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>uses circles/spheres instead of triangles/polygons
>almost every object can be picked up and used

neat.
>>
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>>12272764
>>
The werewolf isn't neat.
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The game where you get beat up constantly by random shit until you enter a dungeon and find bimbo-boobed naked women crucified on the walls
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>>12272764
The dookie-turd camel-horse is interesting. Never seem CGI that looks literally like shit.

Reminds me of that old ass 3d library, ray3d or something.
>>
cool cover art.
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It's a shame that polygons and triangles ones at that have become the only way to do 3D even as early as the mid to late 90s.
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>>12273370
https://www.youtube.com/watch?v=00gAbgBu8R4
imagine if they worked on this even earlier.

we'd have gone BEYOND unlimited detail by now...
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>>12273281
Gonna need some screenshots for research into this reprehensible game
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>>12273378
i'm not even sure if i can post this on a blue board...
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>>12273378
Just play the game, it's really short (should take one hour or so).
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>get beat into a pulp until you figure out what is going on and what to do
Getting bullied is part of the experience. Loved this game.
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>>12273504
>little girl threatens to beat you up
haha oh no.
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>>12273297
>>12272764
You know I'd be pissed if I saw the cover and then find out the whole game was made of balloon animal people
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>>12272907
You left out Project Firestart, the first true, actual survival horror game.
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>>12273769
This came out before fully 3D games, that weren't flight sims, were common. You'd probably have your mind blown, actually.
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>>12273769
It was incredibly well animated and ran smoothly on the hardware at the time. The ellipsoids add to the strange eerie atmosphere of the game.
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>>12273769
We looked at the back of the box too.
Shit like this was fresh and new and all about how it looked in motion.
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I find it surprising that it was popular enough for a sequel.
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>>12273843
The author didn't want to do a sequel. The publisher forced him to do it and it was a game made out of spite.
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i like how picking the female protagonist turns this into an almost lesbian porno
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>>12273843
PC Games didn't have insane budgets back then. You could very easily get away with selling 50,000 copies of a game and having it turn a profit. Hell, 30,000 copies was seen as a modest success.
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>>12273297
>two werewolves on the cover
>only one in the game
HELLO I WANT A REFUND. IN CASH.
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For me, it's voxels
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>>12273374
That's a voxel engine, and a whole lot of marketing
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>>12273769
I bought Ecstatica2 back in the day, honestly I thought the game waw eerie
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>>12272764
>>12273292
Some old Roblox games used to do models that way



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