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File: Banjo_Kazooie_Cover.png (196 KB, 378x263)
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They just don't make 'em like this anymore, what a damn fine game. So much fucking better than that turd Mario 64.
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me thing > ur thing
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One of the best devs all time firing on all cylinders. Soundtrack, artstyle, characters, humor, controls, level design all top notch.
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It's close enough to argue. Mario64 has quicker, tighter controls and less padding imo but Banjo is still a lot of fun.
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>>12380637
The gameplay is far too easy, it's completely mindless. But to be fair, it is a game for toddlers.
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>>12380648
It's an exploration/puzzle platformer, it's the only game that actually understands what a collectathon is meant to be, unlike Mario 64 which is just a gay easter egg hunt.

Also the original game is pretty difficult as you need to get all the notes in a single run without dying, you probably played the 360 version or used save states though like the zoomer shitstain you are.
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>>12380654
Nope. The game never puts you in a challenging situation, and even the puzzles feel like a waste of time if you're not five years old.
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>>12380648
>>12380654
>>12380658
There is a problem innate to collectathons that people don't talk about. By virtue of simply being a collectathon, the game is implicitly motivating you to collect ALL the things. Many collectathons let you beat the game while skipping a bunch of content, but the fact the game is presenting you with a set number of things to collect means that a LOT of people will insist on 100%ing the game. Beating the game without 100%ing it feels unsatisfying, like a hollow victory.

Just by virtue of having that little View Totals screen that tracks what you've collected, that means people will insist on getting every item on that list before moving on. (Notice Mumbo Tokens are not tracked per level, and consequently everyone is perfectly okay with skipping them.) Which MEANS that getting all the items on the list has to be fairly easy, it has to be attainable by the average dummy. You cannot have certain challenges that only 5-10% of players are capable of actually doing, or else people will be extremely frustrated.

You're implicitly asking the player to try getting everything in the game by tracking it with a list, and by it simply being a collectathon. So you can't then kick people in the balls with legitimately hard gameplay. You can't make shit actually hard. It's CLEARLY good game design to have certain parts of your game be extremely challenging, but 100% optional. But the problem with collectathons is that people view NOTHING as optional, they feel they HAVE to get everything to "truly" beat the game. Which prevents gruelling difficulty that many would like.
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>>12380637
How does that baby emulate?
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>>12380695
Plays great on MiSTer FPGA. PC emulation of N64 is dogshit, but it just got a recompile, so try that
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>>12380637
>sm64 but slow and gimmicky
No thanks
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>>12380654
>my baby platformer is actually really difficult
>mario 64 is a gay easter egg hunt even though it involves 300% more actual platforming than banjo
lmao. I like BK but boy you are retarded.
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>>12380718
>>12380706
>>12380658
>the game with the worst camera on earth
>and some of the most bland and empty levels
>that makes you replay each level 6 times
>with some of the most nonsensical and frustrating physics
>where you accelerate like a van, turn like a boat, ricochet off walls like a bouncy ball, struggle to walk up a slight incline, and with literal invisible walls scattered throughout levels
>with a dozen different jump variants when all you want is a fucking camera that is actually looking where you're going instead of shoved up Mario's asshole
>is somehow better than Banjo Kazooie
Mario 64fags are not fucking human, die.
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>>12380725
Have you never played Banjo-Kazooie?
It's the same but the controls are a little wooly in Banjo and you have to replay levels multiple times to get an intentionally hard to get a Jingo in a robotic shark swimming in garbage.
Mario 64 is a slightly better game. Very slightly, I consider them equals.
Rare at least beat Mario Kart 64 with DKR.
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>>12380695
the recomp now has infinite render distance mod now
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>>12380727
You don't have to replay a single level in BK, the closest thing even forced to replaying is the tree level which many consider to be one of the most tedious levels and even that has distinct seasons and different puzzles each time you play it. Also Banjo's controls are miles better than Mario 64's (and OST, and artstyle, and characters, and humor, and level design, and puzzles, and bossfights, etc. you get the point)
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>>12380732
360 version already had that for decades though
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>>12380737
yeah but the recomp is also 60fps (and way higher) and already has a shitton of mods for it. i was just saying that the render distance was the one single thing Xbox had over recomp, and now that's been fixed.
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>>12380739
The game was designed for 30fps, are we just pulling animations out of our asshole now?
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>>12380746
they had to completely overhaul the way the FPS works in BK in order to handle anything above 30. The animations work perfectly smooth no matter the fps now
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>>12380746
>what is interpolation
No game actually uses 60, or even 30 keyframes per second in its animations.
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>>12380750
>>12380756
In other words, fake framerate with no benefit. Might as well use that lossless scaling bullshit at this point
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>>12380767
please leave the thread and don't come back, you are annoying and tedious to be around
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>>12380767
By that logic, nearly all 3D games use fake frames.
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>>12380795
>zoomer faggot playing his gay modded PC port with 8k graphics, ray-tracing, and 10,000fps for the N64 game with 15fps animation frames and blocky textures
Kys retard
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>>12380637
Glorified walking sim.
>>
Mario 64 is more about platforming with fun physics and controls (big deal at the time). You try to accomplish all the goals in each stage. Usually it’s just “Go to the goal”

Banjo Kazooie is a true collectathon, one of the most important of the genre. It’s not focused on being a platforming or physics sandbox so much. You explore, do minor tasks and collect. The games are trying to be different things. Crash, Croc (where collecting is optional) and Tomb Raider were more linear. Spyro is more linear than Banjo, but less than the others. Spyro is probably the closest to Mario 64 of the early 3D platformers in terms of playing around with physics in an open world. Banjo really follows more of the Jumping Flash model of “collect all the stuff” but removes the time limit, end goal and adds a few activities. Mario 64 is like the next step from Alpha Waves, there’s very little collection.

From linear to collectathon heres how I see the early 3d platformers:

Crash<Alpha waves<Ninja Penguin<Tomb Raider<chameleon twist<Croc<Jersey Devil<Bubsy<Mario 64<Jumping Flash<Spyro<Banjo

Bubsy has multiple goals, making it more open than Tomb Raider. Ninja Penguin is like (shitty) Croc without collectables. I think Jersey Devil only has optional collectables? That means only the last 3 have required collectables, with the last 2 being the first real collectathons.

Banjo Kazooie isn’t supposed to be hard. It’s the most wide open, least linear side of the spectrum. You’re supposed to just wander aimlessly around the charming world, listen to music do some activities and collect stuff. Finding eveything is the goal, but not required. Sure, you can use a checklist and stress yourself out but the spirit of the game is very casual. I liked it back in the day when I got frustrated with shmups on PS or Saturn kicking my ass. When you’re fucking up runs in Einhander, Battle Garegga, Donpachi and etc it’s nice to play Spyro, Banjo, Rocket Robot or somehow The Muppets
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>>12380873
I guess Jersey Devil requires the player to collect “knarf” tokens a lot, kind of like red coins in Mario 64. That puts them a bit closer to collectathons, but not really in that category.
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>>12380725
did you get bored of "dial-a-combo" jumps in your posts?
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>>12380737
360 version sucks cock and has the shitty redesigned HUD
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>>12380637
DK64 is better than both
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>>12380952
This is strangely actually correct. Banjo 1 is tedious and uninteresting. Tooie is outright garbage.
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>>12380643
>Mario 64 has less padding
It reuses level themes and soundtracks, while Banjo has simply nine unique worlds.
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>>12381048
DK64 was pushing everything further with multiple characters, massive maps, tons of collectibles. From a late-90s lens, that was ambitious and exciting. Not perfect, but it aimed higher than what Rare's previous 3D collectathons were doing. A lot of criticism now comes from looking back through a 2020s minimalist filter: pacing, repetition, and backtracking which was not how you judged games at the time. DK64 gets flak for the same reason, even though it was a technical marvel for its era and definitely worth the $60.
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>>12381081
DK64 felt like Rare wrenching the last drops from the formula like a spent rag.
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>>12380695
very well, actually
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Greatest platformer of gen 5, beats everything else released for PS1/N64 by a mile
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>>12382335
That's Crash, but BK is right behind it
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>>12380637
I just completed this game for the first time a couple days ago.
I've still got the music stuck in my head. I go to lay down to sleep and the various music from the game levels is playing in my head, it's so catchy.
It was fun, not too difficult, but not too easy either.
I had put a ton of hours into the game when I was a little kid, like 7 or 8 years old, but the furthest I ever made it was the Gobi Valley desert level. So getting past that part and seeing all the levels I never got to see when I was a kid was interesting.
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>>12380637
Tooie shits on both HARD, like DIARRHEA HARD


.. despite that, Kazooie and 64 still good games
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I have never encountered a game so meticulously designed to be as obnoxious as possible. every gameplay element, every music track, and every sound effect is like shoving splinters under my nails. It's not a boring game, it is an ANNOYING game. it is a microcosm of every single stereotypically and insultingly 'little kid' thing imaginable. playing BK as an adult makes me feel like what people used to joke parents would feel whenever they were forced to watch some toddler cartoon back in the day.
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Why not both?
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>>12381081
Rare had a very specific pattern of gameplay issues they continued to compound on, starting with Banjo. they fundamentally misunderstood why Mario 64 was such a smashing success; they assumed it was the act of collecting things that made the game fun when in actuality the collectables were just an excuse to engage with the stellar movement mechanics. in other words, they inverted it; they made movement an excuse to gather collectables. Every game they made, they give you a mountain of useless shit to run around and hoard, things that you HAVE to get to finish the game. forcing you to scour every corner in every level, sometimes having to swap out characters/abilities and replay the level several times to get everything.

it's not so acute an issue in Banjo, but every subsequent game they made became a bigger and bigger problem before culminating with DK64. going back and playing Banjo after playing their later N64 titles and it's clear and inevitable that DK64 was where they were going to go.
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the only people who like banjo/mario 64 but dislike the other have got to have extreme mental illness. no one was like that growing up when these games actually came out.
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>>12384954
nobody played Banjo when the game was new.
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>>12384968
>retarded zoom feels the need to speak on things he didnt experience
it sold 3 million copies and was one of the most popular 64 games
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>>12384970
>including rerelease sales
by the end of the N64's life span it had barely sold a million. meanwhile Mario 64 had sold close tot 10 million.
I reiterate: nobody actually played Banjo back when it was new.
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>>12384973
>I never knew about it until some jewtuber told me it was good so that means no one played it!
kill yourself retard
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>>12385040
>no argument so I'll attack a strawman instead!
concession accepted retard, try and nor project so much in your next post.
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>>12385041
your """argument""" is that 3.8 million is "nobody" and that that figure includes rereleases (it doesnt). it doesnt deserve a proper response

you are a child with double digit IQ, please go back to r*ddit or just shoot yourself
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>>12385045
>AI
>somehow sold near equal in PAL as in the US, despite the fact only around 6 million N64s were even sold in the PAL region at all
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>>12385049
>muh AI
>clearly cited sources
sorry the facts conflict with your delusional narrative
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>>12385052
AI will cite sources that when you click on them will say something totally opposite.
>yes, Banjo just happened to have a sell-through rate in PAL nearly quadruple it did in every other region
the only retard here is you, fuckwit
>>
With my N64 for Christmas I got
>Super Mario 64
>Banjo Kazooie
>Wave Race 64
>Bomberman Hero
>>
That's your opinion but ok
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>>12385061
The numbers aren’t that unbelievable; Banjo was a British creation, and it was a big hit there, apparently outselling every Playstation game in the UK during the latter part of 1998.

https://www.ign.com/articles/1998/09/30/banjo-rules-uk-top-10
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>>12385481
Yes, Europeans were very chauvinists when it came to European made games. Magazines specifically would shill the fuck out of them. Same with Rayman for example, or how every European magazine would constantly remind the reader of Alone in the Dark when talking about Resident Evil.
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>>12384882
The only annoying thing in the game for me was the sound effect Kazooie makes when you press Z and Left+C, where he's carrying Banjo around, the sound he makes when he walks is super fucking annoying
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>>12384973
>nobody actually played Banjo back when it was new.
I did, it was my favorite game. I even got a little Banjo Kazooie stuffed animal I would sleep with
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>>12384882
That's interesting because I know what you're talking about and I usually hate those games but I didn't feel that way about BK at all, aside from maybe the notes being lost on death making it very tense.

I really enjoyed the process of going from a new, big, overwhelming level and learning its layout, figuring out its secrets, and mentally mapping everything. I did find the overworld a bit annoying at times though
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>>12380690
>LOT of people will insist on 100%ing the game
A lot of autists maybe. Most people will be satisfied with just seeing the credits.
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>>12380739
>recomp is also 60fps
It's fake interpolated 60fps like all other shitty recomps.
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>>12385986
europoors have the weirdest inferiority complex
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>>12385070
thats a christmas for the fucking ages anon. 4 amazing games to go with your new console, got damn. usually Id get a new console, one good new game and a couple mid/shovelware games.

though I remember when I got my gamecube I got sunshine, wind waker and metroid prime all at once so that was fucking baller
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>>12386620
Japan and the US did the same thing. In fact all throughout the 80's and most of the 90's, american marketing would do everything in its power to hide the fact that Japanese games were Japanese, while this didn't happen nearly as much in Europe due to Japan not being seen as the enemy (the econimical and industrial enemy the US saw them as) and Japanese media being widespread over there.
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>>12380725
Why do you seethe this much? Mario 64 is the king, son. You are out-voted
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>>12380637
I played on emulator once and it ran like molasses. I want to try the recomp but there's so many games out there to play now, I can hardly find the time. Its a shame.
I will say I find the "rarespeak" to be really annoying. I thought it was kinda endearing at first, but then Yooka-Laylee just drove it into ground, and now I just kinda hate. I think it's just impossible for me to have a good time with BK now
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>>12380873
Even today I find Banjo Kazooie to be a relaxing and magical game experience. BK is a game I can just kick back, pick up and play and find myself having fun. It's simple enough to not need to catch up on lore or check a quest log, it's compact enough to have excellent pacing and always something fun to do, while having big enough levels to really feel like a place. Most of all it's absolutely packed with charm on an aesthetic and musical level.

It feels the most like a theme park to me compared to many of its contemporaries, which people use as a deragatory term for things like world of warcraft, but is actually a very thoughtful approach to building a virtual playground. Today's games have long forgotten the appeal of a theme park... a densely packed game world of play where everything is designed for you to play with and within reach... Games today feel like if someone took a theme park and spread it out over 500 square miles so you have to hike between every fun ride on a golf cart...

Banjo's worlds are all so thematic and always introducing new silly little goals to achieve and challenges to overcome. By virtue of being a platformer, all the moving around between these little bites of gameplay is fun and you're always busy picking up music notes, defeating enemies, looking into the distance to figure out your next goal, all while enjoying a whimsical colorful world full of life, color and music. By the time you complete a level you have a nice little mental map of the place and really feel like you've gotten to know it. This doesn't happen as much in games like Spyro where you sort of fly through each level and move onto the next.

The art style of BK is just fantastic, it's pure western cartoonism brought to life with expressive animations, vivid colors, and extremely readable shapes... but it has that Rare edge to it, it's a little rougher, dirtier and stranger than Nintendo's Mario World and that always gave Banjo a special feel to it.
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>>12390574
Anon, thank you for sharing this wonderfully written post.
> t. BK fan since childhood
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Infinite render distance make the levels feel smaller.
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>>12380637
As a game Mario 64 is such a turd
It cannot hold a candle to a bear and bird
I saw your post and fixed it for you
For the rest of the thread, a rhyme you must do!



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