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The reason I don't like Dark Forces besides the dishwater level design is that there's some weird unexplained mechanic where enemies spawn at random and bodies disappear. So you don't even get the satisfaction of clearing a whole level and admiring your carnage like in Doom.
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>>12295779
Why not request TFE adds it as a feature instead of making a random pointless topic on a Mongolian basket weaving forum? Good game btw.
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>>12295779
>bodies disappear
That is some total bullshit. This legit convinced me not even to try the game.
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>>12296179
It also only has 14 levels despite Doom coming out 2 years earlier and having 28.
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>>12295779
I don't think the respawns are random and continuous like in Hexen. It's just pre determined set respawns, so yes, you can clear the levels.

>>12296216
The levels take like 1 hour each
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>>12295779
I always thought it was bullshit that this game lacked mid-level saves.
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>>12296435
It had a life system instead. Mid level saves were used for shit like save scumming, so they had a compromise to forced pistol starts vs saving and reloading every time things get a lil too startling. Good system IMO and extra lives are better as rewards in secrets than another goddamn blursphere.
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>>12297586
It's only a good system if you're one of those "git gud" people. Fuck off. I want to savescum. It's one of the key things that makes 90s shooters playable. (And also one of my favorite genres.)
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>>12295779
>dishwater level design
wat
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>>12297639
Why would I fuck off when the game works how I prefer? You're more than welcome to git gud tho. Or just play on a lower difficulty, the game has no UV you are forced to play on.
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>>12295779
Good, then play Dark Forces 2.
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>>12297639
Did people actually beat 90s shooters back in the 90s though? It seems so crazy that someone can play a game like Doom or Wolfenstein 3D and actually beat it. I look at games like serious Sam and think, man that’s way too hard. Nobody can seriously beat games like that unless you cheated.
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>>12296326
Why are the corpses disappearing though?
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>>12295779
dark forces is kinda just babbys first doomclone attempt
2 is where it rly came into its own imo
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>>12299170
Dark Forces 2 mogged Half Life brutally
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>>12299143
Doom 1 is easy as shit outside of episode 4 which was not in the original release.
Doom 2 is moderately challenging.
Plutonia in Final Doom is quite challenging but most gamers should be capable of UV Maxing each level with practice.
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>>12295779
>some weird unexplained mechanic where enemies spawn at random
meanwhile me in the giovanni mansion in bloodlines, knowing full well that enemies will spawn every time i go through any of the eight doors connecting the central room to any other
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>>12295804
I can't believe the guy is chit chatting about videogames on a video game forum
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>>12299148
Probably performance. The game's minimum specs are a 486 with 16mb of RAM, same as Duke Nukem 3D. By comparison most levels tend to be three times as big as the average DN3D one and have at least twice as many enemies.
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>>12299178
Maybe on planet retard
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>>12299637
DF2's level design was legendary, Half Life's was simplistic and unremarkable.
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>>12299675
Legendary bad
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>>12299143
The difficulty in wolfenstein is only that all the rooms look the same and maybe ammo management. I grew up with these games so I didn't find them hard, at least not on par with games like Hexen.
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>>12296435
The force engine and the remaster support manual saves
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>>12300321
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>>12299143
I actually finished the game on the PS1 version, though I had already beaten it on PC by then. It was a fun game to play on the One with the screen, great for when the TV was being hogged.
>>12299170
Technologically it was closer to something like Heretic, since it had a lot of advancements Doom lacked. Also funny how the "Doom-Clone" stigma persists to this day, even in people who doesn't even know what FPS' were called before the term was coined. JK was great (MotS too) but they are entirely different engines designed for entirely different sensibilities, you'd be comparing classic megaman and legends with that type of dumbassery.
>>12299261
There's a difference between discussing games and making retarded bait topics. Then again with the amount of bot shit thats all we ever get anymore.
>>12299758
Are you sure its not reaction time? Because Wolf3D had particularly fast hitscanners as almost every enemy in the game, and they were a lot more aggressive on higher difficulties. The maze aspect and controls were also part of the equation. Ammo management is meh since you were basically just preventing running out of a single ammo type, not actually managing multiple types and weapons.
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>>12295779
Level design was pretty good.
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>>12299143
>Did people really win games? Even a long time ago? But they can be hard!?!?
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I beat Wolf 3D back in the day on keyboard hell yeah. I think that was everyone's default way of playing though
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>>12295779
>and bodies disappear.
That is probably due to memory limitations, you zoomer retard.
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>>12306268
>memory limitations
Why would 2D sprites take up memory? Doom is way older but had no problem keeping enemy corpses stay forever.
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>>12295779
I'm a big fan of dark forces 2 so I bought the nightdive remaster took me 4 hours to beat it was alright aside from the sewer level, not worth $13 for something so short though
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>>12306832
>something so short
Did you play on easy with the permanent shield option on or something? Who the fuck speedruns their first playthrough of a game where the secret areas are the size of small doom maps?
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Something something system intensive
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>>12295779
Dark Forces has fantastic levels. Some of the best of the old-school FPSes. Build-style maps before the Build engine existed. and I can't think of any areas that you can't clear out. Nor do I remember any bodies disappearing. I've played the original DOS version like 5 times. Some community maps do have "respawners" that cause new enemies to trickle in from certain areas. Maybe the original levels do have those somewhere and I'm forgetting? If so, it's not many.

A better complaint is too many of the weapons are similar to each other and there's not enough enemy variety.

Anyway, check out this high-resolution render of the original cover art. It's the original assets, not a remake.



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