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File: Samura Kid.png (25 KB, 480x432)
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An action puzzle game similar to Wario Land 2/3 or the handheld Klonoa games.

I did not care enough to 100% it, but it was nice enough for a regular playthrough.
>>
>>12294056
>the sword does not replace the "i"

Do they even title screen?
>>
File: Mole Mania.png (25 KB, 480x432)
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Mole Mania

A really nice action puzzle game. The puzzles aren't too hard, they're not Lolo 3 tier, I managed to solve them all without outside help, but some puzzles did get me stumped for a while and the solution isn't always obvious from the start. The game gives you a bit of leeway in that you're allowed to skip one room per level with the help of an item (though the stage won't be 100% and you'll have to redo the entire stage over to even re-attempt the one room; but not of that is required to beat the game)
>>
Is the thread about Game Boy hidden gems?
>>12294267
underrated. I'm gonna replay it with the color patch
>>
>>12294616
>Is the thread about Game Boy hidden gems?

Anything goes. I tried the GB version of Ghostbusters II and it's ass, even though I love the NES version
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>>12294056
Really good GB platformer. Actually, I've been feeling that GB had a better library than NES. It also helps that game design had already improved a lot when GB came to market, and also the console's hardware allows you to do more things.
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File: Bionic Commando.png (22 KB, 480x432)
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>>12294847
I've played a lot of great GB games but I still prefer the NES, GB games tend to be shorter, more simple and less challenging though there are exceptions. It makes sense (especially the simpler/shorter aspect) considering they were half price compared to console games but still.
>>
>>12294056
Weird I randomly picked this up the other day from a romlist and have been enjoying it. It can be pretty frustrating but ultimately pretty fun.
>>
>>12294056
>Samurai Kid (GBC)
Daiku no Gen-san on GBC plays similar to it.
>>
>>12294847
I like the relative shortness of GB games. They're just such tight experiences, out of necessity for sure. But, I like that quality. It's one of the main irritations I have with modern games actually. They're incredibly bloated.
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File: 9177titlescreen.png (6 KB, 160x144)
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Been curious about it, how long is it?
>>12294267
This just got a DX patch
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>>12294847
GB+C library utterly annihilates the NES library, even if you include unlocalized Famicom games
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>>12295181
Neat, I've only played the GB game. I'll check it out.
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File: frozen.png (68 KB, 160x144)
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>>12295181
What the hell, it's basically the same game mechanics. Same dev though.

Too bad this piece of shit game/translation freezes here in BGB
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>>12296479
>>12295181
You have to update to latest mGBA, the game freezes in everything else

This game has some really annoying puzzles though at times, some things really piss me off
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>>12295312
lol no it does not. not even close. its great, but no.
>>
best GBC game only Ive played
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File: Donkey Kong (SGB).png (21 KB, 480x432)
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>>12294847
Not only is the GB library better than the NES library in terms of quality but the GB is better hardware as well. GB has more sprites per scanline than the NES and the GB isn't region locked either.
>>
>>12294056
Looks like a sideview-locked Goemon
>>
>>12297040
This game deserves no romhacks
It's just that perfect. Feels like SM64 movement in 2D.
>>
>>12297040
What emulator and settings do I need to use to get this color palette? Gambette doesn't seem to allow it.
>>
File: Bonk's Revenge (SGB).png (14 KB, 480x432)
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>>12297379
That's emulating the Super Game Boy, I just disabled the borders for the screenshot. I'm using BGB but most emulators should support the SGB

Picrel is another SGB
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>>12297317
It's quite different from Goemon outside of the Japanese theming, it's more akin to Wario Land 3 or the handheld Klonoa games in that it's focused on puzzle solving but with enemies
>>
File: Tail Gator.png (20 KB, 480x432)
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BUMP

Tell me which GB/C games you recommend
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>>12299338
Cave Noire
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>>12296615
I loved this game as a kid. Someone told me it's basically a golf game. I never made that connection but I guess it sort of is
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>>12300498
no, that would be kirbys dream course.
>>
>>12296615
>had this gem
>tried playing on stock GBC
>could never get the sun to light the screen while tilting
>sold it for pennies
>years later install IPS on GB
>finally can see the screen regardless of angle
>look up the prices
fuck my poyo life
>>
>>12299338
Is there a pack of these types of images?
>>
>>12302775
you can play it on a phone or android chinkheld with my oldboy. also on a switch but imo it really doesnt work great doing that.
>>
>>12300498
>>12303113
it also plays well on wii using the wiimote for gyro stuff, from what i remember
>>
File: Warlocked_Cover.jpg (23 KB, 315x317)
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>>12299338
WARLOCKED

RTS, two separate campaigns, collectible wizards that can do everything from change units into chickens, gold, or can turn them into walking plague bombs

Every time you beat a level, whatever units and offensive buildings you have left go into a persistent multiplayer mode (which isn't really relevant now, and hardly then because nobody bought the fucking game) but it's still fucking cool

https://www.youtube.com/watch?v=U9-JlKC1uPY
>>
Is this harder than the Famicom game? I can't even seem to get any fish to bite
>>
>>12304138
Seriously I've been at this for 1 hour and I can't even catch a single fish, the only 2 things I got to bite either was super small and the line breaks the split second I try to reel it in; or a fish so big that my rod isn't strong enough to reel it in. All I'm doing is wasting money on bait.
I don't get this game, the famicom version wasn't hard like this. I've tried every combination of hook, bait, floater/sinker
>>
>>12304178
It's been some time since I played it. You gotta try different types of rods, hooks and bait combinations until a fish takes interest, once the fish bites you let it swim away until it starts slowing down or stops moving, that's when you reel in as far as I remember.

I suggest writing down fish names, their location and the best method you find to catch them.
>>
>>12304616
Yeah I got the hang of it now. There are some many different options compared to the original FC game that it takes more time to figure out what works in some cases, though it seems that a couple of main things work for a lot of different fish and that fly fishing has some redundacy.
I'm digging the SGB colour palettes, reminds me of Pokémon B/R
>>
>>12294056
thanks collage anon, I collect these kind of images.
>>
File: jungle book gameboy.jpg (2.1 MB, 3666x3666)
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>>12299338
I had fun with the jungle boook game, but I was a kid and it was late 90s.
>>
>>12294056
Why do most GBC games had white as their primary color, compare to this >>12297491
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>>12305267
my eyes
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>>12305273
white was less visually oppressive and made the sprites more readable on the dogshit screen with no backlight.
>>
File: RiverKing_Ayu.webm (2.78 MB, 480x420)
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Look at him go
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>>12304616
Do you remember where to use the axe? I figured (not sure) that the Guardian is in the pond on the left side of the third area (J I J on page 22 https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Legend-of-the-River-King-Game-Manual.pdf ) but I tried using the axe on every tile to try and reach that area and nothing works

I'm close to opening up a guide but it'd be a shame to do it so close to the end when so far I've done everything without a guide
>>
File: yes!.png (68 KB, 160x144)
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>>12306873
>>12304616
nvm, I found it! Guardian, here I come
>>
File: 132534635243.png (12 KB, 480x128)
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>>12299338
Hamtaro: Ham-Hams Unite! I'm dead fucking serious, too.
>>
>>12305267
>>12305273
A single sprite can use four total colors. Two of those colors are usually reserved for black and either white or a color that is made transparent, leaving two other colors to make up most of the detail.
Using a white background lets you basically cheat, combining white and your transparency into one color.
>>
>>12307927
I beat the entire thing. Don't remember shit but it was cute.
>>
>>12307947
Yeah well usually games did that with black.
>>
>>12305078
Something about Interplay/Western games on the GB. It's that the collision was fixed. I think they went buck wild on the frames on the 16-bit consoles and forgot to fix the hitboxes. Capcom's Interplay-like Pinocchio has the same collision detection problem. Although in my opinion it's a better game than most Interplay Disney games.
>>
>>12294072
Really does scream mossed opportunity
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>>12308861
DELET
>>
File: RiverKing2.png (68 KB, 160x144)
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WTF does this bitch want, I tried showing her all kinds of flowers, fish (including a Rockfish) and bugs. She said she wanted something pretty (I tried Pretty Fish too)
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>>12309473
She wants cake
>>
What game makes the best use of SGB colours, that isn't Pokémon or Donkey Kong?
>>
>>12299338
Dragon Tales



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