>finally play this alleged masterpiece>its just super metroid but worse
>>12311162>super metroid but worseIt doesn’t have the gay hook so it cannot be worse
>>12311162Id rather play a worse game once than play the better game twice.
>>12311162filtered
Low effort shitposting
>>12311198filtered from what? a boring experience?>>12311343you're the shitposter, but I'll biteSOTN has a worse soundtrack - only half it's tracks are good.SM's entire ost is good.Alucard moves very slowly, fighting enemies feels like wasting time.Samus is really fast and feels good to control, you can quickly dispatch enemies.Exploring the castle is lame, Super Metroid makes shooting and bombing walls fun.One thing I'll give to SOTN is the bombastic intro.There's only 1 good Iga game and it's Aria of Sorrow (It's actually better than both).
>>12311162It's funny how your first game of a series molds your expectations. My first vania was COTM. When I finally got around to the legendary SOTN I was prepped to be blown away but was underwhelmed instead. It was stunningly easy. Great music though.
>>12311509>SOTN has a worse soundtrackSuper Metroid's soundtrack is more consistent, but SOTN's has higher highs.Aria of Sorrow sucks. It's SOTN but worse everything except sub-weapons.
>>12311509NTA but if you think SM has better music you are definitely filtered by having stunted taste in music.
>>12311625Not OP but I agree with everything he's said (although I haven't played the GBAvanias yet).I found the music in SotN to be uninspired classical music. SM had an interesting and unique soundtrack that gave the game a sci-fi, otherworldly, futuristic sort of vibe
>>12311625I get where he's coming from...If you want to listen to SM's OST - Just open up YouTube.But for SOTN you're better off downloading it, reordering the tracks, deleting eight of them, cutting three in half with audacity, and downloading an alternative version of one of them.
>>12311693>>12311176https://www.youtube.com/watch?v=jGOq4hzeWw4
>SOTN has a worse soundtrackStill read the entire thing and it was worthless, so everyone should stop reading there, or better yet, ignore that post and shat on OP.
>>12311509dawn>aria, otherwise correct
>>12311604I'd say the SOTN soundtrack is actually remarkably consistent quality.I suspect the issue is lack of patience. Lots of people just hear a song, have an initial gut reaction, and decide permanently whether they like the song or not. But sometimes, your initial gut reaction is misleading. It could be that you just didn't get the song, maybe you didn't listen long enough, were distracted by something, or just didn't appreciate what the composer was going for because you want every single track to be a banger like Simon Belmont's theme.I just played through SOTN for the first time recently, and there were definitely tracks that turned me off at first. But I've been re-listening to the soundtrack and frankly the whole thing is just awesome. Of course there were the tracks I liked immediately, like Dracula's Castle and The Tragic Prince (clock tower), while others I didn't enjoy right way like the Dance of Gold (Alchemy Lab). Many of the tracks in the inverse castle are deliberately dissonant and disconcerting. But on re-listen, I find that every fucking track has interesting and creative chord progressions, melodies, instrumentation and lots of great details. I haven't found a single bad one yet.And to me, that's the mark of a great soundtrack. Games with weak/mediocre music often a lot of effort put into a few featured pieces, while the rest has a lot of low-effort, repetitive filler. That's definitely not the case with SOTN.
>>12311680>I found the music in SotN to be uninspired classical music. SM had an interesting and unique soundtrack that gave the game a sci-fi, otherworldly, futuristic sort of vibeRight, because you have no ear or patience. All you can do is have a gut reaction to the """vibe""" and that's it. You have a very limited capability to appreciate music and that's why you are filtered by SOTN.
>>12311680>I found the music in SotN to be uninspired classical music.words spoken by a guy who never left the file select screen because this is the first track you hear in the gamehttps://www.youtube.com/watch?v=9qc0szRqHfg
>>12311814No, it just sounds like bog standard classical music. It's not interesting or exciting. It's like AI generated classical music.
>>12311830Not an argument. It's not even pure classical music, just a mix of genres that fits well with the gameplay itself. Get lost, you aren't making sense.
>>12311830>it just sounds like bog standard classical music.To you, because you are functionally deaf.
>He thinks this is classical musichttps://www.youtube.com/watch?v=x30lnhkPtO8
>>12311807I listened to the full OST multiple times. Later downloaded and restructured it. Took multiple passes to get it right.Even now, I have two folders. One with the first five introductory tracks, and one that goes straight to Dracula's Castle - as that's the first thing I want to hear when I press play. Love playing it on guitar and piano too.Surprised you didn't like Dance of Gold at first. That isn't the type of track I have issue with. It's the repetitive, dissonant tracks that get old. Boss themes are weak too. Still have Black Banquet in the playlist to give the OST a finale, but cut it in half to make it less grating. Here's some tracks I don't miss:https://www.youtube.com/watch?v=Wx2wQF6RRC8https://www.youtube.com/watch?v=eqcoienab0Ihttps://www.youtube.com/watch?v=hW0Sbw4lbnIhttps://www.youtube.com/watch?v=u5bHWxCyvBwhttps://www.youtube.com/watch?v=C74ugxCQuXQ
>>12311162both are games made by trannies for trannies. capcum and nintendock
Mental illness.
>>12311509Aria is the contrarian pickIts super short and in no way better than Symphony but people wanna feel unique
>>12312005>It's the repetitive, dissonant tracks that get old.They aren't actually that reptitive.>dissonant tracksYeah see, if you actually play the fucking game instead of just trying really hard to be a faggot on the internet, you'd know that the most dissonant tracks are in the inverse castle, the second half of the game. These tracks deliberately supposed to be disconcerting and uncomfortable because that's the mood the designers wanted for that part of the game. You don't enjoy them when you just load them up on a playlist because that's not what the music is designed for. You aren't evaluating the music on its merits you're just mistaking your careless and lazy taste for criticism.>Door of Holy SpiritsReverse Colosseum.Yes, it's not pleasant. See above. Simultaneously intense and creepy to go with the giant floating indestructible bull skulls. Intense from the forceful repeated patterns keeping the rhythm of the entire piece while heavy rubato in the other parts. And then at 30 seconds (after 2 repetitions of the pattern) there's a 15 second transition that first ramps up tension to a climax, which dissipates into the beginning pattern. This one could have been longer, perhaps, but the 45 second loop is very well-composed.>Curse ZoneAgain, it's an unpleasant track but cannot sanely be called "bog standard" anything. It's another creepy dissonant and unlike the Reverse Colosseum track, it's not overly short. There are new layers added every few seconds, increasing the intensity until around 0:53 there's a big climax with a counter cell that lasts about 15 seconds. You might think it sounds repetitive but there's a lot of detail and complexity there, it's not a lazy throwaway piece at all.>Death BalladThis is boss battle music, again for bosses in the Reverse Castle. It's not a track for the ages but it's effective intense battle music and fits in with the other dissonant tracks in the reverse castle.
>Finale ToccataThis one is awesome. It's a great mix of many of the Castlevania/Dracula/Horror conventions: Organ Toccata, Chorus(synth), and orchestral rock. It's a relatively long piece and although there are repeated patterns, dissonance and some backwards chord progressions(retrogressions), there's a lot of variety and is traditional enough that it should be easy to listen to for extended periods as background music without making you quite as uncomfortable as tracks like Curse Zone.>Door to the AbyssThis plays for what essentially amounts to a single hallway leading to the boss fight. It's supposed to sound creepy and awful because you've finally reached the inner sanctum of the evil and are about to purge it.
>>12312315>>12312339Not reading any of that.I will continue listening to my all killer no filler OST, while you force yourself to sit through grating, repetitive noise in the hope that it will make you seem cultured and sophisticated, instead of just unpleasant.
Outing yourself like a pleb doesn't help you in any ways, you only do that shit with bullshit like the post with the Aria pic.
>>12312486>Not reading any of that.It's mostly for everyone else, anyway. I already knew you had nothing interesting to say.
>>12311162Don't care+play Super Junkoid if you like both games.
>>12312769>Super Junkoid
>>12312249soma feels good to control, walks much faster than alucard
Dollars? Transylvania deals in dollars?
>>12312657Not him, but I read it and your opinion is trash. It's basically just an attempt to justify mediocre music with "muh art" and pseudo-intellectualism. SotN has some great tracks, but it also has plenty of worthless garbage/filler tracks that people ignore when they call the soundtrack "excellent" just because it has a few "bangers". Having crap like Final Toccata playing over the entire Inverted Castle is retarded, and it's even worse that it resets every time you change areas or enter a save room. What a shit track.I'd go even as far as to say that Yamane's work in that game actually sounds quite crappy and underwhelming. The sound quality has this odd, hollow character to it. The pieces with electric guitar in particular sound weak and tinny, almost as if they are lacking in bass.
>>12313039>It's basically just an attempt to justify mediocre music with "muh art" and pseudo-intellectualism.No, it's not. I made objective observations about the tracks, describing, as succinctly as I could given the format and presumed audience, what makes them good-- or at least, not what you and the other tard are claiming them to be. I could go into even more detail were it warranted, but it's not since you made no counter-argument.>"muh art"I explained in plain functional terms what the music is for in the game. This is the opposite of "muh art." The point is that the purpose of the music in the game is to reinforce the creepy, bizarre, threatening, and otherworldly atmosphere of the inverted castle.>Having crap like Final Toccata playing over the entire Inverted Castle is retardedFinale Toccata is a good piece. It's not crap.
>>12312249>Its super shortthat's why it's good, retard. aria has no filler. if you want to fuck around with the soul system and boost your enjoyment of the game then just play it again. the issue with you tourists is that you don't replay games.