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>game punishes you for not using shitty party members
>>
when does this happen?
>>
>>12291221
Celes, Edgar, Locke early on, the game forces you to make Locke a mainstay
>>
>>12291228
>Edgar
>shitty
>>
>>12291228
I can see early-game Locke being comparatively weak to Terra, Edgar and Celes, but how are you punished over it?
>>
>>12291228
>Celes
lol wut, Celes is like the second best character in the game. Yeah, she's not super great when you first get her, and at the end of the day she's just Terra with a much more situational Skill, but her stats are good and she can equip most of the best gear in the game. Terra will almost always be better just because of Morph, but Celes being a slightly worse Terra when Terra is hands down the best character means she's still excellent.
>Edgar
Now you're just smoking crack. There is almost no point in the game where Edgar is bad. His initial Tools are great up to Narshe, the later ones handily carry him up to the end of the first half, and while Tools do fall off in the second half, he then carries his weight through his excellent gear and his Dragoon setup.
>Locke
I do think they force Locke on you way too fucking much in the first half of the game, and only because most of the game's melodrama revolves around him, and yeah, early on he sucks. But he becomes better once you get past the Narshe segment and get some good weapons on him, and when you get him again in the second half, he comes with one of the game's best weapons, allowing him to become one of the most powerful fighters.
>>12291239
I can only surmise he means that if you don't like using those characters in the segments where you're actually able to freely choose your party, they'll fall behind in levels, and then you'll be forced to take them along underleveled. This is only potentially a problem if you don't know how to kit your characters properly to survive the enemies they come across at low levels.
>>
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>>12291209
I want to reply with the obligatory
>get gud
but I'm trying. Anon, you need to grind. Level up your
>superior party
more
>>
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>game punishes you for leveling up
>>
>>12291590
higher level enemies have better magic to draw and also usually drop items that refine into better magic
>>
>Celes.... you betray us??
>Locke... you think I betrays... anyway I go to empire now
Later
>Celes..... I...
>Locke.... no talking
Later
>Celes... talk now??
>Locke... no talk...
Meanwhile
>Terra: WHAT DOES A GIRL HAVE TO DO TO GET PLAPPED AROUND HERE??
Later
>Leo is kill.... he was like a father to me....
The dialogue in this game is cringe af
>>
>>12291239
OP is a fag but I do find it a bit of a fuck you that you have Locke for so much of WoB, and in WoR he's in the highest level optional dungeon, meaning you probably get him back with a ton of shitty outdated magic.
>>
>>12291228
>Celes
>Edgar
>Locke
Those are like the best characters in the game
>>
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>games punish you for being a retard

based
>>
>>12291209
This but Final Fantasy IX
>>
>>12291596
facts
>>
>>12291209
I remember the leveling kind of sucked ass in this game. I can't remember the details but if you don't do it very specifically your characters will simply have inferior stats to what you would like. However its not based on a job system like some of the other FF games so you couldn't possibly know this.

Can someone else confirm? I don't think I am misremembering here.
>>
>>12291209
It's around where I drop the game
>oh you've been enjoying using your favorite four or five dudes?
>fuck you it's the final dungeon now and now you need TWELVE
>also we expect you to put Strago in every party somehow
>>
>>12291749
you can boost your base stats by having certain espers equipped when you gain levels, but a lv99 character is gonna wreck shit even with their base stats so it doesn't matter that much
>>
>>12291751
Yeah that was it. Had something to do with the espers. I just remember it kind of sucking for those obsessed with min/maxing but regardless its still going to mostly be an easy game to get through. Its definitely far from my favorite system in an JRPG.
>>
>>12291209
fewer people have beat this game then you think because its so damn repetitive by the 2nd world.
>>
>>12291806
FF6 is a bad game held up by its story and music, and the second half of the game throws that out and tries to stand on gameplay alone. It's the reason so many people say the game isn't as good or even just stop playing at the World of Ruin.
>>
>>12291815
And yet some people love the WoR and enjoy it much more than the more generic WoB
>>
Random encounters out the ass
Constantly forcing you to change party members
Lacklustre story
Boring world

In relation to SNES RPGs, only Secret of Mana could be considered more overrated.
>>
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>game only lets you play 3 characters at a time.
>force you to use all 8 during the final boss fight, which is divided into several phases.
The boss wasn't even hard or interesting, I just wasn't doing much damage with some of them so the fight was so long
>>
>>12291590
Omega Weapon is always level 100.
>>
>>12291692
Who did you get filtered by?
>>
>>12291881
I remember a time in the game in which you divide your party to send them to two different dungeons, one of them magic sealed. I was stuck with characters I didn't use and were magic focused in the magic sealed dungeon.
>>
>>12291887
Kuja tells you you can't use magic there, and then he tells Zidane he's sending him because he's too stupid to use magic. Did you not read that?
>>
>>12291893
I skipped that when I played it for the first time back when I was 15
>>
>>12291815
Is it contrarian day already?
>>
>>12291623
Locke is best used as a physical attacker anyway. As such, you can mostly just focus on teaching him support Magic once you get him.
>>12291749
>>12291751
>>12291791
Yeah, it's not a brilliant system, and the way the algorithms work out, only Magic benefits substantially from being boosted. Boosting Vigor helps, but as anyone who has tried equipping a Hyper Wrist can attest to, the difference in damage is barely perceptible, at least until higher levels. Stamina is a nothingburger of a stat and should always be ignored. Speed can only be boosted by a single Esper gotten late in the game at a rate of +1, and you're encouraged to upgrade it for access to the broken-as-fuck Quick spell, but even if you keep it as is and start boosting Speed, you have to substantially commit to it to see the difference given how the ATB works in this game. And at the end of the day, you could decide to not bother boosting anything and you'll still steamroll just by spamming your best attacks. The game is just that easy provided you have a single functioning brain cell.
>>
>>12291750
I mean, the whole point of the second half of the game is to find all your friends so you can fight Kefka together. But ok, if you don't want to bother training all twelve characters, here's the good news: you don't have to. Just divide up your best characters between the parties, have the stragglers support your best character, and just make sure they all have decent equipment on (Ribbons, elemental shields, etc.) so they don't die to stupid shit. At worst it'll necessitate constantly switching equipment between parties so the active one always has the best gear to ensure they can survive, but I promise you, even if your ignored characters are comically underleveled (like low 20's) with little to no Magic learned, you can get through the whole thing with smart play. Then for the final battle itself, you can just focus on your top characters.
>>
>>12291616
I now got to the part where you recruit Terra in the ruined world, and.. it was the best scene in the game, reminding me that she is the main protagonist of the game. A highlight of FF6.

I'm going to stop playing here, but the game is not all bad.
>>
>5 playable characters
>can only use 4 at a time

Why even have a fifth?
>>
>>12291692
>>12291887
I thought you were gonna mention the part where Zidane is forcibly paired up with Quina when you go take on the Earth Guardian. I thought Quina was gay as fuck so I never touched him/her/whatever the fuck, so he didn't have any good Blue Magic and was underleveled to boot. I remember dying a bunch and having to grind at Oeilvert.
>>
>>12291749
Or you can just simply don't care.
FF6 isn't a hard game
>>
I’ve owned ff9 in multiple systems for over 20 years now but I never can get more than a few hours in. I always quit around the ice boss. Is it really that great of a game and why sold I keep playing it?

I’ve beaten all ff games at least once 1-10 except 2, cleared out all achievements for ff7 OG last time I replayed it which was ok XBONE. FF3 (NES) and ff5 are my favorites after 7. What might draw me into ff9 that I’m missing
>>
i got to a part where i had a character who did something like specific-input moves (we were on a mountain?) and i botched it and never played again. that was maybe 20 years ago
>>
>>12292893
disc 1 sux
you get more freedom on disc 2 but you ain't done slogging
>>
>>12292893
I'm gonna be honest with you, the game's main draw is in its main cast and the character interactions, as well as the music, locations, and overall atmosphere. If none of this clicks with you, I'd say it's just not your kind of game. Gameplay-wise, it has very little of the customization seen in FF5 or FF7, as characters are locked into specific roles and only learn certain skills and abilities, and you're not really rewarded all that much for experimenting or trying out setups beyond a handful of bosses. But maybe try to get past that part and see if what comes after charms you.
>>
>>12292957
I can't speak for him but I would predict based on where he burns out that the pacing is not what he's looking for. It often takes like 2-3 hours to get to that ice cave and barely any of that is the traditional final fantasy gameplay loop. It's mostly cutscenes, special events, and wandering around talking to NPC's. Vivi stumbling through the city, Steiner clanking around the castle, Zidane talking to people in the shipwreck, plus the whole elaborate Canary cutscenes.

The opening of FF9 is VERY slow. There are two tiny dungeons bookended by long cutscenes, that aren't any of the cutscenes I already mentioned.
>>
>>12292924
Damn dude why'd you stop that's the second to final boss.
>>
>>12291228
I never understood how Celes' unique move worked. There's that boss that's supposed to teach you, but I didn't get it.
>>
>>12293019
Yeah but he's got to make it to lindblum. You have to get to lindblum. YOU HAVE TO GET TO LINDBLUM
>>
>>12293031
When she uses Runic, she enters a state where she will absorb most Magic spells and gain however much MP they cost to cast. However, once you use it, she has to remain still for it to work, meaning if her turn comes up again before she absorbs a spell and you have her do another action like Fight, she will come out of that state and it's like you never used it. Additionally, once a spell does come her way and she absorbs it, she loses the Runic state and you'll have to use it again to absorb another spell. The worst part is, she also absorbs your own party's spells, so you have to be very careful not to cast anything while she is in Runic. So the gist of it is, it's a skill where Celes has to become a sitting duck while she waits for the enemy to cast a spell, so you have to more or less predict when the enemy will throw a spell at you and make sure you yourself don't cast a spell before it does because if you do, she'll absorb it, turning Runic off, and you'll then eat the enemy's spell. As you can tell, it's VERY finnicky and requires you mold your entire battle strategy around timing the use of both Runic and Magic spells from the others, and it's just a drag and almost never necessary or even all that useful beyond a couple of bosses here and there.
>>
>>12293026
If he can't blitz he can't beat LORD ULTROS, he was washed anyway
>>
>>12293096
Or you can just have Celes spam Runic while everyone else Attacks or uses abilities or spells that Runic doesn't absorb. It still doesn't solve the issue of Celes having to sit there doing nothing, though.
>>
>>12292343
retarded bad game filled with bad retarded decisions.
>>
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>>12291590
More like
>game eliminates need for grinding but retards do it anyway

The game's not punishing you, it just expects you to use junctions and outscale enemy stats ike anyone with half a brain did
>>
>>12293086
For reference, in the time it takes to get to Lindblum, in FF4 you will have ascended from Dark Knight to Paladin and obtained the Airship Enterprise. In FF6, you'll be returning to Narshe to have the fight with Kefka over the frozen Esper. In FF7 you'll have just eacaped Midgar after the major climax in Shinra tower(jenova missing, President Shinra murdered, escaping the city in the bike chase) and will be gathering in Kalm for Cloud's flashback.
>>
>>12291209
i thought i remember the game mechanics taking the highest level characters and using that as an average to automatically level up the ones you didn't use. i remember because it pissed me off.

it bothered me when they shoehorned characters i didn't like into my party. to this day, i don't understand the appeal of gau outside of 'wind god' mode (which i never bothered to do).
>>
>>12293019
>>12293514
Honestly, it's posts like these that have made me wary of replaying FF9. I've played through it at least three times when I was younger, but the last time was over a decade ago, and I fear I won't have the patience for it now with so much more going on in my life.
>>
>>12293560
IIRC there's like three or four points in the game where this happens, and the way it works is every character is automatically leveled up toward the average of all your characters' levels (except the ones higher than the average, of course). It's only really an issue if you're anal about Esper stat boosts.
>>
Is Chrono Trigger the only classic jprg without the cancerous jrpg stuff like grinding, random encounters and forcing unused party members on you?
>>
>>12293592
SMRPG also, if that counts as a JRPG.
>>
>>12293615
What about Earthbound? Didn’t try it yet
>>
>>12293674
Earthbound can be grindy at times, or so I felt it to be when I played it. Also, despite encounters being avoidable on paper, in practice they often aren't, as enemies chase you down, though once you level up enough, weaker ones do run away from you.
>>
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Locke is really fast, which translates into more attacks per ATB, and items used more often. Plus hes got base 15% avoidance not counting shield block.
>>
>>12293592
CT have some unavoidable battles but you can still see them I guess if you mean “random”.

It’s also the king of needing a guide to not Miss out on missable items during certain time periods or sequences.

I haven’t played it since 2020 but I think I had to grind to unlock antipode bomb I forget gore the techs(individual skills & group magic) unlock

And you definitely need to switch party members and will get locked out of some of them and have to use others for a decent chunk of time.

So no, chrono trigger avoid those things at all
>>
>>12293742
Forgot *how to unlock techs

And I looked it up you have to unlock them so yeah there’s grinding. Also to unlock really good unique items you will want a guide to get them
>>
>>12293694
It really is too bad Evasion doesn't do anything in the original version of the game. Locke and especially Shadow benefit a lot from it and can even max it.
>>
this is becoming a legitimate issue for me in t-edition as Im reaching end game, the bosses in kefkas tower are actually difficult and Im not sure if I have the stomach to actually train up all these B-team retards.
>>
>>12293742
>And you definitely need to switch party members and will get locked out of some of them and have to use others for a decent chunk of time.
There’re no hard dungeons when it happens.
As for grind and unlocking stuff, I just like to play with my favorite cast and ignore others. Didn’t care about unlocks
>>
>>12293767
Game can be finished with chars as low as lvl 30, you just need to get the broken techs, gau's helpful rages, chainsaw, and blitz
>>
>>12293514
Cool, now do FF9
>>
>>12293767
Oh yeah, Kefka's Tower is legitimately challenging in that mod. I will say, however, that equipment remains the key to getting through. As such, if you haven't already, I recommend that you finish all of the sidequests that Bannon and Arvis tell you about, and hit the Coliseum for some of the good shit as well (you'll have to look up the guide, though). And yeah, you'll want everyone to be AT LEAST level 45 or so. This just to get you through the tower up to the Warring Triad, mind you. To actually beat the game, you're gonna want to have done literally everything and be around level 60. Unlike the vanilla game, Kefka does NOT fuck around and WILL fuck your shit up.
>>
>>12293592
Pretty much
>>
>>12293794
thats true for vanilla. theres no chance youre beating t-edition at level 30 even with the best equipment.
>>
>>12293806
oh yeah, Ive got some more ultimate weapons to get and a few dragons left to slay but after that I should be done with just about everything. oh yeah and the cultists tower but Ill just molulu charm cheese my way through that and hope I can take out the boss. Guess Ill have to check the coliseum too. the ultimate weapons should help out a lot, they are strong as hell and youve got something for everyone.
>>
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>>12293820
I'm on my third playthrough of T-Edition through NG+, which allows me to have multiples of the otherwise one-of-a-kind top tier equipment, and I'm incredibly close to beating it with my highest level character being Gau at level 14. Kefka is just insane, though. But honestly, I wouldn't have it any other way. I'm glad he's the game's ultimate challenge he always should've been.
>>
>>12293843
sabin should be named thou. also, is he worse than ultima? what about the post game EX bosses?
>>
>>12293896
Yes, Kefka is worse. Ultima is a bitch and a half and easily the second greatest challenge, but it is possible to get past her bullshit through sheer tenacity and preparation, together with Asura spam and some luck. But with Kefka... let's just say unless you are able to dish out insane amounts of damage every turn to end the fight as quickly as possible, he'll eventually do something that is a guaranteed game over unless you can literally tank it (something only possible at VERY high levels, and with Shell on, though Morphed Terra can handle it better than others) or by avoiding it with Jump. It's easily the most fearsome attack in the game, and it's what's preventing me from ending him even now.
>>
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>>12292924
filtered

you get past that fight by pressing either (left, right, left) or (down, down-left, left) which is the same as doing a hadoken with ryu in street fighter. you shouldn't feel bad though, many were stumped by that part and if you didn't have a guide it was nearly impossible to figure out what they wanted you to do unless you autistically went through the menus and found the moves just after getting sabin but before reaching the boss of that area
>>
>>12292924
You can actually beat that boss fight without using Blitz. Nobody ever believes me but I did it, I know I did because I only figured out how to use Blitz on my second playthrough. You need to set the fastest possible combat settings, and even then you need luck and you'll end the fight with only 1 second left.
>>
>>12294080
neat. i'll try that next playthrough. i believe you. pretty sure i tore through that guy without using them before by abusing the level up code for game genie and having lvl 99 characters from the start or from using some other overpowered code.
>>
How is the pixel remaster version vs the original English SNES and gameboy advance (which I have both physically but they’re easy to emulate) version? Is the Japanese snes one with an English patch the best way to play on an emulator?

If you were going to replay it today would you rather 1. Play the pixel remaster on a switch lite 2. Play the gba version on a DS lite 3 play the original on your computer and/or anbernig

I have the option to play any of those now but I don’t have a SNES as all my old game shit is at my parents house 1000+ miles away
>>
>>12294116
I'd do PR on switch
>>
>>12293805
Alteady did in previous post. In FF9 it feels like the game has barely started. You kidnapped Garnet and bring her to Lindblum where she decides to go back. There's a tangent with Vivi and the black mage factory in Dali. Those are the big points.

I didn't even talk about gameplay metrics like levels gained, equipment upgrades obtained, dungeons explored, and bosses defeated? How do you think FF9 stands up?
>>12293562
It is true that FF9 picks up eventually. The plot isn't bad, it just takes awhile to get going and some people (like me) find many of the characters somewhat off-putting. It has a consistent and unique atmosphere, tone and style.
With an emulator or modern version with cheats you can speed up battles. (Though even cheats are funny.. on the switch version if you do the boost to refill your HP/Mana, it also fills your trance bars meaning you have to wait for 4 excruciatingly long trance animations before continuing the battle)
>>
>>12294073
been awhile but the last time I saw someone filtered by Vargas they were playing some fucking meme translation that reddit told them to use and it botched up the in-battle dialog that tells you how to perform the correct pummel inputs.
>>
>>12291209
I'm about to start this as the next stop in my Final Fantasy marathon after I finish X and give X-2 a fair shot. Should I make a point of leveling up all the characters?
>>
>>12294089
the guy has about 12000 HP so you gotta be pretty strong to win by just beating him down
>>
>>12294073
If you don't know what to do, eventually the game tells you the inputs for the Pummel Blitz that will end the battle.
>>12294220
I know with emulation you can speed through much of the tedium. That said, I find it interesting that FF9 is so reviled for long animations and battles taking forever to start and all that, when IIRC FF8 is just as bad in that regard. Probably because you can skip the encounters in that game and not in FF9? Or was FF9 more egregious in other respects?
>>
>>12294306
Nta, having four characters also contributes to the sluggish feel. Otherwise I didn't think it was that much worse, although I still quit playing because I had played too much FF just prior.
>>
>>12294258
I wouldn't worry about it too much, at least not during the first part of the game. During that part, you're mostly railroaded and, save for a couple of spots, certain characters are forced into your party anyway, so just fight most of the randoms you encounter and you'll be good to get through each section. It's the second part of the game where you have a ton more freedom and you can actually choose your party to get through it, but the final dungeon will require you to use three parties, and this is where people sometimes hit a snag because they decide to just plow through the entire second half with their four favorites, so they end up with four high-level demigods and the rest are weaklings. Even so, I wouldn't say everyone needs to be highly leveled up. Just switch up your characters from time to time as you finish quests, get as much good gear for all of them as you can, and you should be fine for the final dungeon.
>>
>>12294258
>Should I make a point of leveling up all the characters?
It's not that big of a deal.
Odds are, if you are a normal player, you'll be interested to experiment with them all and in that process you'll have plenty of strong characters. By the point in the game where you have access to the (two) dungeons that require multiple parties, you also have access to plenty of places to level-up quickly if you need and want to. You can also power-level an individual character by soloing with them (or a duo if you want to be safe). Load 1-2 characters up with best gear and espers and go fight somewhere with good experience and magic points and you can bring anyone up to speed very quickly. It's fun, fast and very easy to reach overpowered levels very quickly.

>>12294306
>when IIRC FF8 is just as bad in that regard
I honestly just don't think about 8. I barely remember playing it at release, in fact I may have only played the demo.
Looking at some youtube footage, it looks like the battle transitions are close to FF7, maybe 1-2s longer vs 3-4s longer in FF9. The regular attack animations are slower in FF8, and I think that's to accommodate the Super Mario style timed hits mechanic. Without playing it enough recently to get a feel for the combat flow, I can't speak to the extent to which 8's ATB is as awkward as 9's.

Same with the pacing-- I just don't remember 8 well enough to assess how "much" happens in the first 4-5 hours of play.
>>
>>12294338
>this is where people sometimes hit a snag because they decide to just plow through the entire second half with their four favorites, so they end up with four high-level demigods and the rest are weaklings. Even so, I wouldn't say everyone needs to be highly leveled up.
Right.
If this happens it's not hard to fix at all. Just take one of your demigods and go level up the weaklings a bit. Like you say, make sure they have gear and a couple of key spells. And for the final dungeon just have at least one strong character in each party along with
>>
>>12294348
Hell, I'd argue the only thing that's necessary is just making sure there's enough good equipment to go around, especially when it comes to status effect protection and perhaps instant death (a number of enemies love to dish that out). The bosses are pretty trivial for the most part.
>>
What's the best version of this outside of the pixel remaster?
>>
>>12294554
Super Nintendo, including pixel remaster
>>
>>12294560
You better not be lying on me
>>
>>12294593
He is
>>
>>12294595
Frikn KNEW IT.
I HATE LIARS!!! I HATE EM!!!!!
I'll just look around and see what is generally considered the best version. I have a feeling it'll be a rom hack but it'll just be a bit annoying to filter all the various post pixel remaster stuff.

I also need to beat Polished Crystal and Phantasy Star 4 first so it's gonna be a minute.
>>
>>12294601
I recommend SNES with evade patch.
>>
>>12294554
I know I'm gonna catch flak for this, but the SNES version with the Ted Woolsey Uncensored Edition patch does a pretty good job, simply because it does clean up the dialogue. I'd go with the version that does minimal changes for a more vanilla experience, but the one with full bug fixes is fine if you don't care to fuck around with the various glitches and exploits. There's also a GBA translation patch, but that one doesn't give you the option to go without bug fixes, so eh.
>>
>>12294601
This anon
>>12294603
Is a lying sack of shit too

GBA
or SNES ROM* with hacks for bugfixes and translations
>>
>>12294636
Hate to beg, but any chance you could throw up the patched rom on catbox?
>>12294641
I'm finding it funny how many retranslations of a single game there are. Checked the usual place and there's around 5 or 6 of them on there, and one particularly cursed "pony" version. Must have had one heck of a bad initial translation.
>>
>>12293096
Of course it is only situationally useful, it is a defensive technique in a game that doesn't favor defense at all. It is absolutely good on the on the handful occasions you'll want to use it, however, which makes it better than many abilities. Also, Celes is great and like Terra can equip all the best gear.
>>
>>12294725
It's largely just a bunch of EOP autists trying to one-up each other. The original translation was indeed quite rough and censored to boot, but it wasn't so bad that it completely ruined the game or its story. Still, it has its charm, which is why I prefer a cleaned up version of it, though the GBA translation is perfectly fine.
>>12294743
I understand that, but the bit that makes it kinda suck as a general-purpose skill is the fact that you can't use Magic while she is in Runic stance, so you have to hamper your offensive AND defensive potential (as you can't use Cure spells, for example) while you wait for an enemy to maybe cast a spell, emphasis on maybe because it could just attack, unless it is one of the few that telegraphs when it's going to cast something. But yeah, I'll concede on the few occasions where you can count on an enemy using devastating spells, she can come in clutch, which is far more than can be said about Relm's Sketch.
>>
>>12294725
It seems like a case of translator being in a hurry and not knowing the context of what he's translating.

On one hand it's charming, but if you would like to take the story seriously, the translation is chrischan tier autistic, awkward nonsense at times that leaves you slightly confused.

In general I'm a fan of vanilla experiences, but the original FF6 on SNES is something I can't recommend.
>>
>>12294641
Never ever trust anyone who recommends any GBA version of any SNES Final Fantasy game. They are all inferior to their SNES counterparts.
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>>12294834
>They are all inferior to their SNES* counterparts.
*with rom hacks
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>>12294841
The only one that requires a ROM hack is FF5 (the RPGe translation).
Fixing the evade bug is a tiny fix and really nice to have otherwise there's absolutely no need at for patching. You are a massive lying faggot.
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>>12294846
You're a lying whore who should be stoned to death for such dishonesty
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>>12294849
You aren't special for reading legends of localization blog. The actual translation issues are largely trivial and not remotely worth the massive aesthetic downgrades of the GBA versions or picking up HIV from a comprehensive omnibus romhack.
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>>12291749
It's not worth leveling or even grinding until you get espers. None of the stats actually increase.
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>>12294903
More lies and deceit. Hell awaits you.
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>>12294913
Level itself affects damage though, so leveling up still helps a ton.
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>>12294917
I'm confident in the truth and my arguments.
You're the one relying on cheap rhetoric and accusations to push your lies.
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>>12291209
It's an overrated game. If they ever remade it (and I mean FF7 remake remade it) half the characters would turn into NPCs kek
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>>12295005
>if they made it into a different game it'd be different
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>>12295006
I always remember the Russian version of this meme which never fails to make me literally lol.
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>>12294834
>Improve the gameplay of FF6? HATE IT! That version ruins the MUSIC!
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>>12294834
>NOT playing the version of ffv with a post game dungeon that lets you actually push the battle system to its limits
beyond retarded
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>>12294834
It is a unique delusion. You never see it for anything other than the GBA.
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>>12294764
Ah, that makes sense. It's just funny cuz I don't think I've ever seen a game with that many fan translations.
>>12294767
>chrischan tier autistic

Well shoot, now I'm curious
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>>12295051
Woolsey just had a knack for adding off-beat wacky lines to the characters. Shit like an NPC calling the main villain as being "one can short of a six-pack", or one of the main characters responding to a perceived slight by threatening to rip his lungs out. That's what you're dealing with.
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>>12295051
Maybe it's amusing, but IMO the game's shallow characters and story can't really afford to lose meaning and context to a poor translation. But if you don't care about that it's whatever.
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>>12295006
Except in this case of FFVI it would be an improvement
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>>12291590
You have to be a literal retard if you think that's a problem.
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>>12291209
Unless this is your first Final Fantasy you should expect there to be a point where you're forced into using other party members and prep ahead of time.
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>>12291623
Yeah but in the WoR you can power gain magic very quickly with cactuars and other high magic point monsters.
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>>12296292
>Maybe it's amusing, but IMO the game's shallow characters and story can't really afford to lose meaning and context to a poor translation.
It's the opposite as far as I'm concerned.
The characters are shallow, the story isn't complex, there's just not a lot there either way. Most of the detail is left to your imagination so the translation just doesn't matter that much.

There are a few things in the original translation that are outright confusing, like the possible reference to the dinosaur forest in the veldt cave, but on the whole it's largely a matter of preference and there isn't one superior translation. Which is why there are so many fucking fan translations. Because the originals are fine and some people prefer them, that means every Tom Dick and Harry thinks they will be able to assemble the perfect combination of Woolsey charm along with "accuracy" and authenticity, but the reality is that none of them will.

There are some series-regular names that get screwed up like Masamune (Aura) and Ahriman (Veteran) but the alternates are usually fine. Aura is still a cool name for a Katana. Many of Woolsey's monster/spell/item translations are great. Sky Render is an awesome sword name but maybe you're a weeb and a severely miss the reference to a historical Japanese sword maker (Mutsunokami). Aquila is a good name for an enemy that looks like an Eagle, Galypdes is just some meaningless nonsense. The "Tap Dancer" enemy might seem a bit prosaic but it's fitting and memorable, unlike 'Amduscias' which is an arbitrary demon reference. The in-game monster sprite actually looks like a dancer and not like any common depiction of the Amduscias demon. But maybe you also think Beakor is a dumb kiddie name and Aepyornis is much cooler as a reference to an extinct bird.

You can argue endlessly and there's never going to be a final answer because so much is left to preference.
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>>12295032
What gameplay is improved?
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>>12297171
Oh just fuck off. Who cares about item names.
Inaccuracies and misrepresentations of characters and stories are the problem. Those are improved with the GBA translation, and anyone playing the first time is better off playing with a more accurate translation.

I've said my piece, anyone's free to go with their own choice.
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>>12294725
>Hate to beg, but any chance you could throw up the patched rom on catbox?

scratch that, found it. Like I said, gotta play Phantasy Star 4 first but this will be next.
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>>12297331
>Who cares about item names.
I do.
This attitude is exactly why your advice should be disregarded.
I certainly care more about Monster/Item/Spell names than I do about fussing about exactly how the text conveys Narshe's strength relative to the Empire, or whether Celes describes herself as a general or "former general" and the details of Setzer's motivations. (In fact I rather strongly prefer the "mistranslated" version of Setzer as it makes his decision much more interesting)
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>>12297709
You seem knowledgeable enough to cherry pick.
What were Setzer's motivations?
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>>12297756
>What were Setzer's motivations?
Not particularly relevant.
The point of the scene was to culminate in the coin toss with the (previously introduced) trick coin of Figaro. Setzer has to waffle a bit, resisting the pleas for help so that the conflict can be resolved with the bit of rigged gambling. The SNES version implies Setzer has gotten rich thanks to the Empire while the (more accurate) GBA version implies the exact opposite.
The GBA "correct" translation presents Setzer as a guy feeling sorry for himself and on the verge of joining the fight anyway, but is hesitant.
The SNES "mistranslation" presents Setzer as conflicted between self-interest and moral righteousness.

It's a minor, trivial detail that doesn't affect anything else in the game or the story and if you blink you'll miss it. Meanwhile everybody knows that the Economizer/Celestriad is a rare steal from Aquila/Glabbodyblob or whatever. Btw, Celestriad (GBA) is a much better name than Economizer. Economizer sounds like the name of a weekly coupon circular.
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>>12297821
Economizer is good for telling you exactly what the item does, but it doesn't sound very magical like Celestriad does.
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>>12291616
It wasn't until FF10 that Square finally spent money on localisation.
>>
>>12291750
JRPGs required ridiculous amounts of grinding back then. Just use cheats.
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>>12297821
Well I thought Setzer's recruitment was weird in the SNES version. That mistranslation partly explains why.
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>>12297821
The correct translation ties in better with his reflections of Darryl, and the overall theming about depression and grief, as it basically culminates with him realizing that he owes it to her and their shared dream to continue the fight. The implication that he went back to profiteering regardless of side does this to a lesser degree, but its also a little too on the nose of a reference to someone like Han Solo, making it obviously intended for the western market.
I don't mind the Woolseyism on this one, but I do think it works better for him to be in a darker place, but man, a game this dour must have been a nightmare to localize in a way that wouldn't flat out depress people constantly.
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>>12297756
>What were Setzer's motivations?
He wants to fuck Celes (get in line).
>>
I began wondering about the translation so much that I started the GBA version, and looked up the SNES script to compare whenever something caught my attention. The comparing slowed me down too much so I stopped, but in general the dialogue is more clear and natural. Couple of things that I picked up on:
>more emphasis on Locke "not abandoning someone who lost their memory", relevant later. Terra's reaction comes off less retarded now
>the whole Duncan-Vargas-Sabin drama seems a clearer picture with NPC dialogue giving hints towards it
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>>12291749
The Espers give stat boost on character level up. But missing on thexstat boosts isn't end of the world because damage calculations give higher muktiplier to the character's level than to the stats. In the end it's a non-issue only autists screech about
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>>12292893
Ff9 is comfy but it doesn't have the player agency and customization 5, 7, 8 and 10 offer. The og version also has horribly slow battle transitions and change from character going from idle to action animation.
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>>12299186
I keep noticing stuff that I'm not certain if they were in the SNES translation or if I just missed it, but for example Sabin and Edgar scene
SNES
>You said you were sick of it too, right!?
GBA
>You said you didn't want to be a king, right?
That's more precise and meaningful.
Cyan's another example, seems to talk old fashioned moreconsistently. His introduction makes a point of him fearing nothing, which strikes a better connection to him fearing machinery. His inability to operate them also comes across better. And him being unable to resist the charms of that dancer.

There maybe something to be said about Terra and Celes too, but their big moments are coming up soon so I'll wait until then.
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>>12299228
Strictly-speaking, that is true in regards to physical attacks, but when it comes to magical attacks, the Magic stat has the same weight as the character's level and the power of the spell, so it does matter substantially in terms of how much it contributes to the damage, but yeah, not enough that it really matters either way. Bum Rush is still gonna fuck shit up, as are the high-level spells.
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>>12299658
Correction, spell power matters a lot more than those two, but level and the Magic stat are equal in weight.
>>
Can't you get Relm's magic stat so high the game's damage calculations overflow
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>>12299951
I think it can be done with any character so long as you can get their Magic stat above 140. I just saw a video of someone doing it with Celes.
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>>12299630
Some notes:
Monster Terra destroyed a house, but seemed gentle towards a child.

There's Locke the treasure hunter and mentions of a treasure that can bring back souls, possibly in Vector.

Celes directly asks Locke if she's just a replacement. And without the cheery "On with the show!" line this time.

During the play, Locke vows to take Celes as his WIFE, not just "save her".

GBA apparently remade the opera music? Retranslated lyrics match the new vocals really well.

And here's why SNES Setzer shoving Celes into the ship csbin after kidnapping was weird:
>I'll deal with you in a minute!
GBA translation
>Don't worry, I'll give you plenty of attention later.
A little less ominous.

And since GBA Setzer is already inclined to join ghe rebels, just trying to get a marriage out of it, then getting bamboozled in return with the fake coin works quite well, with the words:
>Gambling against the Empire, with nothing to lose but my life... I haven't felt so excited in years!
Much better.

BTW maybe Locke doubting Celes with the coin toss foreshadows the events in Vector.
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>>12300125
Just started the game so I don't know the context but "don't worry, I'll give you plenty of attention later" sounds way more rapey.
>>
>>12291893
>>12291887
I did the exact same as this guy when I played it the first time, except I did read what Kuja said and intentionally decided not to listen to him, because I thought it was a trick so I took vivi and eiko along. It really wasn't a problem since I got like 10 levels each from the stone statues so I just used both mages as item vending machines while Zidane and Amarant handled Ark.
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>>12300142
Since you're playing first time I'll stop posting spoilers. This shall be the last note:

This particular scene on SNES had a line attributed to a wrong character, and another instance of a funny mistranslation too:
SNES
>Please... take care...of my baby...
GBA
>Leave... my daughter... alone...
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>>12300142
You're right and there really isn't much more context.
He seems way more rapey in the GBA version it's not even close. This is unsurprising given Nintendo of America's extra concern about giving offense during that period.
>there really isn't much more context.
Which really goes back to my original point that I just don't care much about so many of these minor details in the translation. The game is 40-50 hours and maybe 10% of that is storytelling (so about 3-5 hours of cutscenes depending on how fast you read). A significant portion of the storytelling is done through animations and visuals as well as optional NPC dialogs. Setzer's share of the story is maybe 3% of the total and that includes the Daryl flashbacks and his combat introduction in Vector.

Setzer is a gambler and has a reckless streak. He owns an airship and has a thing for Maria Opera Singer, but not anything so deep it can't be transferred to Celes who is also hot. He joins with his airship after a bit of persuasion and Edgar's trick coin. He uses his airship to help get to Vector and joins the battle personally during the escape from the air force. In the World of Ruin, Celes and Edgar (and maybe Sabin) discover him moping around and motivate him with some words of encouragement. They join him to recover Daryl's old Airship and you get his 5 minute vignette backstory about how he and Daryl would race their airships, until one day she crashed and that changed everything for him. In the ending, he's portrayed as having made friends and no longer relying on coin flips and fatalism. Whether Setzer's portrayal leans towards "happy-go-lucky" or more "depressingly fatalistic" is just not really a major element of the game. It requires specifically obsessing about this detail and ignoring all the essential elements that remain identical no matter the translation.
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>>12300252
Locke and Celes being awkward in front of everyone:
GBA
>RELM: Those two are hot and heavy, huh, grandpa?
>STRAGO: They're young, dear...
SNES
>RELM: I'm too hot, grandpa.
>STRAGO: Kids!!
I remember being confused by this. Goes well with Leo telling Terra earlier that she's young and will find love eventually.

And I just now realized Locke was tending to Shadow's dog's wounds, prompting Celes to say "You're so sweet". On SNES she says "He was so gentle.." which I guess can also mean Locke, but.

So Locke healing animals is a thing? I remember Locke's bandana on a pigeon bit being off too.
>>
Celes, Locke, and Edgar are the only mandatory characters and you can beat the game without recruiting anyone else. The other 9 characters are optional
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>>12301652
>Locke
Setzer, you mean.
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>>12301652
I never realized Sabin was optional
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>>12301536
This was new, Gesthal to Celes:
GBA
>Why don't I give you and Kefka the task of creating progeny to populate my new magitek empire?
SNES
>CELES... Come to me, my pretty! You and Kefka were given life to serve me!! It is your birthright to rule the world with me!!
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>>12301796
I always found it strange how they apparently expected Celes to kinda just go back to their side. Then again, I guess that's the point: by that point they were so high on their newfound power they were completely blind to the fact that Celes had changed and renounced all of that.
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>>12301536
Celes waking up on a shore, talking to a pigeon:
SNES
> Phew... Why did you nurse me back to health?
GBA
>Were you watching over me?
And with the SNES translation having people "cheer themselves right up" by jumping off a cliff, no wonder this bit was off.
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>>12291209
Genuinely good.
ONE, you learned an important lesson about diversifying your investments,

TWO, the game encourages you to EXPLORE (you, underaged dipshit that you are, interpret this as "punishment", because of course you would),

THREE, it is not a crime to play the game more than once and attempt to achieve a better outcome knowing now what you learned then (underaged-you also rages at this and shits his pants crying that it's INTOLERABLE to ever have to replay "content". to you, there is no art or culture or experience, there is only interchangeable units of consumption that may only be consumed once, and you call that "content")

FOUR, Final Fantasy VI is nowhere NEAR so difficult that you still can't easily clear it even with poorly leveled parties. It always provides countless opportunities for you to succeed and you are in no way excluded from winning the game even if you made continuous bad choices throughout your playthrough. You are not being "punished", you melodramatic crocodile tear sadsack.
>b-but i c-c-can't get excalipoooor~
See point three, dipwad.
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>>12301894
Just to clarify here, when I say EXPLORE, I mean that as a wide-ranging abstract concept. Not simply exploring from one part of the map to another (though that's an obvious aspect of it), but exploring all the potentialities a game offers, including items, gear combinations, party makeups, pressing buttons to see what happens, etc. Underaged gamers or those with "genz mentality" (for lack of a better term, as there are older gamers who are this way too) tend to loathe this because any deviation from a careful set linear path from A to B, so they can 100% clear high score beat the game and report it on discord, fills them with apprehension. It's like they're conceptually agoraphobic; any open space, any range of possibilities to explore where there's no immediately clear best option to just pick and forget about it, causes fear to bubble up. And Yoda sure as fuck wasn't wrong about fear leading to anger. It's a deep-seated personality difference in how games are approached, and I'd be fine with it if it didn't consistently lead to the most insufferably worthless complaints being spammed on any given day.
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>>12301854
The world is too "chaotic" for a gambler:
SNES
>SETZER: I'm just a gambler...I just want to be left alone...This world is too chaotic for me. What's worse, I've lost my wings...
GBA
>Setzer: I'm a gambler... My world has always been one where a man's spirit could soar free... Not anymore. I feel like the weight of this world is crushing me. It's just too much to bear... And on top of that, I've even lost my wings...
Persuading Setzer:
SNES
>SETZER: That was then... We can never have that world back!
>CELES: You want to live in this world as it is? No? Then do something about it!
>SETZER: Mwa ha! All right...you win! I'm starting to feel lucky!!
GBA
>Setzer: That was then... All my dreams are gone now.
>Celes: If you need a dream to chase after, then why don't you find yourself a new one? Like taking back our world.
>Setzer: Heh-heh... You know...maybe you're right. ...You'd chase after it with me then? My new dream?
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>>12302007
The retranslation is clearer about Cyan's embarrassment over his hobby:
SNES
>CYAN: These... they're... um... Merely a diversion of mine...
>PARTY: Cyan. These flowers are gorgeous!
>CYAN: Mm...m...!? This is an outrage...!
>CYAN: Seriously?
GBA
>Cyan: These are... They're...um...sort of a...minor diversion of mine...
>PARTY: Cyan... These flowers are gorgeous!
>Cyan: Oh...! Must thou embarrass me so!?
>Cyan: ...Dost thou truly think so?
And his chest contains "Machines for Dunces" and.. "Bushido in the Bedroom"?
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>>12302147
There's no substantial difference in meaning there. It's only tone, the point is equally clear in both.
Woolsey's tone has always been divisive, you aren't discovering anything new here.
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>>12302147
Locke's quest had an unfortunate translation as well:
SNES
>Today I set your heart free. You must learn to love yourself again, and regain your self respect.......
GBA
>I release you... Give your love to the one who now dwells within your heart... Love her...as you loved me...
>>
>>12302205
Really not much difference there. Do you not know what "set your heart free" means? Do you actually think it's better for Rachel to reference one love specifically when there's no good reason why she would know that?
>>
>>12302205
Terra's scene was fine, but I noticed these new lines in the GBA translation:
>Terra: I feel like I'm on the verge of understanding something important.
And instead of saying "helped me understand a part of myself", it's:
>Thank you... You all helped me understand what it means...to love.
Also the children's reactions are clearer. On SNES I first thought they were Terra's lines of dialogue.

This scene is my favorite character moment in FF6.
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>>12302587
Shadow had some poorly translated lines, most notably after he is recruited, he confusingly said:
>PARTY: Why not come with us?
>SHADOW: Well...
>SHADOW: First I need to see how far I can get here...
"here" being the colosseum. GBA fixed this with:
>Shadow: Perhaps I should...
>Shadow: All right! It's time to put my skills to the ultimate test!
And in the flashback, the departing man now says "my daughter" instead of coldly "the girl". It is before he chose to kill his emotions, perhaps.
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>>12302840
Shadow's nightmarish dream translation:
SNES
>Clyde... I'm... done for...
>F... find me here...
>Please, Clyde...
GBA
>Clyde... how could you?
>I was your partner...
>You should be here with me...
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>>12303080
This one is really strange, because it looks to me like an attempt at censorship by making it seem like Baram is missing or captured, but one of the later dreams makes almost no effort to obscure or censor what happened between them.
>>
>>12303080
>>12303108
It is strange. The other dreams had weird mistakes too. On SNES the partner basically calls Clyde a pussy, while on GBA the partner talks about how he himself is scared and shaking, and begs for a mercy kill so he won't die pissing his pants. On another dream, the SNES translation mistakenly gave a line to the wrong person.

Mistakes happen. Tight deadline, rush, lack of context, complex language. It's fascinating how differently words can be interpreted and translated.

On the bright side, it's fun to rediscover these characters, better than before.
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>>12303151
>Mistakes happen. Tight deadline, rush, lack of context, complex language. It's fascinating how differently words can be interpreted and translated.
Agreed. The GBA translation completely washes over the SNES one except for small handful of moments (for example, Kefka's freakout where he goes "hate hate hate" on SNES is far better and closer to the Japanese in that instance; the weird Saturday-morning bad-guy speech they replaced it with on GBA tried way too hard). It took years for the GBA script to be appreciated because most people prefer the SNES music and graphics, and the nostalgia it has over fans is powerful. The GBA version is basically a giant proofreading effort done by comparing the SNES English and Japanese scripts side-by-side, so it's almost not even a fair comparion - it makes the SNES version feel for the most part like a rough draft.
Chrono Trigger also has a relatively unappreciated retranslation by the same lead, and I've been saying for years that the DS/Steam script is a massive improvement over the SNES version.
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>>12303214
And in the end, the GBA translation is a combined effort, as it mostly retains the iconic lines Ted Woolsey wrote in, when appropriate.
>>
>>12303214
I'll have to give that CT translation a go as well.
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>>12303214
>spoiler
I'd say that's because for the most part, Woolsey did a better job with the CT translation with less blatant fuck-ups (though they are still present, of course), and superflous though it is, diehard fans dig Frog's Ye Olde Englishe, which was at least done better and more consistently than Cyan's.
>>
>>12303284
>Frog's Ye Olde Englishe was more consistent
>even though Glenn (both pre-transformation and in that one ending variant where he talks to Marle and Lucca) doesn't have it
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>>12303309
I'm maintaining that Frog fakes the accent as part of his knightly facade.
>>
>>12301657
>>12301764
Yeah, I meant setzer. It was past midnight when I posted it
>>
>>12303309
Yeah, I admit I completely forgot about that. Not sure what Woolsey was thinking with that. Probably that he just wanted to give the character you actually interact with during the game some flavor and he didn't worry about the rest.
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>>12303080
Ancient castle had some confusing mistakes on SNES:
>"Only Odin is here!"
>"Are your wounds healed?"
They're supposed to talk about Odin, their last remaining but wounded esper, who is NOT present in this scene.
>Odin: Don't do it... You can't turn me into Magicite...
On GBA magicite isn't mentioned, Odin instead says he didn't expect the magi could turn him into stone, as the magi petrifies him in the cutscene.
>>
>>12303998
Relm's quest, SNES:
>Relm! We can't attack this masterpiece! It would be inexcusable!
It should be
>Relm! You mustn't attack the picture of the goddess! It'll only make things worse!
which makes more sense and is now a tip for the boss battle.
>>
I just realized that with the GBA translation, when Locke goes to see Rachel, the treasure with resurrection powers is mentioned. Then in the next town, an NPC at the auction house says:
>I want one of those legendary treasures that can bring back departed souls!
>I've heard you can get one in the imperial capital of Vector
Next, after finding Terra, the party is leaving for Vector and Locke says:
>Celes: Why are you coming with me?
>Locke: Hmm? Well...there's the rumor about that legendary treasure being there and all... ...I just wanted to have a look around.
Then later in the WoR, one of Gerad's thief pals mentions Locke hunting the treasure. The man tending to Rachel says Locke is probably out looking for it. A guy in the colosseum has the tip about the emperor's painting, which reveals the location of the phoenix cave.

It's a neatly done quest, and if you want to read into it and assume Locke knew about the rumors, the Emperor's treasure could be one reason why Locke joined the Returners.
>>
>>12304408
For whatever reason, the original SNES translation deleted a lot of the lines linking Locke's desire to find that treasure. It even fucked up a line in the Returner's Hideout where Locke implies that the Empire imprisoned someone he cared about, when what he actually means is they took someone away from him i.e. killed them.
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>>12304054
Gogo introduction on SNES
>Yes... I have been idle for too long. If I deem you worthy, I'll mime your actions in battle. But first you must tell me what you're doing here.
>What an unusual tale... But I sense that you're trying to help make things right again. This should be fun. When do we leave?
GBA
>I have been idle for too many years. Perhaps I ought to mimic you. Tell me, what are you doing here?
>I see... So, you seek to save the world. Then I guess that means I shall save the world as well. Lead on! I will copy your every move.
I like the new Gogo. He's bored, so he'll mimic the people who are active. They just happen to be saving the world.
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I don't think I really like 6 to be honest. The visuals are good but to sound like a weirdo I think I prefer the NES FFs. I want my RPGs to feel like other world experiences and I love that 8 bit aesthetic. IV kind of turned me off with the character swapping, V was a lot of good simple fun, but I got to the part where kefka escaped the castle and I am burned out on story in these games. I grew up on early pokemon and too young to be around for 80s and 90s FF. Maybe its bias I just don't get the grand plots in RPGs.

Thanks for reading my blog post or not idk. I just want to know if anyone else is a genuine 1-3 fan not just being contrarian or anything.
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>>12304474
Defeat the 3 statues, and this line appear. SNES:
>PARTY: Defeat the Statues, and magical power will not disappear...
>Kefka drained the Statues' power, the source of magic...?
GBA
>PARTY: We destroyed the Warring Triad... But the power of magic isn't fading like it should be...
>...Could Kefka have extracted the very source of magic from them?
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>>12304886
Noteworthy difference in Kefkas. On SNES he is the one destroying:
>KEFKA: I will exterminate everyone, and everything!
>PARTY: People will keep rebuilding the things you take from them!
>KEFKA: Then I'll destroy those too. Why do people rebuild things they know are going to be destroyed? Why do people cling to life when they know they can't live forever? Think how meaningless each of your lives is!
While on GBA destruction inevitably comes with time:
>Kefka: Embrace your destruction... It is the fate of all things.
>Party: To be destroyed? Maybe it is! But people can always rebuild, and new lives will always be born!
>Kefka: And time will destroy all those as well. Why do people insist on creating things that will inevitably be destroyed? Why do people cling to life, knowing that they must someday die? ...Knowing that none of it will have meant anything once they do?
Lastly, on SNES he threatens the lives of the party:
>KEFKA: Now, for my next trick, I will make you all...disappear!
While on GBA, he threatens what they hold dear:
>Kefka: If that's how it's going to be... I'll snuff them all out! Every last one of your sickening, happy little reasons for living!
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>>12304961
FF6's ending is absolute cinema, and my appreciation for the game has increased with a proper translation.
A few more differences between scripts, just to be complete:

Shadow's "new beginning" on SNES:
>SHADOW: Stay well...
>SHADOW: Baram! I'm going to stop running. I'm going to begin all over again...
GBA
>Shadow: Take care of yourself, boy...
>Shadow: Baram... It looks like I can finally stop running... Come and find me, all right?

Strago's reaction to Relm on SNES
>RELM: ... ...but you know... Just once I'd really like to do a portrait of you...on canvas, of course!
>STRAGO: Relm! How can you be thinking about pictures at a time like this?!
GBA
>Relm: But, you know, someday I really would like to paint your portrait. ...On canvas, I mean!
>Strago: Oh, Relm... Look what you've done! You've made me go all misty-eyed, and now I can't see where we're going!

As always there's some awkward dialogue too:
>CELES: Terra, your strength is going!
>TERRA: Do it right, Katarin...!
>TERRA: Gotta hang in there...
GBA
>Celes: Terra isn't going to be able to hold out much longer!
>Terra: Don't give up, Katarin...
>Terra: I won't either...

I'll say again, I really enjoyed the finale. The music and visuals on the final boss. The credit scenes with all the characters working together through the dungeon. Good stuff.
>>
>>12305397
The GBA version fucked up both the final battle's music transitions and the ending musical cues, though. In fact, it may be every version other than the SNES original does.
>>
>>12305789
>muh music
Every time
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>>12305794
Yeah? It's a big part of what makes the ending great, and when things don't line up how they're supposed to, it reduces enjoyment. It's a legitimate flaw to point out, just like the original translation's mishaps are fair game for criticism as well.
>>
>>12305794
yes, and it legitimately sucks. the GBA version absolutely butchers the soundtrack in a game that is know for having great music.
>>
>>12305794
The autist in this thread is helpfully providing a laundry list of examples why the translation is not remotely worth the downgrade in sound and music. Uematsu's music is infinitely more important than some lines being ever so slightly less articulate.
>>
>>12305397
>>12305803
>original translation's mishaps are fair game for criticism as well.
Honestly I'm not being mean towards the original. It's a good translation for a 90s game, better than not getting the game at all in the west.

I just think the game deserves to be at its best, and a more accurate translation elevates the writing. Like Celes' introduction:
>Product of genetic engineering, battle-hardened Magitek Knight, with a spirit as pure as snow...
So she's a good guy. Over on GBA:
>A Magitek knight forged by the Empire and tempered in battle. None have ever truly known the woman beneath the general's guise...
This is clever, and you might recall this bit once you're in the opera and Celes puts on the guise of Maria.

What's more, SNES left out Celes' reason why she'd be "better off" staying a prisoner:
>I'm grateful, but... Even if you got me out, you'd never be able to protect me. No, I think I'm better off here.
GBA
>I appreciate it, but... Even if you got me out, you wouldn't be able to protect me. I'm better off waiting here for the executioner. At least that way I'll keep my pride...
>>
>>12306404
Honestly, Celes's reasons for betraying the Empire never made sense to me. Supposedly it has to do with her finding out about Kefka's plot to poison Doma and being strongly against it, but she had already done her fair share of razing and burning shit to the ground, so it's not like she had some kind of moral high ground. The timeline and circumstances don't make sense, either. She mentions it like it's something that's about to happen and it's common knowledge even among her captors, and somehow she found out when General Leo, who was actually there, didn't. And we're never told exactly how it is that she came to be marked for execution either.

The only way it makes sense to me is if Kefka, prior to setting off for Doma with Leo, came up with the plot and ran it by the Emperor, who signed off on it, but knowing Leo would be against it, told Kefka to come up with a way to get Leo out of the way temporarily so he could execute the plan. Celes somehow found out about the intrigue and confronted the Emperor, who promptly declared her a traitor and marked her for execution. The problem is, why was she in South Figaro, then? I can only imagine it's because she led the invasion, but then in that case the scenario I laid out before cannot happen. So how did she find out about the Doma poison plot, and who promptly declared her a traitor, had her imprisoned, and sentenced to death?

I realize I'm putting way more thought into this than the developers did, who probably just wanted an Imperial defector at that point of the story who would also happen to both be a Terra clone that would promptly take her place once she leaves AND also trigger Locke's waifu protection complex, and they haphazardly contrived a scenario to make all that happen.
>>
>>12306454
It isn't explained, but Kefka's treachery has included an illusion of the Emperor
>Kefka: What, you thought you actually hit me? That was an illusion—just like my Gestahl! You really are a slow one
>Kefka: Hee-hee-hee... I'll tell your "liege" I had to dispose of a traitor!
So who knows what Kefka cooked up.
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>>12306404
Celes and Terra conversation before the battle of Narshe, SNES:
>CELES: So, you were born with the power of magic!? Isn't it a lovely gift...
Completely different to the line in GBA:
>Celes: Terra... Who'd have thought we'd meet again...like this?

SNES
>TERRA: You...can use magic, too?
>CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.
>TERRA: Have you...loved anyone?
>CELES: ??? What's that supposed to mean?!
GBA
>Terra: You can use magic, too...can't you? But...it's different from mine.
>Celes: I was raised to be an Imperial Magitek knight. When I was still very young, I was artificially infused with magic.
>Terra: ...Is it possible for you to love other people?
>Celes: ...? Are you mocking me?
First time playing on SNES, I thought it was awkward small talk from Terra, but maybe she is actually wondering if her magic is the reason why she doesn't know love.
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>>12306510
SNES leaves out a line about ifrit/shiva/ramuh being siblins:
>IFRIT / SHIVA: We will follow Ramuh's lead, and give to you our power...
GBA:
>Ifrit / Shiva: We and Ramuh were siblings, each of us born with a different elemental power. If Ramuh was willing to give you his strength, then we shall do the same...

Cid's mistranslated line to Celes:
>CID: Can it be true that you came here as a spy, seeking to cause an uprising?!
GBA:
>Cid: Is it true you worked your way in amongst those rebels as a spy?

Cid being coerced by Kefka was left out:
>CID: Kefka has used me... used the Empire. What have I done...?
GBA:
>Cid: Oh, what have I done...? There's no excuse for it, no matter how much Kefka may have threatened me...

Cid's line about Celes was mistranslated:
>But she was forced to become a Magitek Knight, and has done some awful things. If I could only talk to her... I'd apologize for the way her life has turned out.
GBA:
>But I also forced her to become a Magitek knight... If I ever get to see her again, I want to apologize...for all of my mistakes...
>>
>>12306630
Botched dialogue between Madeline and Maduin:
>MADUIN: I am Maduin. I tired living in the human world... That world is filled with desire, greed and loathing. It's highly infectious...
>MADUIN: Are humans and Espers truly...so different?
>MADONNA: So...I'm an example of the evil in this world, huh?
GBA
>Madeline: My name is Madeline. I was sick of living in the human world. It's nothing but a vortex of greed and hate... So I wandered out into the storm, and before I knew it, I was here...
>Maduin: They say that humans and espers...can't coexist.
>Madeline: So...you don't want me here, right?
>>
>>12292924
I got stuck in FF6 purely because I didn't understand when input commands had to be put in and when you had to actually push the accept button. So the tutorial boss kept telling me to git gud scrub for hours.
>>
>>12292924
>that was maybe 20 years ago
OK, so it likely WASN'T the "grand super ultimate definitive" ROM hack by that self-aggrandizing retard who deleted the battle instructions. You're just a pleb lol
>>12294248
If it's who I think it is, they're literally some redditor who ran around giving marching over to newfags to play his ROM hack.
>>
>>12306657
Terra being a kind of biological weapon, and a product.
>TERRA: What...what's with you?
>LEO: I knew you were being used as a kind of biological weapon...And because I didn't do anything about it, I'm no different than Kefka...
>TERRA: I'm the product of a human and an Esper... Will I ever be able to love someone?
GBA:
>Terra: So...what about you?
>Leo: I knew that you were half esper and being made to suffer through horrible experiments...
>...Yet I did nothing. I'm no better than Kefka.
>Terra: If a human and an esper can love one another... Do you think a human and I could love each other?

A hint towards Leo's tragic past, or a mistranslation?
>TERRA: But... I haven't felt that way yet...
>LEO: You're just young. ...but I understand what you mean. I understand only too well...
GBA:
>Leo: You're still young. ...Someday you'll know. I'm sure of it.
>>
>>12306935
SNES translation missing lines
>STRAGO: The Statues are the source of all magic.
>STRAGO: Legend has it that they're hidden somewhere beyond the reach of humans. I'd say they're beyond the sealed gate...
GBA:
>Strago: Those three gods are the creators of magic...meaning they also created the espers.
>Strago: Supposedly, they tired of their fighting and turned themselves to stone. Legend has it they can be found beyond the Sealed Gate, resting in their eternal slumber.

And mistranslates the lore
>3 goddesses were banished here.
>The goddesses finally realized that they were being laughed at by those who had banished them here.
GBA:
>Three gods descended from the heavens.
>Realizing their power begot naught but strife, the gods at last agreed to seal away their strength.

Bonus awkward dialogue:
>RELM: Are these...Espers?!
>STRAGO: What about you?
GBA:
>Relm: Is this...an esper!?
>Strago: ...What are they doing!?
>>
>>12306997
Oh yeah, Woolsey fudged the lore pretty hard here. I'm guessing there was an attempt at censorship here by calling the gods of magic something else, but he kept waffling between Statues and goddesses, even though only one of them is an actual goddess.
>>
>>12307094
>LOCKE: So, they're the goddesses of magic, then?
>>
>>12306454
>Honestly, Celes's reasons for betraying the Empire never made sense to me.
Its the usual moment of conscience, she sees that she is not only capable of everything Kefka is, but was essentially raised to do it. She realizes she's nothing more than a tool of the empire, which is also why she "soft" turns back out. You could argue that the way the returners treat Terra for having similar abilities and clings to her in regards to the esper situation, paired with Terra's loss of control and the damage she causes in spite of her intentions, causes her to relapse back to despair. They also drive that home with the deserted island, especially if her grounding "family" dies due to her negligence.
Everything between her and Locke is from her not seeing herself as worthy of his admiration and compassion, and a constant fear of ulterior motives like being a replacement for Rachel. She is essentially the battered housewife who is afraid to run away, but just as afraid to let herself be happy.
>>
>>12307584
And when Locke tries to talk to Celes and she runs away after hearing this:
>Locke: I know, I doubted you...if only for a moment. But... We can still be friends, right...?
You can interpret it as her being upset at being friendzoned.
>>
>>12306997
A member of the returners gets the Narshe situation wrong:
>OLD MAN: This town is no match for the Empire. Our independence can only be assured if we join forces with the Returners, an underground resistance movement. That girl wasn't responsible for her actions. We must get her to understand our dilemma!
GBA
>This city has the strength to stand up to the Empire, but it won't use it... The people are just too stubbornly independent to join an underground resistance group like the Returners. I tried to explain that the Empire was controlling the girl, but they wouldn't even listen...

Edgar being a "master designer"
>The young king of Figaro Castle, ally to the Empire, and a master designer of machinery...
GBA
>The young king of Figaro Castle, Imperial ally, and champion of the technological revolution...

SNES translation says the empire has taken 3 cities, when it should be whole nations:
>The Empire has smashed the 3 cities on the southern continent.
>EDGAR: I thought we were allies! What are you doing in my domain?
>EDGAR: You've been busy down south! Looking for more cities to destroy?
GBA
>The Gestahlian Empire has already overthrown all three of the other nations on the southern continent.
>Edgar: You wouldn't be thinking of invading my kingdom next, would you? We have an alliance...
>Edgar: I hear you've been busy down south, taking over a country or three! Just what is the Empire up to?
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>>12308636
On SNES Sabin is leaving, but on GBA he actually suggests they leave together:
>SABIN: I'm outta here! I'm forsaking this war-sick realm for my dignity and freedom.
>SABIN: You said you were sick of it too, right?!
GBA
>Sabin: Let's leave this place! Let's forget this crazy kingdom, and live our lives how we want to!
>Sabin: You said you didn't want to be a king, right?

SNES left out that it is his father's coin
>EDGAR: SABIN, let's settle this with a toss of a coin.
GBA
>Edgar: Sabin... Let's settle this with the toss of a coin. Dad gave me this one.

SNES left out that their mom died when they were young:
>SABIN: No one cared when Mom passed away, either...
>MATRON: That's not...
>Sabin: You're just as bad as the rest of them!
GBA
>Sabin: None of you probably cared when Mom died after we were born, either...
>High Priestess: That's not—
>Sabin: You're just as bad as the rest of them!

And SNES mistranslated her recalling the scene:
>MATRON: SABIN... Every bit an adult, now... I remember that time so vividly. I was so angry... I learned something important on that day...
GBA
>High Priestess: Oh, Sabin...You sure have grown up, haven't you? I still remember that time, you know. The time you really let me have it... I think you taught me something very important that day.
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>>12308951
Retard do you not know that "passed away" means "died"?
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>>12309096
nta but the key phrase is "after we were born" illiterate-kun
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>>12309110
As opposed to the mother dying before they were born?
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>>12309096
You're seething so hard you can't even read anymore.
>>
>>12309124
I can read just fine. It's the GBA troon who can't:
>>12308951
>SNES left out that their mom died when they were young:
>>SABIN: No one cared when Mom passed away, either...
literally refuted by his own quote
>>
I like Locke and stealing is fun. I do admit he's not the strongest and it's kinda annoying locking a relic for perma mug and frankly the bonus steal helps too.

He's just cool.
>>
>>12308951
Weird NPC dialogue mistakes on SNES:
>NPC: Duncan's students have no peers!
>NPC: Duncan made his son, Vargas, practice a strict martial arts lifestyle. Vargas resented it.
On GBA you get a hint towards Sabin, and Vargas' story correct:
>NPC: You look just like that student of Duncan's.
>NPC: Duncan's been training his boy, Vargas, along with his other students. He's always grumbling about how the kid never seems to be making any progress.

Vargas not surrendering:
>VARGAS: And how unlucky it is that you have run into me...!
GBA:
>Vargas: Hmph. Well, it doesn't really matter who you are. I've got no plans to surrender. Woe is the day you met me...it'll be the last day of your lives!
>>
>tfw want to play this game because you love the aesthetics and are kinda in love with Celes but you despise turn-based gameplay
sucks
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>>12309120
Good point.
Guess we gotta make Final Fantasy VI Texthack #60482 to show the world what we all missed out on!
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>>12309168
After fighting Vargas and his bears, SNES mistakenly changed bear to bodybuilder then back to bear:
>TERRA: Younger... "brother"? At first glance I thought he was some bodybuilder who had strayed from his gym...
>SABIN: Bodybuilder?!
>SABIN: I'll...take that as a compliment...
>SABIN: Think a "bear" like me could help you in your fight?
GBA restores the scene:
>Terra: His...brother? At first, I thought you were another one of Vargas's bears...
>Sabin: You thought I was a...bear?
>Sabin: I guess I'll, uh...take that as a compliment!
>Sabin: Think a "bear" like me could be of any help?
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>>12303214
Funny, when I played the GBA version back in the day, besides the presentation hit, one of the very first lines put me off.
>SNES: "But there are some who would enslave the world by reviving the the dread destructive force known as “magic.”"
>"Can it be that those in power are on the verge of repeating a senseless and deadly mistake?"
>GBA: "Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world..."
>"...Could anyone truly be foolish enough to repeat that mistake?"
The SNES version simply refers to the Empire, which younger me always thought made a lot more sense. The GBA version instead alludes to a specific individual, which I always thought incorrectly pointed to Gestahl. HOWEVER, something most players may not notice during the panning shot of Vector (especially on GBA) is that Kefka appears early in the corner for a second. So the line is intentionally designed to mislead you into thinking it's referring to the Emperor, when really, it's foreshadowing Kefka's later actions that are bigger than anything the Empire did. Also, the GBA version is more in line with the observation that not everyone within the Empire was evil. So thanks to this thread, my opinion on the opening lines took a 180, and I now accept that it's been improved.
Incidentally, how's the GBA text port to SNES? I really don't like that it has multiple updates and thanks the TWUE guy for a few things, which isn't what I imagine a text port needs to do...
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>>12309210
Returner hideout.

Due to a bug, these lines are missing on SNES, after Edgar says "we need Magitek weapons of our own":
>Banon: No! That would bring about another War of the Magi!
>Edgar: Then what do you propose?
>Banon: I was wondering if we might not be able to have a chat with an esper...
>Edgar: ...With an esper!?

Notable differences in Banon's dialogue:
>BANON: Stay where you are!
>BANON: We now confront those evils... And you are that last ray of light, our only hope...
GBA
>Banon: Hiding from the truth won't change it!
>Banon: Your power is a gift, not a curse. No matter what happens, you must remember that. You are this world's last ray of light...our final hope.

Locke & Terra
>LOCKE: Someone important to me was jailed by the Empire.
>TERRA: But...I have no significant "other" in my life...
>LOCKE: That's not entirely true. Besides
GBA
>Locke: The Empire stole someone important from me.
>Terra: But, there's no one important in my life. I have no family...no friends...
>Locke: That's not true! And besides

Sabin
>SABIN: The only thing I can add is that you can trust my brother implicitly. He's always been fair with me. You can trust him, TERRA... But don't you DARE tell him I said that!
GBA
>Sabin: I don't know what to tell you... But I do know that I trust my brother completely. He's always thought of my needs before his own, ever since we were little. I think you should trust him, too. But don't tell him I said that! He'll turn red as a tomato!

Edgar
>EDGAR: It's gonna be tough to talk you into helping us...
>If we push you too hard, we're no different than the Empire... So we want you to make up your own mind.
GBA
>Edgar: It's not easy asking so much of you...
>And if we force our ideas on you, we're no different from the Empire. So...we want you to decide for yourself.
>>
>>12309419
And lastly this weird response from Sabin:
>TERRA: I'll do it!
>SABIN: What nonsense! You sound as if you're enjoying this!
GBA
>Terra: I'll do it.
>Sabin: I'm not entirely sure I understand the plan...but what the hey! This sounds like it'll be fun!
>>
>>12309421
I've found Sabin has a LOT of strangely translated lines.
>>
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>>12309120
>>
>>12309419
>>12309302
It's crazy how these localizers think being verbose is better than being direct - unless of course, the GBNA is a pure, direct translation. Is it?
>>
>>12310087
That was one of my biggest issues with FFT. The original translation was butchered a lot of the time, but it was very concise, fitting of dialog in the middle of a battlefield. WotL felt more like a dramatization written for an acting class, and even the remaster is a bit more verbose than it should be, but it at least trims the fat compared to WotL.
>>
>>12309419
SNES changed friend to mama, and ruined the clever writing. Shadow couldn't kill his friend, as we see in the flashbacks.
>EDGAR: That’s Shadow…! He’d slit his mama’s throat for a nickel!
GBA
>Edgar: That's Shadow... He's an assassin. He'd kill his own best friend for the right price...
>>
>>12293031
Its supposed to absorb magic attacks, but sometimes the boss just delays his attack and Celes outspeeds it.
On that boss there's a thunder rod you can find in that cave, use it as an item during the fight and it one shots the boss.
>>
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>>12294601
Beat Polished Crystal
Beat Phantasy Star 4 (absolutely incredible game and I love the way it tied into 1 and 2)

And now it's time for FF6. I'm excited. Especially grateful to one anon years ago pointing out how saves in dungeons sorts ruined JRPGs. I decided to tackle JRPGs with that mentality in mind and they are both fun and escape being just VN's with bloat.



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