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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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What are some signs you might be playing kusoge?
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only pretentious twats say kusoge
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Limited continues can be good game design
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>>12364227
Only homosexual children are upset at the term Kusoge.
>>12364219
>ice like movement
>no control during jump
>OHKO*
>a lot of floor/ceiling spikes
>ear splitting sound effects/music
>insanely easy bosses
That's about all I can think off of the top of my head.
>>12364232
All of these CAN be good game design if they are used correctly. A lot of the time these games are ball bustingly difficult and the devs knew it but did not have time to refine the game, a prime example is Festers Quest a game that was barely finished and everyone was aware of its difficulty but there was no more time to work on it.
Castlevania is another good example having a lot of things that would be considered kusoge but it was more refined and better balanced, making it quite smooth and enjoyable.
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>>12364232
Limited lives have their place but limited continues are just fucking gay and the best games of the 80s already figured that out.
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>>12364219
up to jump
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>>12364296
>>ice like movement
>>no control during jump
>>OHKO*
>>a lot of floor/ceiling spikes
skill issue
stop being bad
>>
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>>12364219
I don't know child, explain what that means.
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>>12364232
>unlimited continues are bad
>2D is bad
>PlayStation has an X at the end because I said so
Gaming magazine opinions don't matter.
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>>12364768
>>PlayStation has an X at the end because I said so
let's not get on this again. you've already been BTFO multiple times.
>>
>>12364564
OP asked for signs you MIGHT be playing kusoge, not what single item makes a game kusoge. All of these can be and have been used in good games. Some games are quite literally built entirely around them.
Simply stating the fact that a lot of games considered kusoge contain these elements doesn't mean anything else beyond that.
I'm gonna conject here and say you are simply projecting, I don't believe you have ever even played a game that was considered kusoge. On the off chance you actually have, would you like to tell the classroom what elements made up that game?
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>>12364227
>>12364296
I've never uttered the word kusoge.
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>>12364219
Non-stop grinding. Fuck Vay.
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>>12364330
Limited continues are fine and thinking they aren't is gay baby shit, NO continues are a different story. If a game even has or needs them, its short enough you can give the player limited chances unless they're a toddler, and they're usually games designed around the goal being a 1CC anyway.
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>>12364847
You just did, dumbass. HAHAHAHAHHA
>>
>you die in one hit with no way to get more hits
>>
Limited continues is good game design.
>But I can finish the game in my first try
Then get gud
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>>12364227
anime website you can leave at any time
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>>12364296
Homosexual children brought the damn word to western internet
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>>12364589
Watch GCCX zoomer
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>>12365152
The what now?
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>>12365047
>be so good at games you can beat them in your first try
>decide to get better
>am now so good at games I can't beat them in my first try
Deep...
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>>12365152
Who is GCCX zoomer and why would I want to watch they/them?
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>>12365217
Uh... that's the first thing you thought about from something like that? Curious.
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>>12365208
He/him meant GCGX, which you absolutely would at least recognize if you'd ever seen this board more than 12 months ago.
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>>12364219
Limited continues is definitely not kusoge but I can understand where this is coming from. It definitely CAN be in some cases, like Ninja Gaiden III which never should have had them. Excellent game completely ruined by that bullshit IMO.

For shmups it would be obnoxious unrecoverable sections or ship speed too slow. Not trying to call Gradius a kusoge because it's a relatively short arcade game based on a 1LC but for shmups made specifically for console and not a port, meaning longer game times I would say this is strong kusoge territory. Blazing Lazers has this problem at the end but you never have slow ship speed and they give you a work around by allowing you stock up extra lives so you can tank it and the game is still good.
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>>12365159
What?
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>it's an FPS
or
>it's made after 2001
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>>12365243
It/it clearly meant GCCX zoomer because that's what it wrote. Unless it is as retarded as you?
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>>12364219
>10min to 15min run.
>1 to 3 lives and no extra lives.
>no continues so you always restart it.
So many kusoge like this, oddly enough I like 'em.
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>>12365385
Faggot
>>
Out of all the Mecha action games on SNES, the most memorable to me was Metal Warriors precisely because it has limited continues.
Limited continues force the player to get good and learn the game and everything about it in a way that unlimited continues don't.

If you don't understand that, you probably don't like getting good which means you don't have what it takes to play games made 1996.
They really should divide this board between 6th gen babies and the rest so I don't have to read your casual trash opinions.

>>12365278
Limited continues make a lot of sense in NG3 because NG3 is a lot more fair than 1 and 2. It has a completely different style of balancing, unlike 1 and 2 there is almost never any "die because you couldn't see it come" moment and enemies that spawn around the player always wait 1-2 seconds before doing anything
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>>12365949
More like forces you to repeat levels you've already mastered for a few shots at the one you haven't.
I've beat hundreds of games made before 1996 (which I assume is what you meant to type) - including Ninja Gaiden 1 and 2, but not 3.
Limited continues should just be a self-imposed challenge.
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>>12365054
GCCX ain't anime
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>>12365345
The anon he replied to wrote can instead of can't.
>>
>didn't write an algorithm mathematically proven to beat the game from any winnable state
you didn't beat the game
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>>12364219
>developed by square
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>>12366192
while (isJRPG) { pressA(); }
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>>12364227
anti japanese checking in
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>>12364219
How dare old videogames have a sense of risk and stakes.
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>>12366324
Would you play a game that locks you out of playing for an hour if you lose?
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>>12365054
*tranime
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>oh no, the game isn't highly polished corpo slop for impatient children but has some charming flaws instead
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>>12365501
>correctly identifies what he sees and solves captcha with monitor turned off
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Up is jump.
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>>12365949
Sort of. Depends on the game. Ninja Gaiden says otherwise for the most part. Once you know how to complete a stage it's pretty easy and replaying the entire game to keep retrying a stage is pointless grinding. Mainly to make the game longer. This is OK in some games like shmups where it does exactly what you say, needing to get good at the previous stages in order to have enough lives and continues for the end stages. But this is a deliberate mechanic. In those games you commonly make errors at multiple points which cost you later, where you want to endure for the final stage.
Before you say this could be extended to any game, it's especially prominent in the shmup because again, the player is prone to random errors because he does not control the pace of the game like a platformer.
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>>12366650
If it was integral for the game, sure, but i'd realistically probably just play another game.

Having to git gud to beat a hard part of a game instead of dumbrushing with quicksaves until you win isn't "being locked out" btw. Hope this helps.
>>
>>12364219
I've never understood games that have a lives system but also functionally have no penalty for running out of lives. I think the first time I ever noticed this was on Super Mario Sunshine
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>>12364219
None of these are a 100% guarantee it's kusoge but they're signs:

>fans tell you to download a fan patch before playing
>it's a licensed game
>graphics are too ugly for its generation
>was the last game in an otherwise long running franchise
>boot up the game, see the Banpresto logo
>company went out of business after releasing it
>it's a sequel not made by the original devs and you never hear much about it
>ask its fans what's good about it and they tell you it's the story or atmosphere but nothing about the gameplay
>you remember getting to a certain stage and dropping the game out of boredom without being able to say exactly why, bonus points if you tried going back to the game multiple times
>none of the sequels copy its mechanics, and/or don't bring back its characters
>>
>>12367371
>fans tell you to download a fan patch before playing
I cant think of a single game where its not the case that some purported "fans" think they know best and insist on a romhack/fan patch being the best version. Literally the best game of all time has people insisting you dont play it on the system it was shipped on.
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>>12367320
The penalty for running out of lives is to restart the whole level rather than a mid level check point.
>>
>>12367371
>It's the weird anti-Banpresto anon
Which Banpresto game filtered you?
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>>12367420
Kek. Not the guy you're responsing to, but Banpresto is fine,. For me it's NMK (Nihon Mega Kusoges).
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>>12367172
No one said anything about quicksaves, but feel free to keep projecting.
When you lose your continues on a difficult level, you are locked out of playing that level until you redo all the levels you have already beat.
If the difficulty spike was late in the game, you might need to play for an hour just to get back to where you were.
I think I'd realistically probably just play another game too.
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>>12364219
>signs you're a retarded faggot
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>>12367793
>When you lose your continues on a difficult level, you are locked out of playing that level until you redo all the levels you have already beat.
yeah dipshit thats how game overs have worked a billion years. You are punished for losing so losing sucks and winning feels good. Do you really think your analogy is smart in any way?

>hurr durr would you play this hypothetical game that describes literally every game where it ends if you lose your lives?
yes aristotle I would.
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>>12366060
uhh you know games are supposed to be fun, right? you have fun replaying those levels if its good
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>>12367162
Not true at all. Between the movement and weapons, Ninja Gaiden 3 (and the others) still offer plenty of opportunity to perform better at the game after you beat a level once.

Astal. Now that's an action game in which after you beat a level once there is hardly anything new to learn. I find that kind of games to be the minority.
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>>12367853
>5 layers of background scrolling
Incredible. Looks better than a PC Engine game. How did they do it?
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>>12367831
>W-WAIT! I MEANT TO SAY I WOULD
First projecting, now backpedaling. How pathetic.
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>>12367978
im a different guy btw
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>>12366650
Would you make a ridiculous comparison in a copepost if you were a an angry child seething because you can't git good?
Of course you would. You just did.
>>
>>12364219
Obligatory driving stage with timer so strict that you need to do it full speed without hitting any obstacle to barely pass.
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>>12364219
enemies with far too much health, its pretty much a guarantee for a shitty gaming experience 95% of the time
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>>12370437
Not an argument
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>>12364878
What about Gradius which (sometimes) has no continues, but a few extra lives, which then are irrelevant because as soon as you die recovery is either impossible or you would rather just restart the game? Thus being based on a 1LC.

All of this would be fine if the base ship speed wasn't so unbelievably slow. Imagine a Gradius with adjustable ship speed like all the shooters that came afterwards. This is my biggest problem with the game.
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>>12370575
Would you redditcope if you were just called out for some toddler tier cope?
Of course you would. You just did.
>>
>>12370586
Why would you even attempt to argue that limited continues aren't meant to pad out the duration of the game? In an era of limited rom sizes and also dealing with the rental market in the US. Also your post makes no sense; the guy you're responding to's argument is predicated on the fact the player will trivially replay whatever stages come before the boss or whatever. He's saying that's sort of pointless grinding and it's pretty difficult to say otherwise.
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>>12370612
He's just being disingenuous
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>>12364219
That character you have to escort who runs off and dies in 2 seconds making you fail the mission
>but goldeneye
Which everyone played for the multiplayer.
>>
>>12370951
>Escort mission
Into the trash it goes
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>>12370612
Why would you even attempt to argue that I attempt to argue anything? In an area of profoundly stupid redditots with their comically retarded cope the only thing I do with such fools is mock them.
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>>12364219
Shinobi 3 and rocket knight have limited continues and they're masterpieces. just git gud.
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>>12371685
Do you think these games would be worse with unlimited continues?
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>>12371727
they would definitely be too easy with unlimited continues. learning levels and gitting gud is part of the fun.
>>
The devs of the arcade original intended you to feed it as much credits as possible.
So unlimited continues are the only true way to play them.
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>>12371728
>too easy
The difficulty would be exactly the same.
Only difference is the punishment for failure.
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>>12371750
being forced to replay the same levels again if you fail too many times adds to the difficulty, ya doofus.
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>>12371751
It doesn't make any of the levels more difficult.
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>>12364227
this board is for Japanizu onry
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>>12371756
You wouldn't care about having unlimited continues if it didn't alter the difficulty of the game.
>>
More like "Letting you save == kusoge"
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>>12370585
the thing is that gradius in all games it's possible to recover in the first loop where the balanced difficulty is there before scoring autism.

that you cannot recover is a showcase of you not having enough skill than an issue with gradius.
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>>12365445
You're trying too hard kiddo
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>>12374596
i need to save because some of us have to have dinner
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>>12367373
Vampire: The Masquerade — Bloodlines. Game is a demo content-wise without fan patch.
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>>12374993
Said literally no one ever.
>>
OCEAN
LJN
>>
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>>12375078
>u-u-ur kiddo
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>>12375561
Oh shit, he's crying now
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I still have no idea why NES Castlevania isn't considered one of the greatest kusoges ever.

>Boring
>Horrible controls
Inb4 standard get gud retardation, the game still sucks so why do that?
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>>12364227
>>
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>>12375564
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>>12375620
all nes games are kusoge by todays standards desu all clunky and artificial difficulty like limited continues
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>>12364219
Limited continues are shit. Credit feeding is the next best thing to a practice mode in games that don't have emulator features like save states and stage/boss select. Allowing players to credit feed makes practicing for no death or single credit runs more efficient.
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>>12377620
Checkpoints make for efficient practice, if it's an autoscroller shmup where you just keep going regardless then it's dogshit for practicing
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>>12376690
Untrue.
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>>12376690
all my generation are copesoge cause artificial difficulty
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>game starts on a language select screen consisting of a bunch of pictures of flags
yep, it's european shovelware time
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>>12379387
That's gran turismo 2
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>>12364219
Heh, there are no signs, for I am perfect and never play bad games. Everything I like is flawless.
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>>12364219
It's made by a non-Japanese person
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>>12365949
This post is a pretty good example of why the people fighting for limited continues are just shallow and performative midwits. Take a game that isn't actually hard to beat, but is just long enough that it can feel like you can lose a good chunk of progress if you manage to actually game over (which the midwit often will on his first playthroughs), so technically you have something that has "risk" which the midwit inherently considers to translate 1:1 into "challenge," so he feels accomplished even though he hasn't actually done anything of note or anything related to "getting good."

Which is a shame because Metal Warriors is sick. Get its name out of your mouth, boi.
>>
Limited continues force the player to play well all the time and to stay focused and give their maximum all the time, which yes equals getting better at the game.

With infinite continues you don't have to perform well all the time, you can have moments of carelessness and it doesn't matter because you can re-try right away. If you butt your head against something, you can keep butting your head without thinking about it until the moment you get a lucky break whereas the same situation with limited continues would force the player to truly think about it and devise a new strategy because you don't spend 30 mins replaying the game just to keep playing like a retard. Hell, you can even play stupid on purpose JUST to see what a boss does for instance.


Compare two NES games by SNK: Guerilla War and Iron Tank.
With Guerilla War the average playthrough probably equals to sucking your way through the game and it doesn't matter because you always respawn right where you are and the only thing you lose is your score. Then the player completes the game after losing a dozen continues and is like "oh well this was okay! time to play something else".
Meanwhile if you made it even just to the mid point of Iron Tank you already had to get a lot more good than you ever had in the entirety of Guerilla War
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>>12380776
You've said nothing but repeat a 4chan buzzword.
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>>12364296
>ice like movement
So Super Mario Bros series is kusoge?
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>>12376690
Truth nuke
SNES was the first great console
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>>12364227
Yeah, and I am a pretentous twat? you got a problem with me bro?



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