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Can we finally admit arcade games are pay to win? Even if you go for 1CC console ports are way harder because you are way less inclined to try out new risky strategies that vastly advance your skill and you have less opportunities to practice the hardest stages in the game. The coin casual will just learn the game efficiently and then 1CC it in like a third of the time it takes the honest player.
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>>12307436
It's 2026 bro just play on MAME
Sure they were p2w in 1995 but it's not 1995
This argument applies to no one
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Arcade games were designed to get kids' parent's money through a combination of flashiness, fun, and difficulty. They are not a pure form of game, they inhabit the same space as gacha and day one DLC where there's a self-consciousness and meta intention to the design which inhibits pure and honest game design.
>>
>console ports are way harder because
Not necessarily. Ghosts n Goblin is one you can't just credit feed and the arcade version is much harder than the wimpy NES demake.
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>>12307436
Just admit you suck
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>>12307436
>1CC
no one did this back in the day. it is a meme invented by zoomer weebs lol
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>>12307436
it's about getting the hi score nigga
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>>12307436
They're pay to play
>but
No fuck off
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>>12307462
you weren't alive, faggot
I've seen people play hammerin' harry for free by "selling" the second loop to the next guy in line
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>>12307436
Yeah they were always the poorfag slop of the past, real gamers played on pc and console
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>>12307484
>people play hammerin' harry for free by "selling" the second loop to the next guy in line
lol, what a loser
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>>12307462
>>12307485
straight bullshit
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>>12307485
arcades were the cinemas of video games. console was the shitty overpriced vhs you watch years later.
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>>12307445
It applies even harder to MAME. You can just coin feed endlessly. It's just activating invincible cheat. If you 1CC on MAME you haven't beaten the game legitimately.
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>>12307498
>>12307509
Literally only poorfag kids that couldn't buy a console or pc would swarm arcades
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>>12307523
It's why so many blacks like fighting games. They couldn't afford console
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>>12307526
Pretty much, also spics and their love for SNK
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I preferred console and PC because I didn't think arcades were worth the money. I remember a friend's uncle was a manager for an arcade and he let us in after hours and turned anything we wanted to freeplay and I realized most of the games just weren't very fun anyway with unlimited continues.
Now pinball, that shit was great.
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>>12307436
>Can we finally admit arcade games are pay to win?
no fucking shit. 1CCing is more a sign of skill & mastery it's not the norm despite what some autists believe.

arcade games were designed with the idea of credit feeding in mind as that's how an arcade game makes money or a profit.

as i said before threads like this always convince me that if any anons ran a game company they'd be out of business in less than a year with nothing but a mountain of generational debt to show for it.
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>>12307553
That's what sucks though. You have to basically design the rules yourself if you want to nowadays play an arcade game. There must be some rules deciding how many coins you are allowed or it's just no fun.
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>>12307436
>Can we finally admit arcade games are pay to win?
Arcade games (and pinball) are ultimately pay to lose.
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>>12307523
Crazy that you actually seem to believe this. Arcade games were better than console games until the late 90s, the hardware was more advanced and could do things your console at home just couldn't do until the next generation, which would itself then be behind the next state of the art in the arcades.
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>>1230756
Or you can just put a coin door on your arcade machine and only use real quarters.
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>>12307650
The game design of arcade game is trash for the most part so you must be some graphicsfag.
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>>12307436
Yeah no shit, did you just find out what an arcade was?
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>>12307650
And yet arcade games were 1$ and console games were 40 to 60 $ and pc was even more expensive
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>>12307436
The can't be pay to win because you don't get any sort of augmentation for putting in more coins. You pay to play with the agreement that your credit lasts until you run out of lives.
>But you need to pay in order to practice so that subsequent credits last longer
Okay, then going bowling or playing billiards is pay to win. Jesus, you're retarded.
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>>12307436
>sets machine to free play
pay to win huh
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>>12307436
>Can we finally admit I'm an angry child who can't git gud?
ok
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>>12307715
>Okay, then going bowling or playing billiards is pay to win
You're not kicked out for bad performance and play just as long as experienced players though so not sure why you put up that retarded example, homosexual.
>>12307730
>I can only git gud with save states and cheats
Ok.
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>>12307715
Nah some games letting you continue on the spot with full lives after dying just by one credit are pay to win, lots of beat em ups and Metal Slug come to mind.
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disable continues ornplay golden era games without it
>b-b-b-but
shitter faggot excuse
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>>12307693
>people went to the arcade and played exactly four quarters and then left, 20 minutes later
What the fuck kind of delusional zoomer notion is this? You'd spend $20 for an afternoon the arcades, easy
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if you cant beat arcade hard games you reserve no right to call yourself a gamer
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Arcades were great and I wish mine didn't close. Stayed alive through the 2010s at least.
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>>12307485
>Yeah they were always the poorfag slop of the past, real gamers played on pc and console
Most serious gamers back then also enjoyed going to the arcade when they could. The main factor was proximity, how close you lived to good arcades determined how often you went. But most people into games enjoyed arcades too.

Perhaps there was some relative difference between console and PC players, where console players were more likely to enjoy arcades than PC players, but I have no evidence of that. Just a feeling based on the types of games on consoles vs. PCs back in the 80s/90s.
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>>12307851
already ahead of you there buddy
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>>12307838
>people only played for 20 minutes
Yes some did
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>>12307732
>waaahhhhh
lol
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>>12307935
Casual players, sure. But the idea that going to the arcade was cheap or inferior to owning a console or something just for poor kids is really bizarre to me.
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>>12307523
as other anons have pointed out you are just straight ignorant

Arcade cabinet had superior graphics, controls, sound pretty much everything until the 90s when consoles caught up. Just compare any arcade game from the inception of video games vs its console port through the end of the 16-bit era. The arcade port was always much better.
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>>12307957
>waaahhhhh
Is this me? Sounds like I'm having fun.
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>>12307449
You are a fag.
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>>12307436
It depends on the game.
TMNT is a good example of a game designed to be easy when feeding credits but hard otherwise.
Emphasis on counter attacks, for example. Hitting any boss is easy. But bosses have counter attacks that punish you for attacking unless you know how to avoid it. This means it takes no skill whatsoever to spam damage, but you'll take a lot of damage in the process. Meanwhile techniques to avoid the counter damage are arbitrary/unintuitive and difficult to even figure out from casual play much less execute.

Not hard to see how this beatemup design heavily favors credit-feeding to win.
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Arcade games can only be beaten arbitrary. 1CC on hardest difficulty is the least objectionable condition but some arcade games are straight up designed to be nearly impossible on hardest difficulty. So either you create your own arbitrary rules what you consider beaten or you just try to have fun playing the game.
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>>12307436
Many will give a game over if you die on the final stage, so no.
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>>12307986
Thanks, Dr. Lexus.
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>>12307482
Apt.



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