>uses circles/spheres instead of triangles/polygons>almost every object can be picked up and usedneat.
>>12272764
The werewolf isn't neat.
The game where you get beat up constantly by random shit until you enter a dungeon and find bimbo-boobed naked women crucified on the walls
>>12272764The dookie-turd camel-horse is interesting. Never seem CGI that looks literally like shit.Reminds me of that old ass 3d library, ray3d or something.
cool cover art.
It's a shame that polygons and triangles ones at that have become the only way to do 3D even as early as the mid to late 90s.
>>12273370https://www.youtube.com/watch?v=00gAbgBu8R4imagine if they worked on this even earlier.we'd have gone BEYOND unlimited detail by now...
>>12273281Gonna need some screenshots for research into this reprehensible game
>>12273378i'm not even sure if i can post this on a blue board...
>>12273378Just play the game, it's really short (should take one hour or so).
>get beat into a pulp until you figure out what is going on and what to doGetting bullied is part of the experience. Loved this game.
>>12273504>little girl threatens to beat you uphaha oh no.
>>12273297>>12272764You know I'd be pissed if I saw the cover and then find out the whole game was made of balloon animal people
>>12272907You left out Project Firestart, the first true, actual survival horror game.
>>12273769This came out before fully 3D games, that weren't flight sims, were common. You'd probably have your mind blown, actually.
>>12273769It was incredibly well animated and ran smoothly on the hardware at the time. The ellipsoids add to the strange eerie atmosphere of the game.
>>12273769We looked at the back of the box too.Shit like this was fresh and new and all about how it looked in motion.
I find it surprising that it was popular enough for a sequel.
>>12273843The author didn't want to do a sequel. The publisher forced him to do it and it was a game made out of spite.
i like how picking the female protagonist turns this into an almost lesbian porno
>>12273843PC Games didn't have insane budgets back then. You could very easily get away with selling 50,000 copies of a game and having it turn a profit. Hell, 30,000 copies was seen as a modest success.
>>12273297>two werewolves on the cover>only one in the gameHELLO I WANT A REFUND. IN CASH.
For me, it's voxels
>>12273374That's a voxel engine, and a whole lot of marketing
>>12273769I bought Ecstatica2 back in the day, honestly I thought the game waw eerie
>>12272764>>12273292Some old Roblox games used to do models that way