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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1769666879453205 (1).jpg (21 KB, 526x526)
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This is what third parties really wanted.
>>
Majority of space is taken up by:
>fmv (who cares)
>audio (who's complaining)
>textures (on n64?)
and you also get:
>loading screens
>scratches (cue the I never scratched a disc in my life loser)
>>
>>12369359
>audio (who's complaining)
Tony Hawk fans
>>
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never bumping this repeat
>>
>>12369342
>This is what third parties really wanted.
no. they wanted cartridge because it was easier to develop for. and nintendo refused to pay dvd forum money for rights to use their optical format, which is why they invented their own useless shit for gamecube that no developer ever wanted because it wasn't compatible with anything.

this board's compulsive liar collective just won't stop embarrassing itself
>>
Repeated threads with the same slop picture?
>>
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>>12369342
Well?
>>
>>12369342
How the fuck was Nintendo going to put OoT on a CD when they couldn't even figure out how to animate Link without streaming frames from the cartridge?
>>
This shitposting angle is not gonna work. Your sloppa is unfunny and reposting it is lame.
>>
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>>12369342
This is what they really got
>>
>>12369975
OoT wasn't possible with early 90's CD drive reading speeds
>>
>>12370346
sauce?
>>
>>12369342
Based
>>
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the only reality where saturn survives
>>
>>12369359
>audio (who's complaining)
So fun fact, a lot of your PS1 and Saturn games aren't wasting disc space on CD audio, a lot of them are using MIDI just like the N64.
>>
>>12369970
Was this even possible on the N64 era?
>>
>>12370328
The fuck is even this?
>>
>>12369514
kek youre a fucking massive retard also stop posting here then you fucking piece of shit. you wont be missed.
>>
>>12370993
>zip drive released in 1995
>n64 released in 1996
>>
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>>12370994
>The fuck is even this?
A post by someone who doesn't understand the difference between this and that let alone how to use the built in image search.
>>
>>12369970
>click
>click
>click
>no media found

>>12370328
that was dangerously based and made nintendo seethe with fury

>>12370996
>schizophrenic meltdown time
your loser thread not going well, schizo? that's a shame. suck on the end of a loaded shotgun, loser.
>>
>>12372086
I'm still learning the language.
>>
>>12370664
Most of the music on the PSX uses samples not midi. In fact there are PSX games that have larger sample banks than most N64 games.
>>
>>12372675
>Most of the music on the PSX uses samples not midi. In fact there are PSX games that have larger sample banks than most N64 games.

If you mean the sequenced music, both consoles used midi+custom samples for sequenced tunes, the only difference was the Playstation having a souped up spc700 with hardware adpcm, while the n64 had software mixing by the CPU. N64 could in theory do more, but it shared all resources with the CPU plus you could only put so many samples on the cart, plus the dev tools were garbage, so nobody bothered. PSX sequenced music managed to sound better because of of that.
also the psx could just use CD audio or stream pre-recorded ADPCM compressed tunes from disc even.
>>
>>12372484
Calling some piece of shit faggot isnt a schizo melt down its calling out some lying faggot little bitch which is what you are.
>>
>>12369342
This is true and why so many devs jumped ship to Sony. I mean Nintendo lost capcom Konami all kinds of shit went straight for cd based games
>>
>>12373446
Now imagine NEC PC-FX and N64 fuse?
>>
>>12373419
>loser has mental breakdown in own loser thread of schizo make believe fantasies
lmao

>>12373446
>This is true
never happened. people would rather be raped to death by this >>12373419 anon's tiny penis than work with nintendo and pay their absurd licensing costs.
>>
>>12373743
…cope?
>>
>>12372569
*learing
>>
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>>12374597
>>
>>12369514
>>12374692
And another thing I forgot to mention about how much of a dumb fuck you are is you were talking about the gamecube too. You seriously are retarded. Also id like to stab you too
>>
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>>12374891
>>
>>12370587
What if Phantasy Star V was on N64
>>
>>12369342
when did low rez fmv and streamed audio improve the core gameplay of any game auster you fat faggit
>>
>>12377052
>replying to obvious bait
leave
>>
>>12374891
>raging obese pedophile's schizo fantasy thread not going well
pretty sure anons know that you're an overweight and retarded pedophile whos only ability is to stab a fork into a side of cow. stick to what you're best at: having a mental breakdown, compulsive lying and reporting once a week to your local police station due to your sex offender register obligations.
>>
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>>12377052
How about games that doesn't look and sound like shit?
>>
>>12377060
Stay tunes
>>
>>12369342
I kind of doubt it. N64 hardware was too expensive to manufacture already due to the retarded architecture and Nintendo tax. A CD drive would add more to it.

>>12369359
>fmv
Gran Turismo games had no FMVs. Most of the CD's capacity were taken up by game data.
>audio (who's complaining)
Anyone with ears.
>textures (on n64?)
If N64's memory architecture wasn't so retarded, the textures wouldn't be so ugly. Not sure what they were thinking with that 9-bit Unified Memory Architecture. That is crazy stupid.
>loading screens
Just add more RAM. 8-bit bus page mode RAM chips were dirt cheap and could be used as buffer memory.
>scratches
I never scratched a disc in my life loser.

And you forgot to list the biggest advantage: COST. CDs were 25 cents a piece and could be found. Mask ROMs were a lot more costly and required silicon masking machines and special assembly lines to produce.

>>12369514
>they wanted cartridge because it was easier to develop for.
No, cartridge isn't easier to develop for. There's much longer timeframe between project completion, manufacturing, and publishing when you're using cartridge. Devs liked FDS more than Famicom cartridge. Also, sophisticated compression methods were needed because carts could only store so much data.
>and nintendo refused to pay dvd forum money for rights to use their optical format
You're thinking of gamecube? CDs had no such license fee.
>>
>>12369342
>nintendo keeps the CD format
>square doesnt move ffvii to the ps1
>enix follows suit and keeps dq nintendo exclusive
>the rest of the japanese devs follow suit and the 64 gets the lion share of good third party dev time
>basedstation becomes another failed experiment like the 3do
>the shitturn continues to eat glue
>microshit never enters the console market without the FOMO sony gave them
>fast forward current year
>nintendo and sega remain the two dominant consoles
>modern gaming is based beyond belief
>the world is a happy place to live
>>
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>be dev
>want to develop a dream-come-true game thanks to computer hardware advancements
>nintendo: ok bro, but you can only work with 64mb of storage
>dev: wtf, it's 1996, not 1986.
nintendo are facists. their colors says it all
>>
>>12378262
>being that kid who tapped things it heard on the youtube.
>>
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>>12378296
Why watch youtube when you could find lots of resources on the internet.
>>
>>12378262
>No, cartridge isn't easier to develop for.
it's 1000x easier and faster to make a rom for a cart based system than a cd. anyone with 5 minutes of programming experience with these old systems can confirm this. you don't even have 1 second of experience. did you randomly mash your fists into an ai memebot and copy/pasted first results?
>sophisticated compression methods were needed because carts could only store so much data.
same thing was used on cd releases, except it was slower.
>I never scratched a disc in my life loser.
instead you just make up fantasy stories on an image board and pray to god that someone dumber than you believes your schizo cancer where - somehow - a cd loading a 2-4x is faster to develop for than a cart. you're mind numbingly retarded
>>
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>>12378339
>it's 1000x easier and faster to make a rom for a cart based system than a cd
Ok zoomie
>>
>>12378347
>lots of cds
>this means easier
embarrassing. it's amazing how this board collective of losers and pedophiles know absolutely nothing about any subject regarding retro video games. nothing about the games, nothing about the development. just schizophrenic meltdowns when anons shit on you.

tell us more about this magical compression and how CD is faster to develop for! you seem like such an expert. or have you reached the limit of your final iq point in combination with ai memebots?
>>
>>12378350
You really don't understand how people and technology works.
Developers get used to it. They develop tools and frameworks to make everything easier, transforming something complicated and difficult to use at first into something trivial and simple, just like before.
>>
>>12378262
>Most of the CD's capacity were taken up by game data.
most games didn't fill the discs with actual game data. it was usually cd audio tracks and fmv taking the most space. to pretend otherwise would suggest to me that you have severe brain damage or just discovered this shit yesterday
>No, cartridge isn't easier to develop for.
clearly you have severe down syndrome.

>>12378359
>more ai slop
you sure showed that anon. you can literally see that last iq point of yours flickering between 1 and 0.
>>
>two retards making claims they don’t substantiate with evidence
One of you should at least *try* to add some weight to your argument. “My dad works at Nintendo”-tier boasts don’t impress anyone.
>>
>>12378364
>common sense = ai
wow, you are lost
>>
>>12378339
>it's 1000x easier and faster to make a rom for a cart based system than a cd
Memory management is a lot faster on cart ROM because there's virtually no seek time and bandwidth is infinitely higher. But that's only a problem when you go over the RAM capacity. The solution? Add more RAM. As I said, page mode DRAM was cheap and could be used for secondary RAM like in Saturn. Off the shelf FPM DRAM was $4-$6 per 1MB 1-bit chip. Yeah having more memory hierarchy with smaller bus and lower bandwidth is more complicated than having just one unified, but it's still much faster and simpler than loading data off CD.

And software development for ROM games would've been made difficult by publishers' demands to fit everything into a cheap low capacity ROM and shorter shipping timeframe. Yes, most publishers wouldn't want to afford 32MB ROM. 4-12MB were the most popular capacities.

>>12378364
>most games didn't fill the discs with actual game data
I specifically said Gran Turismo. But with that said, other games also took up a lot of data. Armored Core has 56MB of level texture data (chunked into .T extension files, same format as in King's Field I suppose), plus another 20MB for character and object textures. That's an early title.
>it was usually cd audio tracks and fmv taking the most space
You want Amiga tier music in your gen 5 games?
>>
>>12378394
>>12378372
> more ai slop from a fucking idiot
and at no point during your wall of ai slop cancer demonstrates at all in any way how cd rom become faster to develop for than a cart.
>And software development for ROM games would've been made difficult by publishers' demands to fit everything into a cheap low capacity ROM and shorter shipping timeframe.
not how it works. game developers are given a specific chip size to work with at the onset of development. nothing is a surprise. things can be easily added or removed since you don't need to compile every single thing. you just link the new stuff into the binary. but you wouldn't know this since your an ai slop posting loser having a mental breakdown
>I specifically said Gran Turismo.
wow. one game! fantastic. post more pictures of discs as your amazing example of how making things for cd-rom is faster. no amount of ai slop posting and schizo fantasies from a loser like you changes gaming history or the development process. you are a just a sad common garden variety loser and retard struggling on a basket weaving forum.
>>
>>12378523
>how cd rom become faster to develop for than a cart
How it was faster? Because CDs are faster to manufacture than mask ROM and had virtually no limit to file capacity. It's easy when you divide the game assets into small manageable chunks that are loaded once per-level like FromSoft and most other devs did. They were churning out games after games in the 90s. It's only difficult if you want to stream the assets in real time, like Driver 2 and some other late PS1 titles did. Sony advised against it at first, but newer development tools made it a lot easier I guess.
>game developers are given a specific chip size to work with at the onset of development. nothing is a surprise.
So? Being limited to 8MB (like most 64 devs did) still sucks. Some Neo Geo games were 90MB, that's a previous gen console. Saturn had tons of games with high definition assets that wouldn't fit in N64. It's not a problem if you don't care about ugly blurry barely texture mapped polygons I guess.
And good luck working on a port of contemporary games though. Even something as simple as Mortal Kombat had missing frames. The legendary RE2 port took a year, $1 million, and multiple studios to pull off.
>wow. one game! fantastic.
I gave two though. Two games where the game assets exceed N64's absolute maximum cartridge capacity. A third example wouldn't hurt. It's Diablo, a simple hack and slash game. The codes, texts, and assets by themselves are 64MB (stored in LUMP.BIN). Imagine the N64 port.
>>
>>12378308
Because you're that kid. The little faggot who parrots shit it heard on youtube and then desperately googles for something it imagines makes it look smart. The ridiculous assclown of a child that imagines it can ever recover after such an absolutely humiliating shitpost.
>>
Uh oh, melty! Melty funny!
>>
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>>12369970
They should have just released the n64 with the drive from the jump. Some of the games they had planned to make use of read/write features sounded cool
>>
>>12377738
Its kinda weird you'd say pedophile. I mean shut the fuck you punk motherfucking projecting faggot
>>
>>12377738
>>12380069
Whats the matter pussy ? Did your dad fuck you in the ass while your cunt whore of a mother watched ??
>>
>>12378810
>Some Neo Geo games were 90MB
And they cost hundreds of dollars.
>N64's absolute maximum cartridge capacity
It's 4GB. 64MB is just the biggest that was produced.
>>
>>12369342
N64s still work great because they don't use dogshit fragile overheating mid-90s disc drives like PS1, so cartridges are better anyway.
>>
>>12369970
>>12370328
>>12379321
I assume N64 didn't ship with this high capacity floppy drive because it was unreliable as shit. Nintendo jumped on the ship without having a clue, just like they did with N64's retarded UMA architecture and thinking expensive rambus could solve that.
>>
>>12380103
Guess what 90MB in a CD would cost? $1.
>It's 4GB. 64MB is just the biggest that was produced.
The CPU could address up to 4GB. But ain't anyone would make a 4GB mask ROM. Even RE2's 64MB cartridge was like $100+.
>>
>>12369521
Welcome to Dead Internet
>>
>>12372714
Then why was it impossible or difficult for the PS1 to actually loop music normally, unless they compress the whole music stream in dpcm quality like in Pac Man World?

The Saturn could actually loop music normally and keep the same quality hence why MegaMan X4 and SotN's music can loop instead of "simulating the loop"
>>
>>12378262
>I never scratched a disc in my life loser.

https://m.youtube.com/watch?v=qaMf9INTQjQ&

Nigga, c'mon.
>>
>>12380137
You assume and "know" all kinds of wrong things. Do you get your opinions from youtube?
>>
>>12378271
>WORDFILTEREDstation

Dammit $ö¥tard
>>
>>12378810
>loser that has no idea how anything works uses meme ai
>still gets destroyed
when is the livestream suicide planned for?

>>12380069
>>12380072
>pedophile destroyed in his own trash thread
lmao this board's losers are the most embarrassing losers on the internet
>>
>>12380229
>>12380231
>>12380297
>no argument
>all seethe
Welcome to Dead Internet
>>
>>12380297
its kinda funny youre the only person whos brought up suicide and pedophilia maybe your dad fucking your ass had an effect. projecting faggot pussy
>>
>>12378347
only 7/25 of these are even good btw
>>
>retro video games
>people have legitimate meltdowns
seek therapy
>>
>>12380707
They got localized to the west due to the success in Japan.
Go back to your 15 fps Golden Eye and the half-baked Mario game.
>>
>>12379321
>Ultra NES or Ultra Famicom DD
VGH!!!
>>
>>12369342
Absolutely, yes.
>>
>>12378347
why the fuck dont japanese make good games anymore
what happened man
>>
>>12381310
Gachaslop happened.
>>
>>12381310
Chinese and Korean working at Japanese gaming companies
>>
>>12380587
>>12380701
>resident sex offender seething for a week because anons shit on your ai slop you couldn't get right
it's great how ai tools have given poorly educated and rabies infected baboons such as yourself this false confidence of being intelligent, and it only takes one anon to make the entire board realize that you're just an intellectually bankrupt fraud that has no idea how video games are made. all those billions of dollars wasted and you're still fucking stupid. pretty clear to us all that you're a fucking idiot. take your loss and schizophrenia to discord or reddit or something. losers such as yourself have killed the board with your remaining iq point.
>>
>>12369514
>nintendo refused to pay dvd forum money for rights to use their optical format
They had some unclear dealings with Phillips, which somehow resulted in those fantastic Zelda and Mario CD-i games. They tried, but I think Phillips fucked it up.
>>
>>12369970
CLICK CLICK CLICK CLICK
>>
>>12369342
Third parties wanted a fake AI-generated N64? I don't think so.
>>
>>12381684
>They had some unclear dealings with Phillips
not really. they were very clear. philips got to use nintendo game characters in their software in exchange for a cd-rom system that phillips were contracted to develop for nintendo. apparently this cd-rom never got past the prototype stage and nintendo cancelled the entire thing.
>>
>>12381690
>Dead Drive
>Corrupted Data

Even old floppies fucked on their own even when taken good care.
>>
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>>12369514
>they wanted cartridge

>Overproduce game copies
>Cartridge
>You are now sitting on millions worth of game stock that you will have to sell for under what they cost to manufacture
>CD
>Cost a couple $ to produce, will provide SOME profit even when sold in bargain bins

>Underproduce game copies
>Cartridge
>Time to order and manufacture cartridges way too long, demand will die down before new copies are made
>CD
>A literal fucking press pumping out thousands of discs at a moments notice, can quickly get more copies on to shelves

This is why publishers needed discs - they didn't want every release to be a gamble.
>>
>>12381690
>RRoD
So Microsoft inspire by this?
>>
>>12381629
lmao you dumb fucking faggot nigger. are you sure youre not gonna kill yourself? i mean youre a bitch who got raped by your punk father and your cunt whore mom. faggot punk nigger. like i said id kill your fucking ass. but so far youre the only one whos brought up suicide and and pedophilia. sure youre not projecting bitch motherfucker????
>>
>>12382740
how fucking dumb are you??the games were released dumb fuck
>>
>>12385015

I am both dumber & smarter than you realize. Never estimate me.
>>
>>12385012
>>12385015
>>12385047
>>12383273
>when the compulsive lying sex offender of /vr/ gets destroyed by an entire board
when is the livestream suicide?
>>
>>12369359
What's funny about the audio is that many N64 games had much more audio length than even multi-disc PSX games.

Animal Crossing has more than 8 hours of music.

Conker's Bad Fur Day: Up to 120 min of spoken dialog only, not counting the music.

Star Wars Battle for Naboo: The game has a director's commentary option of 40 min, a feature only seen in DVD movies, not counting the music, game voices, and SFX.

007 Twine has more spoken dialog than the PSX version.

RE2 N64 port has 200 minutes of audio and 15 minutes of compressed FMVs.

And finally, dynamic music, a trademark of Nintendo audio design over the years. Could not be achieved in the same way with disc-based media; with the N64 having MIDI, it meant that you could have dynamic, responsive scores that react to the gameplay environments, but on a
>>
>>12385193
>What's funny about the audio is that many N64 games had much more audio length than even multi-disc PSX games
With much lower sample rate. Or just MIDI.
>And finally, dynamic music, a trademark of Nintendo audio design
Dynamic music has been a thing way long before n64. Ballblazer has procedurally generated music. C64 Tetris has procedurally generated music that responds to in-game conditions.
>with the N64 having MIDI
MIDI has been a thing in computers and consoles since Atari ST. Before that, devs would use custom software for music interface, which amounts to the same thing.
>>
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The question is: would it have prevented its games from looking this bad?
>>
>>12385434
What the fuck is this?
>>
>>12385193
>a nintendo cartridge has much more "audio length" than "multi-disc PSX games"
lmao. never happened, lying dumb cunt.

>with the N64 having MIDI
n64 has no "MIDI". doesn't even have an electrical MIDI interface. n64 doesn't even have a dedicated audio processor. having software that plays "MIDI" files, or song data converted from "MIDI" does not equate to the console having "MIDI" either. the system has no native support for it besides what's offered in software. seems to be yet another term that losers with no understanding of video game development throw around so they can pretend to be intelligent. trying to claim any n64 game has "much more audio length" than a psx title says to us all that you're a lying fucking dumb cunt.

>>12385416
>MIDI has been a thing in computers and consoles since Atari ST.
since the apple 2 and c64 for computers. atari st was first computer to have midi ports from the factory instead of users needed to buy a serial or parallel to midi converter box.
>>
>>12385434
>The question is: would it have prevented its games from looking this bad?
no cd-rom drive would have fixed n64's appalling graphics
>>
>>12385434
Nah. That's due to N64's single channel 9-bit RAM architecture. It's an incredibly dumb design.
>>
>>12386583
>>12386421
N64 should get built in fm synthesis soundcard like YM2164 and YMZ280B
>>
>>12369342
Yes, CDs are really cheap, as is the containers for them. Both were less than a dollar and the software to burn them was standardized in the early 90s. It was an annoying hassle to buy and make games for a cartridge system.
>>
>>12386837
>AI slop
your mental breakdown is hilarious
>>
>>12386789
>N64 should get built in fm synthesis soundcard like YM2164 and YMZ280B
just an added expense, with the added circuitry to support it all. nintendo were attempting to reduce the costs as much as possible. they figured the cpu or rsp was fast enough for software mixing many audio channels and saved money. too bad the output quality of high quality audio samples was not so impressive.
>>
>>12369342
>>
>>12369342
>This is what th-LOADING...
>>
>>12386983
Shouldn't you be spamming Eric on /v/ right now?
>>
>>12386789
>>12386990
They could integrate a Z80 CPU, FM/PSG chip, some DRAM, and a DAC into one chip. Genesis had an integrated DAC though, although the FM chip and Z80 controller were separate. But by 1996 integrating sound generation and memory into a single chip package would've been possible. But the DAC would have to be really low quality to fit in a tiny package, thus while it would reduce the main CPU and memory bandiwdth load, it would still sound like shit.
>>
>>12379321
What could be?
>>
>>12389061
>seething

>>12389114
>But by 1996 integrating sound generation and memory into a single chip package would've been possible.
sure, but they would have had to license the fm cores from yamaha. it wouldn't have been cheap. and forget co-cpu. the shit n64 had was powerful enough to run a music driver and mixer on the side without breaking much of a sweat. besides all that, people were moving/moved on from fm/psg.
>>
>>12389207
>but they would have had to license the fm cores from yamaha
Nah. Any chip designer could insert a sound chip into a DAC or vice versa. IRD could do it. The sound quality of course would be worse than a standalone DAC due to the number of transistors and other components being more limited, .
>the shit n64 had was powerful enough to run a music driver and mixer on the side without breaking much of a sweat.
You mean the bandwidth bottlenecked two 64-bit CPUs sharing a single 9-bit memory bus kind of shit? Nah it's clear they were just being cheap and bad with their priorities. More of the latter, I'd say. Synths also use way less memory, bandwidth, and processing power than MP3/ADPCM playback.
>people were moving/moved on from fm/psg.
You mean in gaming? Synths keep being used. And with late 90s technology there were many things you could do with synths that weren't possible in consoles before.
>>
>>12390282
>Nah.
yes, you fucking idiot. these are proprietary fm chips, and yamaha was still paying fees for the patent until 1995. the n64 was in development not long after the snes was released.
>let me change it to dac
no. you wanted fm synth and psg. you can't cope with how it's not possible. you were told why it's not possible stick to one fantasy story at a time, you tech illiterate chimpanzee
>You mean the bandwidth bottlenecked two 64-bit CPUs sharing a single 9-bit memory bus kind of shit?
was fast enough to handle 3d graphics and up to 32 channels of audio in stereo with effects. have you considered not watching youtube videos by the talentless and unemployed failures on sex offender registers that have no idea how computers works? maybe read a fucking manual?
>you mean?
don't try and put words into other people posts. what are you? a pedophile from reddit? just admit you're a stupid fucking dumb cunt that has no idea how hardware works and stop wasting anon's time with things you clearly don't understand
>>
>>12391126
>these are proprietary fm chips, and yamaha was still paying fees for the patent until 1995
That's why they should've designed the chip in-house
>the n64 was in development not long after the snes was released
6 years and this is what we got? Lmao.
>you wanted fm synth and psg.
Just combine a synth, DAC, SRAM/PSRAM cache, and maybe even CD controller and a driver CPU into a single die. Ever heard of integrated chip???
>was fast enough to handle 3d graphics and up to 32 channels of audio in stereo with effects.
You mean the system that is despite being released 2 years after the PS1 and containing two powerful next gen MIPS CPUs and a programmable GPU with Z-buffering, advanced shading, precise tile mapping, fast ROM asset streaming, and far more poly count, constantly getting ridiculed for having worse looking games than the cheaper and older CD console?
>sex offender
>pedophile
Try sounding less like a boy diddler next time.



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