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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12322912

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : March 1st 2026 (extended)
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[01-19] Annie Episode 2 released
https://www.doomworld.com/forum/topic/156924-annie-episode-2-released/

[01-18] Hexen: Deathkings midipack released
https://www.doomworld.com/forum/topic/116499

[01-18] Quasar's getting triple bypass surgery (not a wad, the real thing)
https://www.doomworld.com/forum/topic/156905-triple-bypass-surgery/

[01-16] Call of the Void 3.0 has been released for Quake 2, featuring 9 new maps
https://www.moddb.com/mods/quake-ii-call-of-the-void/downloads/call-of-the-void-version-30zip

[01-13] Pvt Stone updated with a new weapon, more reload options, and more
https://skelegant.itch.io/pvt-stone/devlog/1315753/update-to-v155-qol-extra-polish

[01-13] Bloodfire, a holiday-themed map pack, released
https://www.moddb.com/mods/bloodfire/downloads/bloodfire

[01-09] - No Time 2 Freeze released, a winter megawad by the Russian Doom community
https://www.doomworld.com/forum/topic/156801-no-time-2-freeze-community-project-mbf21-32-maps-out-now/

[01-03] Quake Brutalist Jam 3 released
https://www.slipseer.com/index.php?resources/quake-brutalist-jam-iii.549/

[01-03] Ironwail 0.8.1 released
https://github.com/andrei-drexler/ironwail/releases/tag/v0.8.1

[12-30] Divine Twilight Chapter 1 updated with a new custom-made soundtrack
https://simplici7y.com/items/divine-twilight-chapter-1/
https://simplici7y.com/items/divine-twilight-ost-plugin/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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>>12333780
ggs
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>>12334251
>>
Quad Damage DOES make me feel like the Night Train!
>>
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>>12334176
>>> CLASSIC DOOM CHALLENGE <<<

Record a UV-Max demo TNT-XIAO map 06 "Open Season" by TheMightyWhoosh -cl4
Reply to this post with a demo & your time.

Wad download and current records:
https://dsdarchive.com/wads/tnt-xiao?level=Map+06

Example demo in 2:03:
https://files.catbox.moe/xznjns.lmp

No one submitted anything for the last challenge, which makes me wonder if I'm actually good at doom. Here's a short and easy map. In case it wasn't obvious, you need to use the TNT iwad for this one. Also, give me ideas for the next challenge
>>
Been away from Dooming for a bit, maybe I oughta do a challenge when I get home tonight.
>>
>>12334179
>[01-18] Quasar's getting triple bypass surgery (not a wad, the real thing)
>https://www.doomworld.com/forum/topic/156905-triple-bypass-surgery/
So any doomworld janny posting extremely embarrassing shit about themselves being a fat hog is news now?
>>
QBJ and it's consequences were a disaster for /vr/. When will these pests go back to /v/?
>>
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>>12334393
I wouldn't call him fit, obviously, but for a software programmer in his mid-forties he could be doing a whole lot worse.
That's him on the far right.
>>
>>12334393
I'm not sure is he even a janny, but known figure for sure. He's the lead guy of Eternity Engine. If he wouldn't survive, there would be no more EE updates. I'm glad he did, because I'm planning to do few Eternity wads myself. So yes, I'd say that's news worthy.
>>
>>12334407
Never it's over 70 maps long. And there are several hour to two hour long maps. It's almost a mini Quake version of AMC Squad in terms of sheer map density although that has far more to discuss.
>>
>>12334407
People are talking about QBJ elsewhere on /vr/? Where? Why?
>>
I put off Serious Sam for over 20 years. I assumed from my short time with it that it was just holding AD and the mouse button. Tried next encounter on a gamecube emulator and jesus christ I'm having the time of my life. Went back to classic first encounter and JESUS CHRIST I'm having more of the time of my life. I'm gonna play em all this year.
>>
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>>12334039
Wrong and pleb opinion, Bauhaus is cool, all you niggers in this general seething about brutalism being boring and all about concrete are confusing materials with actual variety - brutalism may be all grey and concrete but the extravagant shapes are unlike anything else in architecture - that’s where the variety lies. Also commies at least cared about their environments being habitable so all the irl brutalist living complexes are covered in plants and have parks/restaurants/shops nearby unlike modern corporate cookie cutter settlements isolated from all amenities which ironically would give all the commie haters here nightmares. Not just commies I guess, pic related is Japan
>>12334045
Would be amazing
>>12334243
>>12334305
Anons… why is everyone forgetting Kingpin? The only fps coming close to art deco with its aesthetic, and there’s a doom friendly texture rip floating around somewhere (667/afterglow)
>>
>>12334393
He's a sourceport and software dev, too, so him biting it would legit be a bad outcome, if he dies, then Eternity would probably die with him.
Though I may have passed on the news myself if I saw it, I probably would not have responded to the newspost with it. Unless he died.

Like, if Graf was diagnosed with a deadly bout of balanitis, that could be newsworthy.

>>12334471
Godspeed. Eternity is a One Horse Town, but if more people care about it, it doesn't have to remain one.
Heartland is a great example of the kind of shit it can do (some which GzDoom never could), so it's worth exploring.
>>
>>12334584
>why is everyone forgetting Kingpin?
Probably because all the art deco in that game is limited to one or two levels and completely drowned out by urban thuggery.
Them redesigning the game's aesthetics just because they got some faggot rappers to do the 'music' was a huge mistake.
>>
>>12334584
>Also commies at least cared about their environments being habitable
You definitely did NOT grow up in the Soviet Union if you think this, shit like Lake Karachay was basically as bad as Chernobyl except it was on purpose, and the destruction of the Aral Sea cannot exactly be ignored.

Lake Karachay was some absolute fucking The Simpsons / Black Mesa tier bullshit, and while I'm at it, to keep things on topic, I would suggest that Black Mesa was probably strongly inspired by the Rocky Flats Plant in Denver, Colorado, which was about as grotesquely negligent.
>>
>>12334584
> Also commies at least cared about their environments being habitable
oh definitely, they totally cared about the aral sea. they cared it to oblivion.

t. family grew up in soviet azerbaijan
>>
>>12334407
qbj3 is an insult to quake. how about u ppl stop bringing up the shitseers and focus on better mods?
>>
>>12334320
>No one submitted anything for the last challenge
My dear fellow, you picked a Ribbiks map in a wad literally named Slaughterfest. What exactly were you expecting!?
>Also, give me ideas for the next challenge
I think you would see more takers if you picked something we've all already played a hundred times and know the route so it can be done on a whim without having to prepare too much. "Ooh good idea I haven't played that in ages" sort of response.
For me, you keep picking new recent wads I've only barely heard of and have no interest playing. The only ones of yours I felt sufficient enthusiasm in the moment to record were ev22 and doom2, to which my reactions were "oh I know those already, I can just record them without having to think"
I hope that makes sense and doesn't offend anyone.
>>
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>>12334320
1:55
https://files.catbox.moe/6enzg4.lmp

First time submitter here. Tbh I think my blind run was good, I just couldn't find that damn secret. Even the cheat code I saw last thread didn't help lmao.
>>
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>>12334579
Enjoy it, man. I wish I could play First and Second Encounter again for the first time.
>>
>>12334424
https://web.archive.org/web/20090313214011/http://www.doomworld.com/pictures/quasar.jpg
What difference a couple of decades make...
Who are the others? Which ones are Kaiser, Edward, Lexi, anyone else we'd know
>>
>>12334861
20 years is an asslong time.
>>
>>12334584
bauhaus.wad was cool
Well, the later maps devolve into weird puzzles, sadistic traps, and health starvation
But before that it was cool. The first map was really nice at least
>>
>>12334602
>>12334617
These have nothing to do with what you are both quoting (I meant environments as in cities and neighbourhoods) but I agree, what they did to Aral Sea was a travesty
t. Pole
>>12334596
May be true but this: https://www.quaddicted.com/db/v2/maps/d4811ca56e1bf27a07de4e40683f2203dcc5e12a2791596a4febae446e8911c6 is proof that you can still get art deco juice out of it.
>>
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>>12334579
welcome to the club
>>
>>12334579
I sort of had the same thing happen. I tried it decades ago, tried 3 and didn't like it much, then much later after that I gave the HD versions a go and it all started to click: I binged that, classic TFE and TSE, 3 through fusion, and the newest one and its expansion were great. Once I'm back into the mood I'll be going through 2 since it got recently updated.
I think when I first tried getting into the series I was expecting something less ""gamey"" and more reserved, kind of like how the first Quakes and RTCW was. Not sure how else to describe it.
>>
>>12334176
So, while looking at the archive, i stumbled upon some interesting stuff
https://archive.org/details/tekwar_source
https://archive.org/details/Hovertank3D_source
https://archive.org/details/CatacombAbyss_source
https://archive.org/details/whaven_sources
>>
>>12334357
Scratch that, it'll have to be tomorrow instead.
>>
>>12334176
So is it possible to archive the games that are here at the doom archive >>12319783
I'll see if i can get more old dos sims once in a while
>>
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i blew out my shoulder shovelling snow so bad i was in the ER, on painkillers and need to do physical therapy for 4 weeks. i can barely use a mouse so i can't play doom at all unless i want to use a faggy controller ;-(

how is UZDoom? i didn't get around to installing it before the accident
>>
>>12335196
I know your fucking pain, I just got home from visiting family over Christmas, and I get home to almost knee-high snow all the way to my door, DENSE snow.
The little snowblower thing is a blessing, but getting it to actually cut into the shit was still straining. I'll be a sore boy tomorrow.

That's why I'll save the challenge for tomorrow, too. WORST weather.
>>
>>12335234
>I just got home from visiting family over Christmas
For a whole month? Do you not have work or school or whatever
>>
>>12335196
>i blew out my shoulder shovelling snow so bad i was in the ER, on painkillers and need to do physical therapy for 4 weeks.
Should this also be in the news post? I mean fair's fair, right? >>12334179
>>
Was Allen Blum from Duke3D a bauhaus mapper? He seemed to enjoy creating complex layouts instead of art deco and other BS.
>>
>>12335261
Nnnyeees. I'd say between jobs, but the state of the job market in 2025 has been frustrating.
Apparently, there's SO many fake openings all over that, numerically, you're looking at lottery odds for landing a job by filing applications, which sounds about right to me.
>>
>>12335267
Don't you feel embarrassed to carry yourself like a passive aggressive and catty woman like this?
Somewhat dubious addition, yeah, but try to control your emotions a LITTLE.
>>
>>12335303
>Don't you feel embarrassed to carry yourself like a passive aggressive and catty woman like this?
>carry yourself like a passive aggressive and catty woman
>a passive aggressive and catty woman
>catty woman
>woman
>WOMAN
gender euphoria~~~~~~ :3

Lol I'm joking. You're absolutely right. I am sorry. I will do better.
>>
>>12334584
>brutalism may be all grey and concrete
I hate this (very common) idea. The only reason brutalism uses so much reinforced concrete is because it was cheap and versatile. The ideas of it are being cheap, ease of maintenance (the idea of "having the innards of the building exposed") and modularity (there was a huge push towards prefabricated buildings at the time). If steel had been much cheaper brutalism would've been all steel. It's just this idea of mass producing buildings, somewhat traceable to bauhaus, which is really cool.
The extravagant shapes I attribute to the "new toy" effect because architects were trying to see everything that could be done with the new material (which is a lot). Coupled with its use in public buildings, which meant that the ones who comissioned the building had very deep pockets, it makes sense that it evolved that way. A lot of people say that brutalism has no ornamentation but I think these shapes are an ornamentation of some sorts, it's just that it's rectilinear.
People just say "it's all grey" because it was mostly used in places with shit weather (which ironically fucks with concrete so maintenance costs go up, IF the building can be salvaged. But at least it was cheap to build) but again it's just a side effect of the material chosen.
I'm ambivalent about it. Some brutalist buildings have nice shapes but in general the material ages horribly. Nowadays that we're not in a post-war state where our time preference is ridiculously high it'd be a good idea to just pay the small upfront cost increase and use materials that can last much longer and change the style of the building to use the properties of those materials. It's just a cost x time thing, and at the time when brutalism peaked the buildings were needed *now* and it didn't matter if 30 years down the line it'd start breaking apart.
I don't know about you but what experience I've had with commieblocks is not very mixed-use, which runs contrary to what you write.
>>
I don't like brutalism. I don't mind shooting people in brutalist settings but the style itself is basically just another way for jews to cuck the goyim. We get to live in giant ugly structures designed to demoralize us - and the jews leading the revolution get to live in all the nice classical architectural styles we originally built whilst wagging their finger at us about bullshit as the new gay leaders of the fake commie revolution.

I'm amazed low ranking non jew commies even like the style. It's basically the architectural equivalent of the cuck shed merged with a slaughter house for non jews.
>>
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>>12335390
> I don't know about you but what experience I've had with commieblocks is not very mixed-use, which runs contrary to what you write.
This is a bit off topic so I’ll try to make this the last reply. Current experience in Poland is that modern neighbourhoods and blocks built by real estate developers (pic related) are built to have apartments as expensive and as small as possible to squeeze every penny out of desperate people (because of current housing crisis) and are usually gated from the rest of the district so people are isolated from playgrounds/shops/parks and so on - this kind of architecture and planning is a globalist’s wet dream - a populace that lives only to drive to work, shop in giant supermarkets and then back home to watch slop and eat sleep repeat.
On the contrary (at least in the part of our country that I live in) the old neighbourhoods built in commie times are some of the more comfy and sought after places to live in even if they are dilapidated - apartments are normal human sized, plenty of green space between blocks, playgrounds and little stores (what americans would call “mom and pop” stores) - and despite you being right about the prefabrication part they are still somehow more varied than the cookie cutter real estate developer buildings
>>
>>12334243
>>12334305
make it shiny!
>>
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>>12335496
forgot my now year-old vid
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>>12335473
Makes sense. Over here (south america) commieblocks often don't have small stores attached. They end up being exactly what you described. I've read once that ex-URSS countries' commieblocks are like what you describe, which is nice.
I do think the fact that we, as an industrial society, have managed to work on mass-producing buildings is really really cool. The results are mixed, but the fact that they can be mass produced means that the building is a commodity like any other. Of course, it is wasteful (the point about the 50 year lifecycle) but it's really cool that such huge stuff can be done en masse.
You'd expect that this would drive the price of real estate down but, at least here, this never happened. I attribute it to the eternal NIMBYism, the overreaching zoning laws (which, at least in my country, are too restrictive) and the fact that my country doesn't have a big internal market, which means mass production of buildings might not be in big demand.
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I have never played Doom.
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>>12335516
Have you played any other 90s shooters?
>>
>>12335509
>NIMBYism
Kek, never knew this term/acronym
>south america
Damn, /vr/os really are spread around the globe, bonus points if you are from Argentina or Chile because I love Borges and Bolaño
>>
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Can anyone help me with viewing the QBJ3 bestiary? I felt like drawing some of the monsters but not terribly thrilled about trying to capture them in multiple screenshots in-game.
>>
>>12335523
what's this from?
>>
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>>12335473
looks like america, swaths of those single family chicken coops with a strip of lawn between.
i was promised megacities goddamn it!
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>>12335576
what happened to that anon doing the judge dredd mod?
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>>12335580
>>
>>12335575
QBJ1, Corridor of Concrete by Draqu. Got re-released in QBJR.
>>
>>12335628
semen t
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Which Unreal engine 1 game or mod pushed it to the limit?
>>
>>12335674
I don't think there are any good games on that engine, including the proprietary
>>
>>12335674
The One for Unreal
>>
>>12335572
Noesis model viewer's okay, and there's QME (Quake Model Viewer) 3.0.
>>12335674
I'm not too familiar with the other games but for Unreal itself: The One is pretty impressive with its level design and visuals, Project Gryphon for its gameplay mechanics.
>>
>>12335682
Thats very good. Thank you!
>>
>>12335316
lol'd

>>12335581
I wonder that myself.
>>
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>>12334667
My little marmoset, Ribbiks is one of the most popular mappers of all time. That said, I agree familiar maps tend to receive more attention, I just want to balance that with my own desire to showcase new maps. I will seriously consider your feedback however.

>>12334823
Yeah, one of the reasons I always include an example demo is in case people can't find obtuse secrets.

>>12335580
Is this what is known as "brutal doom"?
>>
can't participate in the challenges, not home this week
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>>12334179
>[01-18] Quasar's getting triple bypass surgery (not a wad, the real thing)
>https://www.doomworld.com/forum/topic/156905-triple-bypass-surgery/
>shitty old link to infographs
>irrelevant gossip in the news
Where are the megaman people/new link enjoyers where we need them so much? These past OPs have all been shit but I'm too lazy to make threads myself
>>
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>>12335730
>qbj3 bad
Oof.
>>12335828
>but I'm too lazy to make threads myself
Based.
>>
>>
>>12335828
While I do agree that it probably shouldn't have been added to the news post, I wouldn't exactly call it "irrelevant". Quasar's been part of the Doom community for almost 30 years.
>>
>>12335852
Don't engage with that guy. He's the same cunt that's been causing problems in these threads for a long time now.
>>
>I'm too lazy to make threads myself
You have to be a complete tryhard to make Doom threads. You couldn't pay me to do it. Seriously is there a general on this site that puts more effort into its OPs? Ours (>Ours) is so long and involved, it spills into the second post! Whoever started the practice must have been the biggest autist across all corners of the globe.
>>
>>12335628
the current brutal concrete thing encompasses all that is wrong with our temporary society. rather than the chad roman aluminosilicate geopolymer tech we´ve gone with the frail portland/rebar commie nonsense.
>>
>>12335852
but you can just discuss it in the thread
>>12335880
yeah but we low key need this kind of autists
>>12335854
you are either totally clueless and gullible or the persistent troll who some megaman dudes helped expose. either way you shouldn't be the one to talk
>>
>>12335889
cunt.
>>
>>12335852
Also specifically a sourceport dev, a long running port at that. It's arguably more relevant than the voice actor for the new Quake Champions Ranger passing away (still RIP, though). This is all kind of just repeating the kneejerk reactionary post from earlier in the thread.
There's some bias from me because there also wasn't a whole lot of news last thread. At the least, I'll remove and replace it with updates.
>>
>>12335894
yup, it's him. called it.
>>
>>12335889
>yeah but we low key need this kind of autists
That's a very nice thing to say.
>>
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even the dog is brutal
>>
>>12335926
lol
it looks like Brian, from family guy
or perhaps Gromit
>>
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>>12335938
It was in fact Brian. And he died at the end ;_;
>>
>>12335947
A family guy quake wad?
Cringe. No wonder this mapset gets so much heat
...wait sorry I don't mean wad, whatever the equivalent is
>>
Is it possible to start quake with 'r_showboxes_filter secret' active. I'm trying to edit the config file to do this.
>>
>>12336095
>the config file
Try Autoexec instead.
>>
>>12336103
That didn't work either. Tried both the ID1 cfgs + the QBJ3 cfg.
>>
>>12336106
I'm also trying to figure out how to edit the brightness on startup for certain source ports so I don't have to open menu and manually adjust every time. But not seeing command information on that. or not sure how to search for the information since it doesn't even show what/how I changed the brightness from the menu in the console after.
>>
>>12336117
Whatever setting you have for id1 should propagate to mods that don't have a saved config yet (i.e. the first time you play them).
>>
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>>12336095
>>12336106
Because it's
>r_showbboxes_filter
with double "b".
>>
>>12336138
Thank you that worked.
>>
>>12336162
You do you, but I hope you at least tried to look for them on your own.
>>
>>12336164
Oh I just like having it preset at end of map when I get sick of looking for stuff. Having to go copy and paste it every time so the binding works correctly is annoying.
>>
Ok figured it out after playing around in console. Brightness is actually mislabeled and is actually adjusting the Gamma setting. This isn't some 'r_visibility' thing like GZ or Nugget's brightness but just outright adjusting gamma in options which I tend to really dislike in Doom. It works fine for quake though.
>>
>>12335516
I only played Doom with Brutal Doom mod on Zandronum sourceport, and the only other mod I wanted to play is MyHouse.wad.
>>
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Decided to go back to SiN, mostly because of the former duke3d devs, really feels like it on Hard difficulty, get shredded in seconds by those robot spider drones
>>
explain light shadowmaps
>>
>>
>>12336458
what is it I just use crispy doom
>>
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>>12334176
hi guys, try to figure out what's going on here
>>
>>12336458
Dynamic lights get blocked by geometry
>>
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Fuck me? Fuck you, you piece of shit.
>>
>>12336569
Is that meant to loop?
>>
>>12336665
yes :(
>>
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Damn this turned out good.
>>
>>12335196
Actually, I feel pretty bad saying I know your pain, since you're actually injured and I'm not.
Still hate snow though.
>>
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>>12336728
I didn't mean to but I wound up channeling Kings Field for these sword animations.
>>
>>12336775
a little too fast for king's field
>>
>>12336824
I was talking more about the swing arcs, but yeah, it's like King's Field at quintuple speed.
>>
>>12335852
This. Plus I remember when Laz Rojas, the creator of WolfenDoom, got inconceivably fucked over in life after the passing of his mother and it made the news post. I still hope he's doing ok.
>>
>>12336976
Yeah, uh... that didn't exactly end well.
>>
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>>12336775
>>
>>12337060
Why, what happened?
>>
>>12334176
I still can't get enough of Project Malice. Any recommendations for more "tactical" gameplay mods to play with it? I already know of the Nightmare Logic series, Deathstrider, and Deimos-1, but any others?
>>
>>12336775
>>
>>12334179
[01-23] Smooth Doom for Doom 1 (pure vanilla dehacked)
https://www.doomworld.com/forum/topic/156974-smooth-doom-vanilla-for-doom-1/
>>
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>>12337159
Lost in Darkness uses most of PM's monsters and behaviors, but it's a very ballbusting balance that's thoroughly difficult to play with 100% enabled monster spawns.
>Deimos-1
I've been playing it with this lately and it works real well, though it feels more balanced with fast monsters enabled.
>>12337619
It's kind of hard to see, but does it have a lot of smooth animations for enemies as well to separate it from https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/ ?
>>
>>12337668
Yes, it smooths out both the weapons AND enemies. It repurposes the frame states from the Doom II enemies and SSG, hence why it only works for Doom 1.
>>
Is Serious Sam Revolution the best way to play the first 2 games nowadays? Specifically thinking of co-op
>>
>>12337893
No, the originals still run fine on modern hardware.
>>
>>12337696
What are the chances something like this gets done for doom 2?
>>
>>12337985
You're a bit slow, aren't you.
Think about how this thing is implemented, and why it doesn't work for Doom 2.
>>
>>12337996
Which is why I asked if something similar could be done. Similar doesn't mean the exact same thing with the exact same implementation.
>>
>>12337893
No, I recommend running the originals with the classics patch installed instead.
>>
>>12338035
Didn't know they had a custom master server for this patch, thank you.
>>
>>12338003
No. Best you get is smooth weapons within vanilla limits.
>https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/

There's the MBF21 version of Smooth Doom that has smooth monsters, casings, "particle effects" and all, but this at that point you should just use the og and play it with GZ unless you like other ports.
>>
>>12338043
Yeah revolutions isn't that great. It introduces new bugs not included in the originals, especially if you were wanting to play co-op. Just stick with the originals.
>>
Okay, so seriously, how do you trigger the third faction of the second hub in afterglow? I saw a youtube video of the end reel mention some kind of rebel faction in Prosperity, but I never got that card in all three timnes I played it
>>
>>12338112
just work with the retard farmer
>>
>>12338130
Ah, I am always afraid of going too far and getting locked out of helping the baron.
Eh, maybe next time.
>>
>>12334579
Play BFE Enhanced through Fusion and SS2 with the pre-installed Renovation mod.
>>
Found a pretty good mapper after hiting random on IDgames: Mr. Chris. Surprisingly long presence, started mapping in 1999 and the last submitted wad of his dates to 2018.
63 submissions is a lot. Currently getting through his loose E2 replacement, not sure why he didn't put all the maps together but they're good. Like Suspended in Dusk, if it was more amateurish and less concise, with some fucking mean traps here and there.

>https://www.doomworld.com/idgames/levels/doom/s-u/stoned

Map order is:
>E2M1: Stoned
>E2M2: Iconic
>E2M3: Abyssus
>E2M4: Centrum
>E2M5: Maledictio
>E2M9: Tormentum
>E2M8: Cyberdance
>>
>>12337060
>>12337149
I haven't kept up, what happened to the man?
>>
>>12338181
He's called Reisal now and has the most obnoxious furry profile photo you've ever seen lol
But yeah I've played all of those, they're good
>>
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>>12337171
I've been spending my vacation working on a side project, and it looks like I've hit a harder stumbling block than I anticipated.
I've been getting a lot of complaints about the gun's centered view here being bad. I'm trying to figure out what I can do to the model to help with this, but I'll be damned if I can figure something out,
>>
>>12338208
>I've been getting a lot of complaints about the gun's centered view here being bad. I'm trying to figure out what I can do to the model to help with this, but I'll be damned if I can figure something out,
You could maybe add more details to the side to "add definition", or maybe see how comfortable you'd be letting go of the "centered" look. I think with the other animations there's enough of an idea for me to get an idea of the whole thing but I see where you're coming from.
This is the same mod that will have that tri-barrelled rocket launcher I saw in a webm awhile ago, right?
>>
>>12338208
It has a cute little smile i ̮ i
You're right though, the perspective is fucked
>>
>>12338219
argh why did that get an extra space in it
>>
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>>12338217
Yeah I was trying to add more details there but it didn't work out.

>>12338219
Perspective isn't the problem, the problem is the gun is VERY flat.

However I got a suggestion from a friend: what if it was held a little different? It'd still be centered, but held at a center axis relock.
>>
>>12338208
Make it chonkier and add greebles.
>>
>>12338248
You're gonna get kicked in the greebles mate lol
>>
>>
>>12338348
>>
>>12338350
>>
>>12336728
>>12338208
>>12338232
Amazing what tilting the gun a little can do for it.
>>
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>>12338407
Holy shit, winning, genius
>>
>>12334179
Since none of the tards from mapcenter came here, sprony's faggotry is seems.
It seems we got a better compiler: https://getqrucible.com/
Anyone willing to test it?
>>
>>12338460
That's not a compiler, you just run your compilers through it.
It's like that standalone compiling GUI Dumptruck used to recommend, but more autistic.
>>
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>>12334846
>>12335061
>>12335074

Moon Mountains is one of the fucking meanest levels I've ever played. I have to keep taking breaks.

>>12338146
I considered that, especially for SS2. I hear SS2 isn't great, but the style and retarded humour seems right up my alley.
>>
so why does everyone hate qbj3? I'm playing through it now and it's pretty solid.
>>
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>>12338489
Mostly it's association with Slipseer. A lot of posters here - or a few very vocal ones - do not want anything to do with that place or its people. It's like a hyperfocused version of Doomworld hate.
It's not 'omg groundbreaking' but yeah, it's been a fun map and modset so far.
>>
>>12338478
yeah the first encounter is full of tricks and traps, croteam really likes trolling the player
>>
>>
>>12338498
yeah that's been my opinion. It's got some good maps - especially some of the bigger ones. I'm not even 10 maps in though since I've been doing only the biggest maps of which there are like six or seven hour long to 3 hour long monstrosities.

Some of the weapon balance - I think the pistol encourages modders to make encounters harder on the newer maps since the pistol feels much more broken on older returning maps and not even broken on newer stuff since the fights are designed around the concept of forcing you to switch off it to spend resources. I do enjoy the pistol anyway on older maps since it's basically a slightly weaker unlimited ammo version of the halo 1 pistol - especially if you have quick zoom enabled. The shotgun is good but it's not broken - it's not quite the flak cannon with the shots bouncing off walls from Unreal and nowhere near the beast of a shotgun that the Widowmaker was in Arcane Dimensions but it is a step up from the base Shotgun & more ammo efficient/damaging than the Super Shottie - it's more balanced than AD's beast but I do prefer that shotgun overall. Rebar gun is actually becoming a favorite - very powerful but uses 10 nails per shot so make sure you hit. I think the Invoker is a stepdown from the Thunderbolt/Plasma Gun. One shot machine but it's slow to fire so it's not quite great when you want something dead now. You really want to use it on crowds of powerful enemies since it will kill everything in a line. And try to use it when you don't have quad damage up since it's a one shot on even Shamblers. I think my one issue might be the multi rockets and that's cause I prefer regular rocket launcher for rocket jumping - as a combat weapon the multi rockets are fantastic for clearing out large groups quickly whilst being relatively more ammo efficient than regular rocket is. Wrench is nice too. Like how strong it is and the knockback feels good.
>>
I keep hitting the wall with wads. These faggots cram their tiny arena with 5000 revenants and just expect you to win? Fuck off. degreelessness mode time.
>>
>>12338526
>I think the pistol encourages modders to make encounters harder on the newer maps since the pistol feels much more broken on older returning maps and not even broken on newer stuff since the fights are designed around the concept of forcing you to switch off it to spend resources.
I'm up to the last 3-4 of the returning maps on skill 3 and I haven't felt that I needed the pistol out that much, plenty of ammo for all the better weapons that far outclass it. The original shotgun was already a "slowly snipe them down from safety" weapon even if the pistol is a big upgrade over it.
>>
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>>12338549
My favorite revenant spam room is from map 9 of stardate 20x7.
I highly recommend it.
>>12338478
SS TFE's secret levels are a climb. They will kick your jaw in, but both secret levels will do it in an entirely different way. And I've never beat the second secret level honestly in my many runs of the game, I always use rocket jumps to skip things because I'm a scrub.
>>
>>12338526
>I think my one issue might be the multi rockets and that's cause I prefer regular rocket launcher for rocket jumping
The MML is worse for making single big jumps, but if you have a large wall nearby then it can actually send you further than the regular RL since you can ride the rocket trail along the wall. It's much more situational, but the end of Overdesigned Clusterfuck requires you to use it.
>>
>>12338810
Yeah I just had to use it for Overdesigned Clusterfuck 10 mins ago. Finally done with all the bigger levels. Need a break.
>>
>>
>>12338407
Hmm I dunno mate it does now obviously look like a model rather than a sprite. I suppose having it held at urban thug gangster angle fits with the character's edge lord characterization.
>>
>>12338985
I'll be painting over it once I get everything sorted out. Similar to what I did to Kustam's melee attacks.
>>
>>12338985
The center axis relock is actually a tacticool John Wick way of holding it which also fits with the edgelord thing but from another angle.
>>
>>12338991
Oh those look good. Yeah if you can do that with it, it'll be fine.
>>12338992
Heh, fair enough.
>>
>>12334179
I can't believe anyone hasn't mentioned that an amazing mission pack for Hexen 2 has been released. 12 giant levels, several years in the making. https://www.moddb.com/mods/storm-over-thyrion
>>
Has there ever been a Doom engine mashup? Battle every enemy type from every IDTech 1 game? Would be fucking cool...
>>
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You mechs might have copper wiring to re-route your fear of pain, but I've got balls of steel.
>>
>>12339119
"I never asked for this," he muttered to himself, as his balls clinked together like a Newton's cradle.
>>
>>12334251
>>12334252
Berserk powerups give me feelings of power too.
>>
>>12335267
Controller should be doable though you'll probably have turn the difficulty down a notch. Depending on which sourceport you use, you can also try a bullet-time mod to give you an extra edge with the controller. I managed to play with a broken arm in a cast so it's not impossible, but I don't know exactly how bad shoulder injuries hurt or if the painkillers numb it enough.

Don't get constipated from the painkillers. They should really warn people about that.
>>
>>12335523
Like Radiant Silvergun? Yeah.

>>12336315
I don't understand what you said.
>>
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do you think there are Hollywood Holocaust deniers in Duke Nukem
>>
>>12339192
>270k slimed babes max
>>
I am honestly disappointed the new ashes episode in the works is another side story and not an actual continuation of afterglow. Hard Reset was neat but it added nothing overall and Walker was not a character that needed to be expanded on. Especially since the ending was some nonsense and actually did nothing to explain why he ran and left the soldiers to die but made him look like a bitch instead.
>>
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>>12339203
I don't mind it much, they all are just an excuse for some cool maps and weapons. I doubt we will be seeing ep3 any time soon with how big the scope is planned so it's good to have something else instead.
Hard Reset sucked yeah. I like DMW a lot though, it's short but the maps are great.
>>
>>12339210
>pic
Oh, that reminded my another issue I have with undertow. The new UI they showed in the screens on moddb is too clean, it doesn't have the same gritty, home made from scraps feel the UIs from 2063/AG have.
>>
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>>12339218
the huds are going downhill for some reason, look at this paint art of mixed styles
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! What the fuck have you been working on? Maps, mods, sprites? Now's a good time to post that shit!
>>
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>>12335523
>>
>>12334176
>>
>>12334176
are all DBPs intended for the DOOM2 iwad, or are there any made for DOOM1/TNT/PLUTONIA ?
>>
>>12339310
Just checked the wiki. So far, yes. They're all for Doom 2
>>
>>12339304
I can hear this vid lol
>>
>>12339310
>>12339338
Is there any reason to make a wad for Doom 1 instead of Doom 2? The only reason I can think of is for certain textures in Doom 1 that went missing in Doom 2, but you can just import those or use functional replacements like cc4-tex.wad (amongst others) provides.
>>
>>12339352
Only two reasons come to mind for me.
>As a mapping restriction (Ex: Unrattled)
>For a total conversion and you need to use some Doom 1 features not in Doom 2 (Ex: Strange Aeons).
>>
>>12339352
>Romero disliked this
>>
>>12339358
>some Doom 1 features not in Doom 2
Like what, though? That's what I'm asking. Aren't all such features now available via umapinfo or mbf21 or whatever?
>>
Do I need the cryptic.smk and cryptic.wav files to play Cryptic Passage? getting the sense based off the full install process for nblood and not blood that most people play blood through the Nightdive releases nowadays.
>>
>>12339406
All Strange Aeons needed the Doom 1 iwad for was the map of the episode during the results screen. It functions just fine in the Doom 2 iwad otherwise, and even backports the SSG to Doom 1.
>>
https://aminet.net/package/game/shoot/nblood
>The GOG release of the game doesn't have cutscenes in an extracted form, only on game.gog and game.ins which is a renamed bin/cue CD image. To extract them you can rename game.ins to game.cue, open it using a CD image tool and find the SMK and WAV files in the "movie" folder.
ok I don't need them. Surprised they don't just have everything you need segregated into one folder so you can quickly copy paste to different source ports for the Blood download like they do all the other shooters.
>>
>>12339446
Right thanks, yes I had not thought of intermission screen backgrounds. Fair enough.
>>
>>12339310
Always assume a WAD is meant to be played with doom2.wad unless stated otherwise.
>>
>>12339446
>backports the SSG to Doom 1
BLASPHEMY
>>
>>12339554
It sounds more like it's a doom2 wad that was forced to run on doom1 or give up its intermission screen, though.
>>
Guy from previous thread was right, hard reset really doesn't fuck around on apocalyptic, I actually had to run away from the empties horde at the end of the first stage because I literally didn't have the means to deal with them without save abuse.
Though playing on apocalyptic does have its upside, the massive increase in bandits means you will be swimming in ammo. By the second hub of AG I was constantly running with at least 80% full ammo of every type.
>>
>load up raze for Blood since I'm testing source ports without reading anything about it
>notice pk3 file but don't think about it
>somehow immediately detects blood install and is faster than NBlood or NotBlood
>wow
>wait why is this so hideous and looks like gzdoom with trilinear filtering on
>wait why does it have gzdoom's menu
>it does have trilinear filtering on by default
So was there some rule that all things connected to graf zahl must have trilinear filtering on even when he wasn't working on the project itself? I don't understand why trilinear filtering always had to be on by default - what was the obsession with this? Does anybody know why? Was it just autistic spite? Cause that's the only reason I can think.

Also I think NBlood/NotBlood are the only legit free modern source ports now for Blood currently. I wouldn't bother with anything else. BloodGDX just feels like overcomplicated bullshit for worse performance where as the other two are simple copy paste jobs. And it's really BuildGDX. Maybe when Chocolate Blood gets finished we will have a third real source port.
>>
>>12335473
>take a shit or cook something
>smell drawn to sleeping place
Excellent design
>>
>>12335581
I'm still alive, but I haven't done anything on the mod in quite some time.
Then again, I got almost no feedback when I posted it here, and I still haven't implemented the little I got :-DDDDDDD
Plus, I'm not a very good mapper and despite having lots of ideas it's hard making levels when you don't just want to make Doom with a Judge Dredd skin.
>>
>>12339076
Aeons of Death.
>>
>>12339791
They know I only poop when on the clock but can't make a "house" without a toilet else the others might figure this free money hack as well so they just make it as shitty as possible.
>>
>slipped on the banana peel award
>>
recently played Doom 3 co-op with family
it was the most fun I've had in years
unfortunately the Doom 3 modes/maps/weapons are complete ass for PVP

so I'm looking for something that is
-open source
-FPS (ideally)
-runs on 10 year old hw
-has a co-op mode or at least has a decent PVP mode

probably gonna do Quake 1/2/3 next but if anyone has any other good suggestions please let me know.
>>
Saved the 3hr map for last and it has been fucking me ever since the first 'mind fight' and now this train. I just don't have enough ammo for these gimmicks. Guess I need to go run around for shit unfortunately, pretty annoying.
>>
>>12339857
Did you find the secret Silver Key area The Outer Wall, accessible from the Fan 1/2/3 room of the Basements only if you didn't drop all of the crates the moment you saw them?
>>
>>12339857
This is possibly the worst map of the bunch. It also doesn't take 3h unless you like secret hunting that puts hexen to shame
>>
>>
>>12339912
I’m sorry but this reminds me of that time the Korean people got stuck in the alleyway
>>
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>>12339119
>Anna’s tits reflection
Kek
>>
>>
>>12339907
>This is possibly the worst map of the bunch.
Top lmao. You haven't played the actual shit maps of the jam yet, have you?
>>
>>12339969
back to the shitseer, tranzu
>>
>>12339857
Did you take a YT screencap instead of posting your own screenshot?
>>
>>12339907
I think it's fine, it's decently paced and borrows a lot of half-life design, like holding out on weapons making you have to put up with what arsenal you are allowed, unless you find the right secrets, and also fun setpieces, except for that "mind fight" in the middle because it's way too easy to just run out of health and ammo and be fucked by the final wave
>>
>>12339821
Classic Doom plus Brutal Doom, played through Zandronum.
Not pulling your leg, Brutal Doom co-op is a ton of fun and is arguably more likely to interest people that aren't into the OG games.
>>
>>12339998
honestly the harder the better
given how doom 3 co-op means infinite respawning it felt kind of easy
>>
>>
>>12340024
I think by default all co-op modes have that, at least as far as these old games go. You can set it up so you have limited lives, anyway.

Some mapset suggestions:
>Maps of Chaos, basically the vanilla levels but bigger, with more monsters
>Memento Mori, old 90s megawad made with co-op in mind
>any Plutonia-themed wad like Urania, Ozonia, Obzen, etc

Happy fragging, anon.
>>
>Escape From KOE-37
I thought it was better than the two giant Fromitz Board collectathons in Alkaline but def worse than Tears of the False God mostly cause no bosses - so much build up and then To Be Continued. It's carried by being very half life inspired and having more of a story focus than the others.
>>
>>
>>12339918
lol
>>12339912 >>12339931 >>12340037
What map is this anyway?
>>
>>12339969
they're all shit, shitseer troon.
>>
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>>12339969
Ended up mostly breezing through it after I got some ammo. Also managed to somehow miss the Pistol in the armory which made it a lot easier too. Map was decent, I ended on Ending 2 and really just noclipped to see 3.
>>12339989
I took a screenshot of the steam background replay (I forgot to take a picture) so it looked ass.

Overall I had a good time, was long as fuck to go through. Worst map of the whole thing was that russian map where you had to get tire wheels, pure ass.
>>
>>12339239
havent posted anything from this project in a while, development kinda stagnated slightly cause people got wrapped up in working on a few other things.
heres the redone Chaingun, i did some other work on a M1911 and the M1Thompson, but both still use BW7 sprites as placeholders so its not worth showing

https://files.catbox.moe/fyl84a.mp4
>>
frieren in uh, doom??
>>
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>>12340232
YES
>>
been jumping into thief again, but also this brutal jam stuff has me thinking if a map or even a handful of maps for Thief focused on brutalist structures and having to do the Thief thing in those, or even, a "Liminal space" mission, something with minimal enemies but a lot of vaguely spooky atmosphere while being normal
>>
I did it
https://files.catbox.moe/bhq650.png
>>
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>>12339912
>>12339918
>>
>>12339352
The most common reason for making a Doom 1 wad post-1995 is to make a tribute or reimagining of the original episodes, which doesn't fit inline with the kinds of concepts the DBPs like to do.
>>
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You *have* one-shotted a revenant with one SSG blast, haven't you? It is aktualy teknikuly possible.
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>>12340552
https://doomwiki.org/wiki/Super_shotgun
It's 175–245 damage via vanilla RNG tables.
https://doomwiki.org/wiki/Revenant
Revenants have 300 hp.
https://www.doomworld.com/forum/topic/94981-how-rng-works-for-super-shotgun-in-classic-doom/
This helps explain how the vanilla RNG works.
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>>12339236
I'm wondering if it was designed by someone else. The Porcelain ep was cancelled indefinitely a while ago whilst he worked on Ep 3 of Ashes. I know Roobly's joined officially and was being helped whilst he worked on Epoch. 'Ykarion' was the name of the other guy who officially joined the Ashes team for Death Zone. He might be behind that Porcelain episode in a similar way to Roobly's Epoch. It might have served as a test run similar to how Reformed Joe made Dead Man Walking before he joined Vostyok for Afterglow. It might just be if you start work on some Ashes fan mapset and it shows real promise - Vostyok turns around and sees if you want in or want to make it official/semi official by adding some official story stuff he oversees and then you join his team.

Offloading work to others is a great way to recruit actually. It gives an immediate reason for someone to join the team, taking the burden off others so they can focus on other tasks, and they and everyone else can point at what they did and go 'that's why he is here' and it gives them immediate work experience.
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>>12340562
You're telling me there's a chance a cosmic ray flips a bit on the table and gives me max roll.
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>>
Sometimes I wonder if I'm wasting my life and then I remember that some people read this kind of shit and take it seriously as foundational literature for their worldview.
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>>12339802
You fucking rule.
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>>12340645
That bit was a shame, because the rest of the level was pretty good and even the outside of the apartment building had some decent aesthetics. But then you go inside and it's just "I go bed and make comment if you step on the funny books".
At least Section 28's "Be Gay, Do Crimes, Hate Thatcher" message is only in the Congrats text so you can hammer a button and skip it.
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>>12340254
>you can just give this kind of thing to men, and they will be thrilled
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>>12340663
I didn't really like the map that much (I might probably play it again though to make sure) but the crosses were badass. Would be even cooler if the big one bled when shot at. But then you get to the end and it is this lame shit.
If the author is here: I got softlocked when the last lift went up without me so I ended up having to noclip upwards. Also the door in the cross courtyard was a little tight with the timing or maybe I'm just retarded. I activated the button like five times until I realized it was the big door the one that opened instead of the one in a straight line behind me.
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Is there anything Strife/Ashes like among Quake mods/games etc? Or is it just go to Unreal at that point?
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>>12340645
They'll kill themselves in 10 years or so, so it's not that big a deal.
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>>12340131
>>12339984
the sharty is two blocks down, graf
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>>12340689
You mean a long single campaign with persistent hubs? Not really, Quake itself doesn't have support for it (IIRC it was one of the first things Valve added to what became Goldsource) and most of the modern activity is jams. Q2 has the native support for hubs, but it's also jam-centric currently.
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>>12340729
>You mean a long single campaign with persistent hubs?
Yeah. Pretty much.

Is it just a modern fan map thing but does Gold Source run significantly worse than Quake does? That KOE map was a little under 900 enemies on the lowest difficulty and basically the entirety of Black Mesa that loads instantly and never lags even when no clipping and looks good the entire run time. This has been consistent with all of these giant quake maps. Where as I remember every 10 minutes or less you'd have to load an entire new level in Half Life. I should probably look into fan maps more for Half Life 1 just to see what fans can do when pushing Gold Source to the limit - same for Unreal 1 as well. Was just thinking - some stuff Quake can still do really well if it just had some of the features from certain Doom mods + some of the enemy roster/weapons you could make a full blown adventure rpg with npcs in the hub areas that had really solid gun play & story ala Afterglow.
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>>12340751
>Where as I remember every 10 minutes or less you'd have to load an entire new level in Half Life.
That's because it's designed for mid-range computers from 1998 to be able to handle it without chugging. KOE-37 is designed to run on a speed-optimised port and released 27 years after HL1.
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>>12340120
He's not going to answer you. He's been spamming these screenshots for the past five or six threads.
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>>12336668
it's ok anon I still saved it. you'll get em next time
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>>
Today I have learned that Kex Q2 supports 7.1 surround sound. Unfortunately, it doesn't seem to pass much to the subwoofer or have the ability to transmit things like cutscenes to all channels, so it sounds a bit thin.
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>>12340681
Yes, that's the reference. Thank you for pointing it out. You couldn't actually think of a decent humorous response, but you had to signal that you got the reference, and explain it to everyone else, to show you're one of the gang.
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>>12340897
You're welcome.
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>>12340645
What map? Is this more of that quake jam bullshit that's been popular lately? If it's doom they've gone to a lot of trouble to make high res rotated flats.
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>>12340701
I can't wait that long
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>>12340778
Damnit
>>12340786
Fuck off
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>>12340552
Not possible with vanilla RNG, as another poster has explained already.
Also not possible with Boom RNG (as further used through MBF, PrBoom, MBF21 etc.) - there is one way (out of 268435456) to get 295, but no way to get 300. See https://www.doomworld.com/forum/topic/148551-kill-chances-datadump/
Maybe possible with ZDoom RNG (mersenne twister) - I have no intention to test this though
I'm surprised no new complevel has changed the RNG, since Boom. I guess it's not necessary really, even the vanilla 256-entry rndtable is "good enough", except for making some theoretical possibilities, like the one you describe, impossible in reality.
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>>12340941
(continuing)
>>12340552
>You *have* one-shotted a revenant with one SSG blast, haven't you? It is aktualy teknikuly possible.
A better post would be
>You *have* one-shotted a revenant with one rocket, haven't you? It is aktualy teknikuly possible.
because this looks numerically impossible: maximum 160 from the direct impact, and maximum 128 from splash damage, totalling 288.
However, there is a very rare bug which causes splash damage to apply multiple times. It requires extra monsters in the same blockmap square as the victim, but after it in the list, and which must start asleep, but be woken by the splash damage.
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>>12340957
Can I assume from this that A_Explodes aren't subject to damage rolls? I was never sure of that.
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>>12340959
Pretty sure it's always 100 damage in a radius of 128 units, but I can't recall if the damage falls off towards the edge of that radius.
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>>12340959
Yes. There's no random factor to rocket and barrel explosions, it's purely determined by the distance between bomb spot and victim.
(Of course this is "distance", not true euclidean distance, but Doom's triangular approximation)
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>>12340728
>>12340701
I accept your confession. Now give me the exact locations of the Shitseer Mafia gang members.
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>>12340997
The other one is Sara Ahmed - Complaint!
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>>12340645
Which wad/mod is this?
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>>12340941
> I'm surprised no new complevel has changed the RNG, since Boom
Didn’t MBF change it? And didn’t MBF21 have some customisation option where a flag in MAPINFO could change between these versions?
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>>12341026
No, they all use exactly the same linear congruential generator with the same parameters (the one from Numerical Recipes, IIRC).
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>>12340645
I feel they forget they're doing this to games made by nerds that were inspired by action movies, heavy metal and comic books that look like this.
The clashing couldn't be even more blatant.
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>>12341017
Sadly modern /vr/doom has this attitude that if you don't know what map is in the screenshot, you're a fucking noob and we won't tell you, so fucking lurk more you worthless faggot noob.
The worst part is, I don't even have a good argument against this; gatekeeping is a necessary part of a community's immune system.
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>>12341048
>gatekeeping is a necessary part of a community's immune system.
You always forget the worst fucking part and most important lesson: Oldfags cause this.
Because oldfags get troll's remorse and they adopt these shitty politics to "grow up".
You can literally trace most of this shit to SomethingAwful.
Are Linguica and Quasar newfags?
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>>12341048
>The worst part is, I don't even have a good argument against this
I do: it's fucking stupid to expect people to just magically know things without having to ask. Asking questions is how you learn, and learning is how you stop being a noob. If you have a problem with that then you're a ladder-pulling asshole who chooses the dumbest things to act snobby about.
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>>12341071
>implying newfags want to learn
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>>12341076
Don't forget that once upon a time, you were a newfag too, or a noob, or whatever word you want to use. You wouldn't like it if you were a newfag and the oldfags of the time pulled this gatekeeping ladder-pulling bullshit on you, would you?
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>>12341017
Seeing as that guy didn't answer you, I'm pretty certain that's from that quake brutalist jam.
We have at least two really loud and autistic Anons that are REALLY angry about that jam, and by god they're gonna make sure we all know it.
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>>12341087
>once upon a time, you were a newfag too
Couldn't be me.
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>>12341071
>Asking questions is how you learn, and learning is how you stop being a noob
In my lived experience, asking questions is how you get a reputation for being a retard, and getting everyone else to laugh at you, and you end up being bullied out of the community. You're expected to lurk, and figure everything out yourself, because asking for help is a sign of weakness, and makes you a target for mockery.
>>12341087
>You wouldn't like it if you were a newfag and the oldfags of the time pulled this gatekeeping ladder-pulling bullshit on you, would you?
That's exactly what happened to me, and you're absolutely right, I hated it. But the cycle of abuse will continue: I had to suffer, why don't you have to suffer? Fair's fair.
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>>12341120
Funny, I asked stupid questions back in the day and people made fun of me for it. I just took it in stride, and nowadays I just answer people's questions and give them a straight answer.
I don't like bullshitting people.
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>>12341065
Quasar was never really a troll though, he was always just a pussy really, he was one of the founders of #zdoom which was an friendly alternative to #doom which was modded by Linguica along with a group of huge assholes, Cyb, Mewse, Arioch, Aurikan, Fraggle, Afterglow, JonD, JonR, Prower, probably a few others I forget, who delighted in bullying newfags and kickbanning anyone they didn't like. There was a wad about this where you could go in a room labelled #doom and get immediately murdered by a bunch of SS nazis, or you could go in #zdoom and it was just like a bar and you could relax. I forget its name, it's on /idgames somewhere.
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So far I like these regional megawads. Playing stuff that isn't slavishly tuned into the trappings of the NA scene is nice for a change.
JPCP was good, still looking forward to the sequel. Also got many of the nine million russkiy jams to keep me busy for a while)))
hcp.wad
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>>12341134
Well you can do that here because you don't have a name and can't get a reputation because if you post something that draws ridicule you can just go to a different thread or come back tomorrow and nobody knows you were that guy.
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>>12341167
People know I've asked stupid questions though, I had asked a dumb question about how to replace keys in GMOTA years ago, failing to realize it was just a matter of naming the keys the same as the stock Doom keys.
Honestly it was pretty goddamn funny.
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>>12341087
When I was a newfag, I was told to lurk moar.
Which I did.
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>>12341037
Why? It’s not like their opponents are not taking the media directed at them (American Psycho, The Boys, Taxi Driver) and appropriating the characters - this kind of behaviour is independent of political affiliation
There was even a strongly anti-communist polish book from 1924 called “ The Spring To Come” in which the main character had a communist “phase” while in his youth before rebelling against it.
Guess what the USSR translators did? They ommited all the critical fragments and the main character’s image in the first chapter was used as an exemplary young hero of communism - without the author’s permission and much to his frustration.
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>>12341175
Oh it's you Kegan. I might've known. You reveal yourself constantly, like an exhibitionist at teen summer camp.
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>>12341017
QBJ3
guess why the project is often called tranny slop
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>>12341217
My point stands though: I've asked stupid questions and I wasn't permanently marked as an idiot, at least not that I'm aware of.
I don't think it's a particularly healthy or wise mindset of "I had it rough, so I'm gonna make it rough on others."
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>>12341223
Any reason, including no reason?
Reading these last few threads, I've seen such words so many times I'm no longer even sure what they mean.
I think some kind of car part.
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>>12340043
>You can set it up so you have limited lives, anyway.
now that I think about it, limited lives would probably make other people want to not play
imagine if I start a co-op game, some dopey idiot gets killed, nopes out
wouldn't last very long
I imagine this is why puzzle co-ops are more popular over shooters
interesting that this hasn't really been thought out by game designers
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>>12341234
Well I fucking did, my whole fucking life. You must have some natural charisma that lets you be accepted without having to be perfect all the time.
Nice fucking post number btw. >>12345678 waiting room
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>>12341236
Haha I remember when it meant "transistor radio"
So "tranny slop" is the daytime playlist of godawful commercial pop music
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>>12339049
That's cool. Probably the first fan-made level pack that Hexen 2 has received.
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>>12338549
Are you playing Revenant Hallway? lol
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>>12341281
>>12339049
Oh shi, I didn't know Hexen II actually had customs.
I'm so down.
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>>12341223
quick blowjob (with) 3 (teeth)
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>>12340565
Ykarion works on ep3, this porcelain ep is by Vostyok
i'm in their discord server so I know
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>>12341286
No. I'd be pretty retarded if I download a gimmick map just to complain about it. The last map of Nova VI busted my balls with some of tiny arenas with more monsters than moving space. Even holding down the trigger with a BFG wasn't enough to survive these this fucking things. Made me feel like shit for surviving the entire wad but then they put in challenges that were just entirely unreasonable, even if I save scummed to try and manage them. If it turns out I was supposed to find some hidden invuln orbs I'm going to be pissed.
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>>12341048
I don't think so but you do you
>>12341093
>>12341223
Wow, thanks for the answer. I mean I've been lurking for years now and didn't expect to get such gatekeeping for a simple question. I saw screenshots of the QBJ3 but didn't expect there would be stuff like this in a Brutalist architecture campaign so I had to make sure where this can be seen.
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>>12341048
I don't know about you, but if someone asks and I have an answer, I can give it. If I don't know, I can't answer.
It pretty much hinges on the poster responding when asked, or someone else knowing and responding.
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>>12341223
Don't spoonfeed the newfags.
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can i get a qrd on the tools available to make mods / fangames on the Doom RPG / Wolfenstein RPG engine?
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>>12341596
>Someone doesn't know something
>Newfag
Dafuq are you on man I just never played any Quake mods at all, Doom and Sam is more my speed.
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>>12341076
Nta, but I'm so oldfag that I was shitposting on zdoom forums before 4chan even existed.
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>>12341596
This is quite retarded stance to take in /vr/. We need new guys here. There is not even Doom mapping project happening atm.
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>>12341736
We got a Duke one and could use a 3rd map.
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>>12340995
Confession denied, now try to find the sharty source code.
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>>12341281
No, that would be Wheel of Karma. That's not finished, though.
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>>12340767
Also the tools they had to develop these maps were much more limited. I think it was opposing force that had some maps that were ridiculously short because gearbox was more or less inexperienced with the tools and then once they got their groove on their maps were longer.
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just started playing Sunlust for the first time on UV
woo wee it's pretty difficult and I am doing more savescumming than I care to admit
keep up the good work lads
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>>12340921
The map was qbj3_naitelveni, from the qbj3 jam, yeah.

>>12341037
I do think this mapper specifically remembered; the rest of the map has crosses and a crucified Jesus. Funnily enough, at some point near the end if you backtrack to the crucified Jesus a cheeky message about turning back to see him appears. I absolutely loved that kind of edgy shit.
But then it's mixed with these things 40 year old cat ladies espouse and it's just lame shit. Sometimes I read about them thinking this shit is "heavy metal" because they're "rebelling" against "gender norms" and "biohacking" but honestly I just think they're just fucking themselves and their own bodies in the name of a cult, and a lame one at that. And I don't think it's that I'm old, I just think they're stupid.

>>12341048
Some anons aren't at the computer and can't answer immediately, you retard.
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>>12341893
The way you phrase that makes it sound like /vr/ is personally responsible for sunlust. Then again, it's technically possible either ribbiks or danne post here.
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>>12340995
>>12341840
Both of you are getting a visit from the Gargini Brothers
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>>12341937
Dunno much about the scene to be honest but I do know having new Doom maps to play is awesome and it was from this general that I realised how easy it was to set up and how good it is.
After playing Imp Rocketing, an anon suggested Junk Food which is also great although I had to switch it up after getting cyber demon fatigue.
Slaughterware very good fun.
Genuinely amazed that there are so many full sequences of really good maps out there, this is what I get for being an undercover normie.
Certainly beats going back to Doom 2 or Plutonia every few years.
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>>12340778
>>12340927
damn WHAT DID I DO??



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