Is there anyone that actually prefers this over morrowind outside of nostalgia reasons?
>>12317889Most of its fans are zoomers
>>12317895since when?
Morrowind feels more modern , this one is more of a DOS-ROM.
>>12317889There are some, but it's definitely a much smaller fandom. It has things I very much like about it, but overall I greatly prefer Morrowind, and think the series peaked there.
Any opinions on the N-Gage game?
>>12318223Has anybody ever played it? All I remember of the N-Gage are side-talkin' memes
>>12317889ye it's fun to pick up and playI like how every side quest is designed for failure and none of the dungeons need to be clearedand the writing is amusing as wellit's just refreshingI like mw too but I only do a faction questline once a year for a little rp
>>12318239I wish I knew.
>>12317889I played Daggerfall years after playing Morrowind for the first time, hell it was even after playing Skyrim, so I have no nostalgia. I do actually like it more in some ways. It feels more like a fantasy life sim, while Morrowind is more power fantasy. Everything in Daggerfall is ambivalent to whether you live or die, you’re effectively on your own, which just makes it feel like a real world you washed ashore. The time limits for quests make fast travel’s time passing feel significant to the scale of the world. The massive schizophrenic dungeons are hilariously bad, but also genuinely exciting to go through. The quests, side quests, tavern quests, etc all give so much flavour to the world.It made me appreciate the later Elder Scrolls more after playing it, not because they looked better by comparison, but because I could feel Daggerfall’s DNA in those games and it helped change my mindset and the way I play them.
>>12319146To add some of my favourite moments in the game:>delivering a package to someone, only to discover that person doesn’t exist and the package was actually a cursed mummy’s finger, leaving me to get haunted by mummy every night>getting lost in a dungeon full of bears and giants, trying to slowly clear my way through it after completing the objective, but I keep needing to rest and the quest timer is quickly draining, so I stop resting to heal and power my way through, I barely make it out alive but I did>carrying some kid on my back as an escort mission, assassins jump us in the drop town and her parent (the destination) dies in the conflict, leaving me with this little girl on my HUD for the rest of the game, apparently following me around like I’m Leon the ProfessionalAnd finally, not really a story, but just the act of navigating a new city, asking for help, and looking at signs as you walk around, really is exciting and sucks you right into the world. The cities are massive, the people are largely unhelpful, but getting pointed “somewhere east” sending you checking every shopfront you pass is a pretty well-integrated gameplay loop.
>>12318223>>12318239I actually had one back in the day and pirated Shadowkey, didn't make make it far because it was a technical disaster. Drawing distance was about 2 meters, massive slowdowns etc. Most of the graphics were reused from Daggerfall/Morrowind as well.Interesting game that time but there are about zero reasons to care in 2026
>>12319563Damn, that's too bad.