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File: !tyrian.jpg (86 KB, 700x700)
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video game genres are all bullshit. I'm sure you already knew that, how many times have you seen a game advertised as "adventure" or "action", fucking useless. this game is evidence that even very specific genres like "shoot-em-ups" are actually a hodgepodge of different types of games. the problem is that genres are defined by some surface level aspect, such as "an autoscroller where you control a character and shoot waves of enemies", not ever considering the core intentions of the game design, which could be "memorizing patterns, shooting and dodging in a 2d plane" or "idk watching all the explosions while wildly flailing around and then you get to buy some wacky new gun with the money you collected"

this game has more in common with those old "desktop destroyer" stress relief "games" than with other "shmups"
>>
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>>12310061
>INTENSE ARCADE ACTION
Quite perfectly summed up for Tyrian.
>>
>The Virgin Japanese Shmup
-autistic and obsessive
-one hit and you're dead
-lucky to get five different weapon types
-designed to eat quarters
-linear from start to end
-if 'Congratulations' is spelled in proper English it's an above-average ending sequence
-primarily praised for its soundtrack
-player has to constantly defend himself against accusations of cheating or be ostracized
>The Chad Tyrian
-plays for fun
-big fat HP, shield, AND armor bars
-virtually unlimited combinations of weapon upgrades
-free as in beer AND freedom
-also has a secret beer minigame and non-linear gameplay elements
-pages and pages of in-game lore, deep compelling storyline with dozens of characters
-Alexander Brandon soundtrack isn't even the most notable aspect
-so easy that no one doubts the player when he claims to have beaten it
>>
File: tyriansupercarrot.png (5 KB, 436x112)
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Carrot ship.



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