On an engine and technical level, how impressive was Resident Evil Remake in 2002?
The computer hardware necessary to render it was probably more impressive than the actual game software, because it was still using tricks learned from the PS1 era, but with more horsepower.
i don't know, i was too busy playing Sonic Adventure 2 Battle to care about anything else.
>>12273343There's nothing fancy about rendering a jpeg. Like >>12273346 said, the hard stuff was done offline.
>>12273343FFX was more impressive
>>12273343it’s not as fluid as it looks, you wobble around jerkily and the character model is too big, you often are less with a bad angle. movement is more turgid. it’s a slightly worse experience to play than the og game. it has very heavily saturated pre-rendered backgrounds with a lot of gloss. the music is overbearing and too heavy in cases not well-suited to a section. it’s got some logic issues in the script and some changes for the worse. it’s playable for die-hard re fans, similar to zero. the og game is more fun.
fresh opinions from a zoomer who started with RE7 in 2017, then played them all except remake and 1I beat Remake finally a week ago>just a little too much item/inventory management>great graphics>great sound>satisfying to play, i couldnt put it down because I wanted to see what happened next >only needed a hint from a guide like 3 times>game wastes just a little too much time on first playthrough since you wont know what items you'll need>jills story makes zero, ZERO sensethe shit with barry is just outright bad. but story doesnt matter, all resident evil stories have retarded "jap making american themed media" flair to them, so "barry double crossing" nonsense probably made sense to the japs
>>12273343Not as impressive as Code Veronica, which didn't rely on pre-rendered backgrounds.
Let’s shatter the rose-tinted glasses: Resident Evil Remake (2002) was not a technical marvel; it was a masterful exercise in smoke and mirrors designed to hide the GameCube’s inadequacies.While the industry was moving toward fully 3D, immersive environments, Capcom retreated to the archaic safety of pre-rendered backgrounds. This wasn't an artistic choice; it was a technical crutch. The GameCube simply lacked the polygon-pushing grunt to render those environments in real-time. The "engine" wasn't doing the heavy lifting—it was essentially a glorified slideshow viewer displaying static high-res JPEGs while the console only had to render a few character models.Compare this to the Xbox, which launched the previous year. Games like Halo or Splinter Cell were handling complex physics, AI, and dynamic lighting in fully traversable 3D spaces. REmake, meanwhile, relied on "baked" lighting. The shadows and flickering candles weren't being calculated by the GCN’s Flipper GPU in real-time; they were painted onto the background layers by artists. If you actually look at the technical load, the GameCube was barely breaking a sweat because it wasn't being asked to do anything "next-gen."Then there is the embarrassing bottleneck of Nintendo’s proprietary hardware: the MiniDVD. Capped at 1.5GB, these discs were a stranglehold on developers compared to the 4.7GB+ standard DVDs used by Sony and Microsoft. This physical limitation forced aggressive compression of video assets and audio, resulting in muddy textures upon close inspection and the archaic need for disc swapping—a problem the competition had largely solved.Ultimately, REmake looked good not because the GameCube was powerful, but because the game was technically regressive. It was a polished relic of the PS1 era dressed up in high-resolution textures, fooling players into thinking they were seeing power when they were essentially looking at a painting.
>12273373>opinions from a zoomer
>>12273364>turgidstopped reading here.
>>12273376agree with everything you said except sound effects on resident evil gamecube games are crisp due to the dsp chip that allowed for some uncompressed audio. remake and zero and 4 have juicier, crisper audio for sound effects files. otherwise this thing is goofy, it’s like there is not much relation between your character and the environment like you’re playing a resident evil clone by another company. it feels like a shitty pc game wannabe. but damn those footstep recordings are sweet.
>>12273379sorry sar, would you rather your board stay dead and have the same schizo anons samefag every thread? wanna just jerk eachother off endlessly instead of hearing an outside perspective?how many other zoomers would be willing to play Remake on gamecube, RE2, 3 on ps1? how many zoomers have actually played and beaten 2-7? frigg off bunghole!
The graphics were amazing at the time, and even today they hold up well.
>>12273343Not much on a technical level, but it was a display of efficiency, using the hardware capabilities in clever ways to achieve higher visual fidelity. But it doesn't scale very well.
>>12273364You need to play it on a CRT. The limitations of the animation is less noticeable and the game looks almost photorealistic at times.
>>12273393zoomshits don't have perspectives, they just parrot the last youtube video they saw./vr/ was better before the rule change, and losing the one autistic mod after the hack was disastrous.
>>12273385>everything you saidyou dont have AI-post detection skills yet brother. That is a ChatGPT/Deepseek generated response you just responded to. Our guy said some stuff to an AI, got it to give him an opinion/summary of their talking points (or just said something like "give me a response to [prompt] that critiques [content]"), and then he copy-pasted that here.It has a certain read to it (plus you can also tell with how it's paragraphed out).I work with a lot of AI, I can recognize their style of responses. I'm not saying he's a dick for posting it since it could be easier for him to express himself this way (lol), but I just wanted to help hone your BS detection skills. The AI-posting is only going to get harder to recognize over time...
>>12273513OP made a shitty low effort thread so I provided him with a shitty low effort AI response to match the energy
I'm extremely tired of these zoomertroon threads. What a fucking waste of oxygen they are. Truly the most worhtless generation to ever exist. >>12273393>would you rather your board stay deadYes, better than fill it with zoomer inanity. Death is preferable to torture.
>>12273516I'm glad I live in a time where my existance makes you seethe so muchdont have a heart attack there, grampsthanks for the good games, they're my generations games now though. We'll take it from hereplaying through the original ocarina of time right now. I first beat it on 3DS in 2015. how does that make you feel grandpa? my re remake Chris playthru took 55 hours. my jill one toom 8hahahaha
>what was X like in Y?yes
>>12273343RE1 remake was bad because he turned a cool contemporary mansion into some Scooby Doo haunted house and never fixed the plothole where Barry doesn't exist in Chris’ playthrough and Rebecca doesn't exist in Jill's playthrough.
>>12273343technically impressive how badly they bungled this release
>>12273379What was that? In the egg?
>>12273385>agree with everything you saidIt's AI>>12273513>ChatGPT/DeepseekReasonably sure it's Grok.
>>12274849It was probably rotten.
I still think Julia Voth is the best Jill model.
>>12274853is anything the ai said incorrect? is there something inherently wrong with agreeing with ai if it produces factual answers?
>>12273375I always wished it was just RE1 in full 3D to show off what they could do. The environments are pretty simple so it should have been easier to translate than 2 or 3 with all the detailed outdoor areas.
>>12274859Ah. That makes sense. I've never seen an egg that far gone before, but it's probably not great.>>12274868No, the core issue isn't factual inaccuracy—it's the "I agree with everything you said" phrasing, which falsely credits the poster with originating those insights. Copy-pasting isn't authorship; it's a lazy echo, barely qualifying as thought.Moreover, AI outputs like this aren't built for impartial tech breakdowns—they're calibrated to pander to whatever console war grudges the prompter harbors, here dredging up tired Xbox superiority tropes (Halo worship, GameCube "inadequacies") at the expense of nuance on REmake's design. Curiously, it glosses over the GameCube's proprietary hardware-level rendering tricks—unmatched by Xbox—that enabled efficiencies and effects contemporaries quietly envied, fixating instead on disc sizes over actual engine feats.
>>12274890>No, the core issue isn't factual inaccuracy—it's the "I agree with everything you said" phrasing, which falsely credits the poster with originating those insights. Copy-pasting isn't authorship; it's a lazy echo, barely qualifying as thought.jfc i was hoping you weren’t THIS retarded. i agree with what the clock says the time is, that doesn’t disqualify the clock or the statement.
>>12274890>Moreover, AI outputs like this aren't built for impartial tech breakdowns—they're calibrated to pander to whatever console war grudges the prompter harbors, here dredging up tired Xbox superiority tropes (Halo worship, GameCube "inadequacies") at the expense of nuance on REmake's design. Curiously, it glosses over the GameCube's proprietary hardware-level rendering tricks—unmatched by Xbox—that enabled efficiencies and effects contemporaries quietly envied, fixating instead on disc sizes over actual engine feats.now *this* is ai
>>12273343Amazing
>>12273373The remake fucks up Jill's story. Play the original (NON-dualshock Director's Cut)
>>12274849>>12274859>>12274890https://en.wikipedia.org/wiki/Century_egg
i think we already had this thread before
>>12273376>Games like Halo or Splinter Cell were handling complex physics, AIGoldeneye did it better though
>>12273360Jpeg LMAOthe backgrounds has a 3D depht buffer, the game presents and impressive dynamic lightning system for the timehttps://youtu.be/j0L5Y_T502U?si=mcs1AH5Q3lsVL2Z9Also the character models are one of the higher polys of that generation, the game atmosphere is incredible, also the sound design are really good.
>>12275010>>3D depht bufferNo. It has a regular depth buffer. The same kind used by a million other games that generation, only pre-rendered. There's literally nothing impressive about it.
>>12274974>In Thai and Lao, the common word for century egg translates to "horse urine egg", due to the distinctive urine-like odor of the food.Can't believe the monkey chucked that shit away.
>>12273380Had to pop one off real quick, didn't ya.Neuron activation's a bitch sometimes.
>>12275010That's the Remaster, not the Remake.The Remaster is a little different than the Remake graphically.
>>12274898Yeah man, clocks are wild like that—always ticking away, never skipping a beat. Respect to the gears keeping it real.
>>12275010Here anon, only the characters and some elements were 3D. Almost everything is not 3D.
>>12274890>using AI to craft a response calling out use of AInovel retardation
>>12273375>Not as impressive as Code Veronica, which didn't rely on pre-rendered backgrounds.Code Veronica was a weird outlier in the franchise for the time, because it was mostly outsourced to other middle ware developers. The company who made the engine: NexTech also did a lot of groundwork for Shenmue 1 and 2 on the Dreamcast, and ported games like Dino Crisis to the system. I want to say that most of the models and backgrounds may have been done by TOSE. It was meant to show off the 3D capabilities of the Dreamcast for an early 2000 release. Resident Evil Remake, RE0 and RE4 was Nintendo trying to mend their relationship with Capcom after they put all of their support behind team Sony. The character models were still really impressive, and the backgrounds were rendered with high end SGI workstations for 2001. Resident Evil 4 on the Cube was the game that was designed to be a hardware showcase.
>>12274890Calling out the Xbox's superiority isn't a 'trope'; it is reading a spec sheet. You want to talk about the GameCube’s 'unmatched hardware tricks'? You are referring to the TEV. Let’s actually talk about what that was, without the Nintend-tinted glasses.You claim contemporaries 'envied' the GameCube. That is delusion. While the GameCube was stuck using the TEV—a glorified, fixed-function texture combiner that required complex, multi-pass gymnastics to achieve simple effects—the Xbox was rocking the NV2A GPU with fully programmable vertex and pixel shaders.Xbox: Developers could write code to create entirely new lighting and surface algorithms (bump mapping, per-pixel lighting) on the fly.GameCube: Developers had to hack together pre-set logic gates in the TEV to simulate what the Xbox did natively. That’s not 'wizardry'; that’s a hardware shackle. REmake didn't look good because of the TEV’s 'power'; it looked good because they baked the lighting into the textures so the GPU didn't have to calculate it.Dismissing the DVD complaint as a 'fixation' is laughable. Storage is performance. You cannot stream high-fidelity assets, uncompressed audio, and massive unique texture maps if you are capped at 1.5GB. Why do you think REmake used prerenders? Because a single high-res JPEG takes up kilobytes, whereas a fully realized 3D room with unique textures for every wall takes up MBs of VRAM and disc space. The MiniDVD forced Capcom's hand. They didn't choose pre-rendered backgrounds for atmosphere; they chose them because if they tried to fit a fully 3D mansion on that tiny disc, it would have looked like a murky N64 game.You cling to 'design' and 'art style.' In technical analysis, that's what you hide behind when you can't push polygons. The Xbox didn't need to hide. It could render Doom 3. The GameCube had to hide behind static camera angles and fog because if you turned the camera around, the illusion—and the framerate—would collapse.
>>12275408bro why you using ai to argue with yourself on here?
>>12275076Have you watched the video??? The depth buffer reveals a gamecube model only presented in the game cube version, it's literally the gamecube code.https://youtu.be/ZZqUAG-93p8?si=DHNX7Q8Og493BKpR