Do you think Goldeneye is still a must play if you're a first time player in the current year? Just tried it, just in case i want to know: is it fine to play it with double analog like Halo? And also, what difficulty should I pick?The first level is really impressive for a 5th gen console, but I kind of expected more. Now, maybe I'm the retard, I figured since there's no tutorial I'll pick the easy mode. But yeah, every gunfight was too easy, and also I only had one objective which is boring, so I guess I needed too try 00 Agent difficulty? Was a bit surprised the first mission turns into a corridor shooter where you just kill everyone with AK-47, I assumed it would be more stealth oriented (then again, this isn't Splinter Cell, and the movie itself had Bond on a tank, so…). Also, the lack of hints/tutorials is a little weird, all you get is a quick mission briefing and that's it?
>>12306964>Just tried it, just in case i want to know: is it fine to play it with double analog like Halo?It was the very first game to officially support that control scheme OOTB, so yes, it's absolutely fine but inferior to the D-pad + stick control scheme because that lets you fast dodge more easily>And also, what difficulty should I pick?All of them. Seriously it's one of the few games very much designed around you playing through a given level on an easier difficulty, and then completely changing how it works as you change the difficulty to a higher one to keep it interesting. You probably don't want to stick to a specific difficulty at all. The lower difficulty act like a 'tutorial' for the higher ones.>I assumed it would be more stealth orientedThe game allows and encourages you to use stealth as a tool, but isn't about forcing you to use it.
>>12306976>The game allows and encourages you to use stealth as a toolHow? Of course I haven't played much yet, but I checked some walkthroughs (because I didn't understand that you need to jump off the dam), and it seems that shooting everything that moves was the strategy. Like the toilet part of the 2nd stage, not sure you can do stealth when you're face to face with them in tight corridors.
>>12306964The controls are fine and I say this as a zoomer. The game is actually hard as balls and this has nothing to do with the controls. Great game, I highly recommend it.
>>12307010The "controls are bad" thing seems to be spread by people who played it as a kid, but didn't understand you're 'supposed' to change the controls from the absolute defaults (and it's super important to know you can also toggle LOOKAHEAD so that you can properly free aim while moving), and then went back to it later and just played it the same way they did before, and then went around claiming it was 'dated design'.
>>12307018I got by with the default controls. They're fine.
Goldeneye and Perfect Dark were designed with the highest default selectable difficulty first. They designed the missions for 00 Agent first and then scaled them back for the other difficulties, usually.
I had a phase many years ago where I had felt that GoldenEye was probably terrible and very disappointing to return to. I mean it's a 20fps console game, so of course it must be horribly obsolete compared to source ports of Doom and whatnot. But then when I actually played it again for the first time in a very long period, I was honestly blown away by how awesome it was. It's really fun and punchy. If anything, I think it's underrated because of how many people have forgotten all the things that it did.
>>12306964Yeah, something interesting of note about Goldeneye is that it's not like a traditional FPS game. Instead see if you can perceive it as a on rails shooter, where you get more freedom of movement. You don't have to be fast and twitchy to play it.Goldeneye is still a bit ahead of its time for two factors as well. Shooting enemies in specific bodyparts will cause them to react specifically. Also when you turn up the difficulty the enemies don't gain more health or damage or whatever, instead they are placed in different locations, and you're given more objectives to achieve in each level.
>>12306964>Do you think Goldeneye is still a must play if you're a first time player in the current year?Yes. There's a 360 remake (much like Perfect Dark) that fixes any control issues and makes it the classic it is.
>>12306964The multiplayer still holds up. Single player is hit or miss. Speedrunning strats were basically required on higher difficulties.>>12306992In the levels that are meant to be "stealth" missions, using non-silenced guns is a great way to ensure infinite numbers of enemies come after you.
>>12306964Nothing is really "must play" in my opinion. But, if you do play this, prepare to spend the time to get good and play on the higher difficulties, because it's a bit quirky but it's rewarding when you learn the levels and the mechanics, and it continues to have strong levels towards the end of the game, like Train. Still, a lot of the fun was the flexibility and emergent gameplay, like luring enemies into a room and exploding them with mines... stuff like that might seem really old hat now.
I played thousands of hours of GoldenEye and literally none of the single player game. I think a lot of kids had the same experience
>first stage>sole mission: yeet yourself off the damThen why did they send him there anyway?? Did they just tell him, go to USSR and kys and do a backflip?
>>12308427It's an opening stunt to the movie where he shoots some sort of hookshot at the bottom of the jump (and he's on a bungie cord in the movie, which you don't see in the game). That's how he breaks into "The Facility" leading to the double cross scene with 006.
i like shooting people in the balls in this game
>>12306964Fuck no. Perfect Dark is the improved Goldeneye and the one thats genuinely worth playing for its own sake. Then play Goldeneye if you really need more of it afterwards. Goldeneye was good for its time as a multi-player game and thats it
If you weren’t alive when this game was around then you’re too young to be on the regular internet at all. You need to watch the movie to get it, what the fuck is a tutorial? Print the instruction manual if you need to or go to gamefaqs dummyThis game was revolutionary because just how many guns had that were mostly different and there you could somewhat manually aim. Doom & Duke didn’t have that. It was also a fairly accurate rendition of the movie with a ton of original content to boot. Then the multi player was amazing. Between goldeneye, smash, Mario or Diddy Kong kart and stuff like NBA hangtime and NFL blitz the n64 was goated for multiplayerAlthough no one cared about smash until the mid/late 00’s.
>>12306964Single stick FPS were always clunky. Goldeneye had a very engaging campaign and fun multiplayer that overcame the inferior controls.Virtual Reality shooters blow out mouse and keyboard harder than M+KB beats twin stick and goldeneye controls are barely better than NES Wolfenstein where you cannot strafe or look up.
>>12306992>Of course I haven't played much yetThe Dam itself has an objective not to trigger alarms. Play on difficulties above very easy.
Console fps were never good.Not goldeneye, perfect dark, timesplitters, halo, black, etc are worth playing.
>>12308427>>first stage>>sole mission: yeet yourself off the damThat's like mission 3. Gate, facility, dam. You infiltrate, get the documents and escape with the documents.
>>12309428>This game was revolutionaryjust because it did something new/different, doesnt mean that it did it well or that later things havent brought better stuff. >Although no one cared about smash until the mid/late 00’s.hilarious revisionism. the first game was a huge hit, and EVERYONE knew the "happy together" commercial. melee came out a mere 2 years later. trying to say "no one cared until" when popularity absolutely peaked and/or until brawl came out in 2008 is wildly out of touch.
Half Life mogged it
There is something that clicked on my mind when I used remotes on a guard and sent them flying two stories high, that never stopped being funny.
>>12307225You're not wrong. What Goldeneye lacks in controls and gameplay variety compared to its PC contemporaries, it makes up for in level design and sound design. It just feels good to play.
>>12308427Watch the movie, you retard. Or read the ingame mission briefing.
>>12309618Someone really ought to dissect and examine the level design if that doesn't exist already