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File: gf4bxgnh7y281_png_85.jpg (129 KB, 1328x360)
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Are CRT filters necessary to enjoy retro games?
>>
No.
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File: crt.png (1.86 MB, 2215x1938)
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>>12302816
Not necessary but they can enhance it. Though obviously none are as good as an actual crt.
>>
>shoud look like
hang crtfags
>>
Played Nightdive's remaster of Quake 2 recently. Putting on the CRT filter makes everything almost incomprehensible to see.
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>>12302816
Have the people who post shit like this never played a game on an arcade cabinet?
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File: 1743603503892267.png (2.28 MB, 1196x896)
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I emulate retro games and my shaders are similar to rightmost pic, except less blurry because I'm not a compositefag
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>>12302843
That looks horrendous.
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>>12302843
lottes
>>
>>12302881
nope
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>>12302816
If you can't enjoy the game on the left, you won't enjoy the game on the right.
No exceptions.
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>>12302890
This is true but if you enjoy the game on the left you will probably enjoy the game on the right a bit more.
>>
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>>12302816
>Corner Right is taken at 480i with shit CRT.

Pwuaagh, faker.
>>
>>12302893
That's not what OP asked.
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>>12302816
No, I play without them and they look fine to me.
>>
>>12302956
Yeah thats why I didn't say it to OP.
>>
Absolutely not. I hated CRTs in childhood and was happy to switch to LCD.
If it bothers you that there aren't lines to plur the pixel edges then you can add some, whatever.
It never bothered me that the scan lines weren't there and in most cases I actually prefer LCD no lines. Honestly I never knew people gave a shit until coming to /vr/.
You don't need it to enjoy games, that's ridiculous, see >>12302893 . But if you're bothered by it then add some lines or get a CRT, it's your preference.
>>
>>12302820
fpbp
/thread
>>
>>12302976
I didn't ask either.
>>
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not sure why there are multiple variations of this. have another
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>>12302816
i can only tell you that ive never used them in my entire life
it literally just makes your screen darker. thats gay af, and not how CRTs work at all.
>>
>>12303015
They have gamma controls.
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>>12303000
Too bad. What I said was relevant to what you said.
>>
>>12302980
Nobody is gonna believe you.
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>>12303004
To me this is the real one.
>>
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>>12302824
/thread
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>>12302816
>>12303004
>implying that all CRTs were the same.
This is the reason why CRTfags are so insufferable.
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>>12303031
You asked.
I was born in the '80s, started gaming in '91 on the NES. Played on CRTs 'til '05-'07. I was glad to see them go and actually think retro on an LCD looks better. I hated the screech noise, I hated the glare and distortion, I hated the static feeling it gave off, I hated that it made my eyes tear up after 30 minutes or so. They physically make me feel bad.
If you want to blur the image a little have a few brews, but I really do prefer LCD no scanlines and almost exclusively play '90s games.
People act like it's some badge of honor to like old tvs, just play the damn games instead of obsessing over the periphery. It's like when a programmer goes off about how his mechanical keyboard makes him superior - it's fine if they have one and like it, but kinda cringe if they make it their reason for feeling superior somehow and bring it up anyone doesn't use one.
>>
>>12302816
>Only low end televisions existed hooked up with rf, because I was a five year old in my diapers back in 1991
*YAWN*
>>
>>12303527
Don't forget the only two systems to ever exist were the NES and the SNES, and if you ever played video games on anything else, they weren't actual video games
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>>12303527
You could get a pretty decent quality, mid-sized TV for pretty cheap in the early 90s too. My parents bought a 34 or 35 inch Sony Trinitron for like $350 or $400 back then. The "real retro look is rf lol" meme is pure zoomershit.
>>
>>12302948
Nah, it’s just a way worse smaller TV that some anon is obsessed with saying scanlines are the devil
It has way lower colour resolution too so it misses a lot of detail
Yours is definitely how most CRTs look
>>
>>12303527
I really hate when fags use composite and RF shaders for arcade games, fuckers forget that those monitors were RGB with a level of sharpness.
>>
>>12303520
Im of a similar age and opinion. Scanlines were cool but LCD is just the next logical step in general.
>>
>>12303509
Both of those are acceptable. Do you really not get the point those images are making?
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>>12302816
CRT filters are an abomination. Either use a real CRT or accept the pixels.
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>>12303520
Not everyone is autistic and hyper sensitive as you. I played the shit out of crt's back in the day and was glad to get one again last year. They go part and parcel with the games of that era.
>>
>>12302816
No, but I like them for some things. I've been using lighter CRT filters with decent bloom or glow in ScummVM games recently and it looks nicer imo.
Same for duckstation. A CRT filter and internal scaling whatever whatever makes prerendered games look a lot nicer, having the 3D models blend in better with the environment.
>>
>>12303520
>I get physically ill using a normal household appliance that billions of people used every day for 100 years.
>also heres a picture of what I think looks good (something that looks like shit)
well im convinced.
>>
>>12303904
>also heres a picture of what I think looks good (something that looks like shit)
It was just a random picture. I assume you're experienced enough to know what games look like playing on an LCD/LED no scanlines.
>>
>>12303520
I’m sorry you have so many genetic defects over a piece of technology
I was also similar to you, born in the 80s, started with the NES about the same time
The difference is I know that retro gaming is just better on a CRT
Playing them on modern screens often just makes them look dated
>>
>>12302824
This sold me on the idea that you need some kind of crt filter if you don’t have a crt.
my question I have now is what about gameboy and gameboy advance games? Did they use this dithering technique? Been a while since I held one.
>>
>>12304038
>The difference is I know that retro gaming is just better on a CRT
Like I said: If you prefer a CRT, that's fine - but don't act like it's somehow objectively better. It's a hivemind thing, you're told you're "supposed" to like CRTs if you like old games, but I like old games and hate CRTs so... gb2/g/.
>>
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>>12304041
They used flicker/ negative space and motion blur to create some effects
There's also pic related for native resolution compared to modern screens
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>>12304048
I'm not acting
It is objectively better, demonstrably so
Your hatred of them is irrelevant to fact
>>
>>12304052
>It is objectively better, demonstrably so
Oh? Give me your best rant about it.
>>
>>12304056
Rant?
It's been shown time and time again
You liking an inferior way to play is what you do and thats fine
>>
>>12304058
That's what I thought.
When I switched from CRT to LCD I didn't enjoy the same games any less -> Objectively not better.
>>
>>12304065
>I didn't
You see this term you used here?
This is not objective, it is subjective
The objective part is that games look better, they play better and there are some games that only work on them
>>
File: shot061.png (3.55 MB, 1920x1080)
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>>12302816
every time when a preset like that looks like far right or >>12302948 is shown up, we have a local shitposting retard claiming that it isn't a true crt out of trolling and flame war.

>>12302831
Because the morons forgot to post the config for it
Second that the cheap fucks at Nightdive used the shittiest CRT shader as base for Q2, which was Easymode
https://steamcommunity.com/sharedfiles/filedetails/?id=3146856536
>>
>>12305053
Because those photos shows why cameras suck at capturing CRTs (and the close distance didn't help). The flamewar starts when people can't deny that fact.
>>
>>12304065
The devs intended for you to use a crt. that makes it objectively better for viewing their games.
>>
>>12302820
FPBP. I think you all spend too much time arguing about how a game should "look" and "feel" instead of actually playing the fucking game.
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>>12305058
Also >pic in question is on one of Q264 port levels and that shader alone doesn't even fit with it either.
>>
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>>12302816
>>
>>12305105
And the shitposter is already here, assblasted again
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>>12303509
What TV brand and model in those pics?
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They enhance the experience but of course aren't necessary.
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>>12302816
yeah I too use the Nintendo Dual Screen filter when playing my retro vidya
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>>12305137
they're the same screen they're both filters
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>>12305305
I doubt that.
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>>12303630
>Yours is definitely how most CRTs look

Hey thanks, mind you mine is not a great CRT either, it's a flat Samsung from 2002 but sadly it's shows it's age, it has purple and green blurs on the side after prolonged play and audio issues, plus only has composite, but it's all I have as all the Carts in my area have been destroyed or taken, plus my phone's camera is a shitty android with AI filtering (which I don't use)
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>>12303509
Why does it look so dark?
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>>12305385
Correction Panasonic Tau, my bad.
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>>12305137
>>12305391
it's from reddit
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>>12305408
god I hate redditors
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>>12305385
Here’s the last pic I took of mine
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>>12305418
>that pic
KEK
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>>12305385
>>12305430
Is this the homebrew GB Player or something else?
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>>12302816
No, bilinear filtering is enough.
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>>12305446
Nah, mine is Fusion X
I didn’t really like it unfortunately
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>>12302816
What's with X's giant head in the 2nd one?
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File: file.png (1.36 MB, 919x735)
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Purposely obstructing your vision in order to """"enhance"""" the graphics is retarded and you'll never convince me otherwise, it's "that fat kid that beat himself over the head with a dead squirrel to be able to see colors on his Game Boy from the head trauma"-tier

No amount of hyper-zoomed in photos and "It's what the devs intended" comparison pics will ever prove otherwise.
>>
>>12303520
>hated that it made my eyes tear up after 30 minutes or so. They physically make me feel bad.
I think there may be something genetically wrong with you.
>>
>ITT: people filtered by gamma control and brightness settings
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>>12304049
Interesting….. yeah I was watching my brother play Metroid zero mission on his switch 2 and I was looking at samus’s armored sprite and I felt like it looked off somehow. Like the pixels were too noticeable somehow. granted on a bigger screen I understand they would be larger but i had a feeling maybe there was something else at play and maybe it’s this?
>>
>>12305675
>Purposely obstructing your vision
That's not how it works anon
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>>12305385
>purple and green blurs on the side after prolonged play
Those are called SOULclouds which form after the concentration of soul energy accumulates for too long probably normal just needs to dissipate.
>>
>>12305446
Mine is just OG Fusion (repaletted hack) playing on my Wii via mGBA, 240p and properly scaled btw.
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>>12305643
Hey man, your CRT is better then mine, i wish i didnt sold my tiny but cute Daewoo DC of 14 inches, it had the turn on button removed and could only work via remote, but i miss it so much, it was smaller to begin with, and yes it was curved.
>>
>>12305785
Yeah, and your CRT will explode soon if you dont degauss'd
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>>12305995
Yeah, that one is 28" and RGB compatible
I had to recap it but it's really great for everything, even watching DVD's and old anime
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>>12305145
if this is enhanced i'd hate to see what it really looks like
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>>12302816
Yes absolutely
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>>12302878
Why?
>>
>>12304041
Issue is that you don't get such noticeable color "bleed" unless you have a rather shit connection. It's much more noticeable on something like RF, a low quality s-video or composite. Meanwhile on RGB or Component you won't get that at all.
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>>12302824
See this is the thing, you can see the original pixel art above and it's just so much sharper, better definition and color than on a CRT. If you actually *played the game* on either, it's not really going to make a difference. Only on some low framerate early 3D games does the softening effect of a CRT help by making it less jarring but not so on 2D sprite based games. It's just like whatever, man. I'm convinced these threads are made by zoomers who think CRT's are some magical ancient technology and if you didn't play it on one, then you didn't play the game. What really matters is latency, people are caring about the wrong things.

To show you how bullshit that is, Nintendo released the classic NES series on the GBA which has a low res screen outputting raw pixels. The games had to be altered because of this, for example Mario had to be bigger and take up more of the screen. Guess what? Nobody fucking cared all that much.
>>
>>12306490
>I dont care so you shouldnt care!
If you are so blessed in life to not care then continue not caring somewhere else.
>>
>>12306493
>Contribute opinion to thread
>It's wrong opinion
>Resellers and people who spent too much on a CRT are mad
>Zoomers possibly offended and crying
>Everyone needs to defend selling a CRT at elevated prices or buying one for elevated prices
Kek this is amusing as someone who played games back in the CRT era.
>>
>>12302816
Yes, yes they are.
>>
>>12305781
If there's no filters and it's non integer scaled you are probably noticing uneven pixel sizes or just a basic bilinear filter which blurs and looks bad at switch 2 resolution.
>>
>>12305385
>>12305430
>>12305643
this literally looks like the /vr/ preset
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>>12306737
Show it and I’ll tell you if it does
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>>12306753
https://imgur.com/a/anons-preset-vr-comparison-his-two-presets-guest-crt-shaders-63IXPnX
the post is still at the archives
>>
>>12306764
Ah, so it was bait all along
>>
>>12306796
At least it cost less than the condom and contraceptives your parents forgot to buy to conceive you
>>
>>12302948
Yeah, probably taken from the ps2 collection.
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>>12306490
>Only on some low framerate early 3D games does the softening effect of a CRT help by making it less jarring but not so on 2D sprite based games
Thats literally the opposite of what most people say.
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>>12306068
There is nothing wrong with that shader.
Fuck off.
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File: garou-230115-154829.png (2.05 MB, 1440x1080)
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>>
the first wave of cheap HD tv's in the late 00's early 10's sucked but ive kept this one Vizio 1080p TV with a Wii and ps2 that share a component red blue green input and stuff looks good on that.

cat's were a fucking nightmare and the YouTuber nerds who are all Gen X'ers with the CRT's are one thing but if you were a millennial that grew up with this shit, they totally sucked. but the comfy smearing and super heavy and hot tv does look better than a sterile LCD tv from 2010.
>>
>>12306864
continuation ^
CRTs are better for NES/Genesis/SNES and some Ps1 specifically. Although the last several years ive replayed FF7, 8 9, parasite eve, RE 1-3 on HD tvs and they don't look horrible. the CRT smearing/interpolation is really a thing for sprite art, and I feel like since 2020 the only thing I played 16 bit or less on TV vs a MacBook w/shaders or handheld screen is Chrono trigger on a Wii over component and it looked great on this Vizio 1080p tv (it also has RGB and other shit, I think its a hybrid monitor/TV)
>>
>>12306849
For months there is a fag who angrily enters every shader thread to quote every pic and say it looks like the worst thing ever to get people riled up. Just ignore him, his goal is to kill these threads. Post shaders and ignore the fucker.
>>
>>12306849
The borders and emulating the curvature is annoying, the rest is good.
>>
I don't want a single CRT faggot to yell at me about how my shader "isn't supposed to look like that" when they keep posting pictures of 4:3 games stretched to 16:9 in their general.
>>
>>12306884
do you have an anbernig device? im trying to figure out what shaders are the best to use. I think I've been defaulting to off since switching to knulli, because the screen is pretty low Rez compared to modern standards, everything just looks clean. and on some systems like dreamcast, n64 and Saturn they add too much slow down
>>
>>12306931
I believe his set is 14:9 by the looks of it
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>>12306936
>do you have an anbernig device?
I don't even now what that is
>>
>>12306940
those gameboy or switch looking emulator handhelds that all come from china. anbernic is one of the brands, miyoo mini is another one. dedicated handheld emulators that usually excels at playing up to PS1 era
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>>12306837
But PS2/GCN X Collection is at 240p
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>>12306854
What glorious shader is that?
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>>12302816
I've been using CRT shaders for almost a decade now and I've never owned a CRT before. I'm a 2002 zoomer, and by that time we had SD.
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>>12302820
fippest bippest
>>
>>12307431
Having used a CRT helps as a reference at least. I've seen some shaders out there that made it clear that the poster has never seen a CRT in his life
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>>12306764
nigga you blind, those look nothing like these >>12306737
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>>12306849
certainly nothing right with it
>>
>>12305408
If this image proves anything it's that CRT shaders and real CRTs are no different upclose
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>>12302816
It doesn't have to be a CRT filter, but if you're looking at raw pixels you're probably doing it wrong.
>>
>>12305675
You're just an idiot who doesn't understand the concepts or the technology here.
>>
>>12306951
I’m considering buying one (not that anon) but it being from china im not sure I want to use the sd card it comes with and put that in my computer. Yes I realize most sd cards probably get made in china but I trust a name brand one a lot more than a cheapo one included at the cheapest price possible that comes with a bootleg gameboy device.


I’m considering maybe getting a different sd card but I read tou need to clone the files from the original over to the new one for it to work, is there a way around this? Can I just download an OS online that works with these and not use the original? Taking a dump right now btw not sure if that matters. Cheers.
>>
>>12305418
this sucks. where are the wojaks?
>>
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>it's another CRTchud cope episode
>>
>>12308304
>Posts picture of a CRT image that's incredibly small
What did anon mean by this
>>
Are CRT monitors better for retro games than TVs? In terms of lag and picture quality.
>>
>>12308318
No, because they don't do 240p/480i and they flicker way more at 60hz
>>
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>>12308309
keep coping
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>>12308330
Coping about what?
You keep posting CRT images, you can even see the scanlines in that one
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>>12308337
Coping about the indie devs being far closer to the truth than CRT cultists.
>>
>>12308340
Those are still CRT's anon, just at higher resolution, a PC CRT
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>>12308341
We both know very well that everyone in these discussions only ever brings up CRT TVs.
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>>12308345
The thing that the consoles natively output to?
yeah
>>
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>>12308351
And they're provably wrong by bringing those up. Glad we agree.
>>
>>12308357
Most of what you're showing is just RGB connection on a CRT, you can see the red misalignment on the edges
Those are still very obviously CRT's
>>
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>>12308361
>Those are still very obviously CRT's
And yet, much closer to the pixel perfect look than what the CRTcopers would like you to believe.
>>
>>12308324
>they flicker way more at 60hz
Why? Don't they use the same tubes as TVs?
>>
>>12308363
Hey man, keep posting pics pls, they're great but the cognitive dissonance is astounding
>>12308365
Something to do with them having less persistence I think
>>
>>12308357
>>12308363
got any of ff7? hear a lot of shills saying the characters werent blocky looking on crts
>>
>>12308374
>hear a lot of shills saying the characters werent blocky looking on crts
No you don't
People say the character models match the backgrounds
They were always blocky
>>
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>>12308367
Pointing out that games are actually supposed to be closer to pixel perfect than a blurry mess, unlike what the CRTcopers of /vr/ propagate, is cognitive dissonance now? Interesting.
>>
>>12308379
Yes, because that's a CRT
>>
>>12308304
>>12308330
>>12308340
>>12308357
>>12308363
>>12308379
RGB chads just keep on winning
>>
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>>12308383
You're missing the point hard. Refer to >>12308363 until you stop thinking that my claim is that any of those images are, or are not, from CRTs, and recognise that the claim is specifically about the average /vr/ CRTcoper's idea of CTR output.
>>12308374
I don't.
>>
>>12303520
It's so weird, that giga autists try to denounce guy, that at least tries to appear sane, as an autist.
The r in vr stands for recluse, since working members of society aren't welcome, eh?

That being said, there is a reason CRTs died out. Because the vast majority of paying customers were eager to jump on a better product.
I remember in the 90ies, the topic of physical strain on eye and body through TV's and monitors, was indeed common.

But yeah, nowadays everyone can obscure and darken the image with or without scanlines as much as they like. To each their own.
>>
>>12308345
>We both know very well that everyone in these discussions only ever brings up CRT TVs.
That's not true at all.
>>
>>12308324
>they don't do 240p/480
False.
They are less common, but PC CRTs that can sync to 240p do exist. They're pretty awesome.
>>
>>12308404
By the way I mean at 60hz, not the 240p@120hz trick most PC CRTs can do.

I used to have a Mitsubishi Diamondscan 20M and that thing was just amazing. One of my biggest /vr/ sales regrets.
>>
>>12303004

PVMs are such a goddamn meme.
>>
>>12308404
>>12308405
Isn't that just a TV in a monitors box
>>
>>12308397
>You're missing the point
No you're missing the point, you're saying CRTs are shit while posting CRT images to prove your point on clarity
>>
>>12308304
>>12308330
>>12308340
>>12308357
>>12308363
>>12308379
>>12308397
These were taken off a SHARP C1 TV that had a built in FAMICOM and used RGB.
>>
>>12308408
they look good
>>
>>12308410
No, they use a different type of screen mask most of the time (dot triad), have BNC RGB inputs, sync to higher refresh rates, and have a higher equivalent TVL due to finer dot pitch. And the have much better power regulation, leading to less blooming on bright scenes. They're closer to a Sony BVM series CRT, but actually even better.

The only "knock" one could give to them is the image might be too sharp due to the fine pitch.
But they're not as fine as your average PC CRT. The dot pitch is like .31mm for a 20" monitor.
>>
>>12308417
Video monitors are nice aperture grill is not.
>>
>>12308418
Sounds pretty cool, probably a pretty penny too
>>
>>12308413
>you're saying CRTs are shit
That's not what I was saying, no.
>>
>>12308420
I just looked up some prices and they're underpriced on the market right now. At $250 it's still a "steal" for what you're getting.
>>
>>12305408
right is real
>>
Ever noticed that the anti-CRT/anti-shader posting ramps up when the S*ga Syst*m spammer is active?
>>
>>12302816
just because your shitty low-res slot mask zenith didn't give scanlines doesn't mean consumer sony CRTs didn't. It wasn't just PVmemes, it was all their sets.
>>
>>12308679
Toshibas and JVCs were also scanline heavy. And just about any set with TVL over 500. But you gotta understand that OP paid $50 for his Hello Kitty 14" TV that he found on craiglist and now that's representative of all CRTs ever made.
>>
>>12308662
Nah, I noticed the opposite tho
>>
CRT filters are good ONLY if curvature is set to 0
>>
>>12309320
So curvature off, right? You mean curvature turned off. Why is that such a big deal?
>>
>>12306854
Modified CRT Geom.
>>
>>12304049
>edge appears rounded
no the fuck it does not, lmao
>visible dithering
meanwhile the second image completely hides it with a cloud. also it literally argues "you can see the dithers at the seem, or you can hide it by blurring literally everything. man, doesnt it look better when EVERYTHING is BLURRY so you cant notice little "flaws" like that? ha ha ha"
shader fags deserve the rope.
>>
>>12308337
>so delusional that he invents scanlines that dont exist
take your meds schizo.
are you seeing the texture of the background thats chest high on link? or the texture of the paper? there are no "scanlines".
>>
>>12302816
no, not at all
>>12305418
this picture illustrates it perfectly. if you just use the correct zoom/resolution, raw is objectively better visuals. filters only serve to obfuscate and make blurry. bright, crisp, clear colors and images are vastly superior.
>>
>>12310863
>>12310887
>>12310893
So we just ignore reality and insert our own now?
cool
>>
>>12308379
You're going to be mad when you look at images in the official NES Zelda manual.
>>
>>12311354
Or in the original FDS version.
https://archive.org/details/booklet_loz_jp/page/n19/mode/2up

All throughout is picture after picture of scanlines and blending.
>>
Artistic vision from end to end of a production almost never exists. The graphic designer putting together a magazine article or instruction manual likely isn't going to listen to "but it's SUPPOSED to look blurry." he's going to use the tools he has and if those are pin sharp RGB monitors with a camera, or an RGB digitiser, that's what he's going to use. Hell, he could fucking redraw them in little squares by hand from a reference image and ain't nobody going to stop him.
>>
>>12306848
Maybe he meant 3D with 2D backgrounds?
>>
>>12308416
I thought that used svideo.



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