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Should I start here or start with Arena? Also, are Battlespire, Redguard, and the N-Gage crap worth playing?
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>>12301243
Morrowind and Oblivion are the only good retro elder scrolls, maybe you can play daggerfall if you want more even after playing those two
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Daggerfall is the earliest "mainline" TES that's worth going back to. None of the spinoffs are worth playing.

They're all completely disconnected in terms of story so there isn't really any sort of recommended play order outside of just how much old school jank you're willing to handle.
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>>12302551
>Skyrim
Not retro.
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>>12301243
I would start with Oblivion and then Daggerfall. Skip Morrowind
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>>12302570
Morrowind's too hard. No quest marker, you have to discover the whole map yourself, and the journal is too much reading. You sometimes even find a quest in a book or something that doesn't even show up in the journal.

You have to find recipes for potions yourself, it's like they made the game really hard for no reason. Enchanting involves doing actual math to figure everything out ahead of time. It's just a chore.

In Oblivion they took most of this away or streamlined it, every quest has a marker for the next stage, it's so much easier.
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>>12302743
what's your skin color
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>>12302748
>when you can't detect sarcasm on the internet
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>>12302753
shit you're right I'm fucking autistic. SORRY.
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>>12301243
Oblivion is great and a good starting point. Play it, then Morrowind, then Daggerfall. Enjoy all the things that set them apart from each other, they're all better than Skyrim.
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>>12301243
Is RPG your favorite genre?
Does TES games mean something to you?
If both are yes, start from the first one and experience the whole thing
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>>12302814
Oblivion is a good intro, it's modern enough that it still looks nice if you're shallow like that. It's easier, and it also introduces you to the general style of the game which was essentially defined with Morrowind. Morrowind is deeper and broader, there is more to do and it was clear even at that point that the world in Morrowind, though smaller, was both denser in things to discover, and more hand-made feeling.

Skyrim is great but the Radiant AI system they introduced is only activated in a few, tiny areas sadly, and within those only a few characters are susceptible to it. I get why, you can't just have a whole city kill itself if you drop an enchanted glove in the street. But why even include it at all if you're just half-assing it? There should be some poverty / Jewishness attribute that governs whether or not somebody will grovel in the street over dropped loot per-character but I'm sure they didn't bother with that.
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>>12301243
I'd start with Oblivion then work your way back to Daggerfall. Battlespire is trash but might be of interest to you for an hour or so.
Any idea for a character you want to play?
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>>12302914
>Any idea for a character you want to play?
I'm not a furry but I'm leaning towards Khajiit
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>>12301243
Depends on how you feel about traditional RPG mechanics.

If you like the idea of being at the mercy of dice rolls, start with Morrowind. From there, decide if the setting is interesting to you and, if so, try out Daggerfall and Arena.
If you prefer a WYSIWYG experience, being able to visually judge your chances at success (for the most part), start with Oblivion. Then move onto Morrowind, understanding that it will be different, and then decide whether you want to play Daggerfall or Arena.
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>>12302921
Make him a Thief and be a scoundrel across the land.
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>>12301310
thats rude to arena desu
tho i kinda agree. DF is arena but much better
that said, if you like old DOS games, its absolutely still worth playing. tho you still might be better off playing underworld desu
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>>12302743
This sounds based as fuck. Ive got a couple thousand hours in Oblivion and Skyrim but I've never touched Morrowind. Maybe it's time to try it out.
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>>12301243
Arena is easily playable, in a way moreso than Daggerfall because it's more straight to the point. You're on /vr/ so might as well.
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>>12302987
You can beat the game in 15 minutes by making a "super potion" and then "super scrolls" and just levitating to the final part after taking advantage of a few glitches. The game's mechanics are totally busted but you will only discover this later, it won't affect a normal playthrough of course. The game is broken in like 30,000 ways, but this makes sense in the context of a game where the current "gods" basically glitched the system to achieve divinity in the first place so it's no big deal really and actually perversely fits in with the game.
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>>12302743
>No quest marker, you have to discover the whole map yourself
That's why it's based. Though I do think you should occasionally consult offline maps if NPC directions or whatever are not clear enough.

>You sometimes even find a quest in a book or something that doesn't even show up in the journal.
oh no how dare you pay attention to in-game clues hidden in lore and be rewarded for it, what a terrible calamity

>>12301243
Morrowind is the only correct answer
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>>12303010
>when you fail to read the replies before you reply yourself
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Are there any sourceports for Arena or Daggerfall or just play it through DOSBox?
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>>12303023
Daggerfall Unity.
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>>12301280
>Oblivion
>good
lol
>retro
lmao even
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>>12303090
>Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007
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>>12303117
>the Xbox 360 was released in 2001 or earlier
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>>12303170
Where does OPs pic/post say anything about Xbox 360?
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>>12303193
Oblivion is an Xbox 360 videogame, with that console as its target development platform and demographic. It's not Morrowind, where its main platform was PC and it's not Crysis, where its only platform for 4 years was the same. Oblivion is a Microsoft first, Xbox 360 product akin to something like Dead Rising.
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>>12303202
It was released for pc on March 20, 2006. It's retro. Sorry, I don't make the rules.
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>>12303090
Yes it's even better than morrowind if you like npcs that have their own schedule and react to your actions instead of just standing around at the same spot 24 hours without sleeping at all.
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>>12303238
>>12303202
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>>12303117
>>12303170
>>12303202
>>12303238
Oblivion required DirectX 9 to run, which was released in 2002. Fails the "platform" criteria.
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>>12303261
See
>>12303238
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>>12303279
Explain why the Crysis thread is still up then.
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>>12303279
Direct X it's not a console
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>>12303285
See >>12303202 and >>12303279.
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>>12301243
Start wherever interests you the most or where there is the least amount of friction.
If you like DOS games and are used to how they work start with Arena and go through in order.
If not Oblivion or Morrowind are good choices to start with. If you find that you're interested in the games you'll check them out - there's lots of ways to modernise Morrowind and Daggerfall Unity is pretty decent (if that's your sort of thing) but personally I am content with the Vanilla experience.
I think BattleSpire is good to play, certainly an interesting title to say the least, but I've never played Redguard or any of the others and I feel just fine about that. Your mileage may vary.
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>>12303289
A thread being up doesn't mean it's not off-topic.

>>12303290
Software requirements are the closest meaningful ananlogy on PC for "platform."
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>>12303259
Even Skyrim is extremely shallow compared to Ultima VII though. Sure in Oblivion and Skyrim the NPCs have schedules but it's funny to see how that works. Potemkin village.
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>>12303584
Not a console, you don't buy a direct X you buy a pc
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>>12303259
That's a single area where Oblivion surpasses Morrowind. Fortunately for Morrowind, it surpasses Oblivion in every single other area.
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>>12303803
Oblivion has better gameplay though
>but I don't one hit kill everything if I just grind
Yes that's good gameplay, rewards you for knowing the game punishes you for mindless gridning
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>oblivion not retro
lol
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>>12303837
>UMMM actually this game has better gameplay if you specifically don't play it the way it's intended to be played >:)
That's a stupid argument

>better gameplay
I suppose, if you ignore lack of levitation, lack of dungeon variety, level scaling drastically affecting loot, drops, and mobs, inability to kill main quest-linked characters, more cumbersome UI and in-game menus, shittier lore, more annoying-to-read dialogue and interactions, fewer abilities and skills, fewer spell types, fewer teleportation abilities, fewer unique items, and less world-building.
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>>12303842
lmao
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>>12304934
Yes you are you fucking retard, neither of those games allow you to levitate or (legitimately) modify your jump height because their major cities are cells independent of the world, and have to be entered via gates.
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>>12303803
There's a mod for Morrowind that adds npc schedules. Forget it's name. Cities come alive I think
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>>12304980
In skyrim you will always be a turtle that can't jump or run for shit but in Oblivion speed, athletics and acrobatics do affect how fast and how high you can jump
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>>12304991
Sorry yeah you're right, Oblivion still has acrobatics, you just can't modify it legitimately to be so high that you can jump over city walls.
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>>12301243
Start with Morrowind. Try getting your hands on the physical map that came with the game on release. It makes exploring the map 10x more fun
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>>12305000
>Oblivion still has acrobatics, you just can't modify it legitimately to be so high that you can jump over city walls.
I don't know how "legit" you would consider such a thing, but through enchanting and spellmaking, yes you absolutely can jump over the city walls in Oblivion. Without mods, as I first figured this out on the 360 version. It's not worth doing though. Once you make it over the wall it's just untextured landscape as you would expect.
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>>12305000
>you just can't modify it legitimately to be so high that you can jump over city walls
I think you can, it would be able to if the game didn't have invisible walls there. I remember jumping all over the damn place. Building to building. I don't think you can do a straight vertical leap to the height of the city walls, but you can get onto roofs or trees or whatever.
I remember jumping up to see over the walls and seeing it was barren.
There's the open cities mod too.
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>>12301243
You should start and end with Morrowind since it's the only ES game with any redeeming value, but it still suffers from the same core flaw as the rest of the series - lack of a dominant creative vision unifying all the diverse elements into a coherent aesthetic whole - lack of which makes ES games bloated time wasters that aren't really about anything.
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>>12301243
Having finished every main quest, guild and expansion content, this would be my rough ranking with a few caveats here and there.
The truth is that the series just isn't very good overall. I don't have any nostalgia for Morrowind but it really is the best entry by a wide margin.
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>>12301243
Morrowind is the only great game in the franchise. Arena and Daggerfall are interesting for historical reasons, but have various problems. Oblivion is very strange, they just threw away everything that made Morrowind great and created a graphically beautiful game set in a Monthy Python slash Generic Fantasy - world, poorly written story and cringy dialogue as well. Skyrim drops the pretense abd is just a mindless hack and slash fantasy theme park game, better than Oblivion but very, very bland.
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You need to start with the N-Gage actually
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Battlespire is shit but it had the best cover art in the whole series, bought the game solely because of that art.
Would never recommend the game itself to anyone though.



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