[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1757441706019195.png (211 KB, 360x610)
211 KB
211 KB PNG
In 1997, everything changed
>>
Timeslaughter is legit a good game, whatever you like or not its theme.
>>
I bow to the fecal lord
>>
File: Soda on his ass.png (63 KB, 541x517)
63 KB
63 KB PNG
>>12333943
Sheeiittt I still use pic related for emulating sometimes.
>>
>>12333961
I also like that beat em up they made called Executioners
>>
>>12333943
Why does it have such a disgusting aesthetic? Did people seriously find a fat guy with literal shit in his mouth funny back then? Did they enjoy having a pair of hairy balls on their desktop?
>>
>>12334137
Gross-out humor was at it's peak during the late 90s
>>
I think my version of nesticle gave me a fucking virus because my mouse pointer always had a stray pixel following it even when I hadn't been using nesticle that day.
>>
>>12333943
The name, icon, and "humor" was always cringe.
I changed the icon and name of the executable.
>>
>>12334137
>with literal shit in his mouth
Are you on drugs? 'Cause there's nothing in his mouth
>>
File: 1753408083916504.gif (35 KB, 800x640)
35 KB
35 KB GIF
>>12334158
Not "in" his mouth, but around
>>
>>12334160
>THE LOATHESOME DUNG EATER
I see it clearly now...
>>
>>12333943
I remember just downloading the roms as a kid and wondering why they didn't do anything when I double clicked on them. I was like damn I knew this was too good to be true.
>>
File: PSX98.jpg (87 KB, 637x476)
87 KB
87 KB JPG
Is there a project that aims to preserve and document ancient obscure emulators?
Like did this shit even run any games? We might never find out
>>
>>12334160
>2006
they kept supporting it for that long? shieeet...
>>
>>12333943
Looks like JD Vance
>>
>1997

Nice wikipedia knowledge there. Nesticle didn't get good and become widespread until 98.
>>
>>12334237
you can still download and run forgotten ancient emulators/older builds of more popular ones from zophar. I don't know if anyone has bothered documenting and preserving them formally. Maybe (You) could do it.
>>
>>12334319
>zophar
Zophar himself interviewed the ZSNES dev two months ago, which I thought was pretty cool:
https://www.youtube.com/watch?v=iG-oqvj4Tqk
>>
File: pad.png (705 KB, 563x603)
705 KB
705 KB PNG
In the late 90's I used to play DOS Nesticle on a 486 set in the family house's basement, we had a more recent computer upstairs so nobody would bother me there. I used an SNES pad replica that came with Street Racer (pic related), and the whole thing was super comfy.
For some reasons my two most vivid memories are writing down passwords for Bugs Bunny Crazy Castle on a notepad because the concept of savestates hadn't hit me yet, and having a version of Batman Returns which copy protection triggered making the game unbeatable because it'd make the 3rd stage loop on itself forever. I can't precisely remember if that was the emulator or the ROM's fault, but I think it was the ROM and it was the infamous "Batman III" bootleg ROM.

It was absolutely amazing that the whole thing would work perfectly on such a dated PC.
>>
>>12333943
emulation is only 25 years old?
>>
>>12333961
It's janky and ugly, yet remarkably well put together and complete for being made by two 15 year olds.

>>12334137
Icer Addis and Ethan Petty can best be described as if Beavis & Butthead had brains. Gifted and destined for future greatness, but with OH such low brow humor.
Grossout humor, as said, was also VERY popular with youth in the 90s, carrying on into the 2000s even, along with Bloodlust Software describing themselves as making violent videogames, in protest against people complaining about violent videogames. So it was gonna get VERY gross and extreme for the sheer sake of it.

>>12334342
No, but Nesticle and Genecyst were a big deal because you could actually run the fucking things and finally play games on something like a 486 without it breaking out in sweats and shitting its pants.
Most emulators were slow and demanding until the late 90s.
>>
The earliest emulator I can think of was that Famicom one from, I think 1989.
>>
>>12334157
Who else didn't rename it NESTLE.exe?
>>
>>12334324
Man, nobody ever saved the original first version of ZSNES?

The one where the GUI was much more simple and primitive, the one with the Box in the left top corner of the screen? I discovered that version once installed on an old Windows 3.1 on my computer class, which by the way, was around 99 or so, (I am from Mexico, they also had no$gb and the Mario PC tech Demo that became Charlie the Duck, tons of fun)

https://m.youtube.com/watch?v=gKL3KPU1czM
>>
>>12334324
>Zophar is an oldschool fat fuck neckbeard
Heh, that feels just right
>>
>>12333943
Was genecyst the one with the bloody menu bar? I remember constantly switching between that and K-gen for megadrive emulation
>>
>>12334421
The first version of ZSNES had no GUI at all - it was command-line only. Version 0.200 was the first with a GUI.

Some old versions of ZSNES seem surprisingly hard to find. Used to be they were archived on Zophar's Domain, but that archive seems to have been taken down. Some are on archive.org from a cursory look, including the oldest version.
>>
File: hqdefault.jpg (40 KB, 480x360)
40 KB
40 KB JPG
>>12334723
>I remember constantly switching between that and K-gen
Did you have it?
>>
>>12334887
I think I still have it on a CD alongside a really early snes9x that couldn't emulate transparency properly (launch octopus stage in MMX is almost unplayable), some DOS master system emulator and 4 early FPS (doom 2, heretic. Hexen and Ashes to Ashes)
>>
>>12334946
>couldn't emulate transparency properly (launch octopus stage in MMX is almost unplayable)
That's where you disable the background layer 3, come on anon.
>>
>>12334969
That's what I eventually did back then and also how I learned about layers in videogames
>>
>>12334969
NTA, but I also had the same problem back then, and it affected me most in FF4 (the Mist Cave) and FF5 (the ship graveyard or whatever it was called). Couldn't see shit, and I remember thinking I just had to wander around blindly lol but I did eventually somehow stumble upon the layer controls.

On a related note, I remember starting up FF3 with the fan translation on Nesticle circa 2001, then when the opening credits came on, there was a message from the translators warning me NOT to use Nesticle. I disregarded that message and went on to beat the game anyway. Didn't find out until very recently that Nesticle didn't render some visual and sound effects correctly.
>>
>>12334160
>V1.337
soul
>>
>>12334983
It was practically mandatory for your program to have a 1.337 version back then. ZSNES had one, too.
>>
>>12334137
Humans were just tougher back then, all those microplastics have turned the generation after that into stunted babies who cry about EVERYTHING.
>>
>>12334981
That infamous titleless Super Mario Bros hack that most early SMB1 rom hack patches were designed for was also made because Nesticle couldn't run vanilla SMB.
>>
>>12334319
I remember a while ago there was someone here looking for information about a specific old version of ZSNES and as a result I managed to download a backup of every version ever released. Not sure if that would be useful to anyone.
>>
>>12333943
NOOOOOO YOU NEED CYCLE ACCURATE EMULATION WITH SHADERS THAT STRUGGLE TO RUN ON A MODERN TOP OF THE LINE PC TO ENJOY SONIC THE HEDGEHOG!!!
>>
>>12334989
That’s not even close to true you fucking retard. The titleless rom is dumped from a real bootleg. It just happened to be the most commonly found mario.nes back in the day on random Geocities websites. NESticle runs regular Super Mario Bros. just fine and your testicles fucking stink.
>>
BROKKEN BOTTEL
>>
File: nostalgic zsnes.png (50 KB, 528x550)
50 KB
50 KB PNG
>>12334834
No, i remember there was a version that had the red wine background but a single box GUI.

OH SHIT, I FOUND IT!
>>
>>12336063
Heck, the in game F2 submenus were residuals of that design
>>
File: f1_menu.png (2 KB, 300x190)
2 KB
2 KB PNG
>>12336067
bitch uploader
>>
15 year old me in 1997: I can play NES games for free with Nesticle? Sweet, I always wanted to try Castlevania 3.

No dice.
>>
>>12334160
THANKS SHITMAN!
>>
the biggest reason nesticle was my main NES emulator back then was it got a consistent 30fps on my 66mhz 486
>>
>>12334834
>>12336063
Anon from >>12334991 here, I could have sworn you had this discussion about a year ago, I remember hunting down every version of ZSNES I could find until I had just about every version that was ever released and found the exact version you was looking for. I recall you wanted to know exactly which version started using that background, or maybe which version was the first to stop using it.
>>
I think by 1998 I had a CD with a bunch of roms from various consoles, including NESticle and some NES games, but the SNES ones were linked to a bat file per rom. I'm not sure which emulator was that one, but I'm sure it wasn't the command line ZSNES.
>>
>>12337175
The only other big snes emulator at the time was snes9x, so probably that. Could have been Snes96 or Snes97 but I doubt it.
>>
>>12337185
I still need to remember which kind of graphical glitches some games had, aside from the classic transparency layer not working. I'm sure is a Snes9X variant.
>>
>>12337193
Transparency was an issue even on ZSNES, the issue was that you needed 16 bit color to emulate it and generally it could not do that in DOS. Most people, including myself, used a program called Scitech Display Doctor that ran a memory-resident program that allowed for DOS apps like ZSNES to use 16 bit color modes.

I remember using it when playing Chrono Trigger to see the transparent smoke cloud effects in one of the future areas you have to go through early in the game. The usual method to get past this area (since the clouds completely cover the entire screen and if you are not running in a 16 bit color more were solid) that most people recommended was to just disable the background layer during that part.
>>
>>12337185
The thing that supposedly was made for bigger 300mhz PC's? I remember testing it in some "mid range" PC from my computer class but the owner didn't like me so I wasn't allowed to play, it can barely run SMW.
>>
>>12337683
My 90's rig barely could run them at playable speed, and those roms had a bat for sound and mute, the performance benefited in some way and even some games didn't run with sound (nonetheless sounding like shit)
>>
>>12337683
Yeah, that's why ZSNES became the popular one back then. SNES9X IIRC was focusing on being more accurate, but computers at the time just did not have the processing power. Also on top of this ZSNES around late 98/early99 re-wrote it's core in assembly, which drastically increased performance. I remember for a time there was both a C and ASM version, but eventually the C version was retired since everyone preferred the ASM version.

These gave it big advantages over SNES9X at the time (I recall being able to play through Chrono Trigger with sound and 16 bit color on a Pentium 75, though with some frameskip) but ultimately once computers became more powerful and especially once ARM devices became a thing was a detriment since unlike SNES9X which was entirely in C and much easier to port to something like a PSP, Android phone, or RaspberryPi while ZSNES had it's core functions written in x86 Assembly and would have to basically be re-written to be ported to any different platform. Plus people were starting to care about emulators actually being accurate and ZSNES was a mess of hacks and inaccuracies that people would rather leave behind, especially since everdrives and other such flashcarts were becoming a thing so romhacks that function on original hardware instead of basically only working on ZSNES because they were developed using it and relied on it's inaccurate behavior were now becoming a problem to run on newer more accurate emulators or on real hardware.
>>
>>12337698
>>12337745
I don't fully remember but I think ZSNES at first had more expansion chip support too? I remember when it was a big deal with it finally got Cx4 support (I think around 2001-2002?), many people found out that day the Megaman X2 and X3 roms that everyone has been copying from each other and sharing on their Geocities or Angelfire pages were bad dumps that would not work on anything. Though IIRC ultimately SNES9X started to beat it in that, I remember when you had to use XOR tables to extract the graphics data from games like Far East of Eden Zero or Star Ocean and put the extracted data in a folder for ZSNES to be able to play those games... but then SNES9X got actual support for those expansion chips natively... if I am remembering events from over 20 years ago correctly. I also remember the DOS version of SNES9X at the time when you chose exit would have it's background logo start spinning while zooming into the screen.
>>
>>12337745
>SNES9X IIRC was focusing on being more accurate
this is one of those funny lies that programmers tell to this day. "Focused on accuracy" usually means nothing more than "I refuse to optimise this shit and will die on the hill of my University trained software engineering practices." Pointing out games that fail typically didn't get you must joy out of the SNES9X devs. BSNES at least made the effort to emulate a real SNES. He failed, miserably, but at least he tried.
>>
>>12338072
There were many games that ran correctly on SNES9X that had issues on ZSNES. Also what the hell do you mean he failed? Bsnes is still considered the most accurate SNES emulator and it set off people focusing on accuracy in emulators over hackish solutions like the entire N64 scene had been doing for two decades.
>>
>>12338072
low IQ post
>>
>>12338117
>>12338547
BSNESchud cope
and stop samecoping
>>
File: 1761811028050657.png (244 KB, 569x1053)
244 KB
244 KB PNG
>>12338072
>"Focused on accuracy" usually means nothing more than "I refuse to optimise this shit and will die on the hill of my University trained software engineering practices."
No, it means running games correctly, you fucking retard
>>
>>12336120
It's a shame really
>>
>>12334160
kek that's hilarious
>>
>>12338979
gross
>>
File: yRgbnI3.png (777 KB, 613x600)
777 KB
777 KB PNG
>>12337745
Extremely fascinating stuff to read about. l just barely remember SNES emulation from around 1997 or 1998.

Me and my brother did emulate SNES games around then, but SNES9x had problems booting or running some ROMs (either an error on our part, or our PC just couldn't quite always take it).
ZSNES was a pretty big deal, my brother didn't like that it made cheating so easy (because I was a chronic cheater and abysmally sore loser at that age, he probably felt it had a poor effect on me and he was beyond certainty correct), but ZSNES just ran way better and would boot games which SNES9x wouldn't.
I don't remember transparency being an issue, so maybe we used a fix or it was afterwards (perhaps we did the layer thing and I forgot), but we made it to Sigma's first stage in Megaman X.

Game Boy emulation was a big deal for us. He had a Game Boy, I had a Pocket, but we sure didn't have all the games, so that was neat to check out for free.
It was all black and white, but we REALLY liked Link's Awakening because it was like A Link To The Past (which we liked a lot), but also very different.
When Pokémon dropped in the U.S, we eventually got ROMs for that, and we got so hooked, becoming early adopters to Pokémania before it actually launched here, and it spread amongst all our friends. We eventually all bought it because we wanted the portability and link cable functionality, lol, so I guess we were examples of pirates being samplers who got drawn in to pay up.

I forget the emulator we used. The one we used at first for Link's Awakening had a teal Game Boy icon with a yellow screen and red buttons, and it was all black and white, but for Pokémon we used something which emulated Super Game Boy, with the borders and colorization and all.

Good times all around. Except for playing these games with keyboard, I'm amazed I managed to legit beat Super Metroid that way, my adult hands could NEVER.
>>
>>12338072
I thought BSNES actually DID become super accurate at some point?
Him killing himself for stupid reasons doesn't negate that.

>>12338553
You definitely don't need every game to be 100% perfectly emulated to be fully playable, but there's many things like these which you'd need to be mindful of so as to not have the game outright break like that.
>>
>>12340906
yes that's exactly why
>>
>>12345104
yes it's exactly disgusting
>>
File: It's the 90s.gif (999 KB, 400x300)
999 KB
999 KB GIF
>>12345461
>>
>>12345461
As stated, grossout humor was popular with youth in that era. There was an appeal in something being vulgar and disgusting to the point it was silly and it becomes funny, along with a pseudo-sadistic glee that some get with grossing out others.
It truly was gross, just disgusting as fuck, and that's the intent. This was also used provocatively, as older generations didn't tend to share this humor and just disliked it, so there were rebellious angles to it as well.

Considering that Bloodlust Software did their work as a form of counter-protest towards controversy over violent games and movies at the time, them making sure to make their games even more revolting fits perfectly.
Two MINORS making not just their own videogame, but CHOOSING to make it so utterly violent, offensive, unwholesome, and repulsive, so utterly child-unfriendly? AND THEY WERE SELLING IT TO OTHER MINORS FOR MONEY? Highly anti-establishment!

They were probably hoping and praying that Tipper Gore and Joe Lieberman saw their games and were offended by them.
>>
File: fg.png (161 KB, 728x612)
161 KB
161 KB PNG
Did anyone here ever use those old SNES emulators for Dreamcast or PS1? Did those things actually work?
>>
>>12345471
and there is time for klax
>>
>>12346362
What? How?
>>
>>12346338
Of course they did, they were great if you didn't have any other way of playing those ROMs.
>>
>>12345810
I was fucking there you unwashed heathen
>>
>>12348223
Up your ass, that's how.
>>
>>12342882
I remember my best friend and I playing ZSNES Mortal Kombat 3 each with our own set of keyboard keys on one keyboard. We had a Playstation and even a SNES so I have no idea why this seemed like something worth doing to us beyond not going and buying a $5 copy of MK3. Although it probably worked much better then than a few years later when it would have been a USB keyboard with like 2 key rollover.
>>
i still remember the first time i seen an emulator and was like "HOWWW" not realizing that even though the kid had an emulator, he was playing with shitty framerate compared to actual console.
>>
>>12351152
i remember dealing with having to use frameskip to play NES games on my 486 but holy crap i did not care cause my NES barely worked and actually finding a copy of some games was really damn hard
>>
>>12338553
You're either fucking retarded or spoiled rotten if you can't understand the difference between playable and good enough. Either way, poor brazillians in the 90's enjoyed the games more than you do now, guaranteed.
>>
>>12352393
Settle down, Felipe
>>
>>12352456
not felipe, but he didn't care about shit like that when he got to play stuff reasonably on whatever toaster he had access to without worrying about shit like the exact frequency of wind sound effects in chrono trigger.
>>
File: 4c3.png (33 KB, 234x347)
33 KB
33 KB PNG
finding out about nes emulation (i guess i was about 12) felt like winning the lottery. seemed to good to be true. it worked, but in those early days it was hard to find working roms. so many webrings, dead links, and voting buttons that never worked. i was actually far more excited to just replay games i used to rent, borrow, or play at other people's houses than i was for new-to-me stuff.
>>
>>12334137
Americans legit couldn't make straight forward serious porn without making le hehe peepee poo poo "omg she's a shemale and i drink beer woooo epic" jokes
>>
>>12336120
I followed the scene til it got good enough to do it, forgot if it was some version of Nesticle or Loopynes or some other emu that finally did it. Emu news was so exciting back then. Every new version of those old emus felt significant somehow. Seems rare now.
>>
>>12345471
god its-the-90s girl is such a qt
>>
>>12334237
There is no way this thing ran games in any sort of way you'd like if it was original, or wasn't a front end/bootleg of something else.
>>
>>12338072
Anon, back in the day, a lot of things ran correctly or at least /more/ correct on 9x then zsnes, but at the cost of having higher CPU requirements. People largely ran both. Till I got a P3 I mostly ran zsnes because of 9x's requirements. It was the bsnes of it's era.
>>
>>12352519
>unhinged seething about Americans
>>
>>12352607
It's true. Leisure Suit Larry should've been about the porn/sex and NOT the comedy.
>>
>>12352614
That's a retarded coomer take if ever I heard one.
>>
>>12352474
Not being able to see the game properly (or at all), is outright a critical issue.
The examples in that image isn't about sound being slightly off, you disingenuous megaretard, it's about the screen being blocked because transparency isn't working, or the game failing to render at all and just showing a bunch of distorted nonsense.
>>
>>12352519
What does Leisure Suit Larry have to fucking do with Genecyst and Nesticle? Those aren't pornography, they're console emulators.

>>12352614
Those kinds of games already existed, you faglord, Leisure Suit Larry was never intended to be one, the comedy was always the primary intent.
>>
>>12352795
>You're either fucking retarded or spoiled rotten if you can't understand the difference between playable and good enough.
>Clearly good enough is referring to not being able to see the game properly (or at all)
>I'm the disingenuous megaretard
>I'm even the same person you were originally arguing with
Even retards like you figured out how layers work by rolling their faces across the keyboard.
>>
File: 1769231552718600~2.jpg (99 KB, 569x352)
99 KB
99 KB JPG
>>12352813
I don't know, I'd say that the picture on the right isn't accurate enough, but maybe that's just me.
>>
>>12334985
Every generation has criticized subsequent generations for being soft
>>
>>12352823
Considering you can't actually read, I'm surprised you can even see the left image.
>>
>>12334158
A different time in Internet culture...
>>
>>12353976
Because every generation has gotten softer, at least in the Anglosphere and most of Europe, probably Japan as well. Modern technology and wealth is astronomical by historical standards. The average American casually enjoys a degree of comfort, abundance and luxury far beyond anything in human history.
>>
>>12337154
What about it?
>>
File: 1717796392599163.gif (67 KB, 98x117)
67 KB
67 KB GIF
>>12354179
and its beautiful
>>
>>12354179
Everyone has to be strong in other ways to prosper, I fail to see your point.
>>
>>12355271
The point is that the observation is valid.
People are softer, as a generalization. You're in denial to think otherwise. Just accept it and be at peace with the truth.
>>
>>12356796
softer physically yeah no shit
>>
>>12357001
Your stomach is soft fag
>>
>>12334160
Thanks, Shitman!
>>
>>12334365
>Most emulators were slow and demanding until the late 90s.
Emulators were still slow and demanding after that, and they are even now. It's only that hardware has caught up.
>>
>>12357001
Softer physically and spiritually.
Being miserable because you hate your fake paper pushing job and your female boss isn't strength.
Suffering because you are soft doesn't mean you aren't soft.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.