Are the retro Yakuza games worth playing? I've only played the non-/vr/ ones.
They should be played because of how the west first got Yakuza in the first place and I do like the English voice acting in 1.
>>12282612If you're just looking for a fun game to play, you can do better elsewhere. The later entries did a lot to improve upon them.If you're a fan of the series, I'd definitely recommend playing Ryuu ga Gotoku 1. It's short, it's decent, and it gives you a lot of perspective about where the series started from.I wouldn't particularly recommend RgG2. It's mechanically better than the first one, but significantly longer, still not very good overall, and the story is much worse in my opinion. I really wasn't a fan of how Kiryuu and Haruka were written in it. It isn't all bad; it has some excellent moments. Just disappointingly few of them.2 is worth playing if you're doing a mega-playthrough of the whole series in order, but otherwise I'd skip it.
>>12282612considering that most of the games have been remade/remastered at one point where does retro yakuza even end?
>>12283047There are only 2 games on the PS2, and there are some spin-offs on the PSP. whatever first came out on PS3 is where it started rolling the ball for the shit most people now know
>>12283047There's a weird issue where 0 was written like you had played all of the previous games and then kiwami 1 was written like you had played 0.
>>12283086>some spin-offs on the PSPthose are way less-retro than anyone might think
>>12283089How is that weird?
Yes. While I liked K1, I didn't enjoyed that much because the changes made it cumbersome (and the new OST sucked). Y2 improved a lot of 1 by the way, sadly I never finished because my burned copy shat itself in middle. Ignore the fag saying the remasters replaced them.
>>12283092That the normal plebs keep recommending to start with 0, the game is full of references to the older games and not knowing how crazy Majima was in the older games makes his change less impressive.
>>12283092Most people started playing the series at 0 and then played kiwami 1. Obviously 0 is a prequel and so its supposed to be played after 1 but if you play kiwami 1 then it references a bunch of shit from 0.To actually experience the series proper you actually do need to start from the ps2 version of 1 and go on from there.
Play the Yakuza 1 and 2 Restored mods for PS2, which are much better than Kiwami. Then play the two fan-translated PSP spinoffs.
>>12283131What do the mods add?
>>12283047The only retro games in the series according to the board's rules are 1 and 2 (PS2). You can also talk about Kiwami 1 and 2 because they're remakes and we can discuss those too
>>12283135Undubbed, uncensored, fixed honorifics
>>12283212>fixed honorificsI hated how they bothered to included them but not even use the right ones sometimes.
>>12282612They are the superior versions of their respective games, so yes. I'm so sorry for "people" (read: idiots) whose only experience of Yakuza 2 is via the godawful Kiwami.https://i.4cdn.org/wsg/1767217911738498.webm
>>12283562Bottom looks better
they're good enough to carry 6th gen novelty/nostalgia but if that doesn't apply to you then they're probably not worth your time.
>>12282612I picked up this game recently, haven't played yet
>12283572 (You)
>>12283645You forgot one >, lad. Let me help you: you wanted to reply to this anon>>12283572
>>12282612Yakuza 1 absolutely. Kiwami 1 completely ruins Majima's character turning him into a goofball rather than the unpredictable psychopath he was originally depicted as. Kiwami 2 I barely played but I heard it made some questionable changes.
>>12283689>Kiwami 1 completely ruins Majima's character turning him into a goofball rather than the unpredictable psychopath he was originally depicted asIs it really "ruining" him when he always became a goofball in the sequels? I understand not liking the direction they went with his character, but it at least make things consistent.
>>12282612This is one of those rare cases where the remakes obliterate the originals.The originals are repetitive.>>12283047>>122830863 on ps3 plays like a ps2 game. It's boring, overly simple, and repetitive.4 is the one that felt like it was finally starting to grow into something more.>>12283103small references that aren't that big of deal, you can fill in the blanks if you're not retarded.>>12283131Lolno. The gameplay in 1 is shit.
If you ever fear for your intelligence, remember you'll never be half as retarded as >>12283749.
>>122826121 is a hundred times better than Kiwami.2 is a thousand times better than Kiwami 2.https://youtu.be/YmYC5BR6M1E
Kiwami 1 > PS2 1Kiwami 2 > PS2 2
>>12284303>kiwami issues.png>first point is something kiwami improved upon the og>second point is somehow turning the fact that kiwami has 3 unique fighting styles compared to the og only having one into a negativeNot even gonna bother to read the rest
2 improved the combat, but i still prefer kiwami 2
>>12284325>first point is something kiwami improvedNishiki's cutscenes are godawful, some good moments tossed into a tale that didn't need to be told. Y1 quickly establishes Nishki's jealousy and his dying little sister so in the interim it's understandable he could break, the only 'issue' was the game itself game little reason to imagine just how close Kiryu and Nishiki once were. Thing is... ZERO FILLS THAT GAP, AS ALL GOOD PREQUELS SHOULD. It shows who he was to Kiryu before jealousy got the best of him, before Kiryu started making his way up the ladder faster. It shows how much the two *did* care for each other and it feels real and earnest, but also shows Nishiki's vulnerabilities making it clear that as time goes on these negative qualities will overtake the good. With just Y0, you are equipped to understand Nishki's fall from grace and why it's so meaningful when you play Y0. Kiwami showing exactly how it then went on to happen feels like it's not confident in that characterization. It's details for the sake of details, and it sure as fuck doesn't help that for the most part it's a very awkward story which just serves to have the opposite effect in anyone that's not a mouthbreathing streamer that started the franchise with 0 and claps when watching Marvel movies, and makes Nishiki come off as ridiculous.The first cutscene alone is already baffling, with the goons badmouthing him in such a contrived, soap opera way which then continues with Kashiwagi and Shimano. Nishiki's issue was existing in Kiryu's shadow so the way these scenes are written it feels fanfiction-y because it is as if the whole world is in on it and they've read the script to know to endlessly mention it in his presence. Sure, Kiryu was the rising star and Nishiki the face but in-universe the guy still took part in the Consortium raid and was involved in taking down the 3 lieutenants.
>>12284325>>12284449The whole world conspires to call Nishki useless in ways that feel unnatural even by the series' melodramatic standards because by the end of Y0 his reputation should be far from useless. Had it been written with integrity and tact, it would've been presented as an inner conflict, something which Nishiki *imagines* other people thinking of him instead of something the whole world rubs in his face over and over again on the regular. The whole beat feels belabored. Like serious? 300IQ Kazama, Nishiki's father essentially, gives him some of the least respectful goons in the entire yakuza world? Was age starting to get to dad at this point? It's a shitty trope after a shitty trope. Like Nishiki screaming once he finds out the hospital ruse, it's a strong individual moment solely due to the VA but it's mean-spirited to a point that feels absurd, almost tactless, and then you get the culmination of hilarity with Nishiki killing the retarded void of character underling, *styling his hair backwards with blood* as he literally looks at the camera, zoomed-in, with lightning in the background and says "I'll kill as many people as it takes!" and you just burst out laughing wondering whose child did they let direct this scene. It's super villainous, it's daft, it doesn't really follow from the jealousy and feelings of worthlessness which were the driving forces of his story. Not knowing any of this makes Nishiki a better character. I don't need to know what pushed him over the edge because I knew everything I needed to *to understand why* he would fall.>kiwami has 3 unique fighting stylesIt's a Y0 copypaste that makes zero sense narratively and denotes Kiwami as the budget sidegame made by the B-Team it is.>Not gonna read the restAnd I will thus accept the concession.
>two huge walls of text nta but you seem pissed
I cannot imagine starting Yakuza with 0, the whole point of that game was that it was a 10th anniversary celebration so it's chock-full of references to every previous game. Half the pathos in 0 comes from knowing what the next 25 years entail for Kiryu and Majima.
>>12284575People being so poisoned by corporations and having now conceived of the idea of "entry level media" (like everyone needs to get into video games through fucking Last of Us) means perfectly playable games like most sixth gen ones are now considered 'outdated' and niche even, due to people's atrocious attention spans and care for the craft. Whenever an anon asks just tell 'em to start with OG 1 (Restored). Maybe they like it maybe they don't, who fucking cares.
>>12284468>online discussion has devolved so much that actually putting a modicum of effort into an argument you assumedly care about is seen as seething helplessnessI'd expect that from bad /v/ threads but I thought part of the point of /vr/ is that caring about and liking older games is normally directly proportional to having more patience/personal interest in the hobby?
>>12284575>Knew about this series for a long time but never really bothered to try it out>Played 0 earlier this year>Now playing through Y1I'm always for playing games in release order but aside from realizing several moments in 0 are repeats of things from 1 on this idea of being a celebration, and presumably other moments in the series I'm still unfamiliar with, it's not too bad. I'm sure I'll get a lot more out of 0 once I do play through the series in order but I also got some newfound appreciation for the QoL improvements in 0. Like being able to run. Plus the game, just on its own merits, is really good. It's not like it's a game that needs to rely on being for hardcore fans to enjoy it.
>>12282819I can see why they remodeled his face in 3, he almost looks like how Keanu looked in Constantine, which is one nasty coincidence since both came out in '05
>>12283105I started with K1 when they made it free on PSN one day then borrowed 0 and K2 from a friend and went from there.
>>12282612Play the undub fan translation of 1. I wasn't a huge fan of Yakuza 0 but I fucking loved 1. It was cozy and reminded me of a more action focused shenmue.
Hey shithead, what family do you work for anyway?
>>12284864He kinda looks like the dude from The Suffering. Tbh, I feel like old Kiryu's look was very generic so the new model in Y3 was a welcome addition.
>>12285107I agree
>>12284449Nish has always been an absolute buttmonkey. K1 overexplains him, sure, but I actually think that's better than him having a meltdown over a couple of offhand comments. That being said, if I had been the one writing Kiwami I would have rearranged the whole origin tale. I would have had Nish being the one who wanted to take advantage of Yumi, he shoots Sohei Dojima who was trying to _stop_ him raping Yumi (Nish's unrequited love finally getting the better of him, plus a little "well Dojima's about to so I'm gonna"), and her trauma amnesia coincidentally covers for him in the aftermath. Then the plot of K1 can revolve around his crippling insecurity AND him trying desperately to hide the fact he's a buddyfucker who let Kiryu go to jail in such appallingly ironic circumstances.Speaking of irony, I'd have the organ-legging doctor be legit, but the underling KILLS him to get the money for Nish. If he'd been honest about his sister to his colleagues, Nishki would have saved her (he could have just forgiven the debts). In fact, his ineptitude doomed her. I'd also probably have the underling guy be less aggressive but have him say something Nish takes badly. Something like "we know what kind of man you are" which was meant to be "cares for his sister" but Nishki hears "secretly a rapist and a backstabber" and he has his villain meltdown. Also I'd have something added to explain why he's a five-health-bar end boss and not a total joke compared to Kiryu.
>>12284854>Plus the game, just on its own merits, is really goodBut you're playing the version of 1 with far worse facial animations, far worse voice acting and far worse internal consistency.https://youtu.be/s3a-nKgQizkhttps://youtu.be/Fc_t3uXPY4Y
>>12285152Rewriting Nishiki like that in Kiwami wouldn't work because of 0, he's clearly shown to be a good guy in that game.
How many character models have been replaced due to drug charges n w/e lmao
>>12285192A good guy, but a weak, stupid, useless one. He's a buttmonkey. An also-ran. He's Kiryu's best friend and closest ally not counting Majima, Saejima, Date, Daigo, Rikiya, Pocket Fighter, Komaki, Bacchus, Akiyama, Tanimura, Kashiwagi, and several notable restaurateurs.
>>12285160I was talking about 0. For 1 I'm playing through the original. I went in knowing about the lack of jp voice acting and that the script was a bit rough with a lot of random swears thrown in but I think it's fine. I like seeing the game how I would've seen had I gotten this game originally.
2 for sure. I prefer 2 to pretty much everything that came after including its remake. Nothing managed to capture its look or feel again. Also, going from 1 to 2 was an incredible experiece.
>>12282612There's no reason not to start with the PS2 games. I'll never understand this need to rush through something.
>>12285921>I'm playing through the original. I went in knowing about the lack of jp voiceAnon...https://youtu.be/YXsiu9PUbxM
>>12286008Yeah, I only learned about that later. But it's alright, this way I'll actually understand whenever someone mentions "ten years in the joint".
>>12283562It's sad how much detail and "world building" was lost with the Kiwamis reusing assets created as early as Yakuza 3 in 2009. They didn't care.
>>12282612They're pretty cool to see how the series began, but Kiwami 1/2 are simply superior.
"Majima everywhere' bullshit alone makes Kiwami 1 inferior to the OGit's pure padding that gets old after like 2 encounters and it goes on for literal hours
>>12287321It's optional content
>>12287325except when you run into him and have to make an effort to avoid him if he's in the way of where you wanna go.
>>12287321And you need it to unlock the OG combat style. Preposterous. Doubly so when Jingu needs that style to halt its boss regen. Jingu, a boss that was 'meh' in the original and unbelievably horrible in the remake.
>>12287301Gunfag here: those are all good changes, imo. Nishki having a Makarov makes sense in the 80s and is a reasonable carry-through. The Haruka gun looks like a reasonable up-poly version of the original.A Walther is a reasonable carry for a dirty politician, and Glock got litigious about using their guns in the decade between versions anyway. The MIA should probably be using something issued SOMEWHERE in the Japanese SDF. Probably Sig P220s. The Luger is an insane gun to carry in the 80s let alone in 2005.>>12287387You can halt regen with any heat action. While that can be tricky to trigger in some ways, any weapon (carried or scenery) will do. Jingu is annoying mostly because he has infinite dodge while his subordinates are active on the helipad.
>>12288424Good post
>>12288424>>12287387I really hated how he and his grunts took any opportunity to shot and stun you, it was extremely annoying.
>>12288424>/k/fag misses the point by a country mileImagine my surprise
>>12284452>It's a Y0 copypaste that makes zero sense narratively and denotes Kiwami as the budget sidegame made by the B-Team it is.It actually does make sense when you consider that he explicitly loses the DoD style due to getting rusty in prison. So it makes sense to fall back to the original styles DoD was built off of.
>>12282612>are the better versions of the games worth playingI wonder
>>12288790But being able to use DoD *at all* means you're a master of the 0 styles. That was the whole point. DoD is literally just all three coming together into one so if you can't use Beast or Rush effectively how in the hell do you know how to use DoD? Plus, narratively, why lose one style he's known for seven years at the time of imprisonment (and keeps for an indeterminate period later as he still has mastery over it during the Prisoner 1356 boss fight) but not the other two he's also known for the exact same amount of time + one month, if the former is comprised of moves from the latter, which he somehow still knows? A decade in prison let's him keep/level up Beast and Rush just fine, but not how for almost just as long a time period he had long mastered his personal combat style he then used assumedly almost daily 84 times the amount of time he used Rush/Beast by themselves in December 1988?
>>12288796Yakuza 3 isn't modern and no one liked the combat in it. There was literally a sidequest in kiwami 2 talking about it.
>>12289048You misunderstood the webm, it's in reference to RGG's comments for years that 3 was "modern enough" to only need a remaster as opposed to a remake even though 2 plays better than 3 and they remade it regardless and now here we are, with a Kiwami 3. Writing one or both both off to play the demakes with some arbitrary criticism like "dated" is precisely what the webm is about.>there was a sidequest in kiwami 2 talking about itTalk about the pot calling the kettle black.
Stupid old fuck
>>12288745Illuminate me, oh based one.
>>12289147I think they just said that because 1 and 2 were PS2 games, while the idea of remaking PS3 games probably sounded a bit ridiculous back then. Nowadays the attitude towards remakes changed a lot, as companies are remaking everything they can and consumers eat it up, so they saw there was money to be made by remaking the PS3 games (it obviously won't stop at 3, they'll remake 4 and 5 too)
>>12289507(1/4)The point was that there was artistic intent behind the original choices based on the time and place both of when the game was made and when the game was set (ie the same time, making it an unintended period piece aking to other stories like GTA IV) then colored through the lens of some Japanese nerds that chose models based more on a coolness factor than realism, while still keeping an eye on the latter. It's why the first three games used Norinco Type 54s as generic goon handguns well, the first two did; Y3 actually gave it uniquely to Daigo as his personal sidearm before he's shot and it's only seen in one cutscene in the entire game. Talk about dedication, a far cry from what came later on. Type 54s used to be heavily imported through illegal gunrunning channels in Japan so they're associated with the yakuza and always appear in movies about them as a result.In other words, Yakuza 1 gave Nishiki a longslide Hardballer, a unique weapon associated solely with him, to denote his status as an important character in the plot and the patriarch of his own family. It's a big gun relatively speaking, imposing, associated with The Terminator. It makes scenes like his killing of his underlings after they waste the fake Mizuki stand out when otherwise he'd be using a small handgun barely bigger than his hand. That visual storytelling is completely lost when he's made to use the same generic Makarov *that already existed in the original Y1 yet he wasn't given* and then went on to be handed out like candy to random NPCs in 2, 3, 4, Dead Souls, 5, 0, Kiwami, 6, Kiwami 2, Judgment, 7, Lost Judgment, Gaiden and 8.
>>12289507>>12289895(2/4)>is a reasonable carry-throughDo you believe the change was made to call back to 0? Or because it's the first gun they had on hand and didn't care/couldn't be bothered to create new models because they thought details do not matter? Not like mafia bosses are known for being attached to their shitty generic pistols so much so they MUST use the same one for 17 years, which also just so happens to be the most reused firearm asset in the franchise. Especially not Nishiki, who was known by Y1 already to be a bit of a show-off in appearance in his desperation to climb the ranks, which was already denoted with his flashy suit compared to Kiryu's.>The Haruka gun looks like a reasonable up-poly version of the originalAnd yet they managed to make it more generic, by turning what looked like a Combat Commander with Seecamp double-action conversion and the hammer, front sight, angled cocking serrations, and grips from the Gold Cup National Match into a far simpler Para Ordnance LDA.>A Walther is a reasonable carry for a dirty politicianBut it's not unique to Jingu, all his MIA agents and sergeants actively use it too in the field. They now go from using a gun released in 2000 to one released in 1931.>Glock got litigious about using their gunsI'll be honest that's a 'they' issue that didn't directly force them into reusing the Y0 handgun.
>>12289507>>12289895>>12289898(3/4)>The Luger is an insane gun to carry in the 80sThat's exactly what I meant during the first paragraph, on the rule of cool being considered alongside the realism factor. Kazama is not only given a Ludger but the Artillery variant popular for, like the Hardballer, its longer barrel. Why? Because it's weird, out there, cool, distinct, unique to him and immediately characterizes him as an old codger that seemingly had a John Wick-tier fetish for older hardware, which paired nicely with Kashiwagi's description of him as a legendary hitman which Y2 directly followed up on with the Jingweon massacre . It was as much a part of his character design as his moustache or his dragon cane. And as with the Hardballer, do you honestly believe it was replaced because the Kiwami developers recognized it 'didn't make realistic sense' for him to use it? Or was it perhaps because they would've had to create the model from scratch and they had Richardson's pistol sitting around in the game files since 2009?>let alone in 2005Yeah it's much better to give him a SIG Pro during a flashback five years before the gun was created.
>>12289507>>12289895>>12289898>>12289901(4/4) BONUS>You can halt regen with any heat actionThat's not a choice, it's either use a Heat Action or watch him regenerate his HP. The "choice" of which Heat Action you wanna use, the Style-specific one or just a regular one as they'll both deal the same damage and knock him out of it is effectively non-existent. The Kiwami mechanic happens in addition to the boss' moveset and skills, it's divorced from everything else and offers no challenge to the player besides "have enough Heat to stop this" which is out of your hands when different bosses trigger the regen at different quarters of total health bars and if you just so happen to not have Heat/not be in the correct Style in the time it takes you to swap they can have healed an entire bar or more. Just give them the full amount of HP they're supposed to have and stop forcing me to use Heat just to stop the fight from abruptly coming to a halt for the mandatory Heat check. Every final boss and Amon did it like that just fine, the issue with Kiwami is that every single boss is like that, has at least 4+ bars of health, stops to heal once to twice per battle, and the one recurring boss you have to intentionally avoid and can't turn off already has this much HP every single encounter. It's a terrible feature that forces you to expend Heat or the fight gets even longer and bloats bosses who already have a bunch of HP. There's no wiggle room, you have to sit there and waste Heat so the boss doesn't recover all their HP simply because you actually managed to lower their health enough. Yeah, you can intentionally keep Heat for Sumo Slap, this still means an extra 50 seconds per fight are dedicated to the slouch + Sumo Slap x2. Hint: there's a reason everyone complained about the mechanic and it was never ever brought back.
>>12282612Absolutely, they're a lot of fun and super impressive late ps2 games. The remakes are just cobbled together asset flips that completely deflate how cool the original games are.
>>12289895>Y1 gave Nish a stupid gun on purposeYes, that's what remasters are supposed to fix. Nishki isn't cool enough to deserve an AMT, and it's a nonsense decision to give him one.>>12289898>Asset reuse is badCry more, fag.>It should be a racegun Haruka was holdingWhy? You're reading too much into a generic .45 model made by inexpert PS2 art staff.>Jingu's gun should be uniqueWhy?>>12289901>The Luger is weird and coolNo living human could possibly think a P08 is cool. Maybe a wehraboo, but not a human.>It's not a P220, it's a PROEven I couldn't split hairs like that.>>12289907I never meant to imply the mechanic is good overall, just that as a protip you don't need to match styles or even unlock the extreme heat skill to match the boss. Fuck em up with a katana.
>>12290175>that's what remasters are supposed to fixYou don't seem to even know the difference between a remaster and a remake, why am I talking to you?>Nishki isn't cool enoughThat's not an argument. A unique model being replaced by a generic already existing one because the game was a low effort, rushed B Team product, is.>it's a nonsense decision to give him oneSounds like a (You) issue tbqhwyf.>Asset reuse is badDepending on the reuse, yes. It's why the franchise feels the most cheap nowadays even though the asset reuse started in 2005 yet games like 4, 5 or 0 managed to feel fresh and full in terms of content new and old. There is such a thing as doing a better or worse job with the content you own and get to play magical chairs with.>Cry more, fagI'll accept the concession fren.>It should be a racegun Haruka was holdingSince when is the Colt Commander inherently a racegun?>You're reading too muchYou're reading too little, dismissing with emotion what you know you cannot claim with an argument.>made by inexpert PS2 art staffExpert enough to model casings, slide back on empty mag, the extractor, magazine and slide releases, markings on frame, etc. for a PS2 game in 2005.>Why?Why not? It's a logical fallacy to need to reason things being *more* distinct and having *more* care put into them being worse or neutral by default.>No living human could possibly think a P08 is coolSeems like Kazama disagreed.>Even I couldn't split hairs like thatBut I thought you were a self-proclaimed "gunfag".
>>12283562Why did they change the music?
>>12290334Do you really think it's a valid use of developer time to make an 80s spec P220 when you already have a 00s spec Sig? Or to autistically build the closest analogue to a 3d modeller's guessgun out of period parts, for a gun that is held once by a child?I can understand quietly shuffling off Nishki's gun (not to mention the P08), but even those crimes don't merit going through the effort of making a new asset to replace them. The guns used in Kiwami MAKE SENSE. With the exception of an out-of-place mark of handgun I'd hold K1 up as an example of reasonable gunfag media. Compared to later in the series (looking at you, triple-wield revolver with magic bullets Saejima) it's night and day.Genuinely, I think you might be lost in the autistic sauce here. K1 looks worse, plays worse, is smaller, has stupid fucking guns in it, and your personal preference for it is irrelevant. I'm sympathetic because I liked some stupid media from when I was 11 too. The time came for me to put G1 Transformers to one side. Maybe you should let go of your terrible wrong opinions about an old fucking game.
>>12290175>Maybe a wehrabooNot him but do you think it might be possible that japan likes germany?
How are the HD versions on wii u?
>>12290412>Do you really think it's a valid use of developer time to [REMAKE] [THING] from [GAME] during [GAME REMAKE]?Yes. Didn't read the rest.
>>12290418Best versions as long as you know moonrunes. Backports the ability to access your item box from any save point and not only from Hideouts.
>>12282612They're worth playing, they're pretty good. Both Kiwami 1 and 2 are better though.
>>12291002Said no one ever.
>>12291483NAYRT but I'd say that. They are better.
>>12291651You don't count, you're a figment of my imagination.
>>12291002This but unironically
How does the Yakuza series compare with Shenmue?
>>12291753Shenmue is virtual tourism with a side of brawler.Yakuza is a brawler with a side of virtual tourism.
>>12283093Crazy how much worse the new music is. The original game has this grungy soundtrack with distorted electric guitars and echoing drums galore while the remake drops that "old school meets new school" mid-2000s theme entirely:https://youtu.be/WnLliTaH4R8https://youtu.be/qXwqaRHr3hghttps://youtu.be/g4Tcap1Y7CIhttps://youtu.be/QQ6kHO48bA8https://youtu.be/TWgq2aGtiBghttps://youtu.be/p0yHTPYEg6M?t=7It's another example of why release order is king: when you reach Kiwami you're treated with some weird techno remixes of the songs you already know and love so what you're appreciating is the new playing around with old music, even if the old renditions are superior. But if the remixes are the only exposure you have to those classic tracks, you're making a disservice to yourself.
>>12282612they're the only ones worth playing
Depends.-Combat wise the game suck because of lock on issues.-Story and atmosphere wise the originals are superior to the remakes. Majima is a joke in the remakes while in 1 and 2 he is a deranged yakuza.
>>12291896Shenmue has a fighting game combat, taken from VF.
>>12282612One of the best beat 'em ups on the system. But it's lacking in QOL stuff and makes a lot of the downtime a chore. Especially compared to stuff like Urban Reign, Beatdown, and God Hand (the best BB of all time). The narrative is fine, but you'll miss a lot if you've never watched Asian crime dramas. But it still has that shonen flavor in the stories.
>>12293991>-Combat wise the game suck because of lock on issues.The tracking of the moves in Yakuza has always been poor. Even walking around attacks can go awry. Why don't they fix it?
>>12292718To me is the final fight track. The OG was a melancholic theme that works great for the ultimate fight between old friends, but the newer one tried to be too epic and that annoyed me a lot.https://www.youtube.com/watch?v=XgxMNbXhxPghttps://www.youtube.com/watch?v=_Hl6KNY10ZA
>>12292718You've picked three terrible examples there. The originals sound too compressed and roar-y. It's genuinely very early-00s but it's also nowhere near as good. Funk Goes On is infinitely better in the remaster.>>12294510The original is a nicer song, but it sounds like a menu BGM not the soundtrack to the climax of the game.
>>12294558You think like there's some "standard" of how things should work, and that's why the Kiwami OST sucks. All the flare in the remixes makes them sound very light and also as if they weren't confident in what they wanted to tell, so they went with some generic sounds. You can make a climax song without going full epic.
>>12294558>nooooooooo the 2000s vidya music sounds too much like 2000s vidya music!!!You're the musical equivalent of >>12284721's pic.
>>12294567>All the flare in the remixes makes them sound very light and also as if they weren't confident in what they wanted to tellThe first two bars of Funk Goes On alone disprove this point. It doesn't sound generic at all, it just makes use of range. The originals sound muddy, incoherent, impactless.I'm not going to defend For Who's Sake to the same degree, but I will stick to my guns and say the original is equally inappropriate for what's happening. Your end boss shouldn't have Save Room music.
>>12295236Not him but the the new funk goes on sounds like stage select music while the original actually sounds like music you would beat people up to.
>>12294558>The originals sound too compressed and roar-yDon't be a liar, the Kiwami arrangements are more dynamically compressed.
>>12295340>>12295305samefag
>>12295487>two people couldn't POSSIBLY disagree with me!
>>12283562What the hell were they thinking with that stab sound.
>>12297340People were to dumb to realize that that guy stabbed him.
Is Yakuza one of the worst cases of Flanderization that exists nowadays?
>>12299359No, the series is still great. Also>nowadaysNot retro.
>>12299415>is stillNot retro.
>>12282612Not really. The translation for the first generation doesn't match up to the more accurate translation of the 0/Kiwami games. The only thing that the OG games do is make Majima look more important than he actually is when he barely does anything at all. Fans only noticed Majima-aniki when the writers realized that him putting on the mask of a rabid psychotic was far more interesting than some guy with an eyepatch trying to antagonize Kiryu once every sequel, lest we forget that most of his comedy came from the brief period between 4 and 5 (Dead Souls).>>122830890 succeeded Yakuza 5 as a major celebration of the series and allowed players to actually experience Majima's canon fighting style without putting him behind a gun.>>12285290Kiryu went through several facial changes and he wasn't busted for anything.>>12288796"Dated" shit looks like the Die Hard Arcade remake: ugly and primitive.
>>12299359>what do words meanWho was flandersized in Yakuza and which game?
>>12299457>The translation for the first generation doesn't match up to the more accurate translation of the 0/Kiwami gamesThere's patches for them now.>ugly and primitive.Yakuza 2 actually looks like a blockbuster on PS2.
>>12299465What wasn't?
>>12299457>The translation for the first generation doesn't match up to the more accurate translation of the 0/Kiwami gamesYakuza Restored>The only thing that the OG games do is make Majima look more important than he actually isWhat the fuck are you talking about, the n°1 thing the Kiwamis do is bloat Majima's role in the original games to try and make him look more important than he actually was with things like Majima Everywhere, Majima Saga and Clan Creator.
>>12299465Used to be Yakuza was a wacky *crime drama*, with the former more often than not offering levity in Kamurocho's side content. Games like Y2 and Y3 took themselves seriously even when the former had a golden castle with ninjas and the latter had your adoptive father's long lost CIA twin. Nowadays Yakuza is a *wacky* crime drama, with RGG itself convinced that's the reason the games sell in the West and their entire marketing and development shift since Y7 focusing on that. It's no different than Saints Row: 1 and 2 were mostly serious, leaving the funny bits to side activities, then SR3 and beyond jumped the shark and the IP became a failed meme machine.Yakuza's downfall is directly proportional to how prettified Majima is at any given time.
>>12300041>with RGG itself convinced that's the reason the games sell in the Westit is
>>12300041I haven't played anything after 7 (LAD) yet, but 0, 6, and 7 took their stories just as seriously as the previous entries. 0 in particular deals with some heavy stuff like human trafficking and sexual slavery.Actually I played through almost the whole series (0-7, plus PS2 versions) like two years ago, and didn't notice any significant tone change, unless you're comparing them to the first game. IIRC Y1 is mostly serious/not that absurd even in its side content, but by Y2 we already had the Golden Castle (which was part of the main story, and had you fight against ninjas and tigers) and some of the most whackiest sub stories of the entire series (the baby one comes to mind).Anyway, all this is off-topic because they're not retro.
>>12299534>no answerJust as I thought.
>>12300595>no argument >believes an answer to be unable to be visualI'll accept the concession.
>>12299534>>12283720>muh kiwami majima flanderizationhe was already getting goofy in the original Y2 and kiwami came out in fucking 2017, let it go man.
>>12302038Yes anon, there's no difference between him enjoying fighting in Y2 and being relaxed around his underlings, and him turning into a fucking LARPing 1600s pirate fighting sharks and giant krakens and searching for the elixir of eternal youth.>let it goI already did, I'm in my "old man yells at cloud" phase.
there are people in this board that will look at a side game (SPINOFF) that's a blatant excuse for asset reuse (RGG's MO) complete with the character getting memory loss meme and say its a source of flanderization.Might as well say Dead Souls ruined the characters for the rest of the franchise too.
>>12299457I disagree, Majima was always meant to be the wacky villain. Unless you take his gaudy fashion style and eye patch seriously. I can't remember a single moment when he was anything other than a comic relief character.
>>12303028>I can't remember a single moment when he was anything other than a comic relief character.The literal first scene he is in in the first game.
>>12303063I thought I was watching a parody. I wonder if Takashi Miike was flattered when they asked him to adapt the game for the movie.
>>12302965Dead Souls:>not canon>still has characterization as a focus and does tons for all MCs, including motherfucking Ryuji>revels in the franchise's past and brings back characters that were otherwise completely forgotten about going forward like Hayashi>first time Majima was playable>fully fledged game, Kamurocho is changed entirely due to the Quarantine Zones evolving thoughout the story with buildings destroyed, interiors opened up for the first time in the franchise and giant walls sectioning the district off>fully unique gameplay mechanics never to return in the franchise and built solely for this game in the form of firearms and all that entails on the sidePirate Yakuza:>canon>yet does fuck-all for Majima and Saejima, utilizes the single most overused cliche writing trope for absolutely no reason because amnesia doesn't affect the way Majima acts in any way, shape or form nor is it used to challenge him or play around with series history>characters from the past like Minami are completely superfluous and do nothing for the narrative or themselves other than joining your crew as units and that's that>reuses Gaiden's shitty mechanics 1:1 like the one bar Heat system that builds incredibly slowly so much so you get to use it once every four fights except worse because this time around there isn't even an Indra's Amulet>reuses Hawaii 1:1 and what few areas are created for this game are small, linear hallways be them hubs, islands or the sea exploration"Who cares it doesn't matter it's just a spin-off" was never an argument when this is the same franchise that features games like Kenzan, Kurohyou, Dead Souls or Ishin as side games.
>>12303063>>12303130majima was barely a character in the first game to begin with
I remember playing this game in the YMCA with my girlfriend (now wife and mother to my child) watching. I spent quite a bit on it but had played it before in a game disk demo from a magazine so knew it was good. I have played all the yakuzas with her watching, it became a tradition kind of.My how time fly's...
Damn, I hoped the OG Yakuza sperg would have killed himself by now
>>12304083Kiwami sucks and that's a fact. Now you can die.
>>12304083>he thinks there's only one person that prefers the PS2 originals over the rushed modern remakes>he said, posting in /vr/ - Retro Games
>>12305943There is only one gigasperg who will spam his collection of copypastas and webms whenever any Kiwami game is mentioned anywhere on this site
>>12306528I doubt that given Moose exists so that's at least two people, and plenty of anon's have complained about the Kiwamis ITT with different writing styles.
>>12304083I didn't realise anyone felt so strongly about that.
>>12308506You don't realise much do you
>>12309023Yes I do