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File: Clock Tower 3.webm (3.36 MB, 720x402)
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For me, it's the cutscenes from Clock Tower 3.
>>
>first two games are based on slasher movie tropes
>third game is a British magical girl fighting her pedo grandpa

What did they mean by this?
>>
Early 3D graphics and mocap don't mix well
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>>12352603
Mocap is intentionally like that because the director was a fan of some play or something like that.
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>>12352601
this is the fourth game you retard
>>
>>12352606
>mocap is intentionally bad because (reason that doesn't excuse it for being bad)
>>
>>12352601
I prefer the schizo girl fighting resident evil zombies
>>
ALLYYYYYYSSHHHHAAAAAAA

TIME FOR YOUR ACID BAATHHHHHHH
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>>12352572
do u see her pussy im not watchin if she doesnt
>>
>>12352603
>Early 3D
>>
>>12352572
why was 3 so weird and different
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>>12352601
The last one wasn't intended to be a Clock Tower game, they just decided to slap the franchise on it later.
>>
This is why people want voice actors to do the mocap of their own characters, so they can actually match their acting with proper movement.
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>>12352838
who cares? voice acting was a mistake and adds nothing to a game. in fact, any time a studio prioritizes voice acting, it leads to a diminished game.
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>>12352572
if only FF and RE games were this horny instead of being gae.
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>>12352849
>https://youtu.be/IU8gMHDkH48
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>>12352871
i stand corrected
>>
>>12352776
UH HUH HUH
NICE TRICK
>>
>>12352572
https://www.youtube.com/watch?v=p2TlIa9Clg4
>>
File: sledgehammer.png (618 KB, 599x845)
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Keita Amemiya did concept art for this game. I mostly know him as the creator of Zeiram and Iria but he's done lots of other stuff like Kamen Rider and art for SMT over the years.
>>
>>12352776
>>12353304
SNIPPITY SNAP
SLICE AND DICE
>>
>>12352871
neat example
>>
>>12352849
I can see you are a man of limited sense and taste. It would be wise if you never posted on this website again.



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