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When the Dualshock first released did you expect it to become the blueprint for future controllers?
>>
Nobody did. Nobody even knew what to make of the second analog stick until like, late 1999 early 2000.

If you had a dual analog back then you literally wondered what was even the point of that second analog. You know that meme pic of the woman with only one breast? That's how people saw the controller.
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>>12275430
>Nobody even knew what to make of the second analog stick until like, late 1999 early 2000.

even then a lot of games like fatal frame and monster hunter were still a bit weird with it
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>>12275453
I got the PlayStation that came with the dual shock controller, and I only ever used the analogue sticks for ape escape. Every other game I just played with the D-pad.
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>>12275420
The dual shock was created in response to the N64 controller and rumble pack. Sort of like how everyone scrambled to create motion controls after the Wii. Nintendo innovated the analog stick and feedback. Yes these were in arcades so Nintendo didn’t “invent” them. But they knew it had to be a part of “Project Reality” when they design the Ultra 64.
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>>12275420
No because it seemed like such an extravagant and over the top solution to controlling the camera compared to the N64's simple C buttons.
At the time controlling the camera felt like something the user should only rarely have to do in moments where the camera was being especially troublesome or when you needed to see something around a corner or over a ledge. Similar to using the L/R shoulder buttons on SNES to move the screen left or right in Super Mario World. Generally it was thought that a well designed camera meant that user fine tuning was never needed.
But then as more and more 3D games started releasing, especially FPS games, it was starting to become obvious that constant user control of the camera was something people would have to get used to.
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>>12275492
>At the time controlling the camera felt like something the user should only rarely have to do in moments where the camera was being especially troublesome or when you needed to see something around a corner or over a ledge. Similar to using the L/R shoulder buttons on SNES to move the screen left or right in Super Mario World. Generally it was thought that a well designed camera meant that user fine tuning was never needed.

That's a very good point and it explains a lot of design changes that go along with the change in mentality. You don't need giant glowing things in the levels and objective markers and all that shit when the camera is for the most part automatic and already points in the right direction to begin with.
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>>12275430
>>12275453
>>12275463
What about FPS games? Wouldn't it just come naturally to use two analogs for them?
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>>12275518
hardly any psx fps games use the dual analog shoulder button setup, hell, early ps2 games like agent under fire don't either
someone's going to post the alien resurrection shit so i won't bother
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>>12275420
No, It was just a gimmick and almost every game it worked with actually played worse with it. Plus a lot of games just mapped the digital inputs to the sticks and it played like absolute dog shit. Tomb Raider (I think "compatibility" started with the third one) was especially bad playing that way.
>>
>>12275518
Medal of Honor was the first one, and that was late '99. It did become a standard from that point onwards though.
Even then you're actually better off using d-pad + right analog rather than both analogs in MoH because the sensitivity in the left analog is kinda fucked and you'll be walking instead of running when walking diagonally
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>>12275543
>d-pad + right analog
I'd have zero problems with that (Goldeneye plays perfectly fine this way) but many systems for some retarded reason put the sole analog stick right under the dpad (i.e. Dreamcast).
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>>12275420
Back then, playing a game like Crash Bandicoot with the non-Dualshock controller, then shortly afterwards playing Ape Escape with the Dualshock, you quickly got the sense of its potential. The FPS games weirdly at first did not fully capitalize on both analog sticks but still the potentially could be gleaned when you played something Quake 3 or Medal of Honor on the PS2, or even later with GTA 3 using scoped weapons. I am not sure it really struck me fully as the standard for all future controllers until I played Halo on the Xbox and saw that other companies were using them, and using them well.
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>>12275430
>late 1999 early 2000.
The original dualshock became the standard bundled controller with every PSX from 1998 onward. 90% of all sold PSX consoles came with it.
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>>12275470
>The dual shock was created in response to the N64 controller and rumble pack.
The original dual analog came out before the rumble pack.
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>>12275595
The original dual analog had no force feedback.
>>
Stop making stupid threads
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>>12275625
It did. But only the original japanese model.
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>>12275430
i knew the dreamcast controller anon would show up but not on the very first post, damn
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>>12275518
Ports of Hexen and Descent actually use flipped dual analogs (aim with left, walk with right) and just about any possible control scheme but the modern one.

>>12275531
Delivered.
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Superior
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>>12275518
No, it wasn't at all. It took several years for anyone to even try that, then it took a few more years for it to catch on as the standard.
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>>12275531
The dual analog control scheme was used before Alien Resurrection in the Medal of Honor titles.
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>>12275753
People look at this, then at a dual shock and think they're the same thing
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>>12275943
What's the difference, apart from the thumbsticks being concave?
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>>12275430
It's always amusing to see people just brazenly lying and hoping not to be called out on it. The DualShock released alongside the first Gran Turismo, which was an immediate great use case for it and a drastic improvement over how racing games had worked on a controller up until that point.
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>>12276161
>the first Gran Turismo
A game which didn't use the right analog stick at all.
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>>12275420
No. I expected someone had just copied the blueprints for the dual analog controller.
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>>12276220
>someone copied the blueprints of this new product in order to make itself
???????
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>>12276135
Handles are different, thumbsticks are different, no motors
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>>12276242
>no motors
Dual analog had a rumble motor in japan
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>>12275595
Yes, but after Nintendo announced it (the N64 was delayed). Sony just beat them to the market. Same as how the Saturn had 3d analog pads before any other 32/64bit consoles.
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>>12276203
>he actually looked up the manual... and still embarrassed himself
Another amazing example of the fact that nobody on this fucking board actually plays video games.
>>
>>12276135
Dual analog has a third setting to emulate the playstation flight stick. The dualshock removed it for some reason.
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>>12275717
How is that reviewer doing these days? What's his story?
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>>12276516
He was just a freelancer, not one of GameSpot's regulars. That was the second-last review he ever wrote for the site and he completely disappeared from the video game "journalism" world after that. Probably just a college kid making a few extra bucks who went off into some other career. I've listened to enough about the old GameSpot days via Giant Bomb to know that happened all the time.
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>>12275430
I know that was me. I was admittedly a tendie back then, only begrudgingly getting a PS1 around 2000 because I was also an FFfag and I had no other way to play FF9, but in any case I remember taking a look at the controller and wondering what games could possibly use all that shit on it, and how. N64 games often went without using one of the buttons and a whole directional input method, and they did fine, so what would two analog sticks accomplish? I wasn't even aware of the fucking L3 and R3 buttons, either.

I think the first game I remember playing that actually used everything on the controller was GTA3.
>>
>SNES controller with analog sticks bolted on
nah, controller design kept evolving until the 360 controller.
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>>12276224
dual analog psone controller dropped first, before dualshock. the thumbs were different, instead of a button there were like picrel. i have one, it works great with colony wars and ace combat games
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>>12275420
No. I just remember being confused by the analog sticks because they didn't do anything in most games.
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>>12276594
Believe what you want, the Dualshock layout is the best all-around solution. A low left d-pad sucks after a while, while a low left thumbstick is something you lie your thumb flat across and don't have to keep it bent and press things
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>>12275430
>If you had a dual analog back then you literally wondered what was even the point of that second analog.
No? You had Gran Turismo which used the second analog for accel/breaks, which was extremely useful.
>>
>>12276594
The SNES controller isn't symmetric.
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>>12275430
ape escape used both sticks
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>>12275886
But do the Medal of Honor titles let you play burned games on an unmodded PSX?
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>>12275886
i'm aware, it's not the default option even if you have a dualshock plugged in though which i think is what upset that guy who reviewed alien
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>>12276910
it does? i've had a copy of alien since like 2003 and never knew that, would have been good to know back when i was into burning games
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>>12276224
>somechild outed itself as an ignorant bandwagoner in order to make itself look like a a complete fool
???????
lmfao
>>
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>>12276707
The sticks are too low on a Playstation controller
Thankfully the Steam Controller will solve that with higher sticks
>>
>>12277467
ooohhh I like the big block rc control design I never felt like I actually needed the handles on game controllers since I tend to keep it well held with just my palms
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>>12277467
>three things fighting for the same ergonomic space
As if two wasn't bad enough.
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>>12276581
> I wasn't even aware of the fucking L3 and R3 buttons, either.

Nobody knew the dualshock pads had L3 and R3. Once PS2 games started using them, people thought it was a new feature on PS2 pads.
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>>12275420
>did you expect it to become the blueprint for future controllers?
No one expected this due to how controllers constantly changed from generation to generation at that point.
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>>12277810
True, things evolved so quickly nobody could have guessed video games would stop evolving starting from the mid 00's.
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>>12277807
it greatly depended on what type of games you played and whether you read gaming magazines and manuals. ape escape was the showcase for the controller, it had a bunch of things you could do to demonstrate using it like driving the remote control car or paddling on a raft. if you read magazines, they made this a big deal to sell the controller.
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>>12277467
This looks fantastic... I still don't see it beating the DualSense for me.
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>>12275420
yes, pretty much immediately, two sticks wasn't always useful but sometimes it was and there's no reason not to have both
i do prefer the asymmetric stick type though personally
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>>12275547
Nintendo made it so that you could only play Smash with the damn stick instead of the obvious choice, the pad?, considering their stick was of poor lastability.
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>>12276707
>. A low left d-pad sucks after a while, while a low left thumbstick is something you lie your thumb flat across and don't have to keep it bent and press things


Yeah people who suck up the WII U and Switch shit controllers can go fuck themselves.



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