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Maybe it's just my nostalgia, but there was something magical and comfy about this game.
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>>12274496
Not just settlers.
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>>12274496
Is it better than HoMMIII?
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>>12275364
No, it's more like Age of Empires or Knights and Merchants, closer to the latter than the former. It's also a very slow burn and honestly there isn't much strategy to it beyond "throw an entire army in the enemy's direction".
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now go play Cultures
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A challenger materializes.
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>>12274496
>something magical and comfy about this game
The Germans have a word for what makes games like these so comfy: "Wuselfaktor" (bustling factor). It refers to the sedating feeling it gives you to look at all those little cartoonish people bustling around.
Back then, game magazines would often use that word when they wrote reviews for games like Settlers, Anno, Rollercoaster Tycoon etc, a game having a high or low wuselfaktor was an important part of their judgement.
>>
What's the game with the sexy amazons the bug people and the blue apes?
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>>12277874
The Nations
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Oh man, I still play it regularly, some people like Okapi make new maps on a regular basis even nowadays. Some of them are really hard and require abusing the AI to be winnable. I just wish there was a way to run it natively at proper performance. There's no reason for a 2000 game to slow down to 15fps when it has too many units on screen, other than requiring 1001 graphics api translation layers (I play it with dgVoodoo).
They did make an anniversary release that fixed some bugs, but it was incompatible with existing stuff (maps, saves) and did not allow you to change the game speed, so it was really useless.

>>12274496
The comfy part is being able to build a fully functional settlement, and have damn near absolute control over every aspect of the ecology, down to shit like what percentage of resource should each building get or what is the order of priority for transporting items (ie. items used for basic building are first, stuff like war machine ammo is around the last, because it's simply not as important for your settlement to function).
Like when you place a fisherman smack dab in the middle of your industrial sector because that's the only place where there are fish swimming around in the rivers... I keep imagining that the miners will now have no choice but to always eat smoked salmon.
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>>12277948
>There's no reason for a 2000 game to slow down to 15fps when it has too many units on screen, other than requiring 1001 graphics api translation layers
not sure if bait or just a kid
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>>12277989
so you are saying i should not expect games to run better on faster hardware?
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>>12277948
>>12278002
Have you tried running it with Settlers United?
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>>12278002
your hardware is not faster. in fact it's slower than pentium iv. also you can't expect games written in 2000 to make use of multithreading or shaders.
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>>12278037
nigger what, is this the latest forced /vr/ meme? I played this game originally on a 300 MHz CPU (that barely had a functional FPU), with 100MHz RAM, and a video card that could barely do 100 megapixels per second. Any modern CPU runs at 4-5GHz and with a massive IPC increase on top of that, 3-7GHz RAM (or faster), and even an iGPU alone can push 100x as many raw pixels per second let alone discrete cards.

All of this is without considering the multiple cores, and new CPU instructions, which the game would indeed not use. But raw numbers alone any modern machine is hundreds of times faster.
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>>12275429
fuck. that's the one i was playing as a kid, I always assumed it was one of the settlers games, but no, it was Cultures.
I can still remember the main menu music, so good
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>>12276307
>>12276307
>a game having a high or low wuselfaktor was an important part of their judgement
It feels good reading this because I did enjoy watching the little Sims walking around in SimCity 3000, the patients in Theme Hospital, the clients in Pizza Connection, the creatures in Majesty and so on. I couldn't tell anyone I liked those games because the reaction was always the same: "hurr durr where is the fun watching the toons walking". Thanks to the germans, now I know I have autism.
>>
>>12277916
>>12277874
Alien Nations.
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>>12278002
There's an upper limit to how much the game itself can handle, at which point it doesn't matter how much RAM and processing power you have. It gets caught in loops, constant swapping of data, and just hanging in general as it tries to get everything working right assuming it can get it to work in the first place.
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>>12279942
Yeah except if you switch it to software mode, it doesn't lag, and it didn't used to lag back when I could launch it natively without dgvoodoo either. So clearly it's some gpu overhead issue.
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Okay I'm probably taking some kind of a bait here, but this has gone long enough without anyone addressing the elephant in the room.
Why 4, specifically?
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>>12280213
probably the first entry they remember playing.
for me it's special because it was the last game my mother played
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>>12274496
>>12276307
Made by Germans with autism, so you know it's good!
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>>12280213
2, 3 and 4 are all good games.
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>>12280305
too bad they never made any more sequels.
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>>12280314
What's the point? By 3, it had been dumbed down into a generic RTS. 2 might have been an expansion disk for 1.
1 is the actual classic worth remembering.
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>>12280213
It has the most QoL from the original series and the most content. 1-2 were great, 3 was the same but without the road building which could bog things down, and 4 was 3 but with a better engine and more features.

>>12280314
They did, but they turned the games into generic rts titles where you just have to harvest resources and it goes into your score tally, instead of having actual stock of items to carry to a location and use.
With that said, I really did like Heritage of the Kings, you had so many upgrades, and you could tower crawl to victory.
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>>12280350
the way mechanics work in 1 like building roads, attacking towers or upgrading units is straight up satanic, but I will give it great music.
www.youtube.com/watch?v=8shaI8Y6ebQ
2 looks similar but was a huge upgrade, even with its AI flaws
>>
>>12280503
Settlers 4 was no slouch in the music department either.
https://www.youtube.com/watch?v=LUSPZJ0PXOw

unfortunately it was only the same two or three songs repeating, and sometimes the battle theme would stock permanently, so it's better if you turn it off and play something else in the background.

Settlers games were legendary for how buggy they were. It didn't help that the antipiracy method was having the weaponsmith create fish instead of weapons, rendering the game unplayable in pirated versions.
>>
I recently played through Settlers I, and now I'm playing Settlers II. Honestly, I enjoyed the first game more. In Settlers II, I run out of resources too quickly, and a lot of the campaign maps seem designed to waste your time. I also enjoyed how the roads worked more in Settlers I.



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