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File: xhunter2(3)[1].jpg (47 KB, 640x480)
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Why can't he touch spikes?
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idk let me ask grok
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Instant death is bad game design.
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What's even stupider is spikes on the ceiling, even stupider are spikes on the walls, especially if you just walk into the side of such a spike and it still insta-kills you.

Hell, he's a robot made out of some kind of super-durable Titanium X alloy, why the hell does stubbing his toe on a nail make him literally fucking explode?
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get good
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>>12352259
The spikes are magnetized anon
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>>12352218
He can he just dies.
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>>12352260
Not an excuse for why he can't touch spikes.
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>>12352262
Put a magnet on a modern tv, console, laptop, or most desktops and what would happen? Nothing! Because we haven't used parts that are effected by magnets in years, and this is today, Megaman X takes place sometime in the 2100s. Every ridiculously overpowered magnets strong enough to pick up a car would not effect modern components pretty much at all, and again, that's current tech, not whatever improvements happen a century from now.
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they're big and sharp so they hurt a whole lot. they hurt so much that x doesn't have that much health. why is that a difficult concept?
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>>12352250
show me on the doll where the spikes touched you
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>>12352575
The bottom of the feet, have you not been posing attention?
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>>12352268
There is: it's a video game and you play by its rules. Don't get hit.
If your autism demands an explanation, these spikes inject a virus that activates a selfdestruct function within X.
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>>12352218
spike = dog = spike collar
fluffy = cat = zero being playable with his bullshit mary sue options
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>>12352218
they're pointy and hurt a lot :(
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>>12352218
Because you touch yourself at night.
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It's a metaphor I believe
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>>12352218
Try dropping a car on spikes, and see how the car likes it
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>>12352218
Spikes must be the equivalent of nuclear weapons in that universe.
Internationally regulated and mostly produced in shady factories in foreign countries. Even the super advanced fighting robots explode when so much as touching them. Which is why villains love to plaster them all over their lairs.
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>>12352218
What are the spikes even doing there? Why don't they just make a big pit that he can't jump across?

https://www.youtube.com/watch?v=RpP_BKPa5Oc
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>>12352272
The big thing about sci-fi is that it's rooted in speculation and many aspects of it will not age well as our understanding of science and technology grows. Here's the back cover of a volume of Chobits for example; Kotoko claims to be "desktop powerful", yet there are two things notable about her specs.

First is the 16hz CPU, assuming two 8Ghz CPUs. When Chobits came out multi-cores as we know them today were not widespread and most consumer-grade CPUs were single-core. Such powerful single-cores would be for specialized (or archaic) software that is not compatible with multi-core.

The RAM on the other hand is hilariously bad. This would not be enough to comfortably run a modern operating system, let alone one with an autonomous AI. First time I wrote this post I said that Kotoko would be a souped-up Minecraft machine but that game can be a serious RAM sucker. FYI, Chobits is set in the year 2026 and we still don't have lolibots.

The 90s' idea of "modern components" is very different to what modern components will actually become.
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>>12354686
It looks like it says "Laptop" not "Desktop". I recall one scene in the anime where she was displaying an image of a map the main character (I think his name was Hideki?) was sent in an e-mail and he asked "What is this?" to which she replied literally with "This is an e-mail attachment", causing him to become angry and Kotoko's owner to laugh and explain that miniature models like her don't have the processing power for vague questions like that.

As for the CPU, it could mean that she has two 16GHz CPUs, not two 8. This was before multi-core CPUs like you said so they were likely thinking of two separate physical CPUs. I recall a lot of stuff like this that tried to predict computers of the future just giving ridiculously high clock speeds, usually stupid amounts of memory too. Sometimes they laughably miss the mark (I think Johnny 5 from Short Circuit 2 was listed as having been upgraded to 512MB of "online memory", which they likely meant RAM. The movie is from 1988 after all). And on the opposite end of the spectrum we have the computer that Dr. Cain logged into in the intro of Megaman X which claims it has an absurd 8192 TERRAbytes of "real memory" and 32768 TB of "available memory"... which sounds like the DOS equivalent of when you had a max of 640KB of base ram and then anything past that was considered extended RAM.... yet, the (supposedly CPU's) data caches are laughably tiny. A modern 9800X3D for example has 80KB of primary cache... per core, 1MB of Level 2 cache per core, and 96MB of shared L3 cache)

But yeah, the RAM is laughably bad for a supposedly 16GHz system, that would be an obsolete amount even for the most lowest-end budget PCs from a decade ago.

>FYI, Chobits is set in the year 2026
What is what that year in Sci-Fi? I was playing a random PS1 game the other day and it was also set in 2026.
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>>12353057
Don't just make things up
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Ludo narrative dissonance is bad game design
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>>12352218
because the game is 3 hours long so they artifically needed to made it harder



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