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ITT:games that are impossible to enjoy in current year (in your opinion)
Classic Everquest on P99. Maybe I'm just a casual, or a wow baby, but I really can't get into the fact that you have to grind for 20 hours at a single spot to get 30>31. The part that irritates me is that the game's world is incredibly beautiful and it has systems that have not been done anywhere else (as far as I know) such as the rep system or the race vision system. The qeynos sewer is the most fun I've had in an MMO dungeon.
Maybe it's just the server I played on, but most people never went there or on less populated dungeons like Cazic Thule which I wanted to do, everyone did the shitty grind spots like Highpass. Which is why I quit at 30. I rolled an ogre once and I just did Crushbone because there was no one in the ogre zone.
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Halo
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>>12299760
Always wondered how their were enough NEETs back then for those insanely grindy MMOs to have an audience.
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>>12299760
>race vision system
…what?
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>>12299835
different races see in the dark differently so a dark elf has termo vision while a human sees pitch black. dwarves and halflings and stuff see in the dark as if carrying a torch. humans need to either carry a torch or get vision buffs from other players.
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>>12299760
I hate MMORPG's, but I did enjoy classic Everquest. Something about how little information you're given, finding everything out on your own, relying on others to rez you at different spots thus requiring socialization, it makes the game world feel more alive. Dumped about 30 or 40 hours into it.

I didn't mind the grind too much, it is definitely on the VERY grindy side.
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>>12299771
why? because of the multiplayer?
>>12299946
I would've enjoyed it more if P99 did a wipe/new server
>>12299779
I think it's the same neets that played muds + some kids and teenagers.
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>>12299779
>insanely grindy MMOs
because it wasn't insanely grindy
even at 40+ it was maybe 8 hours for a level
you could hit level cap in a couple months of consistent play

people remember it being grindy because in 1999 spending 5 hours straight playing a single video game was insane, now that's just you're average day
people also thought that bard was ridiculous high apm carpal tunnel inducing gameplay because you had to press 1 button every 3 seconds, now every mmo has 0.5s gcds, nonstop rotations, and off gcd abilities
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>>12301016
>people remember it being grindy because in 1999 spending 5 hours straight playing a single video game was insane
It felt like playing EQ was my entire life in highschool, then a few years ago I managed to recover my original account. My one and only character had less than 400 hours /played across all of classic/Kunark/Velious.
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>>12299760
>P99
99% of an MMO experience is the playerbase, and the P99 playerbase is not classic. Hell, (You) are no longer classic, you've played dozens of MMOs and have explored hundreds of 3D worlds to the point where there's not even a shred of novelty left to the experience. You can never go back to 1999 and relive the nostalgia.
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>>12299760
if you admit to playing this unironically, you have to beat at least a thousand kaizo romhacks or you'll get laughed at by every normie throughout the forever where
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>>12299779
Most players were just teens, you play a couple of hours everyday after school. Very few reached max level in these MMOs and people just enjoyed the game and mostly used it as a chatroom before social media took over.
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>>12301016
>in 1999 spending 5 hours straight playing a single video game was insane
In 1999, I was 9 years old and quite routinely played games for much longer than that in a single day.
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>>12303148
>people just enjoyed the game and mostly used it as a chatroom
I remember going back into Maple Story a few years ago, I thought I'd be in for a nostalgia trip because I had so much fun playing it in high school. That's when I realized the only thing I ever did in Maple Story was chat and RP with my friends in the earliest areas of the game and I had no nostalgia for the actual gameplay experience whatsoever.
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>>12303180
My first MMO was Runescape, looking at the 2004 private server makes me so nostalgic for the graphics, UI and how the game generally played vs OSRS of today. But I know as much as I loved that time, I probably wouldn't enjoy it after an hour. I just miss being lost in a massive world that I knew nothing about.
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>>12299760
Tetris
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>>12299779
There was no facebook or tardphones in 1999.
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has anybody here seen my corpse?
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>>12303161
I remember playing Halo 2 for 10 hours the day after it released. I called out sick from school.
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>>12303194
>I just miss being lost in a massive world that I knew nothing about.
Nothing stopping you from doing this in quite literally any game you have not played yet.

I think the most trite thing about threads like this is some of you people sound like women. Whiny, stupid bitches talking about a problem that only exists inside your peanut brain.
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>>12303512
There is something stopping him, moron. The lack of other players to share it with. Audiences aren't what they were, the virtual worlds are thus empty and sterile.
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>>12299779
Losers without jobs mooching off their parents aren't even close to a recent invention.
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Vanilla WoW is a pretty bad one for me. Private servers were chugging along just fine for years until Classic opened up the floodgates for metagaming cancer to spill in from retail. The overall community and playstyles are completely unrecognizable from how they used to be and it pretty much all changed for the worse.
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>>12303148
I met a lot of really interesting people playing WoW. Now that I’ve grown up, I realize that the most interesting people get their lives together and have children. Finding them is hard, yet rewarding.
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>>12303512
>>12303538
The other thing stopping him is simply not being a kid any more.
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>>12303512
the novelty of fully explorable 3d worlds has worn off

you can never go back
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>>12299779
every day we work more than yesterday (and pay more taxes while money devalues)
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For me to this day there is nothing that comes close to feeling like an immersive world than oldschool Everquest. 3D graphics from 1998 - 2002 are PERFECT (Gothic, Morrowind, Deus Ex, Arx Fatalis, Half-Life etc). At the risk of sounding like an oldfag, kids these days really take online multiplayer for granted. I distinctly remember the high & anticipation I felt finding out as a 10 year old that I would get to go on adventures with not only my friends but THOUSANDS of other people. That high to a kid from that era is totally indescribable and so unique to that time. Even looking at the box art now stirs something up inside me. I recently tried playing EQ & SWG again but the combat is way too clunky. As much as oldheads shit on WoW back then, it really did nail fluidity of combat and character progression and today I find myself playing Turtle WoW instead of P99.
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>>12306007
>clunky
most classes are literally just
>turn on autoattack then hit a button every 30 seconds
that's not clunky, it's just basic
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>>12306041
>'ate rotations
>'ate ability descriptions that read like a calculus problem
>'ate 14.7% chance to proc a buff on hit, when the buff reaches for 5 stacks explode for 93.2% to 413.8% spell damage and have a 77.4% chance to decrease the cast time of your next offensive spell cast by 83% while increasing its critical strike chance by 48.5% and its critical strike damage modifier by 72.3% while summoning a temporary pet for 13.4 seconds that casts the highest tier damaging spell the caster currently has memorized for 32.3% spell damage, each spell cast by the pet increases the player character's movement speed by 3% stacking for 7 seconds
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>>12306075
IMO the ideal MMO combat is where every button you press is conscious decision based on the situation and resource management. Mindless rotations and priority queues and infinite resources like in WoW are just fake gameplay. Classic EQ and the MUDs the combat was based on at least made an effort for that ideal.

I'd rather only push a few buttons every fight and feel like each button press had a significant impact than push a button every 1.5 seconds just to output your basic level of damage because someone thought that autoattacking needed to be turned a manual RSI-inducing activity.
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>>12303797
People of all ages played Everquest. You'd know that if you'd been there. It's impossible to recreate the cross-section of people in those early mmos. The world has changed.
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>>12306149
I never said otherwise, I'm just saying that video game worlds feel a lot more mysterious and grand when you're a child full of naive wonder, and it's hard to recapture that feeling as an adult.
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>>12306102
>if I'm not mashing buttons then I'm not actually playing the video game!
t.average wow player
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>>12306102
That was basically FFXI. Not really any bullshit filler abilities. Even nukes you would choose based on stuff like mob weakness and magic bursts. Always seemed gay in EQ how you had all those different elements of nukes but element was generally irrelevant outside of a handful of raid bosses.
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>>12299760
I understand this, but I would also point out that you are in no rush to actually level in this version of the game. I have a friend who's near max level and he's been playing off and on for years, just drips at a time, it isn't going anywhere.
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>>12306395
>element
was funny in eq, by luclin they realized they fucked up by adding so many ways to instantly cure your own poison and disease effects that poison/disease were useless as a raid mechanic, so they added curse that could only be cured by healers
then way later on they realized they fucked up by raising resist caps so high that the concept of resistance kind of became meaningless, so they added corruption based spells which was way harder to raise resistance to
then they forgot about corruption entirely and just made it so raid spells had a fixed % chance to land on players regardless of resist

they had a similar issue much, much later with skills like block/parry/evade, they raised the cap so high through aas that tanks were unkillable, so they just made it so raid mobs have 100% strikethrough which ignored those skills entirely
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>>12301303
This, unfortunately. The only online services that get around this are ones where players can make the experience together.
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>>12306410
I've never played EQ beyond the same "grinded to mid teens on P99 and gave up" experience that I think most who tried it have, but it amuses me how often I hear stories of the EQ devs really having no idea what the hell they're doing.
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>>12299771
Halo was mid even at release if you owned a PC as well
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>>12303512
We are reminiscing, not whining, dumdum
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>>12307038
Yet the retarded zoomers here can't stop sucking it off
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>>12306379
You're both faggots.
You don't have to optimize the mechanics to be 100% engaging when socialization and inter-player cooperation is a factor, but you also have to admit that EQ was full of timesinks and the gameplay converged on mind-numbingly repetitive for many classes due to numerous questionable design choices in the classes and abilities.
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>>12307038
custom edition was fun
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>>12301016
>it wasn't insanely grindy
>8 hours for a level
lol, mmotards
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>>12307160
my brother in christ it's a discussion on button mashing
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>>12306313
Videogame worlds felt more mysterious and grand in 1999 because most people playing had never experienced one before. Certainly not anything remotely like Everquest (even Ultima Online wasn't as immersive).
I was 21 when I played Everquest for the first time. Relatively young, but definitely not a kid. Certainly too old for games like Ocarina of Time, which hadn't impressed me at all.
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>>12307389
>Ocarina
lol, why would you even make that comparison? You were like 2 in '99, weren't you?
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>>12307396
Why not? Are you following the conversation or just an idiot trying to start shit because you have nothing better to do?

I brought up Ocarina because it's a game everyone knows, it has a reputation for being immersive, and it was released 3 months before EQ. The other game that came to mind was Mandate of Heaven. The point is that it being a kid was less important than 3D worlds being new. If you can't actually argue that, maybe you shouldn't post.
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>>12301309
I play it.
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>>12301309
I play this
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>>12307796
>I brought up Ocarina because it's a game everyone knows, it has a reputation for being immersive, and it was released 3 months before EQ
Apples and fucking oranges, immurshunfag. You must've had virtually no experience with PC gaming.
Don't bother replying, I'm not going to engage with you after seeing through you.



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