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File: !smb3.png (61 KB, 261x377)
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I think the main reason SMB3 has such an inordinately high reputation compared to basically any other NES game is its extreme length masking its lack of challenge. It's a 2 hour long game for a casual playthrough, 3 if you're bad at platforming. It's relatively easy, and nowhere near as esoteric as other retro titles, but there was this idea that being able to beat any NES game was an achievement unto itself, so people assumed long = hard. Because kids in the early 90s got filtered by practically their entire libraries, SMB3 stood out as the one thing they could actually complete; all you needed was a small time investment, the game basically plays itself for 60% of the runtime. Keep in mind that most of SMB3's levels aren't even fully-realized concepts, so much as a flat plane, followed by a single gimmick iterated once or twice, and then it ends. "Nintendo Hard" was such a strong idea back then that it made people believe literally anything Nintendo made was hard even when it wasn't. In SMB3 you can tank multiple hits, every five steps you're rewarded with powerups, most enemies have simple patterns and are easy to avoid. But because there's so much variety stretched over such a big map this gives the illusion that you're playing a deep and engaging masterpiece testing the limits of games as a medium. The idea that a game isn't good because it requires skill or knowledge of abstract ideas, but because it throws many things at you and is essentially a dopamine factory, that all comes from SMB3. I don't even dislike the game but whenever I see it brought up in all-time great discussions I have to assume it's coming from someone who is either terminally afraid of moving on from their childhood or just straight up hasn't played more than maybe 15 games in their entire life.
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k
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>>12310356
Yes, it's a game designed such that a six year old can eventually beat it. Very original observation.
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I like the length of the game, the challenge level and the lack of (direct) saving. It's a game meant to be played from start to finish by a grade school aged child the entire afternoon during a break.
>Be 7 years old
>You decide you're going to beat Mario 3 on a lazy summer day
>You spend the morning poring over your NP strategy guide for SMB 3
>Your mom makes lunch and you wolf it down eager to get started
>You spend the first few levels maximizing your extra lives and items. Taking great care not to waste anything because you're going to need them.
>You hit Water Land at 2 PM. It's getting hot in the house so you crack a window. A gentle breeze blows in.
>Water Land's length is too much for you and you get a game over forcing you to do some of the world over again. Fortunately you get the canoe items
>Giant and Sky Land feel like a breeze by comparison. You're grooving with the game.
>Your dad interrupts you to make you pick up sticks before he mows.
>This throws off your rhythm and Ice Land is a total bitch. You send Lemmy straight to hell as your mom calls you for dinner.
>You get to Pipe Land. You notice the levels have an orangish sky which you interpret as the sun setting. You look outside. The sun is setting at your house. It makes you feel a connection with the pixels on the screen. You're undergoing the same journey.
>You hit Dark Land is the sun sets. You're tired and anxious but you're almost there. There's a princess to be saved.
>You panic a bit at the airship fleet and the final confusing mini fortress but you make it through. The final tank gauntlet doesn't slow you down.
>Bowser's Castle. You've seen everything the game has to throw at you this point. Bowser himself is almost underwhelming
>Toadstool thanks you and makes a bad joke. >The game shows you all the worlds you conquered and the curtains come down. You bask in your glory for a moment and crawl into bed.

That's how the game should be experienced.
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>>12310356
tell us something we don't know professor
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>>12310356
TL;DR
the game is Good
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>>12310356
Does one really need a lengthy book to explain that it's just a well made game that is fun to play and replay?
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>>12310356
Not all games have to be super duper hard anon. There is alot to do in sm3 easy and hard. Its a fun game with immense replayability
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>>12310386
Did AI write that or did you write it in an AI style? (Or maybe you used AI but edited it to make it a little less obvious?)
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>>12310356
I agree, but the game still kicks my ass sometimes when I go back to play it as a 40+ year old boomer and I still love it and still think it's one of the greatest games of all-time and if you called it the greatest I wouldn't argue much with you and you would have my respect.

Bet.
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I would start dying a lot in world 8. Maybe i just sucked though. I could beat Ducktales. That was about it.
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>>12310356
I've been playing a bit, saving only at the start of each world to avoid cheating. Its taking many days to get to the end. If you played a couple of days a week it would take over a month to beat. There are sections with pretty small platforms combined with slippery physics by todays standards.
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>>12310541
>reddit spaces his post

You have to go back.
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>>12310356
>>12310386
>chatgpt slop
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>>12310356
So what are you trying to say here?
You hate people who think it's one of the best NES games because it's a popular opinion because most people prefer easier games with lots of content than ball-crushingly hard games that only have 20 minutes of content?
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>>5752426948
Galaxy still holds up, this video nails why: https://youtu.be/qq8oLKqySrw
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mario 3 chads stay winning all pissbaby nigger cucks who dismiss it as being properly referred to as one of the best games ever made and dont pay it its respects every single time its mentioned need to retire themselves from the hobby
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>>12310356
You've made this post already.
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>>12310356
A game being ball stompingly difficult isn't actually a good thing, you should play games to enjoy them and not to try and prove something.
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>>12310356
In the West, difficult does not and never has meant good for anyone but complete autismos.
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the airship stages are so fucking kino you have to be numb to soul or anything epic if you dont feel anything while playing those levels mario stays number one and is basically white/western culture you just dont deservingly recognize it for being the greatest because its just so naturalized heil mario and fuck obstinate obscurefag underzog detractors who would rather play any other peace of shit and call it better
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>>12312164
*piece

Sorry
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>>12312158
Difficult on the NES meant it's not explained at all what you're meant to be doing and there's no clear logic. Nintendo were logical
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That's a lot words to say absolutely nothing. Please quit spamming the board with ChatGPT prompt results, we don't need AI shit here too.
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>>12312143
>>12312158
broken bot
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>>12310541
>>12310870

Wrong. Not shocking that /vr/ freaks out at anything that isn't just a list of insults or thinly veiled trolling.
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>>12310356
It's definitely not easy, it's one of the harder games on NES and is extremely long, has no save system, and is extremely tense/mentally exhausting near the end due to the precision required.

I would put it in between Zelda 2 and GnG in difficulty.
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>>12312248
>Difficult on the NES meant it's not explained at all what you're meant to be doing and there's no clear logic. Nintendo were logical
Lmao no. You know what you're meant to be doing in SMB2J but it's still much harder than SMB3
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World is better in every way btw
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>>12313070
Here's a fun trick you can use for trolling users on the internet — By imitating the writing style of AI text generation, you can easily ragebait anyone who cannot discern between human and computer output. Have fun!
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>>12313070
I didnt read any of those posts but its not shocking that /vr/ is hyper sensitive to odd posting styles considering there are multiple people on this board who admit to using chatgpt to troll and currently has an infamous schizo who adores AI and will attempt to subliminally alter human posts to spam.



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