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File: oot soundtrack.jpg (154 KB, 1080x990)
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You can't have played many games if you honestly consider this among the best game soundtracks of all time. Yes, there's a few standout songs, but the rest are very repetitive loops without any emotional current, and I even muted the game during certain dungeons after getting sick of the music. As much as you hear that some symphony or whatever bullshit is "woven into the gameplay and narrative" through playing the ocarina, the fact is that nearly all of the songs Link learns are just brief arpeggios.

This game is meant to be an epic, yet its accompanying music is unmelodic, undiverse, and SHORT; Final Fantasy 6 was a SNES game that had a 3+ hour soundtrack with absolutely insane genre diversity, yet Ocarina musters barely over an hour of mediocrity 4 years later on brand-spanking new hardware. Ambient music was also done better before Ocarina and dynamic music was also done better before Ocarina, so what the hell am I missing? Why exactly does Ocarina of Time's soundtrack deserve so much praise when it's not even a top 5 Zelda score?
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>>12350940
It's okay when Nintendo does it. Groundbreaking, even.
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Not every soundtrack is about creating a beautiful standalone piece of music; most are about evoking a mood that matched what you see on the screen. OoT succeeds perfectly in this regard, to the point where if even some stock Islamic chanting is removed from the Fire Temple people say it makes the entire temple less mysterious and less interesting as a result.

MGS1 is another good example.
The OST and instruments and the reverb effects perfectly fit with the environments and the mood of the game. It's basically like the music IS the environment.
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>>12350967
>most are about evoking a mood that matched what you see on the screen
I fail to see how Ocarina succeeds at this more than its predecessors, contemporaries, or all games released in the following 28 years.
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>>12350973
It doesn't. It's just good. Not everything has to be an extreme of being the best ever or the worst.
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Based OoT soundtrack filtering plebs
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>>12350940
Truke
The Star Fox 64 soundfont is also horrible and it's baffling that they didn't bother updating the music for the 3DS remake
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>>12350940
tldr, fag. That's some damn good music, might as well listen to the soundtrack right now.
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Hyperbolic fags deserve the rope
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More or less every single track is creatively arranged and evocative. It strike a good balance between melodic and ambient pieces. And it's also simply memorable.
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The desert tracks (valley and spirit temple) are so good
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>>12350973
What games do then? Like, I respect that you love FFVI's soundtrack, but it's a very 'setpiece heavy' thing that will make a given scene stand out, but the game doesn't have the feeling of being a total, unified experience where every part is integrated into the whole as carefully and creatively as OoT does. That's what makes Ocarina stand above the heads and shoulders of everything else, and the music is a core part of this.

I really haven't experience anything else close to what OoT does.
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>>12351245
>but the game doesn't have the feeling of being a total, unified experience where every part is integrated into the whole as carefully and creatively as OoT does
What the hell does that even mean. How does the Hyrule Market music integrate into the whole any more carefully and creatively than any of the town music in FF6?
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>>12350940
None of the music in ocarina is good.
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>>12351251
it just does okay
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>>12351151
My favorite plagiarized song is Gerudo Valley.
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I don't care for the FFVI soundtrack either aside from like seven songs.
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>>12351269
OP here and same, it's one of my least favourite FF scores. And yet it eclipses Ocarina's soundtrack in every way.
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>>12351251
Like, I honestly with I could explain it to you, as this quality is something that really stands out to people who really love the game, but if you don't already 'get it' or don't have the kind of abstract spacial imagination to understand what we feel when we play it then I don't know how to properly explain it. I wish I could express this better, but because barely anything else has the qualities that pull off what the game does, I don't honestly know what to say to showcase the 'sense of space' the game evokes and uses, or how everything feels like it's somehow 'draped over' a connected super structure consisting of how things relate in space and time.

It's like, I know it will sound like posturing when I put it like this, but I know what I experience when I play it, and I've spoken to to many people are affected by it in this same way and can discuss the nuances of what it does, and it's like nothing else other games have managed to pull off in terms of quality or degree. There's this real sense of significance to everything and how it all, absolutely every element of the game, works together to create the total experience you get from it. It's the way what you're experiencing right now contrasts against everything else that you potentially could experience, like there's a totality of things not immediately present that form a background or tapestry against what you're engaged in in the moment, and when you're totally immersed in this you get this incredible sense of awe from that, like your awareness is taking in something that dwarfs what you would normally experience.

That's a good part of why so many people consider it the absolute best thing this medium has to offer. These people are not faking their impressions, nor are they unaware of just how good other games can be.
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>>12351282
They accomplish different things, not sure if it's fair to compare them. What game did ambient better than OoT prior to it?
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>>12351317
Mega Man Legends and Thief and Baroque come to mind.
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>>12351317
The DKC trilogy
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>>12351313
>I don't honestly know what to say to showcase the 'sense of space' the game evokes and uses, or how everything feels like it's somehow 'draped over' a connected super structure consisting of how things relate in space and time.
Are you talking about how the music fits the scene? Because that's the purpose of soundtracks since before video games even existed.
>I know it will sound like posturing when I put it like this
It does sound like posturing, because when you make a falsifiable claim like "it's better-integrated" and can only offer "it just does" as evidence, you are actually admitting "it just doesn't". Integration is something that we can measure (measurements should be up your alley since you seem convinced Ocarina's soundtrack is spacially aware), and whatever working definition of "integration" you are using where Ocarina's music is decidedly more "integrated" has not been provided.
>There's this real sense of significance to everything and how it all, absolutely every element of the game, works together
How do shop music and final boss music in Ocarina "integrate" with each other any more than the shop and final boss music of any other game?
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>>12350940
you hecking lost my dude
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>>12351324
I fucking love the dungeon music in the Legends games
https://youtu.be/Q1H0bZB24tU
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never liked ocarina (3d zelda marked the end of the series for me) but the music had nothing to do with it
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>>12351336
>Are you talking about how the music fits the scene?
That's a small, but still important, part of what I'm talking about (Majora's Mask, in contrast, is actually severely weaker at this while using many of the same tracks and assets). "How the music fits the scene", is significant, but how the scenes themselves are constructed/presented/connected, along with how you actually interact with them and the role they play, is also a huge part of what I'm discussing, and that's where OoT really distinguishes itself.


>make a falsifiable claim
When you use a term like 'falsifiable', as if we were not discussing something subjective at its core, and instead act like we're talking about something akin to a scientific theory, you're not giving a strongly positive impression of your thinking ability.

>you seem convinced Ocarina's soundtrack is spacially aware
You're not understanding what I'm talking about at all. I'm trying to point out the "abstract impression of space", that the game is capable of evoking, which it does through its environments, how they are presented etc. (if the lighting looks off in a given scene, because your display is badly calibrated, or the remake fucks this up, it can completely change the impression you get from it and break these immersive qualities). The music itself doesn't do this, rather the music will feel connected to the scenes and situations it's used in, and hence can be used to create and call back associations (the simplest example being something like how the dawn breaking motif gets used as the Sun's Song), creating another 'layer' of felt connections between things (and the game used many different types of these 'layers', which I'll try to explain as best as I can).

>How do shop music and final boss music in Ocarina "integrate" with each other any more than the shop and final boss music of any other game?
I'm not claiming this specific thing, or even that OoT's music has unique qualities standalone.
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>>12351390
>as if we were not discussing something subjective
You had JUST gotten done saying "how the scenes themselves are constructed/presented/connected, along with how you actually interact with them and the role they play, is also a huge part of what I'm discussing, and that's where OoT really distinguishes itself", in LITERALLY THE PREVIOUS SENTENCE. Whether one thinks the construction/presentation/connection is effective is subjective, but the matter of WHAT that construction/presentation/connection is undeniably is falsifiable. You've still not given an explanation of what Ocarina does differently.
>You're not understanding what I'm talking about at all.
I understand what you are talking about: you have repeatedly explained that Ocarina amazes you. The problem is that I already know this; that is the entire premise of the OP. I'm not asking you to describe the feelings Ocarina invokes in you, but prove that Ocarina does something different. The Sun Song motif does not demonstrate anything being done differently because Koji Kondo did not invent motifs, nor did he introduced them to video games, nor is Ocarina his first-and-only use of motifs.
>or even that OoT's music has unique qualities standalone
You are however claiming that Ocarina's soundtrack is more "integrated" than other soundtracks, and have yet to provide proof of this.
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>>12351417
>but prove that Ocarina does something different
One of the biggest things it does 'different' is the way it manages to invoke a particular kind of complex impression of feeling tied with structure. I cannot 'prove' that it does this, all I can do is explain what I and many other gain from this experience, and possibly point out the kinds of techniques the game makes use of that seem to enable this (though this is honestly a bloody hard thing to do, as even with all the source code and art assets available to pour over, I honestly have only the faintest idea of how the game manages to pull off what it does).

There's a certain pattern with Ocarina's critics on this site that I've noticed, and that's how much emphasis they tend to place on "the objective". They are dead set on looking at things in terms of what is distinctly definable, or measurable, or provable, and are uncomfortable actually discussing subjective experience on its own terms, as if it could only be meaningfully talked about, or valued, in terms of external standards independent of the experience of individuals.

What I can say, is that people who love the game to a very full extent, tend to love qualities in it similar to what I'm describing, and will be affected by it in the subjectively rich, complex ways that I'm attempting to explain. I cannot act like I can point out these things in 'objective' terms, because if you are not affected by the game in this way, they will not be "there for you", and so nothing I'm saying can be demonstrated in the hard, independent way you desire. But so many different people are impressed by this game in essentially this same way, and will get from it the kinds of qualities I'm describing, and will praise it more highly than any other game because of this, even if many other games are impressive to them in other ways.

The best I can do is point out specific, concrete techniques it uses to evoke certain impressions of connection.
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>>12351481
>One of the biggest things it does 'different' is the way it manages to invoke a particular kind of complex impression of feeling tied with structure. I cannot 'prove' that it does this
That is unfortunate, because the most important part of a critique is being able to describe what one is even critiquing in the first place.
>There's a certain pattern with Ocarina's critics on this site that I've noticed, and that's how much emphasis they tend to place on "the objective". They are dead set on looking at things in terms of what is distinctly definable, or measurable, or provable
You yourself have done this by describing the game in falsifiable terms like "integrated", "how the scenes themselves are constructed/presented/connected", "how you actually interact with them and the role they play", et cetera. Your entire argument was built on things which demand scrutiny, but instead of explaining what Ocarina does differently from other games, you have collapsed your own argument and shifted goalposts; you can wrap it up in flowery poems, but your current rhetorical gambit is that your lack of evidence is actually noble.

It baffles me that you are seemingly framing actual scrutiny of Ocarina as anti-art, as if a soundtrack being called the literal greatest of all time is not a claim that demands comparison. Why is Ocarina the ONLY game where its idolatrous fans heralding it as the best can't even demonstrate that the game indeed does something unique to produce such idolatry?
>The best I can do is point out specific, concrete techniques it uses to evoke certain impressions of connection.
First time for everything!
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I've been playing Botw for the first time and it's such an Sotc ripoff. Sotc with Ubisoft towers. Sorry not retro but I come here to say this because I became a huge Ocarina/MM fanboy. I didn't grow up with Nintendo at all, but I was still hard for those two games. (and also LA and Zelda 2). They're just excellent and I have to acknowledge that.
With this Breath game, I'm like wtf is this. This isn't even the same series
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OoT is just a masterpiece in all fronts, so it stands to reason its stellar OST would be regarded as one of the greatest.
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>>12352050
>This isn't even the same series
It's pretty much 3D Zelda 1
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>>12350994
>The Star Fox 64 soundfont is also horrible

I thought the starfox 64 music was very fitting for the game just like Ocarina of Time

https://www.youtube.com/watch?v=K8VYTugtZlw
https://www.youtube.com/watch?v=GuB1S_avUWw
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>>12351417
You legitimately have autism.
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>>12350967
>It's basically like the music IS the environment
Ocarina reuses music all the time you fartsniffing retard. Every shop in the game uses the same song, so which shop is the song meant to be the platonic ideal of? Because by definition it cannot be more than one
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>>12352794
Every shop plays the shop music. Why would the Zora shop need another music piece compared to other shops?
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>>12352842
Because different races/cultures use different instruments, tempos, harmonic scales, and so on? The generic shop music therefore cannot be a platonic ideal of merchantry across all the game's locales.
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Ocarina's overrated soundtrack
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>28 years later still making people mad
Based CHADcarina
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>>12351257
No need to tell lies.
https://www.youtube.com/watch?v=s3YA4-mDkPk

https://www.youtube.com/watch?v=mDWy4qLD5bo
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>>12352409
zelda 1 isnt filled with tedious chores and gay modern trends
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>>12353191
My favorite is gerudos valley
youtube.com/watch?v=vcCnuJdRPFo
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>>12350940
you forgot that it actually sounds like SHIT in game too. all of the horns are so flat that they sound like farting through a kazoo. all future arrangements of the same music sound better.
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>>12353436
It's not like ff7's samples were much better
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>>12350967
This is why I don't take Ootards seriously. They're arguing mediocre music is fine because it's music from their favorite game frozen from a point in childhood and that means every dimension of it is perfect. OoT has mediocre music. You know what other game has mediocre music? SMB3. It's okay to not come off like a cultist. Lying about shit so obvious when you have games with far better music without legacy Nintendo brand attached is the best way to ensure people stereotype you correctly as a cultist from 1998 that latched on to a single game and decided in your 9 year old brain this was the height of life itself.
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>>12354531
dude cool it with the autism
sorry your favorite game lost
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>>12350940
Nice opinion, faggot, you should be a fucking YouTuber.
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>>12350940
Based truth teller.
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I honestly prefer the soundtracks to the two CDi games over most zelda music, with maybe one or two tracks i like per game i would listen to outside it.(also hyrule warriors stuff is bitchin)

Wand of Gamelon map screen > Zelda's lullaby
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>>12354492
how does that matter or is relevant in any way?
if my grandmother had wheels, she would have been a bike.
your "contribution" is worthless, meaningless, and irrelevant.
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>>12354615
looks like you've got a baby penis
iykyk
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>>12350940
I love this game but always thought the soundtrack was overrated by people who'd never played a video game with a story before. ALttP's was better from day 1.
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>>12354869
Oh, but there is that really cool thing where Hyrule Field's music is comprised of separate tracks about 30 seconds apiece that play in accordance with whatever you're doing on the overworld. I always liked that.
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>>12350940
Dire Dire Docks isn't even good. There I said it
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>>12354876
This was really cool, and I feel like people are not acknowledging how dynamic OoT's music is, or how it will alter what sections and instruments are playing and how relatively loud they are depending on what's happening.

It's like, Banjo-Kazooie did the same thing, but Zelda has a lot more tact about how it does this, so where the musical transitions in BK are very abrupt and noticeable, OoT's are a lot more subtle generally and so blend into whatever's going on.
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>>12350940
You are a caveman earlet that requires a catchy pop melody to think a song is good
>undiverse
Oh nevermind, this is bait
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>>12354898
yeah but people like OP-autist are just gonna say "well another game did it first!! lemme just look it up on wikipedia and i'll show you!!" completely oblivious to the idea that doing 40 novel things well in a singular package typically gets you more recognized than the forgotten game that did it first and that's it
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>>12354883
Debatable. People like it, therefore it is good.
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>>12354883
Piss off



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