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File: Barrel of Doom.gif (44 KB, 360x360)
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How was I supposed to know you had to bounce?
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The barrel did bounce though... when you timed your jumps onto it.
That's why people got stuck, they jumped onto it and realized it goes down more if you time your jump better. Of course, it's practically impossible to do it this way.
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I just used the water bubble and didn’t give it a second thought. wasnt till like over a decade later i found out people had a problem with it.
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To be fair, it takes a fairly high IQ to understand Sonic 3.
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>>12308648
You weren't. You weren't born until decades after the game was released. Devs had no idea that a game for a console that was practically obsolete at the time would be played by the children of the kids they designed it for. And they certainly had no idea that those children would be so retarded.
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>>12308648
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>>12308653
And jumping is the more logical solution, especially since you can pretty quickly come to within a hair's breadth of clearing it with this method, leading the player to believe that they're just not doing it quite right (in fact, if you're extremely precise, is it possible to clear it with jumps?). If they made it so that the barrel wasn't impacted by jump mechanics, people wouldn't have had a problem, since it isn't like most people who struggled with it reached that point and just stood their clueless, most had previously witnessed other similar barrels moving as they jumped on them, so they assumed that to be the solution here.
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That is actually the end of the game, nobody has ever actually gotten past the barrel.
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>>12309923
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>>12309926
Haha yeah I love xkcd.
I remember you could outrun the yeti, but he would always come back right? In which case you had to keep just outrunning him. Truly a metaphor for all vidya, you can delay the game over for some time, but not forever.
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Was this meant to be a puzzle?
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>>12309926

He will surprise you from the side at some point tho. You can outrun him but not evade him.
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It tells you what buttons to push on the fucking barrel
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>>12310039
I'm holding up and down at the same time but nothing's happening.
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>>12310039
Every barrel in the level has that pattern, including the ones where the d-pad does nothing. It's pretty funny to see Sonicfags go to extremely lengths to defend poor game design. You never had these inconsistency issues in Mario games.
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>>12310049
extreme*
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File: 4hxiIn.gif (1.74 MB, 320x240)
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I remember Sonic Classic Collection on DS has in game instructions in the pause menu for the barrel kek. Do the other compilations have that?
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>>12310049
It's a joke anon, relax.
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>>12310118
American humour is shite
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>>12310123
It was English humour lad. Get that stick out yer arse and learn to take a joke.
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>>12310125
English humour is actually funny, that sad attempt was amerifat-tier
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>>12308648
This barrel was a sign of how dumb people are, me included
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>>12310039
No, it doesn't. A vague diamond pattern isn't the same as having outright up and down arrows.
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>>12308648
The game locking you in a room with a weird puzzle is an odd thing since Sonic 1, 2, and the first two levels of 3 never did that before. Why would I ever expect to come into a room where I need to decipher some new thing that requires learning the controls of, whereas every other time it was just speed through, or jump over every obstacle in my path.

And then it never comes up again. the game forces me to learn and master some weird object, then I never see it again. Normally the barrel wold be some major aspect of defeating the boss or something.
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You get stuck, you mash every button on your controller, you notice one of them does something, you get unstuck.
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>>12310137
>English humour is actually funny, that sad attempt was amerifat-tier
You're so upset because you missed a joke lmao. Definitely Amerikkkan behaviour.
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>>12310241
Arrows?
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>>12309926
>xgaycd
kys please
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I played sonic 3 for the first time a few months ago and I got filtered by the barrel. seriously pissed me off so bad that I had to look up a fucking walkthrough for a god damn sonic game, felt a little better when I found out it was a meme.

completely fucking dog shit game design
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>>12311152
Yes, like directional arrows.
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>>12309886
I was playing it in 1993 and I didn't get it. Apparently they got enough calls about it that they took out in Sonic Jam lol
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>>12311164
Oh boy I'm part of the lucky 10,000!
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>>12311404
>I was playing it decades before I was born
Then don't feel bad about being so retarded. That you managed to play at all as just a drop of jizz is very impressive.
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>>12311381
Where are the arrows?
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>>12308648
I think it was in the manual, but I never had it so I got stuck at that point until I got S&K and did knuckles' path instead. I found out about the up and down through gamefaqs and neoseeker.
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File: Sonic3manualPg7.png (1.52 MB, 1042x1822)
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>>12312058
It wasn't in the original manual, nor in the manual for the version with which I first played Sonic 3, Sonic Mega Collection. Interestingly, the Mega Collection manual does call out a few items with unusual controls, like the nuts in 2 you had to run on to elevate, they just didn't think barrel in 3 was worth describing yet.
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>>12308648
you sound like a tease
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>>12310049
>You never had these inconsistency issues in Mario games.
In most people's first playthroughs of Super Mario World, they'd find Star Road and cheese it straight to Bowser's Castle without experiencing the game and most of its mechanics. The game doesn't even need Warp Zones, but they're encouraged because the first two worlds are filled with shitty autoscrollers, swimming levels, on top of the always-shitty Boo Houses, many of which you have to replay and it feels like a waste of time. This is nightmare game design by contemporary dev standards, and SMW wouldn't even earn a real sequel for the entirety of the Super Nintendo's lifespan.
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>>12311903
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>>12309886
perfect execution, 10/10



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