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File: edited kurashiki art.jpg (989 KB, 2013x985)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12285030

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : March 1st 2026 (extended)
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[01-03] Quake Brutalist Jam 3 released
https://www.slipseer.com/index.php?resources/quake-brutalist-jam-iii.549/

[01-03] Ironwail 0.8.1 released
https://github.com/andrei-drexler/ironwail/releases/tag/v0.8.1

[01-02] Chocolate Quakeworld released
https://github.com/Henrique194/chocolate-quakeworld

[01-02] Riddle of Revenge released, a My Chemical Romance-themed mod (strangely enough)
https://www.doomworld.com/forum/topic/156692-riddle-of-revenge/

[12-31] vkQuake 1.33.1 released
https://github.com/Novum/vkQuake/releases/tag/1.33.1

[12-26] Odamex's v12 update is out, adding stuff like DSDhacked support
https://github.com/odamex/odamex/releases/tag/12.0.0

[12-25] The Triad's Reliquary released, a large single-player map
https://www.moddb.com/mods/the-triads-reliquary

[12-24] Map-Center's Xmas Scraps Jam 2025 for Quake has been released
https://www.moddb.com/mods/map-center-xmas-scraps-jam-2025/downloads/map-centers-xmas-scraps-jam-2025

[12-24] PUSS 50: Another 12 Days of Doommas
https://www.doomworld.com/forum/topic/156567

[12-24] DBP78: Ghost Riders of Christmas Past is out now
https://doomer.boards.net/thread/4230/ghost-riders-christmas-past-dbp78

[12-24] Vertex Relocation is on idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/vx_reloc

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
>>12295735
Haven't played Zoom either and the only music I listened to is the more mainstream ones that some friend showed me (and I don't even think he played it either).
It's not all that memorable, just background noise to "muh rip and tear". Try listening to the more metal tracks of Dusk, that seems to be the same idea of nu-doom soundtrack but better executed and actually good enough that I listen to them on their own sometimes.
>>12295758
You must really like Deicide.
>>12295787
Arena shooters.
>>
are there any wads that have an over-the-shoulder perspective, or something similar to Max Payne or the EDF series?
also, is something like Perfect Dark's or RE4's locational damage like shooting a gun out of a hand or getting a headshot possible in 2.5D FPS games? I feel like it'd be hard to program because of how sprites scale, compared to polygons. idk if anyone has really tried it
>>
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>>12295910
>masculine running sergeants
aka suicide bombers
>>
>>12295830
"arena shooter" only makes sense as a descriptor for multiplayer games
>>
>>12295910
>retro hate exists via reward
>>
meshuggah did not exist until 2016 and i, on r/doom's behalf, am eternally grateful to dick moron for singlehandedly inventing music
>>
>>12296020
meshuggah and its clones have been a disaster for the metal genre
>>
>>12296041
djent isn't the component of octanecore i hate
>>
>>12296020
The fuck? I've listened Meshuggah already on 2000s.

>>12296041
Meshuggah is good, but djent as a genre fucking sucks. The genre has too much metalcore influence and pop influenced parts with god awful clean singing. Meshuggah is more pure metal, like Pantera married with tech death, which is metal as fuck. But the whole djent genre is very anti-metal.
>>
>>12295885
>are there any wads that have an over-the-shoulder perspective, or something similar to Max Payne or the EDF series?
For something over-the-shoulder, I can only think of the "edgy" Black Warrior mod which hasn't been updated in nine years. Might still be worth a look.
For a perspective that's centered and more like Max Payne and the earlier EDF games, and you want something more than just enabling the chase cam, there's these two third person mods:
https://forum.zdoom.org/viewtopic.php?t=65905
https://github.com/Boondorl/Third-Person-Camera/releases/tag/v1.0.0
>also, is something like Perfect Dark's or RE4's locational damage like shooting a gun out of a hand or getting a headshot possible in 2.5D FPS games? I feel like it'd be hard to program because of how sprites scale, compared to polygons. idk if anyone has really tried it
I don't know how it works, and it could be very limited, but I've seen attempts in Hideous Destructor and Deathstrider.
>>
>>12295885
Ion Fury did a simple height check for headshots, IIRC.
>>
>See Arcane Dimensions glazed to high heaven
>play it
>enjoy it
>very quickly realize it has zero coherence and is just a grab bag of random, admittedly impressive levels
>lose interest
>>
>>12296102
About the same for Quake, really.
>>
>>12296102
why do quake mappers actually want to make serious sam maps
>>
>>12296107
At least the base game has a vague sense of coherence. I don't mind if themes change between episodes, but at least there should be some throughline. Since QBJ has been mentioned recently, that sort of shared theme is the bare minimum for me.
>>
>>12295938
>aaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>12296102
This is always going to happen unless you only play sets made by 1-3 people at most or ones that have a very controlling lead.
>>
>>12296184
I don't get it. Doom mapping doesn't seem to have this phenomenon even with community jams, e.g. the DBPs.
>>
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i was curious what the one door that was apart from all others had behind it

bruh
>>
>>12296187
Even without a defined theme, Doom wads have the advantage of being in a linear order, allowing project leads to bring more structure to the eclectic mix of difficulty and themes found in the submissions.
>>
>>12296063
modern metalcore honestly makes me question what some people even want out of metal or hardcore anymore. Shit sounds like neither at this point.
>>
>>12296212
they want imagine dragons
>>
>>12296213
and/or finch - what it is to burn
>>
>>12296209
>Doom wads have the advantage of being in a linear order
Plenty use hubs, like the Dump and Ramp series.
>>
I just want Visigoth to release one more album
Just one more before Jake Rogers fucking dies
>>
>>12296068
>Black Warrior mod
nta but it's pretty clear after watching a vid of that why it's not done more often.
Your constantly reminded you're looking at 2.5d every the character looks up or down
>>
>>12296212
>what some people even want out of metal or hardcore anymore
>2026
>reading genre tags
Shiggy diggy. I just use Bandcamp's Artist Recommends/You May Like feature (because it's surprisingly good at picking things) and label pages.
I knew genre was getting unhelpful when I started seeing shit like "post-darkwave" appearing in the tags.
>>
just like pearl harbor
>>
>>12295847
If you read the map name and expected anything but a troll map, I don't know what to tell you.
Penis Day At The Gym before anyone asks.
>>
Decided to test out Brutalist Jam 3. I normally like to use Joe Quake or Quakespasm if I have to.
Is there a reason why Ironwail is the 'default' client recommended for BJ3?
I'd love to use only one client. JQ is fun because it has more options for sprites and a timer.
>>
>>12296102
I don't personally like to play modern quake levels that much at all because they are too convoluted (because they can do this, there is no hardware limitations anymore) and/or have "puzzles".
>>
>>12296208
I have no idea where these autists find the time to make these levels.

Yes, I know, it's because they're autistic and unemployed, but seriously you'd think they'd find something better to do with their lives than make a 3 hour Quake map (which will turn into 4 or 5 just to complete and more with secret hunting) that will be played by a couple hundred people at best.
>>
>>12296102
Why is this a problem?
>>
>>12296512
It bugs me personally. I desire some minimal level of coherency. At least some kind of vague thematic throughline. See >>12296124
>>
>>12296512
He probably wants a campaign experience, instead of a level select hub.
>>
>>12296476
>Yes, I know, it's because they're autistic and unemployed, but seriously you'd think they'd find something better to do with their lives than make a 3 hour Quake map (which will turn into 4 or 5 just to complete and more with secret hunting) that will be played by a couple hundred people at best.

That's what makes it beautiful.
>>
>>12296476
the fact these things are made with the knowledge their audience is extremely limited makes them more artistic AND more autistic
it's artism
>>
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>testing ironwail
>always used r_shadows since glquake came was released back in what, 199something
These cunt devs are so annoying.
>>
>>12296570
I'll just go back to joequake and forget any fucking 75 map level shit fests too. That is not Quake anyway.
>>
>>12296068
>>12295885
Both DS and HD use a simplified method that doesn't rely on spawning body part colliders. The former uses angle and impact height to determine hit location. Valid zones are the sides (reduced damage), center (normal), and headshots (crits). It's not always perfect because Doom collision uses AABB which does not rotate with the actor. Vanilla revenants can also throw you off because the head is at chest level. Works well enough most of the time, though.
It's similar in HD but IIRC it uses bullet positioning relative to the target more thoroughly rather than relying on angle. I forgot if it accounts for arm/leg shots. Maybe it did.
Brutal Doom does it in a more detailed manner per enemy by spawning collider actors, however unoptimized and janky due to the inability to override and disable certain unwanted logic.
Project Brutality might be an improvement over the BD approach. Haven't checked it. There's a different anon who knows more about that project.
Worth noting that Deathstrider is the lamest out of the three due to the lack of custom monsters. There's only so much you can do with abstract concepts in an engine as simple as Doom that doesn't give you a lot of information to work with, like the presence of arms, legs, or even head to begin with.
>>
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Damn this turned out pretty good.
>>
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>>12296570
>>12296571
holy spergking sourgrapes
also qbj3 is compatible with most quake sourceports
>>
>>12296595
We have one or two REALLY angry and autistic Quake fans here. One of which is really obsessed with sheep or something, I don't know I mentally check out when I see his particular brand of bullshit.
>>
>>12296601
quake discussion tends to attract some really retarded people for some reason
>>
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>>12296608
All I know is I think Quake is neat and blowing shit apart while under the effects of the Quad damage is always a rush.
Quake good.
>>
>>12296601
>>12296608
>we
Fuck off. Seems like you live here. Are you that guy who was a janny at some point? Lol, you have more issues than anyone itt.
>>
>>12296618
thanks for proving my point, retard
>>
>>12296613
I'm waiting mbf2y so much, so I can put quad damage pickups on my Doom maps.
>>
>>12296624
what do you mean?
>>
One of the better versions is Joe Quake 0.17.7 from Nov 3, 2023.
Later versions have introduced input lag.
>Optimized video renderer when large number of models were draw
>Added fix to avoid occasional 3s pause on restarting level
https://github.com/j0zzz/JoeQuake/releases/tag/v0.17.7
>>
>>12296519
Fair enough.

>>12296520
I just end of finding each level to be like a micro-episode, since a lot of them are big.

>>12296570
Goddammit, why?
>>
>>12296626
>Quad Damage powerups
>special gib effects spraying blood and scattering some chunks
Imagine...
>>
>>12296665
Brutal Quake...
>>
>>12296684
Burl Tumq
>>
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>>> CLASSIC DOOM CHALLENGE <<<

Record a UV-Max demo Jenesis: Map 06 by James "Jimmy" Paddock. -cl9
Reply to this post with a demo & your time.

Wad download and current records:
https://dsdarchive.com/wads/jenesis?level=Map+06

Example demo in 4:59
https://files.catbox.moe/54wzjp.lmp

Winner of the previous challenge a long time ago: >>12268791

I haven't forgot about challenges just yet. Since it's a new year, here's Jenesis. I have no idea what the clue for the megasphere secret is meant to be.
>>
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What does Doom smell like? I'm guessing it's like brimstone, gunpowder, rotten meat, fried excrement, and carpet cleaner.
>>
>>12295910
>Crispy shotgun weapons
What are some crispy shotgun weapons?
>>
>>12296801
What does FIREBLU smell like
>>
>>12296102
You have to learn to just appreciate the individual levels. Some are gonna be way better than others. If you don't like a level in a map pack - just skip it or do bare minimum and move on to the next. I do kinda wish more of the doom map packs would do the hub stuff Quake does where in I can just pick which levels I want to do and when. AD having customized portals on the hub so you got a flavor of the level + map name & author was a great idea.
>>
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i'm on the first shadow warrior expansion and i keep getting ads for a dead quake site
>>
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is the Quake Brutalist Jam III's hud interface supposed to look like this? I had two errors with unzipping this. One was just music so I ignored it.
>>
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>>12296913
Looking at that structure, it feels like the Brutalist Jam should have been for Quake 2 instead, that's a very Strogg-Coded building.
>>
>>12296913
I'm wondering if my download was just borked. I can't even progress through the opening hub level. I'll try a fresh one.
>>
>>12296891
SOVL
>>
>>12296931
sure sounds like your download is fucked bud
>>
>>12296913
>>12296931
>>12296936
Different anon, I was just trying to download QBJ3 as well and it downloads really slow or just fails to download and cancels itself. Does anyone know if there is another upload somewhere? My download speeds are normal and consistent elsewhere.
>>
>>12296936
I can't even download it from the site now lol. Gonna try their Standalone version with Librequake and see if that downloads - saw someone else complaining about the errors on slipseer too - might be an issue with the sheer size.

And this just suddenly went from 2.5 gb downloading to 500 mb finished downloaded and is having immediate errors on unzip lol
>>
>>12296948
>New Volume (G:)
>Quake
>2. Sourceports
I want to know what are 1. and 3.?
>>
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>>12296952
It's just literally the default folder for 'so you want to play some quake' with some mild alterations and a billion map packs shoved into the usermade folder
>>
>>12296956
Yeah I'm using .bat files. I'm actually looking for some new ideas.. this is why I asked lmao
>>
>>12296626
Hell yes, would be a perfect opportunity for a new /vr/ wad
>>
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>>12296582
>Worth noting that Deathstrider is the lamest out of the three due to the lack of custom monsters. There's only so much you can do with abstract concepts in an engine as simple as Doom that doesn't give you a lot of information to work with, like the presence of arms, legs, or even head to begin with.
Always felt like a fair trade to be able to mix things up and play it with a variety of enemy mods.
>>12296601
It's an interesting "Quake crew" in general around here. Seems to have really picked up around 2023, both for bad and good.
>>12296913
>is the Quake Brutalist Jam III's hud interface supposed to look like this? I had two errors with unzipping this. One was just music so I ignored it.
There's supposed to be custom weapon models as well, unless you're one of the anons from the last thread who's trying to play it through vanilla.
Why would you ignore the music, by the way?
>>
>>12296983
Well it was only one audio file for the 16th track in a map pack with 77 maps - wanted to at least see if it ran before I tried to redownload it since even a few days ago it took a while to download - not my connection's fault just the site/size of the map pack. I downloaded it day of release and only tried to unzip and play it just now.
>>
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>>12296764
4:49: https://files.catbox.moe/ysd62h.lmp
Pretty sloppy run in my opinion, lots of flubbed shots here and there.
>>
2026 will be the year I finish making a single map
>>
>>12296665
I came.

>>12296970
Hell yeah.
>>
>>12296108
Read envy over
>Doom
>Build Games
>Quake II
>Half Life
They dont quake quake 1 they want to ripoff the games fairweather hates
>>
Where do you activate nightmare difficulty in the brutalism jam pack?
>>
>>12296885
My ass
>>
>>12297058
Sorry, I can't parse your post.
>Read envy
What's read envy?
>They dont quake quake 1
What verb did you mean to use?
>>
>>12297081
This guy is a cacodemon
>>
Most of the time original dos quake is the best way to play.
>>
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ummmmmm
>>
So it's apparently a problem with Slipseer's downloading and this was an issue with prior brutalist map packs too because the file sizes were too bloated and it would just decide to cut you off after 1 gigabyte or a bit prior for the download - say it was complete or failed - if you tried restarting it might do it against and this time say you completed it before the whole download was even finished.

https://www.slipseer.com/index.php?threads/problems-with-corrupted-archives-when-downloading-from-slipseer.506/
>>
I started Mazu's gargantuan map for QBJ3, it's like Black Mesa went quake
>>12297136
Best way to play is QuakeWorld MegaTF, CustomTF, and Attackers Go Red every Friday, Saturday , and Sunday night respectively.
>>
>>12297160
"Wendy"
>>
>>12297172
Is there any people online? I tried Quake Live couple of months ago and while I have played first person shooters all my life it felt as if I was firing duds all the time and so on. There wasn't that many people playing either.
>>
>>12296063
>with god awful clean singing
Vocals do not belong in djent, period. I'm looking at you Misha you tremendous faggot Esfuckingpecially not clean vocals. Modern djent is liquid shit because it's all some retarded pop-metalcore, just as you said. Back then when the ""genre"" was just established, it was mostly solo projects (obviously with zero vocals) and there was plenty of good (subjective) and interesting music, basically just a heavier and more primitive version of prog metal with an emphasis on the atmosphere.
>>
>>12296063
I listen to dink metal.
>>
>>12297184
yes, we regularly get 4v4+ casual games every night on weekends.
>>
>>12297185
Yeah I prefer instrumentals too.
Sorry vocalists but I rather replace you with a synth.
>>
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Playing chocolate-quakeworld deathmatch rn

ip: 70.34.242.185
maps: https://www.slipseer.com/index.php?resources/bals-classic-deathmatch-maps.58/

get the port here:https://github.com/Henrique194/chocolate-quakeworld
>>
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>>12297165
Alright figured out how to get it to download and then unzip without issues - when you get to around 50mb/s it will eventually stall - just pause the download wait 10 seconds then resume. Some weird issue with slipseer's hosting.
>>
>>12297160
I compared id1 pak file with the last version before this update, and the contents is identical, all the files inside it are identical (used PakExplorer to extract everything), yet the .pak files themselves have different checksum (yet same filesize). No idea the hell is this update, probably some .pak metadata changed (if it has any).
>>
>>12297206
ggs, gotta go to the gym now.
>>
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>>12297231
Accidently fell down here
>>
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>>12297258
This weapon is neat. The way it just deletes everything.
>>
>>12297234
They can patch some bytes...
>>
>>12297165
>inb4 they move to AWS too

>>12297175
Well, it is what it is.
>>
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>>12297273
I hate changeloglets so much it's unreal.
>>
>>12297321
So what does that mean.
They've changed a PNG into some other image format? NAV2? I don't know what NAV2 format is
>>
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>>12297356
No, the opposite, the left one is the new file.
There's more changes in the files, but none of them can be seen by PakExplorer (and by source ports I assume), and the filesize is the same. Considering that the only thing that has its filesize changed in this update is the exe file, it's probably some resources exclusively for the KEX port, probably converted from one format to another for some dumb reason, probably licensing shit.
>>
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>>12297172
>I started Mazu's gargantuan map for QBJ3, it's like Black Mesa went quake
I know what I'm saving for last. I didn't play much or remember much of the previous jams so I'm going through the "resurfaced" circuit first.
>>
>>12297368
>resurfaced
Is there stuff from the previous jams in the new one? I only played through the first qbj.
>>
>>12297367
>No, the opposite, the left one is the new file.
Sorry I forgot I was on the japanese manga read-right-to-left website! hehe
>>
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>>12297370
>Is there stuff from the previous jams in the new one?
Yeah, that's what all the maps in this "resurfaced" section are. Some seem "touched up" compared to what i played in the first jam.
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I feel like I fucked up by playing Ashes 2063 so early, since it seems like it might be the peak of not only wads but FPS in general, or at least in the top 5 I've played so far
any other TCs on a similar level, or any on the horizon that seem promising?
I've got my eye on Venturous but that's about it. Bloom seemed cool but the level design was lacking. not really into cacoward-bait like Eviternity
>>
>>12297420
I found Hedon to be just as good if not better. The setting is different though
>>
>>12297446
Depends on if you're intimidated by Zan's massive cannon though.
>>
>>12297368
Is it possible to use the original monsters instead of these nu ones? I feel ill.
>>
>>12297463
>Is it possible to use the original monsters instead of these nu ones?
You could try seeing what happens when you delete and replace the models in the 'progs' folder. It introduces new enemy types as well so you'd still have to worry about how those clash with the original/remake models, and the models are called things like "ogre_qbj" so they might behave differently than the vanilla ones.
>>
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>i've not just fte for years lets give it a go haha!
>abort! go back! go back!
>>
used*
>>
>>12297493
FTE is on git now, what old ass buggy version are you using?
>>
>>12297420
I feel like Ashes is just as overrated as cacoward bait like Eviternity and generally dislike its pace of combat, plus its visuals have steadily changed for the worse. Fun setting, but everything else is a different shade of shit in my opinion.

You might as well look for commercial games using GZ and be disappointed once you realize Ashes is the only one not made for cash, even if all of them are portfolio bait. Grim.

Definitely play Borrowhelen though. That's the peak of GZ slop.
>>
>>12297559
https://github.com/fte-team/fteqw/releases/tag/2025-09-27
:|
>>
>>12297420
I never understood this 2063 insane praise. Not even talking about the sequels because I heard they're not as good. Sure, it's good, even great if you're into post-apoc, but like, holy shit best thing ever best wad ever best fps ever? Never hit me like that, and I fucking love post-apocalyptic setting.
>>
>>12297571
>Definitely play Borrowhelen though
I thought it was really boring.
>>
>>12297587
It's really just buildish levels with some Strife-like bits, there's other stuff like Abysm, it's just not doing the post-apocalyptic thing for people to associate with Fallout.
>>12297590
It is, in so many different ways.
>>
>>12297571
>all of them are portfolio bait.
Ashes is definitely not one. It's free as you mentioned, but also dev is giga based for not even accepting donations/patreon and all that crap. It's a passion project first and foremost, and you can see that with all the soul and shit in it
>>
>>12297587
>Sure, it's good, even great if you're into post-apoc, but like, holy shit best thing ever best wad ever best fps ever?
have to agree on that. It's a very good TC but nothing more than that. Wouldn't call it best thing ever despite how much I sank into it with countless replays
>>
>>12297598
And it's on GOG because the company is cool and totally not profiting from this, nor is it a way to get your name in the industry.

>>12297590
Good.
>>
>>12297610
Good?
>>
>>12297615
In a have your cake and eat it sort of way.
>>
>>12297587
Its FF7 Syndrome. If someone's introduction to something is above average, they will spare no opportunity to slob its knob when comparing it to things they've never even played. Ashes is great so its not entirely undereserved, but its the same shit we saw for years with BD. You can only hope they grow out of as they experience more quality stuff.
>>
>>12297610
>And it's on GOG because the company is cool and totally not profiting from this, nor is it a way to get your name in the industry.
GOG had it's thing where they started re releasing mods in their store and needed something big for the first batch. Offered the idea to Vostyok so agreed. I see nothing wrong about it or him promoting himself. If you were to play that gog version you'd notice that it's for some reason shittier than moddb one
>>
>>12297628
>If you were to play that gog version you'd notice that it's for some reason shittier than moddb one
Pretty much the case with all of the crap like that, the GOG version of Unity Daggerfall was abysmal too.
>>
>>12297628
I find it funny people like you give shit to any form of queer bullshit but treat Vostyok like he's not some two spirits degenerate. It's not slop if you like it, right?
>>
>>12297643
thats a pretty big claim, do you have anything to back this up?
I said above, it's a good game. Wouldn't call it the best thing ever but wouldn't shit on it for no reason
>>
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>>12297587
the Anon you're replying to
I got into the 'boomer shooter' stuff with Dusk back in 2023, then played Blood and Ashes and had a great time and realized how much I dig these kinda games
I guess Ashes clicked hard because as the other Anon said, it's very Build-like in terms of level design, plus its level progression is less abstract like Doom or Quake, similar to a game like Half-Life or Unreal or whatever. Doom is fun to play moment-to-moment and the enemy roster is a masterclass in design and readability, but I never really gelled with its presentation or maps, and cacoward-bait all just looks the same to me, so naturally I tend to be more interested in TC stuff
>>
>>12297643
>two spirits
GEE VOSTYOK, HOW COME YOUR MOM LETS YOU HAVE TWO SPIRITS?
>>
>>12297672
lol
Yeah, what is a two spirits degenerate >>12297643 ?
>>
>>12297420
Some anon posted here a week or two ago that another episode was supposed to come out soon. I don't think it's the other episode that is also in the works so I don't know how good it'll be or how long it is. Or if it's even official. If a mod can be "official."
>>
>>12297680
check moddb page. It's official
>>
>>12296383
been playing through AMC and they bring over the Zilla rocket launcher and nuke and every character has a little line for the nuke, its fun
>>
>>12296928
I keep saying this, Quake 2 Brutalist Jam should happen, hell, I really wanna see more Quake 2 maps tackle more urban or "civilian" type maps, im sick of another tech base or bunker or mine or sewer or space station, i want some variety and spice, you got a wide roster of enemies and arsenal of weapons, especially with the nightdive version rolling all the expansion content into one, I wanna see some wild shit
>>
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Plutonia maxes are coming along pretty nicely, not the fastest of clears mind you, but eh, I'll take it.
>>
>>12297718
did you decide to clear go 2 it earlier or is it from one of the go 2 it challenges?
>>
>>12297729
Nah, this is from the clear I posted on the previous thread. An anon asked me if I'd go for the rest of the mapset, so I figured I might as well.
>>
>>12297493
try playing with vid_renderer
>>
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>>12297717
Maybe those Q2 jam guys will get inspired to make their own "brutal jam" after this.
Another plug for Brutal Base: https://www.moddb.com/games/quake-2/addons/brutal-base
>>
>>12297718
I love that you're doing this. I got goaded into it years ago. Some troublemaker came here and announced that we weren't proper Doomers because we couldn't max all of Plutonia. It was probably the ">doom babies" guy. I thought to myself smugly that I could do that but then realised I couldn't prove it as I hadn't made demos.
>>12297734
>An anon asked me if I'd go for the rest of the mapset, so I figured I might as well.
That was me! It wasn't meant to be a troll. I thought you must have done the rest already. I wanted to congratulate a fellow goal-achiever.
>>
>>12297735
I did. I tried vk and it crashed. Then I deleted the folder. The only reason I like FTEQW is the model bobbing options tbfh.
>>
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>>12297715
AMC has some great moments in it
>>
>>12297750
Honestly, I'm surprised I haven't done it earlier. Haven't really dabbled into doing demos prior to this (outside of maybe playtesting a map or two that was posted here). Plus by doing this I can begin getting acclimated with single segmenting other mapsets.
>>
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mb i should continue maxing plutonia as well...
>>
>>12297753
That mission is so lame though, all that suspense and you can just skip 90% of the combat by lightly jogging around the enemies
>>
>>12297809
probably for the best, the combat is one of my least favourite parts of that game. its either too easy and boring or too fucking hard. No in between. !0 biillion enemy types and factions and not a single fun to fight dude, its all so basic.
>>
>>12297463
You don't like the Chonky Shamblers?
>>
>>12296887
>doom map packs would do the hub stuff
What wads do this? I can only think of TC stuff like ashes and cute blue orc.
A hexen type wad for doom where you're in space ship to mars that gets attacked by demons and you gotta steer the ship, repair it and also fight demons at the same time could be cool.
>>
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>>12296764
5:35 https://files.catbox.moe/uz4n8a.lmp
>>
>>12297420
>Venturous
Is it finally finished?
>>
>extremely high effort total conversion for quake just released
real shit?
>it uses shitty fake nightmare where the base guards, ogres, and shamblers don't attack enough to be useful
i sleep
>>
>>12297913
>>it uses shitty fake nightmare where the base guards, ogres, and shamblers don't attack enough to be useful
Seems based off of the latest Copper version https://lunaran.com/copper/changes/#nightmare
Some notes:
>Ogres, Shamblers, and Grunts can fire repeatedly in aggressive volleys, more rapid than normal attacks
>Ogres have also gained improved Z-awareness
>Knights, Fiends and Dogs pursue and attack faster
>Zombies always come back to life (not a fan desu)
Better than just being the same as skill 2 except there's a 50 health cap.
>>
>>12297669
>aa
>cacoward bait
This board is dead.
>>
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>>12297771
>>12297797
Do it, do it.
>>
>>12297941
It's the same as the anons who think anything with more mobs than Knee-Deep in the Dead is automatically slaughter and thus terrible, you just ignore them because there's no educating them out of the cesspit they've dug themselves a home inside.
>>
>>12297983
Doom and Quake's combat is primitive by todays standards. Doom and Quake are completely about level design. The monsters serve as a resource drain and exploration grants resources. How you drain and grant resources is what keeps things interesting. That's the loop.
Slaughterslop has crap level design with a focus on crap combat.
>>
>>12297983
also Doom Zero is the best WAD ever
>>
>>12297941
Pay no mind to the butthurt retards.

>>12297983
Don't forget about Ultra-Violence being an impossible joke difficulty.
>>
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Toying around with ai sloppers and this old duke concept art. What do you think?
>>
>>12297996
>by todays standards
go back
>>
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>>12297963
Working on it!
Is it bad I think this map is harder than Cyberden and Go2It?
>>
>>12298048
No, cyberden is easy, go2it is easy once routed and planned. If that's map 8 you're about to go on to one of the worst imo
>>
>>12295778
You made a christmas thread after the end of the 12 days? This is tremendously bad luck. I'll remember this the next time something dreadful happens
>>
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>>12298083
>christmas thread
The "still celebrating" is in reference to the new year.
>>
>>12298083
Shut up, fag.
>>
>>12298090
Didnt notice that
Guess I'm the fool
My computer will explode or something
>>
>>12298097
>you brought this on yo'self
It's an edit of a pic for Doom's 20th anniversary. There's lots of party hats so I thought "close enough".
>>
>>12298083
The threads can't get much worse than they've fairly consistently been the past year and a half.
>>
>>12298106
Yeah it's really clever
Like the arch vile jump to hang decorations
Dunno how they come up with this stuff
I'd never think of that in a hundred years
>>
>>12298115
She's just really fucking good at coming up with the most adorable shit ever.
>>
>>12298109
Things can always get worse
- new mapping format comes out that obsoletes every source port other than nightdive's. everyone forced to switch/upgrade or not be able to play any new maps
- troons take over another popular source port and run it into the ground
- idgames goes offline, replaced with paid subscription downloader that only runs in google chrome
- new oblige with AI integration drowns the community in awful speedmaps
- john romero's wife's son gender reveal
>>
>>12295910
>dead nigga news
>retarded person levels
>iddqd liked today
>gzdoom may fight
>>
>>12298147
>gzdoom may fight
I dunno, looks like Graf's thrown in the towel and gone into hiding.
>>
>>12298140
>new mapping format comes out that obsoletes every source port other than nightdive's. everyone forced to switch/upgrade or not be able to play any new maps
You mean ID24?
>>
>>12298334
Maybe if it's ever finished it won't be.
>>
>>12298161
Graf may be gone but the damage is already done. GZDoom killed doom and IDT1 games in general. Just look at this thread.
>>
>>12298359
>GZDoom killed doom and IDT1 games in general. Just look at this thread.
GZDoom didn't do that. Retards did.
>>
>>12298363
>guns don't kill people
Yawn.
>>
>>12298359
What kind of Doom do you want to talk about, then? 90s stuff? Early 2000s limit removal? Do you think Hell Revealed 2 was a good sequel? There's an awful lot of vanilla 3d bridges, it's inured in the fashions of its time, I think.
>>
>>12298390
I guess anon thinks we talk about Doom RPG.
>>
>>12298390
Mind Trap or whatever it was called had a set of 3d bridges that crossed over themselves four times, I think they were trying hard to say "you don't need Quake, Doom's still got it"
That's the impression I got from late 90s fake 3d anyway, middle textures, invisible instant raise/lower floors, all to mimic 3d almost as well as Quake and other contemporaries
>>
does anyone know how to use the voidstone in deathstrider? i cant get my head around the damn thing
>>12298370
>>12298363
doom isnt dead either way, despite what the culture vultures say. you retards being here, in the doom thread prove that.
>>
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>>12296208
I like most of his levels. Each thorough playthrough takes a day, feels like adventure. 37th artefact retrieval, rust in circles, missile base infiltration from sm220, foreboding brutal religion, and his smej2 submission are all top notch.
>>
>>12298083
fuck off Grinch
>>
>>12298418
>doom isnt dead either way, despite what the culture vultures say
It's weird how it's always complaints about too many ports or one port in particular, when it's a massive strength that there's such a variety.
>>
>>12298403
Mordeth E1 had the coolest fake 3D bridges in the 90's. as it had a flat on them, rather than just being midtexture only.
>>
>>12298418
>>12298418
>does anyone know how to use the voidstone in deathstrider? i cant get my head around the damn thing

You have to use it on the temporal rifts when they show up. You get near one and use it from your inventory and they'll automatically get put in the rift and suck it up. If you wait until it's about to explode you get more rift juice. And then you can use that to power things that take it. Or just chuck it somewhere it won't accidentally blow up when it's full.
>>
>>12298557
Err, correction and clarification: where it won't get blown up, like from an enemy or one of your own attacks. They don't blow up on their own.
>>
>>12298447
What's the map? Looks very sexy.
>>
>>12298031
changed it too much
try a milo manara lora
>>
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>"ALARM"
>"MOMMY"
>"NIGGA"
>*moaning*

what on earth is this and how do i retexture and re-sound it to be like normal wolfenstein
>>
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Please respond with all the quality mod resources out there. That include mapping, making models, textures, QuakeC, etc.
>>
>>12298593
imo the one and only good thing in Spear Of Destiny mission packs are the new enemies and bosses, because map design in them is ass.
>>
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>>12298031
The left seems less "Western" in its artstyle.
>>
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>>12297678
>>12297643
Excuse me! I want to know too.
>>
>>12298593
>SHOE SHUFFLE
>I'M LEAVING
>THANKS SO MUCH
>>
>>12298660
>THANKS SO MUCH
I always heard
>THANKS A LOT!
>>
>>12297643
Yeah, what the fuck do you mean?
>>
Oh. None of the textures I added support for are playing the sounds. I thought it would be as simple as adding them to caza_def.acs along with the others but apparently not.
>>
Do people use dynamic lights for Doom?
>>
>>12298815
Only for fancy maps and mods, and I think that's only through GZDoom.
>>
>>12296208
>>
>>12298652
that map looks like qbj2_nickster
>>
>>12298992
There's a section in QBJ3 called "QBJ Resurfaced" that has a bunch of maps from previous QBJ installments with various degrees of touching up done to them.

I also found a map that's just the house from family guy and you have to pull a plasma soldier guy up the stairs to shoot a switch to turn on the computer. Then you open the garage, go to the kitchen, get drunk from the fridge, get in the car, and run over Bryan.
>>
>>12299053
>mfw I played the two maps that sampled "Holy fuck I'm cumming, Lois" back to back
>mfw I have no face
>>
>>12298510
idk if its a strength or not, but its certainly a sign of life. which is good enough for me

>>12298557
ahh, thank you so much. i forget that the rifts are an actual physical thing in the level that i can approach. thanks!
>>
>>12299054
my guess is the other one is Penis Day at the Gym, haven't played it yet
>>
>>12298639
just marathoned return to danger

discounting the last 2 levels (which aren't bad but don't count because they're carbon copies of the base SoD bosses) i'd say
>8/19 of the levels were genuinely fun
>4/19 of the levels were lazy copypasted horseshit that added nothing to the experience and were eyerolling to engage with the entire map on
>2/19 of the levels were progression nightmares but fine otherwise
>5/19 of the levels were completely nondescript fast food
>17/19 of the levels were unfortunately closer to base wolf 3d in difficulty and combat philosophy, than they were to spear of destiny
>>
>>12298403
I think part of it was also that fake 3D bridges were a cool trick in itself. Someone would be deluded to think that it's as good as Quake's more advanced 3D, but I still like them a lot.

>>12298518
I forget how it did that, but it was a more advanced approach.
I really hope that MBF2y will allow us to use UDMF 3D bridges and that it'll allow Heretic style full monster collision, I'd love to play around with stuff like that more.

>>12299054
>that sampled "Holy fuck I'm cumming, Lois"
The fucking what?
>>
>>12299151
A meme clip of Peter Griffin says "Holy fuck I'm cumming, Lois"
There are two maps in qbj3 that use the soundbyte, Penis Day at the Gym and the one that is named after the family guy house address that i can't remember right now
>>
>>12298564
Missile Base X7 Sabotage sm220_hcm2
>>
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When I was.... a doom mod....
>>
>>12299257
Romero... took me into Sandy's cities...
>>
>>12299053
>I also found a map that's just the house from family guy and you have to pull a plasma soldier guy up the stairs to shoot a switch to turn on the computer. Then you open the garage, go to the kitchen, get drunk from the fridge, get in the car, and run over Bryan.
That sounds freakin' sweet!
>>
>>12299151
>>12299159
https://youtu.be/g-E7GggBK5M?si=rqGvPZ7oRDz85IRi
>>
>>12299151
I think midtex 3d bridges are more advanced because they actually move and can be walked under and over. They have moving parts, they take more lines to make, and also need line actions, tags etc.
Mordeth bridges aren't much more than missing lower textures. The clever part is hiding the sides. You have to make sure the player can never see the bridge from the sides when his eye level is above the bridge's floor height so he never sees the bridge floor "bleeding out" over a missing lower texture.
They do look better if you can maintain the illusion, though, as they do, as you say, actually have a floor, instead of being a bunch of floating knife-edge middle textures.
But midtex bridges are more flexible. You can walk under and over them. Mordeth bridges, you can't walk under them. You have to block them off from the sides, and make sure the player can never see the sides above floor height, which greatly reduces where you can place one in a map.
The one time I used a mordeth bridge in a map, I wanted to put it over a river, but I had to put the bridge inside a tiny building that was built over the river to tightly control where the bridge could be seen from, so the walls of the building blocked all views of the bridge floor when you weren't actually standing on it.
You don't have this problem with midtex bridges, they can be viewed from any angle. This makes them much more flexible. However you do have to be careful to place raise/lower line actions everywhere to not break the illusion that the bridge can be walked both over and under. And you have to keep monsters away from it.
Neither type is perfect, both have all kinds of drawbacks and tradeoffs that must be worked around.
I slightly prefer midtex bridges for flexibility, but I think better avoid both as the game wasn't really designed for it.
I have no opinion on udmf bridges and other advanced port stuff, I never use them. Prefer the old ways. Vanilla/LimRem. Opinions++.
>>
I don't know, feels so damn strange to play Brutalism 3 thing. Movement is too fast, monsters appear too small... shame. It's like zoomer quake with 'le 8 bit graphics'.
>>
>>12299151
Anyway thank you for the opportunity to blather about this. God I've just gone over 2000 characters argh I'll have to put this in another post as a post script. Haha post script post. Hmm I see they've changed the captcha again okay shut up anon stop talking to yourself nobody cares
>>
>>12299346
Huh? The movement is the same. The enemies aren't any smaller than base q1 enemies, at most the grunts might be a little bit less WIDE. I understand complaints about the level design or the weapons changes, but this? Come on.
>>
>>12299358
I could swear there is a small difference in movement. I was playing couple of levels of vanilla and this new pack back to back. Feels like I can't hit anything.. I'm going to investigate some more.
>also
FUCK THIS CAPTCHA HIROSHIMA
I AM NOT YOUR AMAZON TURK WORKER
HOW HARD IS IT TO USE SOMETHING NORMAL
>>
>>12299368
This new captcha is infinitely better than anything else we've had.
>Type your bullshit
>tab
>space
>tap right and left a few times
>use basic pattern recognition
>pick the obvious thing
>space
>Ctrl+enter
>>
>>12299373
For irregular posters the capcha has you filling in some esoteric bullshit 3-4 times in a row
>>
>>12299373
I'd rather not have them at all but they're way better than pick the fucking hydrants or find then type the munted letters.
>>
>>12299384
Yeah, none would be ideal but such is the nature of things.
I hated typing in the fucked up characters the most. This current captcha feels like the most consistent I've used.
>>
cl_bob 0.02 x
cl_bob 0.01
>>
tell me about your favorite wad
>>
>>12299285
He said... bitch, when you kneel down... would be the... drinker of my knob, my penis and my cock.
>>
>>12299575
Anything by John Romero, really. I don't see any reason to even play something else.
>>
>>12299368
>>12299358
I feel it too, monsters being difficult to hit are result of shotgun having horizontal spread and travel time for pellets, also there is pistol with hitscan one bullet instead of boomstick pellets, and rebar launcher instead of rocket launcher, with different projectile speed and trajectory. All of this messes with muscle memory even for the players accustomed to travel time projectiles since AD.
>>
>>12299717
Ah, so because I don't have particularly strongly carved in muscle memory I don't have difficulty adapting either to AD or QBJ3
>>
>>12299717
I think there is some learning curve. I am autistic so anything what changes too much causes me to rage.
I don't even know how to turn off the crosshair in quakespasm, crosshair command doesn't do anything.
I'm going to keep trying until I see if it is possible to enjoy the map pack or not.
>>
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>>12299735
>I don't even know how to turn off the crosshair in quakespasm, crosshair command doesn't do anything.
This bothers me too since I like taking screens without the crosshair. Seems weapon dependent since the crosshair disappears once the wrench is out.
It's taken me a few levels to adjust but it feels like things are starting to 'click' between me and this weaponset.
>>
>>12299693
Nice try, John
>>
>walk in to building
>start punching everyone
great game
>>
>>12299749
In Ironwail ui and crosshair is removed by pushing - and = a couple of times. Why are you using vkquake when IW does everything VK does and then some more on top of that?
>>
>>12299797
nta, I'm using Quakespasm because they turned off r_shadows in Ironwail. I hate faggot opinionated devs.
Besides it's a Quake client, who needs 300+ fps anyway.
>>
>>12299797
>Why are you using vkquake when IW does everything VK does and then some more on top of that?
Did the newest update finally bring AD particles? I didn't realize.
>>
>>12299810
What are AD particles?
I might actually install vkQuake instead.
>>
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>>12299821
>What are AD particles?
Mods like Arcane Dimensions introduce a lot of particle effects to things like torches, shotgun pellets hitting walls, portals, enemy spell attacks, plasma rounds, etc - plenty of special effects have them.
Unless there's a cvar I'm not aware of, it still seems that Ironwail is lacking them so I'm sticking to vkQuake (and it "just works" anyways).
>>
>>12299870
Interesting. I have AD installed but haven't played it. Looks like sprites with additive blending.
>>
>>12299060
If you're not playing Flesh and Steel and you buy the Soul Cube, you can also use him to eat rifts, only you have to set him to rift mode and he'll eat them in a radius around you.
>>
>>12299807
Idk what r_shadows are, I'm using Ironwail because of nice r_softemu options and stable 144 fps no matter what or how many mapper gonna cram into his .bsp, also smooth recoil animations, convenient ingame mods menus, autosaves etc etc.

>>12299810
>>12299870

I never used them, they're ugly in comparison to original ones. I only use default particles in AD so cant say if IW has them.
>>
>>12299948
Some find them gaudy, I've grown a big liking to them. I personally really like how they look with 8-bit mode enabled.
>>
>>12299985
r_shadows are the basic bitch projected stencil shadows from glQuake. They still make a difference though.
>>
>>12299575
Based Refuelling by Startanned
It is an oversized, beefed-up remake of, well, you can guess from the title.
It has tons to explore in any order you choose
It has lots of nice bits of detailing (I remember being particularly taken with a small drain with blood running down into it, made with unusually high fidelity despite its size and lack of prominence)
The combat is well-judged being challenging but not excessively unfair if one plays carefully
It was really quite the pleasure to explore, took like 2 hours to fully discover and clear
>>
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>>12297160
And it's fucking nothing.
>>
>>12299693
No samefagging, but I think more or less the same, except I truly enjoy NRFTL and Redemption of Slain (only map made by NRFTL authors).

Other than that, Romero. He just made the levels defined Doom to me, and his modern stuff (Sigil 1-2, e1m4-m8b, One humanity) are the only levels managed to recapture the same magic. He is a habitual asshole, but his self contained worlds and ideas are much more interesting than the flashy, sprawling shit by the community. Sense of place, sense of style.

I admit I also respect MyHouse for what it is.
>>
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god what a shit show. i'm so fucking confused.
>>
>>12300141
this is like a parody "doom mods in 10 years" screenshot you would see, uh... 10 years ago...
>>
>>12300143
heh it's getting towards that one parody fps screenshot, you know the one with all the clutter and the angry child in the corner
>>
>>12300147
oh it was battleborn, i didn't misremember, i could have left it in

also who the hell calls the points on a star "spikes" !?
>>
>>12300138
Talking about modern wads, what are the mappers with highly recognisable, unique styles in the last 10 years? Instead of community glitz, flash, slaughter, etc .
>>
>>12300153
Nicholas Monti?
Mouldy?
Ribbiks generally stood out from all his copycats, likely because his copycats were all copying the maps he did two or three years before, and he'd moved on by then.
>>
>>12300153
joe-ilya
>>
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Not too bad surprisingly Despite having to max it twice because I forgot to record the demo on the first clear, was also very fun to route.
>>
>>12300174
>spoiler
ARGH I felt that
>>
>>12300141
>look at screen and press use key when your attack hopefully doesn't get interrupted, maybe, i guess?
i liked parts where you left click on enemies more
>>
>>12300170
lol
He's here isn't he? Must be the only Doom forum he's not banned from
>>
Damn, I love quake spergouts in this thread. Mostly because they're right.
>>
>>12296463
Something I like about old maps is the simplicity of just having a room with monsters and letting the player decide if they want to enter or not. Nowadays it seems a lot of the mappers focused on this "arena" design where you are expected to be in a certain position to start the fight, and you shouldn't leave until it's done. Back then I remember shit like running from the voreballs at the end of E4M7 all the way down the corridor and it seems like a lot of that was lost.
>>
>>12300227
I think everything you just said could also apply to Doom, in fact I was surprised to realise halfway through reading that you were writing about Quake.
>>
A week late, but Divine Twilight Chapter 1 was updated with a new custom-made soundtrack (downloaded separately).
https://simplici7y.com/items/divine-twilight-chapter-1/
https://simplici7y.com/items/divine-twilight-ost-plugin/
>>
>>12295778
which port of doom is the best one?
i think it's the 3DO, it has kickass music but shitty graphics.
>>
>>12300143
>>12300147
Endless Madness and it's sequel are joke wads, dum dums. Despite that they are still quite fun to play. Especially when you are killing demons with a tank.
>>
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>>12300351
For me, it's Playstation.
Colorful lighting, and most complete console version of its day, having most of both Ultimate Doom and Doom 2 included,
I'm neutral on Aubrey's sounds and music over Bobby's, but if you prefer your Doom extra spooky, then that's a bonus.
>>
>>12300389
Oh yeah, and adding Doom 2 monsters to Doom 1 maps on UV is great.
>>
>>12298660
>forgetting HOT DOG
>>
>>12300351
>i think it's the 3DO, it has kickass music but shitty graphics.
https://www.moddb.com/games/doom/addons/doom-3do-music
>>
Nuked SC-55 or the FLACs at https://sc55.duke4.net/games.php are the ONLY acceptable music solutions for DOOM, DOOM 2 and Final DOOM.
>>
>>12300469
I can play whatever I want with my Super Mario 64 soundfont and there's nothing you can do about.
>>
>>12300389
i like the new monster sounds they added, especially the ones for the bosses.
>>
>>12300141
>>12300179
GZDoom was a mistake.
>>
>>12300153
these
>>12300159
>>12300170
and also SuperCupcakeTactics
>>
>>12299765
>HOWZA DAT FOR KUNG FU FIGHTING YOU CHICKEN SHIT!?
>EATA DIS PENCIR DICK!!!

Lo Wang is still my favorite Build protag, the dude's always having a good time.
>>
is there a Death Wish equivalent for Duke, Shadow Warrior and Heretic?
by that I mean something that is generally very well designed and potentially even outclasses the original, or would've been an adequate sequel back in the day
>>
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>>12300593
For Duke, I'd recommend the WG Megapack: https://www.moddb.com/mods/wg-mega-pack
It's got some of the best Duke maps I've ever played, look great and play great, and there's solid variety among them all. The pack also has the ability to play it through the Alien Armageddon mod.
I have only heard about but never played The Wayfarer for Heretic, and I know of even less for Shadow Warrior. I can't even recommend any good custom SW levels let alone episodes, it's seemingly got the shortest stick compared to the other "big 2" when it comes to custom content.
>>
>>12300593
Heretic's got Elf Gets Pissed which is pretty well regarded, especially for a ZDoom wad.
>>
>>12299575
you go down
>>
>>12300679
He goes down?
https://www.youtube.com/watch?v=g1gdRMQwrXI
>>
>>12300690
ROBERT IT DO GO DOWN
>>
>>12300679
how do you like Going Down: Turbo?
>>
>>12300593
for Duke thats Shaky Grounds. It's much shorter than Death Wish but it's so good and fitting to that game and Duke's character that I consider it as a true sequel.
Unfortunately there's nothing for SW that I know of. Poor Wang is stuck in oblivion, a shame since that game had a lot of potential for something great
>>
>beat Doom on HMP
>dropped Doom II, didn't like the level design
>just got through 5 levels of Doom on UV without dying, mostly a breeze
>try Plutonia Experiment, get raped near the bit with the pain elemental and revenant
should I just finish Doom II to warm myself up? I kinda hate it but I feel like I need practice for the Doom II enemies
>>
>>12300690
THIS BOY WENT SOLID DOWN
HE WENT DOWN

https://www.youtube.com/watch?v=DakgjpHERnM
>>
>>12300804
Doom 2 even on UV doesn’t make much or even challenging use of the new monsters, leading many to regard the super shotgun as OP. Whatever difficulty you tried Plutonia on, consider trying again on a lower one.
>>
>>12300804
Plutonia is only for master marines, noob. Fuck off to your Knee-Deep in the Dead kiddy shit.
>>
>>12300736
I haven't played it yet. I only recently got around to Overboard which was also really fun but pretty damn challenging.
>>
>>12300804
Seconding the first Anon: Keep playing Plutonia, but on a lower difficulty and get a feel for things, then ramp that shit up.
>>
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Why does everyone pretend that Colony Ship for Sale, Cheap is the worst level in Marathon? The stair puzzle isn't even that tedious, the switch hunt in G4 Sunbathing and the fucking lava maze in Ingue Ferroque are far more annoying.
>>
hey bros, any must make modifications in quake ironwail for a more ~authentic~ playthrough, as in, similar to texture filtering in gzdoom which has a retarded setting by default?
>>
>>12300842
because no one played it and watched mandalore instead
>>
>>12300845
i vaguely remember a setting or two but its been years since i played this on quakespasm
>>
>>12300804
You should just play Doom 2 because it's actually good.
>>
>>
Hope you enjoyed your holidays, It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmc
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
>>12300845
>>12300848
also, is there nothing which marks which levels you've already finished? finally gonna try brutalist jam
>>
>>12300846
That's probably part of it, but people were complaining about that level long before he made his videos, I don't get it.
>>
>>12300850
yeah I decided on giving it a quick go. I got to the level after 'The Gantlet'. not as hard as I remember. I can't see a fucking thing though
in the software mode or whatever it's brighter and shots light up the room nicely, but it has the horrible warping effect on geometry. hardware accelerated mode is the only one that doesn't do that, seemingly
turning up brightness just washes the colors out
>>
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>>12300859
>also, is there nothing which marks which levels you've already finished?
It depends on the mod itself implementing something. I don't know if there's anything for the previous Brutalist jams, but the newest one blacks out the entrances to maps you've already completed.
>>
>>12300868
What source port are you using?
>>
>>12300845
Set animations and textures to classic, disable model warping, set underwarer effects to DOS Quake, find a render scale you like, find an 8 bit mode setting you like and you should be good.

Yeah, it's all fairly minor graphic tweaks.

>>12300859
Approaching the doors you've already been to should display "completed". QBJ 3 turns the white texture to black on completion, which is neat, but not present in 1 and 2.
>>
>>12300874
GZDoom. can't be bothered switching to UZDoom or whatever it's called, maybe that's better
>>
>>12300875
>>12300873
thanks
what does model warping even do and how come its set to auto by default?
>>
>>
>>12300886
>>12300859
lmao though
the enemies' movements get so jerky when you enable classic animations, i wonder if i should keep it on or not, don't have any nostalgia for this game, hmm...
>>
>>12300886
No clue what auto does, but model warping makes the model animations smoother and less jittery - more noticeable if set to smooth animations.

Quake uses vertice-based animation, as in, each vertice of the model's polygon has its position changed to animate the model.
>>
>>12300903
actually its growing on me, kinda soulful, idk...
>>12300904
>each vertice of the model's polygon has its position changed to animate the model.
that's what leads to the enemies moving in 10 fps i guess?
>>
>>12300896
What's the top text? I can only read the bottom.
>>
>>12300910
Yup. I play with smooth animations on and leave model warping on auto or off myself.
>>
>>12300880
DSDA or PrBoom+. Those are your only 2 options.
>>
>>12300919
desu its hard to decide, i especially like the shambler the way it does its thing in classic animations, but the dogs on the other hand look goofy as hell skipping frames towards you, ig i'll think about it... i like the way your weapons look on clasisc animations but the enemies is hit or miss, the knight guys look awesome too in clasisc, ig it depends
>>
>>12300842
>the switch hunt in G4 Sunbathing
G4 is both trivial and easy to navigate. You only have to go to any given point the press the switch once. The only way I could see somebody finding G4 hard is if you completely ignore the oxygen mechanic and wonder why you keep dying.
If you screw up the puzzle in CSFSC you have to run around three points all spread out across the map, which itself is full of little twisty passages, so that you can fiddle with all of them, then run all the way back to try again and see if things are in the right position now. If you're bad at estimating how high a gap you can run up (or don't notice the seventh switch), you can be bumbling around this level for ages flipping switches.
The lava "maze" in IF is two rings with a little dick of a side corridor. All you have to do is hug an outside wall to leave and not get your ass kicked in the middle ring so you go into it with a decent amount of health.
>>
>>12300880
Change the lighting mode, you've probably got it set to Dark.
Also note that Doom is supposed to be fairly dark, it's meant to be a horror action game.
>>
>>12300939
This is another retarded gzdoom default besides texture filtering, the lighting should be software, it's meant to be "dark" sure but not that dark, "dark" mode clearly fucks w the maps obscuring enemies that weren't meant to be obscured n stuff like that, it's muscle memory for me to change texture filtering n that setting, as well as vertical aim for doom, anything else is whatever
>>
Re: QBJ3: How would one find the password for "Art Vault.7z"? I'm curious
>>
>>12300934
Ingue Ferroque wouldn't be a problem if the only save station in the level wasn't hidden, it is annoying to have to start in Try Again and spend a minute running out then bumrush the middle ring ten times in a row to try and find the way out. G4 Sunbathing, IDK, I just hate trying to hunt down one switch in a bunch of square corridors that all look the same, maybe I'm just retarded. CSFSC is poorly designed in that there's no obvious level to raise the platforms to, but the 7th switch is pretty obvious and even if you can't eyeball the platforms for some reason you can always check the map and just remember where it is you have to go. A fucking chimp could solve the puzzle, it just takes like 10 minutes of persistence.
>>
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>>12300939
>>12300946
Doom 2 might just be darker than fuck. this is with render mode set to hardware accelerated and sector light mode on software
not a single bit of light in here, just bumping into walls in the dark. even with my monitor brightness turned up I can't see shit
it'd help if it did the flashing light thing at least. these fucking dark space sections are some of the worst parts of Doom, just outright annoying
>>
>>12300126
>update the game to milk deckfags
>don't fix botched lighting
>don't add vault content
>don't backport any Q2R improvements like co-op spawning
And some people really believe Dumpsterdive is in it for more than money.
>>
>>12300959
>check the map and just remember where it is you have to go. A fucking chimp could solve the puzzle, it just takes like 10 minutes of persistence.
The problem is not working out how to get from one point to another. The problem is not working out what you have to do. The problem is how long it takes to make the rounds from the stairs to the switches then back to the stairs every time you need to make changes. It's not hard, it's annoying. This is why this sort of puzzle normally puts the controls adjacent to the puzzle.
It's really trivial to solve, too. All you'd need to do is give each control room an elevator to the main room, and have the doors to it locked from the outside on both ends. This means you have to find both the stair room and each control room before you can use them, while still allowing you easy access to the rooms to fiddle with the platforms.
>>
>>12300915
>CMOTPИ AHИME
>AHИME HAШ ДPУГ И TOBAPИЩ
Watch anime.
>>
>>12300880
GZ (and probably UZ too, since they're still the same shit) is fucked with the light modes.
It used to have light mode settings in the options menu, then they removed it in their infinite wisdom and the default is darker than the inside of the bottom butthole of a cacodemon.
You can use the command gl_maplightmode to change it in the console but pretty much all the options are shit. There's a bright option which makes it so you can actually see, but it kind of ruins dark areas.
>>
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>>12301009
>CMOTPИ
That's one unreadable P. I thought it wasn't cyrillic and that maybe serb or something had an F looking letter.
I like the poster, what wad is it from? More wads should acknowledge that anime is our friend and comrade.
>>
>>12301027
>That's one unreadable P
NTA but if that wad is recent it's probably AI-generated, i can just tell from the way the anime girl looks
>>
How do I not get fucked in the ass when there's more than 1 mancubus in a room?
>>
>>12300986
Turn on the light dude.
>>
please for the love of god tell me a good wad to play i cant decide what to play
>>
Just started QBJ3. Don't play too much custom campaigns.
Kind of picking maps at random and quality until now was kind of all over the place.

There seems to be a divide into a few camps.
Sprawling "epic" aesthetic focus maps that waste your time and don't feel great to play. Goofy meme maps that don't waste your time and are sort of neat.
Very basic looking maps that are really fucking cool to play and don't waste your time and still maintain some level of atmosphere.

Highlight of the former that was totally my jam until now: Spootnik's - Wurstwasser
It was like a really dense Amid Evil like map with some decent challenge and variety, almost structured like a supermario 64 level. I can really recommend.

>>12297587
If you play it as one of your first free wads and are new to modding I can see it absolutely blowing your mind.
t. doesn't play too much mods and really enjoyed it.

>>12301027
i really wish there was like a figma amazing yamaguchi of og doomguy or something
>>
>>12301061
*latter
>>
>>12301060
Eviternity
>>
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>>12299957
interesting. so far the soul cube has just kind of stayed in my inventory. i cant get him to do anything, but i also havent had any rifts since i found it.

also: i ran into this crash. ive never seen this before. ive seen several project malice related crashes but ive never seen this particular one. currently playing with immerse v1.0.4, morelights 2.5.1, universal ambience, project malice, and doom+ (reimagined doom 1 levels, no extra scripting).
>>
>>12300857
what wad is this?
>>
>>12300986
>>12301059
>>
>>12301209
am I really meant to turn on a light or are my settings just fucked
>>
>>12301267
There is indeed an on switch for the lights and an off switch.
>>
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Just downloaded all 3 qbj and started playing the first one.
The quality gap is... inconsistent
>>
>>12301346
Its gets worse.
>>
>>12297382
Hold on, are ALL the previous jam maps included in 3??
>>
>>12301369
No, just some really good maps from QBJ 1 and 2 got a sort of remaster in 3.
>>
>>12301351
Worse that the 18 enemy map(10 of which were those FUCKING blobs)?
>>
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Hey have any of you boys heard of a mod that mirrors Doom maps? I got a friend looking for this, and it sounds like such a thing exists but I'll be damned if I know.
>>
>>12301430
MooD?
>>
>>12301439
He had mentioned specifically it was a renderer thing that could probably work on any map. So I don't know if he hallucinated it or not, I'm just asking around in the hopes of finding it, if such a thing exists.
>>
>>12301430
just mirror your screen and invert your mouse
>>
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>>12301448
Oh you.
>>
>>12301430
Nugget Doom does this as a feature of the port.
>>
>>12301443
I know Crispy Doom used to have the option to flip levels, but I don't know if it still has it or not.
>>
>>12301169
Fixed the VM abort. Weird.
>>
>>12301430
>>12301456
Nugget can in fact do this. Go to
>Options
>General
>Nugget
>Display Options
>Flip Levels: ON
>>
>>12301481
this is unholy
>>
>>12301456
>>12301481
Man, I love Nugget so much. It's currently my most used sourceport but I somehow keep discovering neat features I didn't know it had
>>
>>12300858
GGs
>>
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>>12300858
GGs
>>
>>12300858
>>12301593
GGs
>>
>>
>>
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>>
>>12301526
I only use it over DSDA because of bloodier gibbing/coloured blood
>>
>build engine game
>key item is invisible from certain angles
why does this happen? turning off voxels actually makes it even harder to see
>>
>>12300845
r_softemu 2
gl_texturemode 3
r_particles 2
scr_ofsx -2.8
v_gunkick 2


gamma 1.2
contrast 1.5
but these depend on you monitor type and the room brightness.
I play with gamma 1 when I want to play in dark.
>>
>>12300875
>>12302180
Ngl none of the 8 bit modes or render scales look right to me so I just kept those off, animations is where I'm stuck tho, I think I'll stick with classic, it does kinda add atmosphere with the stop motion animation enemies
>>
>>12302224
also "classic" textures and particles are already default in ironwail it seems, so there's already blocky particles, seems like a great source port
>>
>>12301061
>>12301346
It's very hard to make big complex maps that are still fun to play. Imo one of the absolutely hardest challenges for a mapper. Actually it's like that with any media, it's piss-easy to make a great promo video, but good fucking luck making a full-sized movie/anime.
That's why I love things like Eternal or Mjolnir
>>
>>12302235
I found Rubicon Rumble Pack's levels to be up there too. They're huge and elaborate but very tightly designed.
>>
>>12301027
God I don't recognise a single one of those characters. Who's the guy in green!? Haha only joking. But seriously I don't recognise a single one of them except Doomguy
>>
>>12302281
it's /vt/ slop
>>
>>12302283
Not him and I still don't recognize them.
>>
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>>12302281
OP here.
I have absolutely no clue whatsoever.
>>
>>12302012
something went wrong when map was made. The key item doesn't seem to belong to sector it's in and only renders when it's actual owner sector is in view. Messy build jank etcetera etcetera, though we sometimes use that trick on purpose
>>
I think I finished Hard Fast Faggot Maps (is map 19 supposed to be an unbeatable credits level? There's no credits but there's some demons I can't kill).
Favourite of the set was map06 "Fudge Packers Inc.". Funny pun, funny map, cool fights, only complain is that you can accidentally cuck yourself out of 100% secrets. Map07 "Jawbreaker" was great too.
Very fabulous wad.
>>
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>>12302513
>text
>>
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If someone still needs New Year atmosphere. A little walking sim on GoldSrc. Decorate the fir, bring a transformer table with the dad, find more mayonnaise and read blurry UFO books.
https://www.moddb.com/mods/christmas-hikikomori
>>
>>12302573
I live like this
>>
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And that's Plutonia done and dusted.
Out of the set, I'd say maps 8 and 12 were the hardest due to a lack of health and armor (Though for Speed most of the much needed resources were at the tail end of the map on the Cyberdemon side). I can now safely say I'm not complete shit at the game now.
>>
>>12302589
Round of applause!
Only 3 days too
Staying up until half three in the morning
I did one or two at a time, slowly, over 5 years
>>
>>12296945
>>12296948
you know how to install mods but you faggot retards not know how to use curl commands properly? makkon and all the other slipseer trannies have failed us time and time again.
>>
>>12302597
Gotta make the most of my work break somehow.
Gonna have to go back to retail hell on Monday
>>
>>12302598
I think we can cut them some slack. QBJ3 consumed 12 terabytes of data according to Slipseer's server guy.
>>
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about to play the QBJ3 map that is made by whoever the local quake shizo hates
what should i expect?
>>
>>12302670
Play it and find out?
>>
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:(
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>>12300593
For Duke, I love the Boxes and Doors series. They feel like Allen Blum levels on steroids.
>>
>>12301459
thanks deathstrider bro
>>
>>12302868
Anytime. Turns out that was caused by having a Deathsphere active. Not sure why or how the comment stating that was removed... Also, the latest update was a breaking change (forgot to mark it as such) so you might want to roll with a previous commit if you're particularly attached to your playthrough.
>>
How are you coping about the new Wolfenstein announcenent 3D, RTCW bros?
>>
>>12303007
Who gives a shit?
Wolfenstein was always meh at best in the gameplay department and carried by cool Nazi aesthetics.
Nu-wolf in particular is terrible.
Also, not retro.
>>
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Finally finished lostciv after a long time coming
That was some final level holy shit
I tried at first but eventually gave up and used saves. It's just too insane otherwise
>>
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>>12303079
Also this was fun to make happen
>>
>>12303007
What'd I miss?

>>12303041
Wolf3D is a simple shooter, but it's got a fast pace which can be pretty fun, and the arcadeisms at least feel nice in a way (grabbing treasure just for score).
I do feel that the game would benefit from having its level count cut in half though, just because there's not enough variety and depth to gameplay to support a whole 60 fucking levels, and the console ports adding new weapons and stuff helps it a lot.

RTCW I think is still the best Wolfenstein game, it's got that fun early 2000s era shooter action, and it's got great style and thematics.
>>
>>12303041
Yeah the only way nuwolf is remotely retro is with stuff like Doom Incarnate.
>>
>>12303007
Unless '09 is coming back to Steam, I don't care.
>>
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cozy hottub
>>
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>near perfect accuracy both with hitscan and projectile weaponry
>misses Lo's big Wang once
>kills himself for losing his honour
based retard
>>
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>>12302723
>>12302730
>>
>>12303350
Aha! I knew it was familiar! I knew there was something that gets posted here regularly with the same eye thing. Couldn't remember who/what it was. Thank you!
>>
>>12303350
lol if you mouse back and forth over these two quote links
lemme try reverse order
>>12302730
>>12302723
>>
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>>12303363
Inspiration strikes
>>
>>12303376
LMAO
I might be drunk on sleep deprivation but that is making me giggle like John Giggles from Giggleswick
>>
>>12303385
I was giggling while making it so you're in good company
>>
>>12300921
>PrBoom+
Do people even still use this?
>>
>>12303429
Yeah I'm one of them. There's still a few of us apparently.
>>
>finish long ass heretic map with tons of aids backtracking back and forth looking for shit
>at the end get one of those walk into room surrounded moments
>no invis ring
>no items
>die
its only 10-15min of effort but it feels awful, instantly alt f4d for the day, god these old games are bs sometimes, i didn't quicksave at all that lvl..
>>
>>12303007
shit nobody cares about
>>
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just beat the original scythe with brutal doom v20 using zandronum. pretty great wad. some of the levels were a little easy though. but had alot of fun. i liked the short kinda intense levels with brutal doom. any recommendations for a similiar map set??
>>
>>12303464
Scythe 2 I guess
>>
>>12303470
i think that has alot of slaughter maps. scythe only has a few but ill down load it for sure. play it. how is hell revealed? i downloaded that. maybe ill play em side by side and see what i like more now
>>
>>12303007
>>12303449
the best nu wolfe is old blood
devoid of the cringe modern political shit or le strong pregnant women and whatever tf, you also go to castles and smalltown germany n shit, a lot like RCW or 2009, great flick
>>
>>12303470
>>12303480
ill try scythe 2 cause some of the slaughter maps were okay in scythe 1. i think theres 2 of them idk definitely one at the end that took me two tries to beat. almost had all the cyber demons and monsters killed like 50 left and a cyber demon hit me in the face had to start over that was fun playing that ill try scythe 2
>>
>>12303486
and half of the game is a shitty stealth section no thanks
>>
>>12303491
been ages since i played it but pretty sure those are all optional and you can ignore em and blast everything as usual
>>
>>12303446
i dislike backtracking or pressing a button and you have to walk around guessing what it opened. level is massive as fuck too when this happens
>>
>>12303496
>backtracking or pressing a button and you have to walk around guessing what it opened
this is literally half of heretic
>>
>>12303494
i remember i had to stick the lead pipe in big guys' backs like 1hr in and quit the game and never replayed it
>>
>>12303497
ill have to avoid playing it or remember that going in. i was talking about in general for fps games.
>>
>>12303480
Hell Revealed also does slaughter, but not very well. IMO I think HR and HR2 have aged quite poorly, there's far better stuff from the 90s and 2000s than those.
>>
>>12303501
i mean give it a shot regardless id say, its not awful but it has a ton of annoying stuff imo, im almost finished w heretic, like 2 more levels, than ill play hexen and the expansions + those 2 new nightdive ones, its just a different style of game than doom as that anon here mentioend the other day its built around map knowledge, backtracking, using items, controlling hordes, vs just blasting as in doom, not nearly as fun as doom for me but there's stuff to like, probably would have been blown away by this style of gameplay in the 90s, 4 years before half life
>>
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>>12303376
>>
>>12303502
Oh that makes sense. Ive heard hell revealed 2 isnt as good. I liked the couple slaughter maps scythe had for sure it is a fun test in brutal doom or regular doom.

>>12303503
Oh for sure ill try it. I got em all downloaded. In one you could pick. A character the other you couldnt. Was fun playing what I did play. I was being. Hater all the doom engine games are fun
>>
>>12303376
now make it a mugshot
>>
>>12303510
>In one you could pick. A character the other you couldnt. Was fun playing what I did play. I was being. Hater all the doom engine games are fun
Are you okay anon
>>
Actually, that post was nothing retro at all, I'm sorry. Those days feel like such a long time ago though.
>>
I spent like 90 minutes in this map of which at least 60 I spent either lost or stuck. I might be retarded (which is feasible given the situation in life I find myself in) or this map might be autistic but some signposting would've been nice.
>like 20 minutes stuck at the very beginning until I saw the button
>like half an hour stuck after clearing the minefield due to not seeing the overhang I had to jump to
>also got somewhat lost in the auxiliary building
The gears in the central building of the third outside area were very nice, though.
>>
>>12303480
>i think that has alot of slaughter maps.
I'd argue Scythe 2 is similar to Scythe 1 in that you don't really see the slaughter until the 20's, and that the hardest maps of the 20's arent even the slaughter maps, either.
The real difference is that scythe 2's early/mid episodes have a more natural difficulty curve, where as with Scythe 1, the difficulty starts super easy, and barely curves at all until around map15, and then a sudden spike by the the final episode
>>
>>12303516
No
>>
>>12303536
I was surprised to find such a rtcw-ish map
not sure if i totally liked it just because it could've gotten a tiny more nudged towards just straight up being a ww2ish shooter project
but it was still neat

and yeah, the first button when you don't know what you're going to expect yet is a bit pixelhuntey
>>
>>12303545
That sounds good cause there were some really easy levels lol. Like done in less than 2 minutes or something
>>
>>12302513
That was my favorite map too. Toejam and Earl music was also a great choice.
>>
>>12303575
I also want to rape the new vore model
>>
>>12301169
You gotta find him in your invbar and switch his function. He can't do much until he eats some rifts. Unless anything changed from the version I still have, the most you can get out of a single rift is 12 units of rift juice, and that's if you wait until it's right about to explode.
>>
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>>12295778
Several ways in which I know Quake Brutalist Jam 3 was made by fucking trannies:
>The main character is female
>They cared more about visuals than gameplay
>The fucked with Quake's gameplay loop
>They replace actual level design with retarded nonstop monster closets/spawn-ins ala nu-Doom
>"Please use this engine that isn't Quakespasm. Also, we were too lazy to check for bugs :)))"
>My issue being my crosshairs wouldn't show so I had to go back to an older version of Quakespasm.
>inb4 Use Ironwail. It's a piece of fucking shit that has nonstop issues whether you're going through your own files or even Steam. Fuck the dumb nigger behind this project. YOU AIN'T SHIT, BRO.
Finally, and this is the big one:
>It's a Quake 1 Jam Project
I thought it was bad back in 2023 when I stopped playing Quake 1 so much because of this shit but clearly it has only gotten worse.
>>
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>>12303642
Also forgot:
>Autosaves
AKA:
>We know our level design is shit and we're trying to not piss off the player who isn't a save-scumming faggot.
>>
>>12303642
Quake's gameplay lewp is AIDS thoughever
>>
>>12303650
Better than nu-Doom arena faggotry. Arcane Dimensions is the modding standard for Quake 1 yet nobody seems to be able to imitate it properly.
>>
>>12303642
>>12303649
I mean, you're absolutely right but you wrote it like a sperg so that one guy is going to come along a call you the 'anti-Quake schizo' and then leverage this to pimp their faggoty mod even more.
The way to win is to make better shit than these people and flex on them until they sudoku themselves.
>>
>>12303657
>you wrote it like a sperg
AKA:
>You wrote it in a way that was straight to the point and discussed like how video games used to be discussed.

>that one guy
Literally who? I rarely keep up on these threads besides the CURRENT RELEASES
>>
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>>12303652
>Arcane Dimensions is the modding standard for Quake 1 yet nobody seems to be able to imitate it properly.
Some would argue ad_tears had a big role in steering that "modern Quake" standard. A lot AD's maps are also guilty of that "nonstop monster closet/spawn-in" level design that the above post complained about.
>>12303657
>The way to win is to make better shit than these people and flex on them until they sudoku themselves.
The only thing I've seen here since 2023 has been the anon working on Malice Refined. There was a lot of interest towards Violent Rumble, not so much its sequel.
>>
My biggest gripe is the addition of an infite ammo pistol that does atleast decent damage and some maps also having respawning healthkits

I can tolerate the latter in some closed arena gauntlets that go on for a long period of time if communicated properly, but the pistol really does seem to fuck with the resource management part of the game. It incentivizes you to play boring and safe instead of making you ration your boring and safe ammo for special occasions with more intent.

>>12303661
typing like a sperg = typing like a terminally online dramaqueen
>>
>>12303664
>There was a lot of interest towards Violent Rumble, not so much its sequel.
I think if there's another Quake project here it really needs to have a particular focus.
Maybe that's an aesthetic theme or a custom weaponset or some mapping gimmick, idk.
But I think people were burned out after VR1 and anyone trying to get into VR2 got overwhelmed with how much shit there was to work with.
>>
>>12303673
which map is this on?
>>
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>>12303673
>It incentivizes you to play boring and safe instead of making you ration your boring and safe ammo for special occasions with more intent.
I've mostly been using it when the scant fights themselves are "boring" and safe. It hasn't been holding it's weight too well when encounters get rough, tricky, and dense. If I have a steady supply of nails and shells I basically bench it.
>>
>>12303705
it's more that if i can pick off enemies to make an upcoming encounter easier, nothing is stopping me from always doing that.
You can't run out of pistol ammo so now you just have to roll with the ambush using your other ammo.

The fact i just played a couple maps where you only have the pistol for long periods of time or even only the pistol might've soured me more than usual desu.

I do like the look of it though.
It does have a weird "squeak" sound I don't really understand after it's been fired as a sort of echo. Once I started paying attention to it I can't unhear it.

>>12303701
qbj3_riktoi screeching under a concrete moon
there's a bunch of them
>>
>>12303664
> A lot AD's maps are also guilty of that "nonstop monster closet/spawn-in" level design
I fucking knew I should've added an >inb4
>inb4 AD does the same thing
ad_tears has its arena moments/monster closets but nowhere near as bad as this shit. Literally every-fucking-thing you touch instantly spawns in monsters.
>Oh look! It's another Scrag cluster! How fucking original!
>Oh look! I picked up a gun and now a million bad guys just spawned! Again!

>>12303673
Am I wrong? I like Quake. It was 1 of the few games free of troons and your pic shows me that it might be time to move on after all this time. Holy fuck, I hate trannies and their ability to ruin quality shit. Is nothing safe and sacred? Maybe the few obscure shooters I played in 2025.
>>
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>>12303715
>and your pic shows me that it might be time to move on after all this time.
it's your life champ
>>
made me chuckle
>>
>>12303715
>it's more that if i can pick off enemies to make an upcoming encounter easier, nothing is stopping me from always doing that.
You can do that with any weapon, can't you? Maybe my opinion will change once I'm out of the resurfaced maps and ammo suddenly becomes insanely strict, or maybe it's a mindset one acquires with a starting "pistol slot" that gives infinite ammo ala Hexen's mage and Quake 2.
>>
>>12303617
A near-critical non-void rift is enough to fill a level 0 cube in more recent versions. Hotbar is optional for anything other than spells, unless you're talking about the standard invbar. Rifts also haven't exploded in a long, long time. They can, but that's usually the result of a broken voidstone, closed Pandora's box, or destabilization via cube/flux battery. If left undisturbed, they will fizzle out. Faster if there's shit to resurrect nearby, so the best time to weaponize one is when it spawns.
Protip: merchants are conduits for rifts to discourage leaving them far away for long periods of time. You can use this to your advantage during rift storms.
>>
>>12303724
Oh it's absolutely a mentality thing.
My second favourite vidya genre is survival horror and even if I don't have to I'm stingy as fuck.

The only genre where I can turn that part of my brain off is in arenashooter multiplayer.

Quake 2 gets a pass because the blaster is so unbelievably shit it might as well do no damage at all and solely work on switches.
>>
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>>12303732
>Quake 2 gets a pass because the blaster is so unbelievably shit it might as well do no damage at all and solely work on switches.
I've buffed it via KMQ2 mods and I still treat it as I do with the qbj3 pistol as I do in >>12303705
I think it's no concern to the ammo management as long as the other weapons are significantly more powerful and ammo balance is maintained, and a lot of the mod's replacements are significantly buffed compared to their vanilla counterparts.
>>
>>12303720
>>12303732
>>12303740
Fuck this faggoty Zoomer trash. All style, no substance. Worthless fucking generation.
>>
>>12303642
Must we remind you 75% of the existing audience for old games are the so-called trannies? It's all socially inept men one way or another.

>the main character is female
So you like to fuck men. Mighty straight of you.

>they cared more about visuals than gameplay
Okay, which maps did you play and enjoy? Don't say none, because you're all talk and no shit if you didn't.

>They fucked with Quake's gameplay loop
Something the golden sheep projects all do to some degree.

>they replace actual level design with retarded nonstop monster closets/spawn-ins ala nu-Doom
Okay, which maps? It's a jam, fuckface. You don't like one map, you move on to the next.

>"please use this engine that isn't Quakespasm"
So if someone tells you to use a flathead screwdriver, you'll use an allen key instead and call them a retard. Flawless logic there, bud.

>My issue being crosshairs wouldn't show
You couldn't even figure out your round dick doesn't fit in the square asshole. Amazing.

>inb4 use Ironwail
You're still hammering that round dick in the square asshole anyway. Trying to any% emasculate yourself so you can beat the trannies at their own game? Might as well kill yourself while you're at it too.

>it's a Quake 1 Jam project
Golly gee, it's almost as if the Q1 mapping community hasn't been on life support for years now and jams are the best that can be pulled off until someone steps up to the plate and makes some shit to lead people into a different project.

>>12303649
>autosave bad
I think you're just reaching at this point, but hey, for all I know you think checkpoints are for women and real men single segment everything...which is speedrunner and therefore tranny behavior. Hm.

You think you're le based big chungus, but I have news for you buddy. You're just a VIRGIN WITH RAGE. Now avast, ye cockless jock, and go finger your anii in SHAME.
>>
>>12303502
HR1 is dated, but I do remember some maps being fun, and I can see why those maps were influential back then.
HR2 was honestly dated the moment it came out, though. Alien Vendetta already improved upon the formula years prior, and HR2 kinda takes a few steps backward in comparison.
>>
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>>12303748
>Mighty straight of you.
Faggot homo.

>Don't say none
I will say none because they were the exact fucking same predictable setup of 80% of encounters being monster closets/spawn-ins in either cramped areas or wide open spaces that don't mix with Quake's mechanics. It's fucking embarrassing how often it happens. Again,
>WAOW! It's another wall of Scrags behind a door for the third fucking time on this level. I wonder if we'll hit 5 like the last level.

>It's a jam, fuckface.
See point above.

>tells you to use a flathead screwdriver
No. More like some retard decided to use hex screws when Phillips or flathead would've sufficed. Why are you insisting on something most people don't use, faggot?

>your round dick doesn't fit in the square asshole.
Making excuses for bugs AND projecting his homosexuality

>Might as well kill yourself while you're at it too.
Am I talking to an actual seething troon right now?

>and jams are the best that can be pulled off
More like literal fucking trannies, like yourself, forced themselves into another community, like they always do, and ruined it when the old guard left. Jams have been fucking shit for years and I stopped following in 2022 or 23 because of how bad they were.

>and real men single segment everything
Correct.
>which is speedrunner and therefore tranny behavior
>makes a logic jump that does not correlate

Are you one the assmad devs or do you just willingly gargle shit?
>>
>>12303745
Post some maps of substance, if (you) are so great.
>>
>>12303745
calm down, alright?
>>
i'd solo all of you at quakeworld btw
>>
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which 3 games, wads, mods etc do you think represent peak FPS level design?
they can be as old or obscure as you like
>>
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>>12303818
Nothing comes to mind at the moment I just want to say I laughed at your image.
>>
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>>12303820
>>
>>12298786
Oh thank fuck, I guess I only needed compile the main file again after changing the

#define MaxStepSounds

line to account for all the new lines.
>>
>>12303818
Doom, Quake, and Jedi Outcast.
I actually mostly play it in first person with guns even after getting the saber.
>>
>>12303818
what the fuck was this model supposed to be anyway
>>
>>12303759
>something most people don't use, faggot?
Lol. Lmao. This is the Quake equivalent of insisting on using PRBoom and sneeding that MBF21 is popular.
>>
>>12303834
A rocket launcher that loads via long shaft and exhausts out of the front instead of having backblast... I guess.
I can't imagine it isn't an intentional penis joke.
>>
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Do any of you use Chocolate Doom sometimes or do you not see any reason to play with the limits of the original Doom engine?
>>
>>12303923
i'm spoiled by iddt, secret highlighting, rewind, etc. so sometimes i play choco when i want to play without all of that. It also discourages savescumming since it can break a map
>>
>>12303923
Unless I'm playing something that requires ZDoom I'm using Crispy.
>>
>>12303923
it was the only port i used on delta touch
>>
>>12303642
Tranny involvement is already evident from the new monster designs. They are gay as fuck.
They are not cool enough to look at and sort of wastes any potential this map pack had left.
>>
>>
I hate episode 4
>>
What are good recent vanilla wads?
>>
>>
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>>12304076
what is vanilla
>>
>>12303818
>ts2 siberia
>plutonia
>zeta base
>>
>>12304086
runs on chocolate doom and doom2.exe
>>
hey everyone not sure if this is the right place but im starting a community for old fps games more so the multiplayer aspect and having those goofy old fun times like we used to back in the day because finding people to play some of these old games with can be a pain in the butt. Right now my are of focus would be the most accessible ways of playing the games (bethesda ports, duke 20th anniversary edition, goldsrc games) and if there is enough interest start more optimized versions and stuff not on steam. I am trying to get people to play team fortress classic tomorrow any server just get more people on and playing together cause its still a blast.
the steam group I created
https://steamcommunity.com/groups/ancientfps
and the discord I created
https://discord.gg/pYgUCTZwxj
you guys are the first people I am inviting so nobody has really joined yet. If you just wanna lurk and join games and never say a word thats totally cool I just want more frens to play with. Personally myself I am into all the classics and am down to play id games, raven games, valve games, build games. been playing TFC and counter strike source lately and having a good time. Ill play coop, ctf, deathmatch, anything Its all fun to me. Also should mention this is north america based but anyone is welcome except reddit types. now time to kms cause that was embarrassing
>>
>map that goes in a line
>keys are in locations A, B, C, D, E, F, and G along that line
>the order you have to go in however is like CADEFBG
ugh
>>
>>12304095
>chocolate
>vanilla
>>
>>12304095
this is the logic i'm sticking with
>>
>>12304128
Very funny, Anon
>>
>>12304128
did you really beat DOOM if you never had it read uninitialized variables and crash?
>>
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>>12304137
>>12304135
>>
>>12304135
>have you really beat DOOM if you never had it read uninitialized variables and crash?
huh
>>
>>12304120
Keith, that world famous Vietnam war veteran from /simg/? Fly straight, Ace!
>>
>>12304086
It's a plant.
>>
>>12303951
>It also discourages savescumming since it can break a map
Isn't that limit optional in the setup?
>>
>>12304162
no, i'm talking about that all monsters become asleep after saving and loading, so they can not teleport in for example
>>
>>12304171
Oh right, that. I'm so used to source ports I forgot that was a thing.
>>
>>12304051
That and the 'I played tag and now you're it map" is one of the worst level designs I have seen come out of a community jam. Pure tranny schematics. Makon and his retards are too echo chamber brained to really bring in good talent.
>>
>>12303748
the tranny wrote a screed for a mod people can't even download properly over HTTP2 without using curl commands. STFU liberal. You know this map pack has been trash from the start with Makkon and the slipseer faggots at the wheel. 77 maps and no quality control.
>>
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I think I made what will be my last MBF21 gameplay mod. It's nothing special, just a bunch of scrapped ideas and stuff I had lying around but didn't want to delete. Currently just waiting for Tesefy to sprite an AMELI for the slot 4 replacement and pondering if I should fix my code for Doom Retro or tell its dev to account for weapon sounds being cut off by projectiles which play sounds and cease existing.
Probably the latter. I like Doom Retro but it's kind of a pain to work with sometimes.
>>
>>12303759
> More like literal fucking trannies, like yourself, forced themselves into another community, like they always do, and ruined it when the old guard left. Jams have been fucking shit for years and I stopped following in 2022 or 23 because of how bad they were.

even now, they decided to insert librequake faggotry into their project to offer the so called standalone version.
>>
>>12304220
>even now, they decided to insert librequake faggotry into their project to offer the so called standalone version.
How else do you offer a version of this project? Offer a pirated copy of Quake?
>>
>>12304212
imagine retards whining like this about RAMP
>>
>>12304229
There are some very loud and weird Quake fans here. One of them got really mad when I pointed this out last time.
>>
>>12304226
don't offer a standalone version made by faggots? that was their choice

>>12304229
if you offer content then make sure people can download it without using command line you libtard
>>
>>12304247
>make sure people can download it
What manner of technological disaster zone do you operate if the Slipseer download button doesn't work?
>>
>>12304234
Agreed. They only ever show up if there's discussion of something Slipseer-adjacent or Libre Quake is somehow brought up, which to me feels very much like scorned losers who were ostracized for whatever reason. You can't be a normal person and be this mad about an open source take on a game soon to be 30 years old.

Unrelated to current post, but I also find the dichotomy of their logic amusing.
>"this tranny shit doesn't deserve to use the Quake monsters, they don't even fit this commie block garbage"
>QBJ3 is a total conversion with new models for everything present in the base game and has its own style, weapons and mechanics
>they complain because it's different

Power to you if you want to trash the popular thing for being popular, but be honest at least.
>>
>>12304259
nta but i want to trash the popular thing for being popular
>>
>>12304259
I feel like the thread quality would drastically improve if they were to just leave and never return.
>>
>>12304247
i click-a da button and save-a da file bibbity bobbity
>>
>>12304253
All I'm saying is that they could have done any number of things but chose to offer their 2gb+ download in 2025 through their on prem tranny http2 shit server. No one should have to run

curl --http1.1 -L -C - -O \
--retry 10 \
--retry-delay 5 \
--retry-all-errors \
URL

for a tranny generated mod with maps that soft lock themselves lmao
>>
>>12304267
Good. God gave you free will and you are encouraged to use it.

>>12304268
Agreed. It's just like the Megafag, it'd be better to report and ignore.
>>
>>12304276
>report and ignore
Unfortunately he's not doing any direct rulebreaking, so reporting wouldn't do anything.
So all we can really do is ignore him.
>>
>>12304276
a mod that's shilled on pc gamer and rps and the escapist and every 'cord and every forum cannot be good
>>
>>12303650
I hope you get raped by a wild pack of gypsies.

>>12303715
I mean, I kind of get your angle, but the troons are virtually everywhere in any nerd spaces because because the phenomenon exists virtually entirely to prey on autistic men (you will not find a single troon without autism).

It's in the Doom circles too, and I can only just avoid interacting with the people in question. Sometimes, a troon makes something fucking good, and I can't deny myself, but I don't have to befriend the author or sing their ideologies.

I haven't tried the Brutalist Jam so I can't say, but just the way the rocket launcher works sounds like a huge turnoff, and reception in general around here seems very mixed.
>>
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>>12304272
Keep fighting the good fight.
>>
>>12304282
Does that mean GMOTA would be bad if it got featured on PC gamer after being around for like 14 years?
>>
>>12304290
i don't know what that is
>>
>>12304293
You should probably lurk more.
>>
>>12304295
i don't really care for gzdoom shitmods made to whack existing content out of balance
>>
>>12304293
lurk more tourist nigger
>>
>>12304298
No worries, it's a Zandronum shitmod.
>>
>>12303745
You're very on edge.

>>12304293
You're clearly not from around here, then.

>>12303720
Writing it out like that isn't as funny as if they'd just modeled the thing and put it somewhere, maybe with some tiny bit of environmental storytelling.
It's better if someone just sees the shape and recognizes it, then goes "Wait, is that... ?"
>>
>>12304295
>>12304302
why does a retro FPS thread hate playing the games as they are
>>
>>12303818
>level design?
Duke, System Shock (highly underrated), Doom 1
>>
>>12304328
Because it gets stale after 30 years. Doom would not have survived without mods. Even most of the people who primarily play vanilla occasionally open up GZDoom/Zandro to break things up. It takes a lethal level of autism to enjoy the exact same thing for three decades without it getting boring, especially with the everincreasing average number of enemies per map.
>>
>>12304350
well it's not freecell to be a sessional game replayable for 30 years straight
>>
>>12303561
What's wrong?
Actually I mean I don't care really. I don't know you, so I can't really care about your wellbeing. People who pretend to care about internet strangers' health or whatever, they're just virtue signalling. "Look how much of a kind person I am, give me asspats." It's completely fake. I hate it.
>>
>>12304328
I love pasta
I could eat it the same way for years, and I have done so, but I require variation to enjoy it as much as I used to.
>>
>>12304328
>You can NEVER EVER use mods for a game you like
>>
>>12304259
>You can't be a normal person and be this mad about an open source take on a game soon to be 30 years old.
You're on 4chan talking about a 30yo game and you're going to claim you're normal. Peak fucking Reddit troon take.

>complain because it's different
No. We complain because it's bad. I wanted to like it but their approach to gameplay along with the atrocious level design is too much to ignore.
70 levels of at least 5 Scrag walls (as an example).
>>
>>12303923
Only for testing.
>>
>>12304476
I dislike the way you post, but I can't disagree, nobody here is normal.
>>
>>12304215
I like the gradients on the numbers
Not sure what the red screen on the shotgun is for, is it just decoration/to make it look cool? It's sort of like something you'd get on a lazer tag weapon.
>>
>>12304272
Why can't your browser do http2 or whatever?
Stop dodging the question, there's something you're hiding because you think you'll be adversely judged if you reveal it.
>>
>>12304525
I don't think that's a shotgun. That looks to be the plasma tier weapon.
>>
>>12304284
>(you will not find a single troon without autism)
You will. There's two kinds of tranny. The other kind are gay men who go after straight men. They're the ones that actually try to look like women. Traps, basically.
>>
>>12295781
>[01-09] Brutal Doom Voice Pack Generator
>https://reactorcore.itch.io/brutal-doom-voice-pack-generator
>>
>>12304536
Nah.
>>
>>12304293
GMOTA is a medieval- and 8-bit-console-themed gameplay mod developed by a frequent and longevous /vr/ poster.
>>
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>>12304536
It can make some fun characters
>>
>>12304328
Because even things which are ostensibly perfect can be improved and/or customised further to one's liking.
>>
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When are the green land birds going to announce a new project? I want lulz in my life.
>>
>>12304531
On map03?
I assumed it was a shotgun. The shape is more suggestive of a super shotgun.
Not saying you're wrong. You could well be right. We'll find out in due time.
>>
>>12304558
That might be the SSG tier weapon. Because he's got 14 ammo and 14 fuel there in the HUD.
Or maybe he's fucking around with a give weapons cheat.
>>
>>12304535
Those have autism.
>>
>>12304536
>Kenyan athlete
>en-NZ voice pack
>jerk chicken
What is this amateur hour nonsense?
>>
>>12304579
Judging from the filenames I suspect it's a bot posting these.
or maybe just an idiot.
>>
>>12304068
Certainly doesn’t look the best, spawns can be polarizing, still my favorite.
>>12304234
>>Alkaline sucks because every key pickup spawns enemies
>another anon agrees
>play through it recently, not every key pickup spawns enemies
>play AD along with it and notice AD does it a lot too
Strangest Quake fellows going on 3 years now, which also coincides with when I started becoming the most involved and aware of all sorts of custom Quake content.
>>
Did dpJudas delete the VKDoom repository? I know he archived it, but I tried to go on it a couple of days ago and it said "404". Did he have a melty and nuke the whole thing?
>>
>>12304583
>>12304579
I'm a coder tool builder and I like to explore mass production of content. Thats just random settings thrown together for sake of screenshot.

You can test out some voicepacks I made in this collection:
https://reactorcore.itch.io/brutal-doom-voicepack-collection
>>
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heretic does thsi shit so often just expect it at this point
>>
>>12304671
is this vanilla game? Never got past ep1. Those textures look very pretty.
>>
>>12304525
It's just for looks. I considered tweaking it to show like a heat gauge but I'm tired and don't really feel like doing that.

>>12304531
>>12304561
It's the plasma gun, I was fucking around with IDFA.
>>
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>>12304679
nah its the nightdive remaster, i thought it was the vanilla maps at first too lol but they used an upgrade thing, idk if u can disable it I don't wanna bother cause the new setpieces are kinda cool

also using the firemace is so satisfying even tho its useless wo the tome (and absolutely insane with)
>>
>>12304680
>It's the plasma gun
Well I'm blown the fuck out. GG >>12304531
>>
>>12304638
>I'm a coder tool builder and I like to explore mass production of content.
Euphemism for flooder of slop?
>>
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NEW THREAD :D

>>12304716
>>12304716
>>12304716
>>
>>12304267
Of course it's popular. There has not been almost no new content for Q1 on 3 last years, besides map-center jams (god bless them). Suddenly we get mod with over 70 maps, new monsters, new weapons and new textures. Of course it will be the centre of discussion for a while. If you don't care about it, then just talk about the stuff you care about. No need to full /v/-contrarian for contrarianism's sake.
>>
>>12304725
Already? We're only on page 4
>>
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>>12304734
IDS DHE BRICE OF FREEDOOM :D
>>
>>12304734
Maybe he saw where the thread was going and got anxious? Even still, pretty early and could just be "post limit, ensue shitposting" shenanigans.
>>
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HOW THE FUCK DO I LEAVE THIS ROOM ASODIHJASIOCAJIOCJ
guess i have to google
>>
>>12304721
I've seen the guy around. Fancies himself something of a visionary content creator and has a very cringe AI manifesto that may or may not be ironic but is still 100% unintentionally hilarious. Better not engage, he'll prompt the AI to generate you pregnant with Sasuke as the father.

>>12304695
I can see why you'd be confused, it's got SSG barrels and all. It's basically a plasma gun that shoots fireballs that burn monsters on impact, like a dieselpunk version of plasma or something.

Picrel is what the chaingun slot will be. Got Tesefy to make the first proper AMELI around.
>>
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>>12304857
btfod
>>
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holy shit, a bit cooler than the cleric's 2
>>
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>>12304897
It's a lot "cooler" than the cleric's 3, as well!
If you're playing the new version it'll also feel beefier and more useful than vanilla: You can shoot through frozen enemies now.
>>
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apparently this is a nightdive addition these tomes that let you change classes when you find them, pretty cool, think i'll be switching once in a while
>>
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>>12304906
yeah, on first glance the abilties n enemies are cooler than heretic, the poison flask shits cleric stunlocks these centaur guys good damn
>>
>>12304910
wait the staff has a special melee mode too
damn
>>
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>>12304906
its peak
i played cleric at first cause someone said that the serpent staff is the best wep and its cool i guess but its not the most fun compared to ice hand shotgun
>>
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damn only 7% of the people that bought it finished heretic lol
>>
>>12304530
stupid ass liberals who don't know what they are talking about exhibit 12304530.
if your server cant reliably advertise and honor Accept-Ranges: bytes with a stable Content-Length, large downloads will break. thats not a browser issue.

you are confused by your very own embarrassment.
>>
>>12296928
>>12297717
>>12297737
Quake 2 Palace Unit textures should be a good match for brutalist architecture
>>
>>
>>12303642
Ironwail is objectively the best Quake source port. Cope and seethe.
Also that's like 1000 characters more than you need for something as simple as "trannoids worked on this project and they have very little idea of what makes Quake Quake".
>>
No Thief love?
>>
>>12305124
Nope. Quakespasm Spiked is the best.
>>
>>12303745
two of those pictures are from a very barren but goofymap that was actually dense and fun to play

i really liked the blocky modeled bananas that made you slip on precarious precipices while the cartoon "whoop" noise plays
>>
>>12304945
ngl, last time i played heretic i got filtered and ragequit at the final boss then forgot about it
>>
>>12305102
what animu mod?
>>
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>>12301630
>>
>>12303642
>my crosshairs wouldn't show
Yeah, I fucking hated that.
>Why the fuck did they do this shit where the crosshair changes per-weapon
>Why the fuck does it no-show when I have no gun
>Why the fuck is the thunderbolt's crosshair red
>Why the fuck is it red in a level with lava
There's probably a way to disable this behavior of it changing per-gun but I couldn't find how to do it.
>>
>>12303673
I'd have liked the guns if the mod was more like a positional shooter thing:
>the pistol is relatively stronger, so as not to make it useless against the tankier enemies, but has a longer reload time and like 6 bullets tops
>SSG is fine for corridors, but huge maps ended up making it useless
>the rebar launcher eating 10 nails seems too much
>I'm still on the fence about rebar fall-off, but it's not that bad
>grenades in huge maps ended up being useless
>RL shouldn't fire like 8 rockets at the same time
>more invoker ammo capacity would be fun
I know I'm saying something retarded but after playing some qbj3 I think I'd have liked to see something like that, as it seems fun.
>>
>>
>>12305567
Geneva Convention violation spotted
>>
>>12305563
>>the rebar launcher eating 10 nails seems too much
Maybe only if you're using it against one enemy at a time. 10 nails to hit 2+ enemies with comparable damage to a rocket is very much worth it.
>>
>>12303724
If they wanted an infinite ammo starter pistol they could've just put it in the 1 slot instead of taking up space in the 2 slot too with that.
>>
>>12305583
Hague Convention, but that depends on if C.Kid is from a country which ratified the section with the bitching and moaning about shotguns and hollatips.
>>
>>12303748
>So you like to fuck men. Mighty straight of you.
NTA but I don't usually care for fucking game characters, let alone self-inserts. I didn't realize it was a woman, though, as I usually play with podcasts in the background. The thing about "I have to play someone I want to fuck" has always skipped me, though.

>it's almost as if the Q1 mapping community hasn't been on life support for years now and jams are the best that can be pulled off until someone steps up to the plate and makes some shit to lead people into a different project.
What the fuck are you talking about
>2012ish honey
>2013 something wicked this way comes
>func map jams in like 2014, 2015, almost regular ocurrences
>AD came in like 2017
>and copper around that time, too
unless you're talking about even before that, but there were still maps (and map packs, too, which is what a map jam is in the first place) coming out back then.
>>
>>12305595
Lol, I was talking about the red cross symbol on the wall
>>
>>12304945
This is actually really normal for steam especially after sales seasons.
I have a massive backlog of games I've never installed. Meanwhile I have countless hours in a handful of games.
>>
>>
>>12305590
Yeah, that's what I meant by positional shooter. At some point it felt like I was running out of nails easily; that might be due to map design instead of the fault of the gun.
>>
>>
>>12305646
That's not a red cross-shaped marking made on the white wall, it's a cross-shaped cutout in the white wall revealing a red layer underneath, totally kosher.
>>
>>12305718
You must be a lawyer!
>>
I love Doom.
>>
just finished Retribution From Below from qbj3

pretty sure the progression is just totally borked on top of the map being confusing

i sort of liked it, but running into an enclosed box with a switch and leaving speedily pretty much fucks the whole thing up and i spent way to long wandering around waiting for mindbending triggers while backtracking before i just noclipped to see what key places I seemed to have missed
>>
>>12303609
what mod is this? is it that hearts of demons shit?
>>
>>12306254
Yeah, that's Baron.



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