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Why do so many modern games use mechanics, which are a crutch and not in based gameplay dense high literacy difficult retro games?
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bot thread
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>>12303941
What?
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I like the way the punching punches in final fight. Golden Axe, and other brawlers from the time, the punching punches are not very satisfying. Final Fights punching punches are better punches than even the konami brawlers. Easily the punchiest punches in any arcade puncher.
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>>12303941
Is 'literacy' another Morkism? Some shmuptard was proselytizing in the recomp Discord about how tendies are illiterate because they don't understand what made Star Fox good and now it's starting to make sense.
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>>12303980
>shmuptards
Zoomer shmuptards are the most insufferable people in the retrogaming community.
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>star fox
>good
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>>12303941
What the fuck are you even trying to say?
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>>12303941
Accessibility, Diversity , Inclusion applied to gaming (aka making piss easy games) is really hot right now and totally valid)
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>>12303941
Lack of talent and focus.
And the industry shift.

After videogames started becoming mainstream, many normies and people who don't like videogames started playing (include journos here as well).
Devs then started cattering to those same people, since they composed the majority of players.

Dumbing down the difficulty, the depth of the level design, focusing too much on visuals.
All done to appeal modern players.

Since they didn't care too much about quality, they started contracting people who don't know how to properly design a game to be cohesive and solid from the ground up.

Modern engines let them "easily" set up a game with a generic formula and mashep up mechanics that don't fit together, but it'll appeal modern players anyway since they don't know or don't even care about the underlying aspects of a game.

It's now becoming hard to find a game that does what you want anon, though you're probably just trolling the guy from that channel.

>>12303996
You are mad because they can finish games you cannot.
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>>12304013
Star Fox and Star Fox 64 are great games, yes.
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https://desuarchive.org/vr/search/text/mechanics%20crutch/type/op/
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>>12303964
I think you're being ironic but you are also correct
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I like Final Fight, but can we stop pretending it's the only beat em up?
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>>12303941
I will never listen to a single thing this schlub has to say about games based on that retarded quote.
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>>12303941
isn't he explaining that in the video? just fucking watch it yourself
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MORKY ROCKERS IN THE THREAD TONIGHT
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>final fight
>game where playing well means abusing glitches by stunlocking enemies
>being used as an example of good game design
Lol
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>>12303941
I think this guy has lots of interesting insights but also has some very narrow views about what makes a good game.
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>>12305952
The thing is you can die easily even doing the stunlock.
Because the AI and the enemy placement is dynamic.

>>12305956
I mostly agree with him about pure action games, but his takes on Metroidvanias are very weird.
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>>12305952
Mechanics are a crutch! That's why the only way people ever reasonably pass that shitty Abagail fight is by keeping the weapon drop mechanic from the barrel before or abusing the infinite combo as soon as he spawns.
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>>12305956
He genuinely thinks if you aren't hammering buttons a million times a second then there's no gameplay
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Weird how he doesn't play fighting games, rhythm games or TGM
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>>12305960
Don't know why you'd agree with him on action games considering he barely plays them and is literally, factually wrong about them constantly
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https://youtu.be/LJkQgiy9gNA
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>>12303941
>electric underground
This retarded nigger has the worst takes on everything imaginable.
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>>12305991
Does he just play much games in general?
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>>12305290
I’m not being ironic, I’m being awesome.
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The fuck does this even mean? Literally every game in existence has mechanics. Is this sperg trying to describe gimmicks?
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At what did point Mork think he was some genius action game designer? For me I think it was the Gungrave review, where he pretended any shovelware was secretly kino because one time 20 years ago IGN, a site no one gives a shit about, gave God Hand a bad score
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>>12307524
I admit idk anything about shmups to say if he's right or wrong about them, but I liked his shmup videos cus of the editing and aesthetics
But even casuals who remember playing some beat'em ups back in the day can see his action game reviews feel kinda "wrong" even if we can't put it into words

Also seeing him use autofire on Metal Slug and Final Fight (I only suspect it cus not only he punches super fast but he turns around and punches back sometimes instead of just punching slower, but maybe that's something pro players do idk)
I understand autofire makes sense in the shmup community but using it in every genre is lame as hell

I hope he focus on shmups again cus they're his best videos
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>this entire thread

I swear to fucking Christ you people are either completely mindrotted from spending all day watching youtube video essays or you are literally just malfunctioning bots.
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>>12307646
>malfunctioning bots
>posts daft punk
woah...
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ecelebs > videogames

they hated him for he spoke the truth
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>>12307649
truth nuke
If you love a genre and you already played the best games of that genre, there's nothing else to do but watch video essays and shitpost on /vr/
Playing inferior games just for variety doesn't work
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Why not? What's wrong with it? In fewer than a hundred words
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>>12305354
the thing is that the title on the thumbnail is misinterpreted (requiring to see the video to understand mork point) and what OP is saying isn't on the video at all.

Mork simply says that mechanics aren't more important than other aspects of game design like enemy design, movement and spacing capacities or stage design while stating that just by adding more mechanics you don't have a more complex or better game, needing these mechanics to mix well and to make a cohesive good experience on the first place, with tons of mechanics or not.

Aka it's the quality and originality of the game mixed with the variety of strategies/routes the game has and asks you to develop or reenact, not the number of moves the game has.

>>12308558
nothing, people just misinterpret mork word by putting things he never said to be simply retarded because they hate what he says about game design. he isn't a god and can be wrong in some cases but people simply get angry that he says stuff which is mostly correct because it simply explains that the mainstream view of game design is wrong and it's related to seeing videogames as products rather than art while being related to hating the medium pioneers by being psyops of aaa game companies/dominant lynchpins trashing on his pioneers and the original trends of game design to destroy creative liberty in the medium, thus easing the destruction of grassroots developments, forcing narratives which benefit them and selling trash as good.
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>>12307602
>>12307524
his reviews aren't wrong, it's simply that he is too autistic and focuses on using more japanese arcade rules which can change some techniques.

In the final fight video the shifting mechanic is an intentional functional part of the game even without autofire (shifting with the backwards hop was very likely something recognized in development and simply let there because it was fun, this is the reason there are a ton of enemies which escape the infinite), autofire just makes shifting into a more consistent thing which stops the only real flaw of his design which is the physical damage high speed mashing can cause to the hands.

Aka the vids use a more contemporary view where the games are more understood than in the past, so obviously they will use tech and specific ideas which weren't as taken into account when they where launched at first because people understand them better.

>>12307602
a 100% he uses autofire, but honestly for a final fight 1cc autofire is there to make it more consistent and not have a 1 run per day limit by destroying your hands for the day (the game has animations while punching so 30hz doesn't increase damage by the animation taking the same or similar amount of time, mashing or not) , you can do all of the shifting aspects if you mash at 10 hz if you don't want to get as tired but do similar damage to 30hz.

In mslug autofire is ok by the game only registering 15 presses per second while most enemies need one bullet to kill, the autofire doesn't make a heavy machine gun by the machine gun having diagonal attacks and 2x more damage than the pistol, so the game like most of the post 1987 shmups account having autofire. aka it isn't really needed but people configure it so people don't have to mash, something ok in my book.
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when I say BASED you say MORK

BASED
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>>12307672
This is a valid point. I never used to be glued to YouTube but having played so much of the classics now I just watch others peoples opinions of them and judge them on their presentation
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>>12309312
that was 125 words, disqualified
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i wonder why this e-celeb shill thread is still up



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