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>hide multiplayer content behind a secret cheat code
Why would they do that?
>to sell guides and magazines
Ok but wouldn't that make more sense for other things like extra levels or hidden options?
A multiplayer mode is a selling point, why occult it?
I had both Mega Man VII and Yoshi's Island as a kid and would have enjoyed playing the VS modes with my friends and siblings but I just never knew
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>>12345176
Even crazier is Diddy Kong Racing putting co-op adventure behind a cheat code
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>>12345176
>Why would they do that?
Multiplayer modes considered too boring/unpolished to be a full mode maybe. Like if you see it as a novelty they added, it's a cool extra. If you include it as a multiplayer option in the main menu, you might get people saying "the multiplayer feels half-baked" and have them giving you a worse review.

I dunno, that's my guess
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>>12345176
>>to sell guides and magazines
>Ok
why do people always say this? what the hell does Capcom care how many copies EGM or BradyGames sells?
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>>12345203
This makes sense I guess, I was thinking simething similar yeah.
But for example, Sonic 2's vs mode ran like shit and it still got good reviews didn't it? Or was the VS mode ever criticized?
Sonic 3 had one that was better at least
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>>12345176
Super Punch-Out had a hidden 2 player mode that people only discovered a few years ago.
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>>12345176

>hide pvp behind beating the whole game with 2 people
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>>12345192
I thought the thumbnail said Donkey Kong Raping.
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>>12345208
Because they're zooms and they were raised by a broken marxist education system to have bits and pieces of those values instilled into them without realizing the source. They view everything through the lens of "corruption" and oppression/theft. To a zoomer there's no such thing as just making a nice product and selling it, it's someone trying to EXPLOIT you. They utterly loathe anything like a print magazine because in their minds it's just an extra price tag, when our generations loved magazines just for the fun of reading them; the tips we absorbed from them and then shared with friends were just icing on the cake.

That's another aspect of their damage: Genz generally lacks "real-world friends". They grew up at a time of extreme isolation where kids were afraid to go out and play and make new friends, coupled with the rise of being raised by smartphones and permanently-online life, so they can't understand what it was like to have a "friend network" where game info and knowledge would get organically passed around and you'd always just somehow "know" a game's secrets. I knew how to duck at the cliff in Castlevania 2 and I cannot tell you where or how I ever learned that, it was existed in the collective kid gamer unconscious.

What's bizarre is that they can't extrapolate backwards: Now that they have the internet since infancy, they have all of this "secret hidden information" available at no cost to THEM whatsoever. But when they look back at the previous generations, it enrages them for no rational reason. Cue the endless repetition of non-ironic "HOW WAS I SUPPOSED TO KNOW" posts on /vr/. Perhaps it's the superiority of the older content in general compared to the fact their generation has never created anything at all, and they need an outlet for frustration they can't articulate, so they nitpick meaningless trivial "flaws" like obscure secrets or guides/tip mags to try and have some moral victory over a generation they didn't even live in.
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>>12345208
The way it worked was that the magazines would pay the company to get the cheat codes.

The cheat codes were also a big marketing thing. I remember it was a BIG fucking deal when Goldeneye finally had it's input cheat codes revealed.
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why waste cart space with multiplayer anyway?
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>>12347563
You'd understand if you liked videos games and had friends who also like video games
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>>12347573
nah, that's never changed my outlook. involving other people just ruins video games
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>>12347563
Program takes up very little cart space, this multiplayer mode would've just used graphics and sound from the main game anyway.

What's more surprising is that a hidden multiplayer feature is even in the game when you consider its famously short development time; 3 months apparently.
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>>12347563
If you had friends growing up you'd get it. Sorry.
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>>12345463
Calling the Punch-Out thing a 2 player mode is misleading. It's pretty clearly a debug feature they used to test opponent attacks. It's still cool, but it's a different type of thing than an entire hidden mode.
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>>12345176
games simply weren't ready for multiplayer functionality. the hardware couldn't handle the dreams of the developers, nor the players. hiding it, like a stepchild you're embarrassed of, only makes sense in this context.
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>>12347602
oh, i got roped into playing their games with them all the time. it was never as fun as a good single player game.
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>>12347626
>it was never as fun as a good single player game.
That's just completely untrue and I can't imagine why you'd ever try to post something like that. I'm starting to feel really sorry for how miserable your early life must have been.
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>>12347623
That could explain why it was relegated to a bonus feature, something they started but couldn't finish in time.
I also wonder if it were the genesis of the idea for the Power Battle arcade game. Yeah, PB didn't wind up being a PvP deal, but it definitely has a fighting game vibe
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>>12347623
I mean there's not anything wrong with it either. It's pvp 1 on 1 Mega Man. It just works as an extra. Don't really see the need to hide it.
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>>12345176
Reminds me of Sonic Mega Collection locking games behind starting up specific games an arbitrary number of times each. The fact that it's actually programmed so that you have to wait for the title screen for appear each time for it to count makes me think whoever implemented it did it out of spite
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>>12347626
This. I like multiplayer on occasion, but the single player experience is king.
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>>12347552
tl;dr
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>>12347640
I agree with you, but I'd say that was true of games of yesteryear. Dying Light coop brutally mogs the best Contra games any day of the week, and that was probably the best coop game of that era.
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>>12350272
bad reading comprehension
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>>12345208
Two main reasons. First, they're unable to comprehend that things could ever be different. In this case, modern gaming doesn't really have secrets, or if they do they're not really secrets because "it's bad design to lock the player out of content" so the "secrets" has to be heavily hinted at. As a result they can't comprehend that secret hunting was second nature to players, and that they were seen as cool features that extanded the games and made them feel like everything was possible.

Secondly modern gaming is full of predatory practices so they apply that logic to old games.

Finally, another reason is some people are just addicted to conspiracy theories.

This doesn't just apply to secrets but every game mechanics and practices which don't apply today to the same extent, like challenge being a center piece of old gaming and being seen as a positive. That too "wasn't real", it was all a conspiracy.
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>>12345176
>Why would they do that?
With only three months to make this game and get it out the door, they probably slapped this together in five minutes for a laugh on the very last night before release just to have a few laughs after all the crunch time they had to go through.

Also, the reason why the final Wily capsule was so notoriously hard was because the programmers were taking bets on how difficult they could make it while still being beatable.
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>>12351003
And it still filters the average supposed "Megaman fan" to this day.
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>>12350751
nah just didn't bother
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>>12353229
Looks like I'm the retard



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