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It is unironically superior to Diablo 2.

1 has better atmosphere and music.

Diablo 2 is too bloated and involves too much walking through empty space. Diablo 1 is a tighter experience.
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>>12297634
>walking in town
>boring classes
No thanks
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>>12297634
It's definitely a different experience having a single dungeon be the entire journey. It's kinda having a game you can go through in a few hours instead of the endless treadmill for loot drops that modern arpgs have become.
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>>12297634
You're right.
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You already made this thread.
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>>12297634
Repeated thread.
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>>12297840
>>12298086
bots
>>
I wish diablo would have stayed the roguelike it was originally designed and programmed to be before blizzard demanded it be made real time.

the atmosphere is the only thing I like about it. the gameplay is boring mindless jank. the whole diablo series is overrated shit
>>
No, its mid (now). And so is Diablo 2. And I grew up on them.

I just tried Devilution X the other night and it's basically a game of save and load to get the items you want in town. Gameplay was ok - for the time. graphics and QOL on Devilution mod were good. The whole mod was great, no complaints there.

If you don't absolutely love Diablo 1 it's a hard sell IMO. If you do, download the mod and have fun.
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the spammer just copy/pastes threads out of the archive to flood /vr/, not that we have a dedicated janny that would know/care
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>>12297840
A different image would at least help, especially to get rid of what I suspect to be someone's YT avatar. Not much to say otherwise, both decent ARPGs though I kind of agree with >>12298478 in wishing it remained more roguelike.
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>>12298478
You can take this lesson, kid. Next time just don't reply with retard speak. No one cares about you, okay sweaty?
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>>12298691
Call out how much right wing people ruin things and there is one assmad janny that hates facts that will temp ban you. Funniest shit she is so fragile about it
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>>12297634
Nobody with a brain disagrees with this.
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>>12297634
Only with mods
>>
The perfect Diablo game is somewhere between 1 and 2.
If D1 had just a bit more depth in its combat and gameplay, a little more difficulty and some exploit fixes (save scumming for items, duping items, etc) it would be perfect.
Besides the tired complaint about d2 being it's infinite gambling addiction nature, there are two things that really downgrade it from D1.
1) The addition of running & frw% and it's consequences have been a disaster for this series. The game transitions slowly from an atmospheric game resembling d1 in the first act with a new character, to Act 5 hell in the 80+ range where you and the enemies travel a screens length in milliseconds and there's bullshit flying everywhere.
It becomes so hideous and overstimulating that the autists modding the game still at PD2 added a new toggle to turn off other players bullshit, since the game becomes horrible to navigate when you have say, a skele necro and an armageddon druid with you.
2) The increased zooming speed and bullshit works alongside the new "subtitles" to allow more fine grained movement which is almost always hailed as a good thing but gameplay wise it sucks ass. In D1 you can't really zip past enemies and skip half the game (unless you have tele which is broken in both games) because there are only 8 tiles around you and you're easy to block, especially when you get yanked back into your tile when struck while trying to move.
In Diablo 2 the game revolves around skipping content and rushing. You just run by shit you don't want to fight, and so they had to make all the enemies fast as fuck in Hell to compensate for this. These two problems work together to make the game retarded.Maybe players wouldn't rush through act 3 every time if they made it comparable in quality to act 1.
Stamina is also pointless because it slows you down during the part of the game that everyone is desperately trying to bypass.
Is walking only in Tristram bad game design? Yeah, probably.
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Would i like this game if i have attention issues? I like a certain kind of repetition, it looks fun killing the monsters
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>>12297634
contrarian take. not even back when then people had this retarded take
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>>12299598
If you like repetitively killing monsters then you'll love it because that is literally all you do
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>>12299702
ok great thats why i like Doom. Is the GOG version fine?
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>>12299598
It's great if you like seeing the numbers go up. At the beginning you have nothing more than a shitty short sword and rags and in the end you have like divine armor and the great sword of kings or some shit. That's the most fun aspect in it for me. That from nobody to god journey. Every little equipment you find, every level up, all brings you closer to the goal. If you have a weekend and have no idea what to do and what to do something relatively brainless, just pick this fucking game. It also has a decent dark atmosphere and story. The story is really fucking dark. Basically the king became insane and possessed by demons and started invading random countries and half of Tristrams population died in the dungeon etc. And their prince disappeared too. Just read the lore in the manual. It's great. I'd argue it's even darker than Diablo 2.
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>>12300057
>And their prince disappeared too. Just read the lore in the manual. It's great. I'd argue it's even darker than Diablo 2.
Diablo 2 might imply "kid death" while Diablo 1 is explicit about it. I think Metzen was in quite the mood.
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>>12300057
I just played an hour of it. I'm the girl. I have a bow. Talked to everyone then went into the dungeon. Its fun killing shit with a bow and arrow. Collected a bunch of gold and items. Realized you can put the gold together in the inventory. Went back into town. I look forward to explore more of the dungeon. I'm just on the first floor still, I'll clear it out and move on
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>>12300131
>He's about to reach dungeon level 2
You'll be the first person going into this blind since the 90s. Don't Google anything. Nobody tell him. It's kino.
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>>12300131
Fun fact, but you can start a new game plus whenever you want. Pick new game when in menu with a certain character. You'll begin in level 1 but retain all the equipment and stats. You can restart the game as many times as you want if you want to grind. Since enemies don't respond.
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>>12298926
hey can someone transalate this for me, I dont speak queer
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>>12299775
I recommend the DevilutionX source port for it. Fortunately, you can find that on GOG as well.
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>>12298930
>she
ok hon
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>>12297634
It's not. Don't be a retard contrarian.
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>>12297634
Truth.
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>>12297634
I like both for different reasons, but I do love the first game more, in large part because of its atmosphere and style.

>>12298657
>I went out of my way to grind even though I don't have to, therefore the game is bad
Ok?

>>12299371
>The perfect Diablo game is somewhere between 1 and 2.
I agree. I would really like to make a game which fits somewhere between those ends some day.

Maybe add a tad bit more roleplaying in a characterization and storytelling sense, but I want one big dungeon, going deeper and getting darker, and the fighting and gear obsession never goes as off the hook as the sequel.
The slower and more methodical pace of exploration and fighting I feel better serves Diablo's tone and mood.

>>12299598
It's fairly repetitive, but the game is also rather short. You can beat normal difficulty in just 2 or 3 afternoons, and it's an easy game to learn.
There's 16 main floors in the game, and progression is very linear, quests are very uncomplicated and mostly completely optional (though some offer useful rewards).

Equipment isn't class restricted in any sense, but each class has strengths and weaknesses.
Warrior is sturdy and kicks fucking ass in melee, but he is the worst spellcaster (though he'll still need spells), and his limited proficiency with spells and bows can sometimes make him vulnerable to ranged attackers.
Rogue is poor at melee, but average at spellcasting and best with bows, sort of like an all rounder.
Sorcerer is utterly and I mean completely fucking useless at melee AND bows, don't even try it, but instead he's fucking godly at magic.

You can somewhat make up for some of their deficiencies by boosting their weaker stats, but this only has limited use. Warrior benefits from more mana but he's always the slowest caster and you should boost him in other ways, Rogue can be decent with swords but she's just plain better with bows anyway, and you can roid Sorcerer all you want but he's always gonna get mogged in melee.
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>>12299598
If you're interested, I would second DevilutionX.
For gameplay, I have only 2 critical tips.

NUMBER ONE:
You ever spot Black Deaths (zombies, but a bright neon yellow, a bit like Rourke Jr. in Sin City), then N-E-V-E-R E-V-E-R engage them in melee combat.
Black Deaths aren't strictly a tough enemy or anything, but one of the lingering hardcore roguelike elements is that when those bastards land a successful hit on you, they take away 1 Max HP from you forever, and you can never get it back. One hit is bad yet minor, but as hits add up this easily gets crippling, -30HP permanently is a cruel debuff in the early game and still pretty harsh in the lategame.
Shoot from afar or avoid, mind corners in levels they spawn, I've git got that way once (in multiplayer, so no reloading earlier saves there).

NUMBER TWO:
Shrines are a gamble. You get a cryptic little message and then an effect which often isn't obvious. This can be something good, something subjective, or something where the game just fucks you in the ass.

DevilutionX lets you disable "crippling shrines" in the options and I'm inclined to suggest newbies use that. Some of the subjective ones which can sometimes be useful or exploitable are blocked that way, but you don't really need those.
If you wanted to powergame, you could save before touching a shrine (in singleplayer, that is), and then look at a list of them online to see if you wanted to use it.
Stuff like Goat Shrines and Cauldrons have a (predetermined) random shrine effect, but DevX's options disables them too, maybe for some sort of balance reasons.
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>>12302543
Booo. Black Death aren't that bad.
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>>12297634
They're entirely different experiences and really can't be compared to one another.
I am biased and prefer d2 though. That game was my childhood, adolescence, and adulthood. I still play through it and its decades worth of mods to this day.
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>>12299371
>In D1 you can't really zip past enemies and skip half the game (unless you have tele which is broken in both games) because there are only 8 tiles around you and you're easy to block, especially when you get yanked back into your tile when struck while trying to move.
Depends on what you're playing as and going up against. If you're a lowly warrior, you basically have to avoid these huge groups of ranged enemies temporarily if not for the rest of the run. You don't really have to "zip past" them either, they're prone to staying put.
>In Diablo 2 the game revolves around skipping content and rushing.
Maybe once you're at the endgame, not for a first-timing "normal" playthrough. If you played D1, you understand the importance of not being underleveled or undergeared when going against Butcher or Leoric (encounters that are, coincidentally, just as "skippable"). It's the same reason you want to be as fed as possible when you go up against someone like Duriel.
A huge reason D1 and D2 are fun is due to the thousands of monsters and demons you get to kill. If you feel you have to "skip content" your first time through either one, you're damaged and playing them wrong.

A minor mention: There is a difference between Diablo 2 before and after the expansion. I would honestly recommend people going into D2 after D1 play nothing higher than 1.05.
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>>12302547
I think they're mean. If it was a temporary debuff that you could actually fix, I'd be all for it.

Let's say Pepin could heal 1 lost Max HP per 1000 Gold, but on Nightmare, the debuff is 3 per hit, and 3000 Gold per restored point, with Hell making it a whopping 10 points per hit and 5000 Gold per restored point.

With such a setup, you could never get permantly fucked, but you get a pretty strong incentive early on to be wary because you can't afford to get that fucked up. Then on higher difficulties, the debuff gets meaner and much more expensive, they still can't ruin you permanently but they start being more dangerous.
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>>12302638
Permanent fuckups is my favorite part of D1. It's just long enough of a game that you are rightfully punished for playing sloppily, but not too long to feel like you are losing 20+ hours.

I have always disliked the multiple difficulties in Diablo 2. D1 does it right; You play on normal difficulty, you beat the game, you move on with your life.
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>unironically
>>>/r9k/
>>>/soc/
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>>12302725
>I have always disliked the multiple difficulties in Diablo 2. D1 does it right; You play on normal difficulty, you beat the game, you move on with your life.
Most of my time in D1 back then was playing "solo" multiplayer lobbies. It involved plenty of restarts and was itself fairly limited but the challenge was still fun, and I'd still pop on multiplayer from time to time.
Now Devilution permits the difficulty changes through singleplayer and I think the PSX port does something like that as well.
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>>12302725
Not everyone was able to afford tons of games in 2001, let alone a kid. Poorer kids got 1-2 games in a year and that's it. It's for those that the difficulty is designed. You can beat Diablo 2 in 20 hours, or if you have nothing else, you can play it for 100 hours. What's so bad about it?
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>>12302725
You can play the first game in Nightmare and Hell for their greater challenge, you know.
If you find you get best mileage out of just Normal, that's nice, and Diablo does have a great strength in being a fairly short and easy to learn game, it's unironically VERY good at that, but the higher difficulties are in there because they knew people wanted that, and most likely they wanted it themselves as they were playing it.
You can also play Diablo 2 on just Normal and then not do the higher difficulties.

I do dislike how Diablo 2 pretty harshly funnels you into builds for higher difficulties, and also how it becomes an overly granular and grindy skinnerbox, but to an extent I also like how enemies change in more ways than just stats and resistances.

>>12302821
There's that aspect too.
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>>12302904
>I do dislike how Diablo 2 pretty harshly funnels you into builds for higher difficulties
Isn't that most arpgs with difficulties though? That's why I rarely bother with them. There is always 1 best choice, they don't actually build games around making every build viable.
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>>12302821
I just like how in Diablo 1 on normal, you are encountering enemies with full immunity to certain damages as early as the Catacombs. The Caves and Hell especially require you to be prepared for multiple immunes and manage your spells, mana, and equipment carefully. Diablo 2 still has those elements, but it's all gated off to the latter half of Nightmare. Other ARPGs wouldn't have the balls to do something like that.
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>>12302521
>Sorcerer is utterly and I mean completely fucking useless at melee
Ehhhh..for whatever reason, he can swing a shield super fast. Useful in early levels if you're trying to save mana.
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>>12297634
I loved the music, but Diablo 1 is such a clunky game. And I was playing the speed-up Battlenet version. Which makes it even weirder. The game lacks finesse. D2 is such a big upgrade that it doesn't make sense to play D1 unless you're really interested in completing every Diablo game.
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>>12303639
I've never tried this, probably because he suffers miserably trying to use a sword or mace at all times.

>>12303656
What do you find clunky?
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>>12297634
I really like it but lower levels always filter me and I end up having to use a character editor to finish the game
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>>12304179
I limit myself to one town trip per natural exit (no town portal) and if I die that's it. Gotta be real careful with mana, so bashing some skeletons with a buckler to hit a level up is necessary and fun.
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>>12304209
A kind of soft Ironman run, then.
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>>12300481
>I recommend the DevilutionX source port for it. Fortunately, you can find that on GOG as well.

It adds a lot. Including running in town and controller support!
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>>12302596
>nothing higher than 1.05
Why? Doesn't 1.06 have basically no gameplay changes? The first LoD version is 1.07.

I find the lack of mana potions in shops a questionable design decision as even in 1 you could buy them.
It's not really a nerf to casters in terms of power, as they still bypass all the issues making melee characters worse (And those still need mana, too). The only thing it adds is tedium, as if you're out of mana and with no potions you can either wait (2 minutes from empty to full regardless of maximum mana iirc) or TP back to the town for a single refill, which is not that expensive later on.
Meleeing enemies to save mana works in act I when they're pathetically weak but later on it's a bad idea.
You could invest in Energy and put as many points as you can into Warmth as a Sorc but the issue is that due to how mana regen works this won't meaningfully increase your regen by much this early on. With no respec options this ends up being bad in the long run since you trade off early game minor convenience (But not really) over survivability on a frail class.
Imagine if melee characters couldn't miss and had innate Crushing Blow and a small AoE but used up stamina when attacking and you couldn't buy stamina pots. You're forcing a large downtime on them while still keeping them strong when they actually get to play.
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The cycle of self improvement that your character goes through in Diablo 1 is incredibly satisfying ... I remember playing it as a kid and getting the Tier 2 armor for the first time and just being absolutely wow'd by how cool my character suddenly looked.

Also a thing we would do is get so powerful that we could walk up to the Butcher and defeat him with our bare fists. That left such an impression on me, because of what a roadblock the Butcher was when you would first encounter him.

Another thing was in the fight with Diablo, we would drop a bunch of full healing potions on the ground next to a wall (because Diablo did a knockback effect), so when you picked them up during the fight they would go straight to your belt slots.
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>>12304181
Diablo 1 is heavily reliant on what gear you get ... It's alright if you're playing in a LAN setting with a buddy or two. But if you're alone, you're entirely reliant on what drops you get ... I remember "of the Zodiac" being the most sought-after items because they increased all stats ... Back when we were playing, we didn't even know about the duplication glitch, so we actually played the legit way, scanning Wirt for good items. Many of my first Warrior runs would fail just because I didn't get strong enough, but then I made a Rogue and got a decent bow and managed to grind through the tougher levels until I got that one really good Unique helmet with a bunch of Resists on it, after that the rest of the game was easy.
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>>12304649
I've only been able to win an Ironman game once, got super lucky with jewelry and identify shrines.

>>12305447
>Diablo 1 is heavily reliant on what gear you get
It's really fun to play a Sorc with only "cursed" items.
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>>12305427
Never thought to prepare potions on the ground like that, I'd just keep the inventory open with it full of potions.
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>>12305258
Regarding regeneration in D2, I can see why they added it but I hate how it spoils any possibility of true Roguelike/ironman gameplay that you can get from D1.
If mana and health regenerate the only true resource in the game is time (Your real time in your real life) that you spend waiting until you can play again. It's more fun when you have low health and have to simply deal with it, die, or accept that you're too wounded to continue and are soft locked and effectively dead.
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>>12307005
I'd be fine with as a temporary boost from a shrine.
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>>12297634
lol no, Diablo 2 is vastly superior
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>>12307005
Hardcore mode is nice. I play that way in D1, but I could always "not".
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I like walking. Gives you time to reflect.



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