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Rank them in terms of best to worst and in terms of difficulty
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Where's 7?
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>>12346375
How do you define best in terms of challenge? Hardest? Or most "balanced" or what?

>>12346395
He said "Classic" games.
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>>12346398
How is it not classic
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Is there romhacks that remove the slowdown from these games? I beat 1 and 2, but 3 is damn near unplayable on my MiSTer due to the slowdown and there is no core setting for overclock (despite basically every other console core in existence having an overclock option)

I don't know how people played this shit on original hardware, it grinds to a halt from full speed and it just completely fucks up your timing and flow, it's awful.
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Easiest to hardest:
>MM5
>MM (With pause glitch)
>MM2 (Normal mode)
>MM3
>MM4
>MM2 (Hard Mode)
>MM (No pause glitch)

If we're also including the SNES games, then MM7 is easy until Final Wily then it's the 2nd hardest game, with MM&B being the hardest purely from terrible design.
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>>12346415
Pause glitch only helps for one boss and that boss is really easy once you understand he has a consistent pattern
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>>12346415
This is pretty accurate despite missing 6...which I would consider the easiest game as the Rush suits are very powerful and you can rack up a ton of extra lives and E-Tanks with them.
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All these games run like dogshit. Sprite flicker for days and 3-6 have an assload of slowdown. Not bad games, but I never understood how people could call megaman “the best of the nes” when it runs like total ass.
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>>12346479
Mega Man 1 and 2 run fine so Idk how they fucked it up so bad. The Gameboy games are even worse.

Thankfully most emulators and the Legacy Collection allow you to remove the slowdown
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>>12346415
>>12346421
I'm playing MM1 for the first time, haven't gotten to yellow devil yet but so far the part I've had the most trouble with are those fucking one-eye hopping robots right before the boss that take half your health if they so much as graze you.
The other part I had some trouble with, which probably has an easy solution I just didn't notice, was climbing the ladders in elec man's stage with those floating robots that shoot electric bolts at you from both sides.
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>>12346375
>in terms of difficulty
That's a tough one. I've been playing these games my whole life, I would rank it like this from Easy to Hard:
MM5 > MM6 > MM2 > MM1 > MM4 > MM3

While I find MM3 easy (it's my fav one) it would definitely be the hardest of the NES games for a noob.
Mega Man 1 is piss easy if you do the pause glitch, but without it the Yellow Devil and Wily fights are a nice challenge, so it's kinda mid-range in difficulty.
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>>12346505
for me, its the infidelity snes ports
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>>12346375
>>12346395
YEP WHERE THE FUCK IS MY 7
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>>12346421
You can do the pause glitch on any boss. I always use it on yellow devil to speed it up (have beaten it normally) and fire man and Wily
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How is any Mega-Man with e-tanks hard? Literally just spend a few minutes farming e-tanks and facetank a boss with 10 health bars like a braindead retard

Honestly the series turned to shit as soon as e-tanks/sub-tanks came into play
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>>12346403
Gonna be charitable and assume he meant classic on NES
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>>12346375
I'm going to rate them in chronological order:
>Mega Man (the first game)
>Mega Man 2 (the second one)
>Mega Man 3 (this was the third game)
>Mega Man 4 (the next one after 3)
>Mega Man 5 (released after Mega Man 4)
>Mega Man 6 (the sixth game)
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>>12347142
That's where you're wrong kiddo
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>>12346415
I wouldn't put 3 below 2 and 4. Doc Robot stages are a bitch.

>>12346824
Most players don't go out of their way to grind e-tanks, they just use the ones they found. Why would you even bitch about e-tanks if you go around farming them? Just don't use them.
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>>12347259
Even in the normal boss stages I can't think of any part of Mega Man 2 that is a big of a pain in the ass as that water gauntlet in Gemini man's level.
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>>12346375
5, 6, 2, 3, 1, 4 in that order best to worst
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>>12346375
In terms of my favorite:
4>1>3>6>5>2

Not really sure which is hardest since I played them all in order and there is a lot of carryover. Anything with e-tanks is easy though. I don't really think Mega Man 1 is hard outside of Yellow Devil but it also has the least crutches outside of the pause bug so it's probably the hardest assuming you abuse e-tanks in 2-6

Never understood the praise for Mega Man 2, just a really rushed, sloppy, unbalanced game
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>>12346546
>those fucking one-eye hopping robots right
ice or magnet to get around them is the go to, i don't know if anything is strong enough to kill them easily
>climbing the ladders in elec man's stage with those floating robots that shoot electric bolts at you from both sides.
you can just shoot them early as they open up
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>>12348430
Nah vice versa
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>>12346375
>Quality:
4 > 6 > 5 > 2 > 1 > 3

>Difficulty:
1 > 3 > 4 > 2 > 6 > 5
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>God Tier
4

>Great Tier
3
1

>High Tier
2

>Good Tier
6

>Average Tier
5

Difficulty: 1 > 3 > 4 > 2 > 6 > 5
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I hate disappearing blocks puzzles.
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>>12351385
Sucks to suck
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>>12351385
Most of the time you can just skip them with Rush items
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/vr/'s fascination with 4 continues to baffle me.
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>>12354590
I like the secrets.
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If you looked up the optimal boss order, you didn't beat the game.
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>>12346824
>farming e-tank
you didnt beat the game
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>>12355098
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>>12354590
It's the perfect middle ground of the series. The charge shot is balanced, the weapons are balanced and worth using (for the most part), thoughtfull level design and boss design (for the most part).
More importantly it's the only one, out of the great ones (1 to 4) that doesn't have a single blatantly negative element that brings the experience down. For instance 2 has boobeam trap which is never fun even if you know what you're doing, 3 has the awful Docbots fights and the underwhelming Wily fortress; 4 is just consistantly good throughout.

The only faux pas in 4 are Toad Man and the fact that there aren't enough bullet based enemies. Once you know the game you also come to realize a couple of enemies take a bit too longer before starting to shoot at the player. But those are nitpicks more than things that are really unpleasant.
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>>12355137
>No blatantly negative elements
I really disagree here. The charge shot is balanced out by cranking up the enemy HP which never really makes it feel like you have a cool new weapon. It feels much stronger and more fun to use in 5 and 6.
Two castles suck. And the Wily one is especially unmemorable here.
The robot masters are starting to get lame ("Dust Man" was a joke for years). The graphics look nice but the music is just going through the motions outside of maybe Coassack stage 3 and I've never been felt the levels were as fun to play as the other games in the series.
The "negatives" in the other games only serve to make them more memorable. So WHAT about the Boobeam trap? You die once at it then you figure it out. But you remember it! Sure Wily Alien and Gamma are easy but they're better than the Wily Capsules which get played out very quickly.
I think 4 is easily the worst of the 6 NES games and it being "middle ground" is a big part of that. There's just nothing truly interesting about it. Even the hidden items are mostly throwaways.
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>>12355346
>wow this sucks fucking ass, that's so memorable!
That sure is an opinion.
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>>12355415
This doesn't suck ass. Wily Castle in MM4 sucks ass.
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>>12355464
Again, that's sure an opinion since Doc Robots (and MM3 Wily Castle too) are universally reviled.
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>>12355471
Doc Robots maybe but I've never heard anyone say something about the MM3 Wily Castle
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>>12355554
Seriously? It's widely known as the easiest, most braindead castle in the series, with one ups and e-tanks just lying around in the open.
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>>12355564
6 is a lot more braindead easy with the Rush Adapters borderline breaking the game. Regardless, I'd take 3 or 6's castles over 4's dull and completely unmemorable castle. It's even boring looking on the map.
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>>12346375
>best to worst
4 > 5 > 2 = 6 > 3 > 1
>in terms of difficulty
1 >>> 2 > 3 > 4 = 5 >>> 6
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>>12350769
Pussy
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>>12355346
>The "negatives" in the other games only serve to make them more memorable. So WHAT about the Boobeam trap? You die once at it then you figure it out. But you remember it!
I'm all for a game being memorable, but I'm not going to rate a game higher because I remember its bad points. Also why do people give 4 shit for things 5 and 6 do as well? Charge shot? 5 and 6 have it. Two fortresses? 5 and 6 have it. Lame robot masters? Nobody cares about anyone in 5 other than Napalman.
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>>12355471
I never minded the doc robots in MM3. Didn't even know hating those stages was common until recently. I always thought it waa cool to fight the MM2 bosses again.
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>>12357552
Point is that you shouldn't be rating MM2 for the boobeam trap at all. If you play MM2 enough to reach that boss you should already have a pretty firm opinion on the game one way or the other.
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>>12346407
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>>12346407
Most emulators have options to remove NES sprite flicker and slowdown caused by surpassing the sprite limit. Maybe stop using the MiSTer and use one of those...?
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7 is classic
8 is neo
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>>12357585
The boobeam trap is part of the game, why shouldn't it be considered when judging the game? Mind you, I don't think it's as big of a deal as people make it out to be and MM2 is still a great game regardless, but why should anything in a game be exempt from scrutiny just because it happens near the end?
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>>12357673
7 isn't classic, it's just in limbo all by itself
classic is the NES titles and that's it.
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>>12358242
7 is classic
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>>12357707
>The boobeam trap is part of the game, why shouldn't it be considered when judging the game?
>Mind you, I don't think it's as big of a deal as people make it out to be
That's exactly the problem.
Overbitching about MM2's boobeam trap in the context of the game as a whole is a major tell that your opinions aren't your own or you aren't being honest. Maybe you're parroting a youtube pseud, maybe you're scrounging for excuses to justify some silly half-assed ranking, maybe you savestated your way through for your game analyst larp.

The boobeam trap appears after 12 levels (8 robot stages and 4 wily stages). The only thing left afterwards is the robot master rematches and the final boss fight. If you're actually playing the game for fun, what the game was designed for, 99% of the fun you will have is in those 12 stages.
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>>12357552
5 buffs the Buster. The Protoman castle has a distinct theme going on with it's bosses. It does everything 4 does but better. Gravity Man is one of the best stages across the franchise. Everyone loves Charge Man. I think the music is better too. 6 has lots of cool bosses and there's a bit of a theme going on since there's a fighting tournament going on and they're supposed to be representative of their own countries.(though I'll admit the weapons are lame). The Rush Adapter is a surprisingly fun gimmick so I don't mind the game is built around it. 4 is just sort of there.
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>>12358248
nope
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>>12346407
Did some Youtuber bitch about this? I've been playing Mega Man 3 since fucking 1990 and have been talking about it online since 1999 and this is the only place I've EVER seen anyone complain about it.
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>>12358296
NTA but I remember the slowdown in MM3 from when I was a kid. Just off the top of my head I remember stuttering on those hat-things in snake man's level.
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>>12346407
The collection on Steam has an option to remove the slowdown.
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>>12358293
>5 buffs the Buster.
How is that a positive when the number one complaint about the charge shot is that it's too OP?
>The Protoman castle has a distinct theme going on with it's bosses.
The theme being that you fight 3 bosses that look and behave pretty much the same?
>Everyone loves Charge Man.
>I think the music is better too.
Well, lets just agree to disagree there.
>6 has lots of cool bosses and there's a bit of a theme going on since there's a fighting tournament going on and they're supposed to be representative of their own countries.
Fair enough.
>4 is just sort of there.
4 introduced the charge shot, the double fortresses, and Eddie. 5 has Beat, I guess. 5 always felt to me like the one classic game that just sort of existed.
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>>12346375
>favorites
2 > 6 > 4 > 1 > 3 > 5
>difficulty
1 > 3 > 4 > 5 > 2 > 6
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>>12346505
>Mega Man 1 and 2 run fine so Idk how they fucked it up so bad.
Mega Man 3 is the first game Nobuyuki Matsushima (programmer of the original Mega Man and the engine's creator) did not work on, and it's known for a lot of slowdown.
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Played through the first few recently, and unless there's a trick to farming energy tanks I missed, 2 on hard mode is the harder one.

Worst going for Mega Man 1:
>Yellow Devil fight - hard at first but fairly straightforward once you learn the pattern and are using the weapon strong against it. Basically just repeats over and over again.
>Facing 2 tricky bosses in a row and making it out the level (the four in a row is quite straightforward)

Worst going for Mega Man 2 (not playing easy mode):
>Second form of Wily having an undodgeable attack that you need to refill health for once or twice
>Gauntlet is instead all 8 stage bosses
>Tricky boss with two tiles flying at you with an inconsistent pattern, often under your feet
>Alien boss with quick aimed attacks that are easy to get hit by, especially getting closeby to attack with the bubbles, and that bumping into him takes out a huge chunk of health. After practice the same amount I did with the Yellow Devil still needed 1 energy tank for it.
>Flying conveyor sections that insta-kill you if unprepared
>That you have face all of these things in a row without game-overing and saving up energy tanks going into it so you have 4
>Also the puzzles in it which don't tell you things like that you can use more than 1 Item-1 on-screen in a row



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