units (VU0, VU1), an MPEG 2 decoder circuit (Image Processing Unit/IPU) and high performance DMA controllers. Yes, this is all on the Emotion Engine itself.
>>
>>12268314
>In short, the PS2 CPU is actually more capable if it were used to its maximum potential. So what do these numbers mean? Well, it means the CPU is more capable, for starters. What this means for games is heavier physics, more accurate effects like splashes and explosions, and better AI. For its time, 6GFLOPS was above and beyond what a lot of computers could do. That’s insane. The EE is subdivided into lots of mini processors that can all work independently – this makes things complicated, but if you split the workload up effectively, your efforts will pay off.

>Also, the PS2 had two 150MHz Vector Units. While this doesn’t sound like much, the VUs were blazing fast and could do almost anything you threw at them. Software effects and graphics done on the VUs were so fast that it was comparable to hardware based effects. VU1 was also a geometry beast, with its help it could outshine the Xbox’s geometric abilities by a noticeable amount. There are demos out there that use only the VUs and their 32KB total memory; and in some of them there is incredible procedurally generated scenery all in real time!
>>
>bioware:
>Question: About the math capabilities mentioned earlier, could you talk in more detail about them and what you’ll be doing with them?
>Charles: The PS2 math capabilities are like Intel’s SSE… but on steroids. The math processors can be used to optimise any kind of math operations, which, in a 3D game, means a lot. So they will basically be used to speed up a lot of the 3D transformations and lighting.
David: You can also do a lot of math operations in parallel, if you order your operations right. That’s something you just can’t do on most consoles or PCs.
>>
>another 'PS2 was actually powerful guyz pls believe me' spam thread
who gave the schizo internet access
>>
>>12268314
>>12268323
>>12268338
The result? Muddy textures, 20 fps and the worst console for performance that generation.
>>
Grok says the most powerful CPU was Xbox:
The Microsoft Xbox, released in 2001, had the most powerful CPU among the 6th generation consoles. It featured a 733 MHz Intel Pentium III processor (modified for gaming), which outperformed the CPUs in its competitors:Sony PlayStation 2 (PS2): 294.912 MHz Emotion Engine
Nintendo GameCube: 485 MHz IBM PowerPC Gekko
Sega Dreamcast: 200 MHz Hitachi SH-4

The Xbox's higher clock speed and PC-like architecture gave it a significant edge in raw CPU power, contributing to its ability to handle more detailed graphics and complex game environments.
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>>12268225
>brings up the xbox, a literal direct x windows pc, as his example
retard
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>>12268404
>20 fps and the worst console for performance that generation

Wrong

https://youtu.be/_PiiXM51oBo?si=Str1RFdzSZWFZpzV 9m55
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>>12268406
I think it depended on the task. Xbox's P3 was faster at things like AI and game logic.
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>>12268427
Wrong

Emotion engine is better at AI
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>>12268426
Right

https://youtu.be/V_GLmE7ZBPE?t=218
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>>12268441
Wrong
>>
>>12268447
https://youtu.be/poEqykRrxDk?t=153
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>>12268462
>Look there is one game with bad framerate !!! That undermine completely the fact that more than 60% of the PS2 library is at 60FPS,much more than the GameCube or the Xbox
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>>12268465
>That undermines the twitter post from some guy
Yes
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>>12268474
It's john linneman from digital foundry you ignorant cunt
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>>12268475
Who?
>>
>>12268438
Xbox's P3 CPU was better at scalar integer-based tasks like pathfinding, decision-making, and NPC scripting. You can see this in Halo, which uses a sequential AI. The Xbox CPU was optimized for general-computing tasks.

https://www.youtube.com/watch?v=pcqA0__-d8w
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I have "Indians who never experienced the retro years but can't stop making stupid questions about them" fatigue
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>>12268119
>xbox mgs2 is bad
is this the new psyop
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>>12267927
ps2 half life is better than the pc version
>>
>>12268314
>>12268323
1. The “128-bit vs. 32-bit” comparison is misleading. The PS2’s SIMD capabilities are specialized, but the Xbox’s CPU is more robust for general-purpose workloads due to its higher clock speed and larger cache.

2. The PS2’s higher GFLOPS is real but context-specific, excelling in vectorized tasks like geometry processing. For general-purpose computing, the Xbox’s CPU is often more effective. The PS2’s GFLOPS potential is limited by its complex architecture and memory system. The EE’s 32 MB of Rambus DRAM (3.2 GB/s theoretical bandwidth) is shared across the CPU, GPU, and other components, causing contention. The Xbox’s 64 MB of unified DDR SDRAM (6.4 GB/s bandwidth) is more efficient for feeding its CPU and GPU.

3. The Xbox lacks dedicated coprocessors like the PS2’s Vector Units but compensates with a more powerful GPU (NVIDIA NV2A) and higher clock speed. The NV2A’s hardware T&L (transform and lighting) offloads geometry processing, reducing the CPU’s workload compared to the PS2, where VU1 often handled geometry. The Xbox’s simpler architecture and stronger GPU often yielded comparable or better results with less effort.

4. The PS2’s CPU has theoretical advantages for physics and effects, but practical outcomes depended on developer skill. The Xbox often matched or exceeded the PS2 in these areas due to its GPU and easier development pipeline. Xbox exclusives like Halo: Combat Evolved demonstrate comparable physics and effects, leveraging the Pentium III’s scalar performance and the NV2A’s pixel shaders for visual fidelity.

5. The Vector Units are a highlight of the PS2’s architecture, but their impact is overstated. The Xbox’s GPU outperforms VU1 in geometry and rendering tasks for most practical scenarios. The PS2’s VU1, while impressive, is bottlenecked by the GS’s limited fill rate (2.4 GPixels/s) and lack of hardware T&L, requiring the CPU and VUs to handle more work.

Get fucked snoy.
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>>12268537
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>>12268603
If you care about local coop he's right.
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Xbox was too weak
Couldn't do anisotropic filtering on a crap looking game like GTA3
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>>12268404
Thanks for summarizing the og xbox
>>
ITT: snoyjeets absolutely seething
Everyone knows the PS2 is the weakest console of its generation lmao, Xbox GameCube and of course PC run laps around it
>>
>>12268651
>doesn't mention Dreamcast
lol. anyways Merry Christmas to all the fags keeping a 2 decades old fight alive.
>>
>>12267848
>looks more impressive than any PC game of the time

Funny, considering Quake 3 released in 1999, and was ported 2 years afterwards in 2001 to the PS2, and wouldn't you know it, it looked inferior.

https://www.youtube.com/watch?v=b5bbKhfq2u4
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>>12268665
DC is basically its own thing, came out early and was discountinued in 2001. Gen 5.5 if you will
>>
>>12268642
PS2 version looks like ass
>>
>>12268682
Still, the xbox version managed to look worse?! jeezzz
>>
>>12268685
you're either blind, retarded, or trolling if you believe that the xbox version looks worse than the ps2 version.
>>
>>12268645
You're not doing yourself any favors by showcasing a game that looks better than every single PS2 game.
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>>12268604
>if you care about local coop
Which is only a thing because consoles lacked innate internet access.
>>
>>12268685
>>12268642
So I'm assuming the PS2 doesn't know what anti-aliasing is?
>>
>>12268119
https://www.youtube.com/watch?v=gGV_kBNaRl0

Looks better on the Xbox if you ask me. Gameplay might have been worse (IDK, never played it on xbox) but it unarguably looks better.
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>>12268709
No https://youtu.be/mH2ZVlOLPNI?si=TVfFpWmgIwQzwX0_ 29m55

Go buy glasses
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>>12268693
If you think N64 tier graphics at 9 meters away are acceptable or better, then yes, you're the retarded.

>>12268694
make me laugh
Black looks way better than this downgraded abomination
>>
only blacks shill black
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>>12268725
>texture quality
>visual quality
????

A retard with a youtube channel who doesn't know what he's talking about? I'm shocked! Shocked! Okay, not that shocked. Xbox’s cleaner, higher-precision output exposes gradients instead of disguising them, like what the PS2's lower resolution and dithering natively did.

In short, by removing the greasy slimy Kojima butt-hole mucus from the game, it exposed the visual shortcomings of the game itself, while still looking more high fidelity.
>>
>>12268726
>Black looks way better than this downgraded abomination
BLACK was released on Xbox, retard. And no, it doesn't. Of course, Half-Life 2 was a benchmark game at the time it released. It's impressive it even managed to get running on an Xbox.
>>
>>12268201
You probably think a 5GHz Pentium 3 is faster than a 3Ghz modern CPU.
>>
>>12268741
HL2 was never a benchmark tool back then, zoomer.
It ran very well on my fucking geforce 6200 and pentium dual core, has directx 8 support and was ported to the fucking original Xbox (terrible performance and stutter fest, but it ran, although nobody deserves to play a first person shooter game with such a low frame rate and using controllers, the more I think about this version the more nauseating and vomiting inducing it is). as bad as any PC with pentium III and video card from 2002.
>>
>>12268476
I think it might be the chubby guy with gap tooth and glasses. He rubs me the wrong way like he is the real like ackhuyally meme but seems to know his shit.
>>
What causes this psychosis in PlayStation fanboys? It wasn't even till the latter part of the PS2's lifespan that the games could graphically surpass Dreamcast.
>>
>>12268805
im not a playstation fanboy but on a purely visual level pc games are hideous and I say that as a primarily pc player especially at the time
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>>12268805
Growing up poor and brown causes them to be bitter against anyone who had a good PC at the time or an Xbox.
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>>12268805
I will take the bait
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>>12268845
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>>12268805
Blabla gwafix where is the good online gaem for it?
>>
>>12268805
The tons of jrpg's that were boring trash with generic anime plots.
>>
whats the longest ps2 jrpg
i need value for money
>>
>>12268874
final fantasy 12
>>
>>12268854
What the fuck is he talking about?
>>
>>12268879
Proof? This can't be true
>>
>>12268879
Persona 3 and 4 are longer.
>>
>>12268874
Xenosaga 1 - 3 is a long series with a shared convoluted plot and lore. The battle system in the second game makes the encounters a breeze once you figure out how to exploit it.
>>
>>12269148
That's 3 games
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>>12268874
wild arms 3 if you 100 complete it
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>>12269171
They share one storyline so you'll get your money's worth. Or better yet, your disk space's worth if you're not dumb enough to be buying ps2 games.
>>
>>12267874
That game also ran at 15fps and is one of only a few games I've ever played that gives me motion sickness because of how choppy it is.
>>
>>12269196
idk how else to get games. im not gonna spend a bunch on 3 games though. i want 1 game that's long
>>
>>12268874
>whats the longest ps2 jrpg
>i need value for money
star ocean 3 till the end of time. it has new game+ with like 3 different difficulties, you have to play thru the game a few times to unlock the 4th dimension difficulty.

theres also FFX-2, to 100% the game and get the true ending you have to play thru the game at least 2/3 times to 100% it as the story diverges at a certain point, so you will have to play at least twice to cover those parts of the story.

another is radiata stories again the story diverges at a certain point, so will require 2 playthrus to get the full story.

also all square enix games.
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>>12267930
PS4 is more powerfull anon
>>
>>12268187
it all contributed to making being an idort who owned multiple things more interesting and varied honestly
>>
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>>12269220
>idort
haven't heard that word in years
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>>12268758
Just because it "can" run on low end hardware like your shitbox back in 2004, doesn't mean it wasn't a benchmark you absolute retarded faggot. It scaled extremely well with low end hardware and high end hardware. It was VERY demanding on higher settings. Radeon 9700/9800 cards were considered “ideal” HL2 GPU's. Also, Half-Life 2 supported DX9 when it released. DX8 was the "shit-box" setting for low end hardware, which you are apparently bragging about for some reason.

As for the Xbox port, the Xbox version was explicitly, deliberately, and very openly hacked apart, visually.

>zoomer
L, o, fucking, L.
>>
>>12268846
Not like this Dreamcast babbies...
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>>12267848
No PC player was suffering with 480i video
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>>12269719
480i video was fine on CRTs.
>>
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>>12269723
correct
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>>12267848
Game, not games, you're specifically referring to Final Fantasy X and the answer to your question is its nigh infinite budget.
>>
>Final Fantasy X
I am familiar with that one. That's the greatest game ever made.



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