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File: VF2 vs FM.jpg (1.06 MB, 1440x2159)
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Was it worth ditching Virtua Fighter 2's higher resolution for Fighter Megamix's gouraud shading?
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>>12357468
You couldn't do any shading whatsoever in any of the high res modes, so yeah, it was a decent move. They also should've used A/B layer windows on the rotating background so they could get the ground done right.

The real problem was that Megamix was just Fighting Vipers with more dudes and Vipers had fucking shit gameplay compared to VF2. No, setting gameplay mode to VF mode does not help, all it does is make things slower and removes power counters. But you still get the crap sound effects, music restarting, inability to do proper wakeup attacks, gimped command buffering, and so on.
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Fun fact: you can beat Wolf by spamming PPP combo
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>>12357468
both looks the same or almost the same, and both looks good for a 32bits era game.
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It's not really that important. What matters is how good the music is.
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>>12357468
Up looks better
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>>12357782
Well, the music resets after every match in Fighting Megamix...
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>>12357537
That is fun
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>>12357468
>switch character models to low res for gouraud shading
>keep high res HUD and background, so you end up with low res characters but with the output still interlaced



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