I recently bought an sd2snes to play all the classics, but I instead find myself spending my time playing Kaizo Mario hacks. They are so gameplay dense and engaging that they make regular platformers feel boring by comparison. Beating a Kaizo level is orders of magnitude more exciting than auto-piloting through a world of xyz SNES platformer. It makes me wonder why no one tried the precision platformer style of game design sooner.
>>12301754You sound like a dork
>>12301754
>>12301754>i have autismwe can tell from the kaizo hack. no need to repeat yourselfalso>It makes me wonder why no one tried the precision platformer style of game design sooner.they did, almost immediatelyit was called SMB2 (JP). multiple nearly frame perfect jumps to even be able to beat it. it was rejected for american release because whatshisname wasnt a retard and realized that if ppl bought a game, and it was too bullshit hard, theyd be fucking pissed and it would ruin nintendos rep abroad.imagine buying, for full price, a couple kaizo lvls. even if you somehow knew all the fancy tricks back then to actually beat it, youd feel like you got gypped out of your money. because you did. ppl pay full price for a game, they expect a whole gamehacks are separated from that entirely, so thats why youre confused>inb4 but super meat boyhas a TON of lvls, was sold at indie game price, and an actual difficulty curveyoure confused because you simply werent there, and are unfamiliar with the era where you had to actually buy most of your games to play them
>>12301754It's like you think the levels were invented when you discovered them
>>12302154>if ppl bought a game, and it was too bullshit hardIt would take longer to beat and thus you could have fun with the game for longer before needing to buy a new one.
SMB2 isn't Kaizo. It's just regular Mario but slighter harder. Kaizo design emphasizes execution over exploration. It's characterized by levels with a single linear path that requires the player to progress exactly the way the author intended. Nothing in SMB2 is like that. Look at this map of 8-4. There power-ups for the player to find and take anywhere. There are multiple ways to get around obstacles (going over, under, waiting for things to line up differently, ect). There are multiple branching paths and a core element of the level is figuring out the correct way forward. All of this is antithetical to Kaizo design. That's not even to mention that SMB2 uses the traditional "limited lives, continues take you to the start of the world" checkpoint paradigm rather than the "unlimited lives, fast retry" system that is a staple of precision platformers.People see "Kaizo Mario" and they think difficulty is the only defining characteristic. In reality it's not as much about difficulty as it is about structure. There are plenty of "Standard: Very Hard" hacks that are harder than most Kaizo hacks, but that doesn't make them Kaizo.
>>12301754sooner than what? 2007?
>>12302130why are you here?
>>12302154Absolute sperglord reporting in. Post your cheeky responses. Judging by your detailed blog entry, the pots calling the kettle black. Inconsistent like a teenage girl. Your implications are unfounded. Your ignorance is astounding. (You)
>>12302247>It would take longer to beat and thus you could have fun with the game for longerTo a point. Notice that majority of the most revered classics of the time, like Mario, Castlevania, Contra or Mega Man, are relatively easy games. They let you bumble your way through them if you aren't desperate for the 1cc cred and play carefully instead of constantly charging straight ahead. SMB2J not only is way outside of that happy middle, it's also way too similar to SMB1. People would not feel like they're getting their money's worth. They would see it for what it is, the same game, but with a fucked up difficulty curve.
>>12303068why cuz i called you autistic and said your threads gay?you areit is
>>12301754I've been playing a DKC2 romhack called Lost Levels. Super kino. I appreciate free DLC hard-mode levels for a game you absolutely adore. Keyword: free.. not much to complain about.
>>12301754Are you Brazilian if by any chance?
How does original hardware handles rom hacks?
>>12305376Most likely hard-modded. The original SNES probably can't handle most romhacks without major framerate issues.
>>12303082> play carefully instead of constantly charging straight aheadBut many of these games had timers.Such as SMB or Ninja Gaiden.
>>12305436Watch out! Time is going to run out!
>>12301754Fake story you just want to post kaizo gameplay you're most of the posts that include a kaizo webm in it.
>>12305376They work great. I've never had any compatibility issues. It's not like old SM64 hacks where most of them don't work on original hardware and the ones that do run at a low framerate. Hacks are required to be tested in BSNES before being submitted to SMWCentral. BSNES is CPU cycle accurate, so if the game lags in the emulator, it will have the exact same lag on original hardware. Hacks scarcely lag, anyway. Most SMW hacks aren't very CPU intensive, and for the few that are, there are patches hack devs can use to make the game support SA-1.Personally, I find Kaizo hacks to be one of the few things where playing on original hardware actually matters and isn't just a neat novelty. People meme about the latency emulators and LCDs create, but it is extremely noticeable when playing games like this. For example, each bounce in this chain of regrabs has a window of about 5 frames. Release jump even one frame too late and Mario will do a big bounce into the munchers and die. Release it too early or start holding it again too late and Mario won't clear the space between the enemies. The timing on original hardware plus a CRT is straightforward; have the button not held at the exact moment Mario collides with the enemy. On an emulator, the latency changes the timing to be slightly before Mario collides with the enemy. The change may seem trivial, but to me, it's the difference between this sequence being trivial versus almost impossible.
>>12301754I'll never understand the fun appeal of brutal trial and error.
>>12301754I've been playing kaizo kindergarten and 2learn2kaizo the past couple of days. I've been having fun learning the intricacies of the smw movement system and all the little quirks of the game. I downloaded a bunch of "beginner" kaizo hacks but I haven't decided which one to start with. Gonna play through these practice ones a couple times each to try to build up a bit of muscle memory first.
>>12305415Pseudo intellectuals being confidently wrong on the internet are a fucking plague. Many kaizo players use real hardware or a cycle accurate fpga equivalent.
>>12306124Is that so?>>12305296based>>12306507Kaizo Kindergarten is filled with really good info, especially in the first few worlds. That being said, it is ridiculously difficult for what it is. Don't feel obligated to finish it.>Gonna play through these practice ones a couple times each to try to build up a bit of muscle memory first.Don't kill yourself grinding tech. Just one playthrough is enough. If you get walled by a trick in another hack, you can always go back to learn2kaizo and practice it. I wouldn't put too much weight on the decision of what hacks to play first. Pretty much anything in Kaizo:Advanced is reasonable for a new player. Kaizo:Expert hacks are doable if you're willing to grind a little. Just play what you think looks fun. Don't be afraid to jump around and not finish every hack you start.
>>12306360Thank you for the thoughtful response, anon. Have fun gaming.
>>12306585why flick off television, comrade? no need for mad.
>>12307772I was flipping off the guy who said I was lying. Not the TV. My TV is cool.
>>12307807you heff face kamera when flipping the off, comrade.
>>12302130You are a tourist
>>12307807I understood n that's all that matters. Sorry for the false accusation.