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File: PS1 port EBonura.webm (3.92 MB, 830x540)
3.92 MB
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Turns out it's possible
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Why?
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>>12383930
to annoy you specifically
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thanks for beta testing, nintentwerps!
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lookin' good
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needs tank controls
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>>12383939
heh
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>>12383939
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tendie bros, unsheathe your katanas! Our culture is getting stolen!
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>>12383952
Arms too big. We're not musclemen y'know.
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>>12383927
it looks like it's in pain
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Almost every N64 games could work on PS1

But the majority of PS1 games could not work on N64 just because of cartridge haha
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>>12383980
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>>12383980
flashcards allow roms up to 4GB tho
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oot if it good cuz its on me ps ex
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>>12383997
>relies on aftermarket hardware
not a true port then
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>>12384000
where are you gonna burn the discs bro
how about the sdks, are homebrews using official sony stuff? lol
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>>12384005
as long as it not required to run the end product it doesn't matter

some original PS1 games were made with a third-party devkit
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>>12383930
/thread
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>>12384024
Higher capacity chips existed at the time, they just weren't used for economical reasons alone. There are even specs for cartridges with bigger chips, some pirate 3 in 1 games used 1024Mbit+.
64DD also existed. Plenty ways of increasing the storage size. Flashcard is just more accessible nowadays since you just need a microSD.
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>>12383930
>>12384059
t.
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>>12384076
None of them were close to 4GB
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>>12383930
Tired of actually playing a game they loved during their youth for the millionth time so they come up with other ways to enjoy it. That's why I'm interested in that kind of stuff at least.
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>>12384084
you can use a bunch of them on the same board, just like pirates did lol
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>>12384087
you could also date a girl but I don't concern myself with pure hypotheticals
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>>12384102
I'm married tho
It's possible and the hardware can address it, everything else is cope.
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>>12384107
yeah I know, say hello for me to your husband
hypothetical hardware that never actually existed is the definition of cope
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>>12384134
programming language that never existed, compiler that never existed, techniques that didn't exist developed on entirely different computers from the the time are also the definition of cope if we follow your logic, meanwhile N64 gets new games and homehacks that I can play on real hardware all the time, unlike PS1
but sure I'll tell her a 40 year old virgin said hi lol
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>>12383927
That’s actually kinda neat as a n64 fag I’d be down to try that out.
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>>12384146
what do any of these things have to do with what hardware it runs on?

like Rust isn't going to magically make the hardware do things it couldn't before (though some obnoxious Rustfags would probably argue that it somehow could)
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>>12383930
So the slowny gaystation can finally have a good game.
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>>12384162
nothing, just like the storage has nothing to do with what the hardware runs
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>>12384312
>storage hardware has nothing to do with hardware
ok
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>>12383927
well...it's definitely ps1. it's got that signature vomit-inducing texture warbling
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guyz pls dont insult the psx
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>>12384081
Climbing a mountain is a fun experience and not something you necessarily do for bragging rights
I doubt slaving away at putting a Zelda game that isn't even the best on its own console onto another console is fun, since you'd only do it for autistic innernet clout
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>>12384327
sheeeeeit
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>>12383927
It will barely even count as a port by the time its been reworked to the extent required to look good on the PSX.
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I want the reverse of a fake 3GB digital cartridge image of final fantasy 7 with the characters art replaced with the n64 style of characters (you know that proto-Mii style thats iconic of n64 games)

that said why ever play any other version of Zelda 64 or Zelda 64-2 (majora's mask) when you can play the recompiled version (Mac version is best) and control the camera with the right analog stick?
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>>12384346
any ps1 game can look good. I was replaying Silent Hill 1 and FF9 on duckstation on a MacBook Air and turned up the internal resolution 8x to 2k quality (Retina quality) and the games looked awesome. almost like ps2 games but not quite.
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>>12383997
>4G
Has anyone made any homebrew that actually takes advantage of that?
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>>12384350
No the point I was making. I was talking about the OoT port and how its an utterly broken mess that looks like dog shit because N64 graphics are a bad fit for the PSX, and the game will require massive reworking to the extent that it would be closer to a rewrite than a port.
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>>12383927
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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>>12383927
trve sovl...
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>>12384350
>almost like ps2 games but not quite
that's not very good though
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>>12384347
>Mac version is best
no mac version of anything is best
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File: mizzurna.png (3.42 MB, 1834x1024)
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>>12383927
Of course it's possible. It's a overrated piece of shit game

Meanwhile, PS1 had GTA before GTA
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>>12384395
"we have Shenmue at home"
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>>12384319
yep
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>>12384327
don't wash your chicken, anon
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>>12384395
>GTA before GTA
That's Driver 2. Mizzurna is just some mediocre wacky game.
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>>12384351
Most devs are purists and want to keep within the retail cartridge constraints, but I've seen some go a bit beyond 64MB, but none that goes that far. Honestly would be pretty hard unless you are doing some novelty thing like this
https://www.youtube.com/watch?v=Sf036fO-ZUk
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>>12383980
There's probably not a single PS1 game in which the non-FMV data adds up to over 32mb.
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>>12383930
It's fun
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>>12384468
Prerendered backgrounds in the Final Fantasy games.
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>>12384468
I think the sprites and backgrounds for SOTN clear 32MB, and that's not counting any other game logic or data
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>>12384514
>>12384519
These were barely compressed because there was no reason to compress them, they basically used CLUTs that were just dumped in the framebuffer. Compress them and you can have these on a N64 cartridge, just like they did to RE2.
Also fun fact, everyone loves parroting that RE2 port was impressive but the only impressive thing they actually did was creating a proprietary video format that allowed them to fit all the FMVs in the cartridge, which alone occupied 24MB. The prerendered backgrounds weren't an issue at all.
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>>12383930
Why not?
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>>12384395
In no way is fucking Mizzurna Falls "GTA before GTA"
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Now here's the port that could have saved the Saturn...
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>>12384395
>PS1 had GTA
Well, yeah. Idiot.
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>>12384519
It's getting ported to the Genesis, so the N64 should handle it fine.
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ok now burn it onto a CD and run it on the actual console
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>heh... see? I could make it happen with all the documentation and decompiled source code and graphical libraries and distribution networks available today! aren't I grand?
nah, these ports stopped being cool the first time you demoed SM64 on PS1
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>>12384812
Well yeah, FMVs and extensive voice acting were considered CD-exclusive until decent movie and mp3 decryption/playback on N64 was achieved by Factor5.

Almost every later N64 game with a ton of voices used their technology.
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>>12384468
Let's not forget about the music.
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>>12383927
another proof on why the ps1 is a 2d console.
it fakes all the 3d geometry,

the n64 was the first real 3d console.
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>>12385257
The PS1 actually has a 3D only GPU.
Just not a very accurate one.
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>ps1 running oot
>n64 running ff7
this is what we need for endgame
shame sonic 1 on snes didn't get far
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>>12384871
The psx doesn't run burned cds.
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>>12385569
what were mod chips
practically every console is modded by today
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Who has that webm of that really old attempt to port Ocarina to PS1?
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>>12385575
>what were mod chips
They were computer chips that bypassed the anti piracy features of the console, they're also illegal.
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File: Ocarina PS1.webm (2.94 MB, 640x480)
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>>12385582
>>12383927
>2026, I am forgotten...
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>>12385583
you will die alone with no friends because you are so fucking annoying
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>>12385587
Actually looks decent unlike OP
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>>12385257
n64 is just as 2d as the ps1. The n64 gpu has no concept of 3d space, and like every other "3d" gpu just draws triangles in the exact order you submit them, totally ignoring depth. The z-buffer is a 2d pixel buffer hack that poorly fakes 3d in a very limited way. The only actual 3d console is the dreamcast.
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>>12383927
Finally, at last! This will SAVE the Nintendo 64!
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>>12385592
Nice projection, not an argument
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>>12383927
Excellent. We need to keep the console war alive for at least another generation.
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>>12385272
>n64 running ff7

That will never happen
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>>12385698
the chinks ported it to the NES
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>>12384327
You fundamentally are missing the point of this. This is no different than the people who make doom run on a printer. No one is really gonna play this, the creator knows this. The enjoyment comes from making a machine do something people never thought capable. There's a guy who made Portal for the N64 and it's the same idea as this. Or the people who made GTA3 for the dreamcast.
These are challenges that people make for themselves to test their skills, and possibly to prove a point. Regardless of that abusing machines to make them do things they shouldn't be doing is cool.
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>>12384395
>PS1 had GTA before GTA
Did you turn on your brain before typing this
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>>12385708
An accurate one i mean
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>>12383934
Oh those porters! They make me so angry! They drive me to drink and drive!
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>>12383927
Needs more subdivided triangles to stop the texture warping. But that would require for them to write a dynamic subdividing routing dependent on distance from the character.
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>>12385257
what
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>>12385257
it's the opposite actually, it fakes 2D
every sprite in 2D games is a non-shaded polygon with a texture applied
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>>12385587
that wasn't impressive, the guy just extracted some assets and put in a room to demo his engine, there's no game logic
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>>12385787
It could easily be done if you don't care about the filesize.
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>>12385612
Are you actually retarded? This is wrong on so many levels. The N64 definitely has a concept of 3D space, the RCP is built to handle 3D transformations, not just slapping triangles on the screen in the order you send them. It uses a z-buffer for depth management, which means it correctly handles occlusion. The z-buffer isn't some "hack"; it's a standard technique in 3D rendering that used to this fucking day.
Actually the RCP is just a downgraded SGI workstation GPU from the time.
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>>12385740
he's probably a retarded zoomer
even if he meant 3D GTA, Driver was a thing
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>>12386003
> used to this fucking day
Modern "3d" gpus are also 2d. They are so completely shit at 3d that a lot of modern games are now using Sega Saturn style transparency because the gpu has no concept of what depth actually is and is incapable of drawing polygons in the correct order.
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>>12385983
This idea that the ps1 fakes 2d is absurd and backwards. The ps1 gpu can only draw 2d. The ps1 gpu has no concept whatsoever of 3d. If you look at the ps1 gpu command list, you won't find any semblance of anything even remotely related to 3d.
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>>12385721
>You fundamentally are missing the point of this
Obviously not when you typed a load of shit just to agree with me that it's all just to be known as a sperg who creates garbage
>>12384337
>>12384410
Trooncasing samefag
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>>12386043
Just because it's software based rendering doesn't mean it isn't 3D. At the time, there were no standardized methods for 3D rendering pipelines, and the technology was evolving. The PS1 approach to 3D was software based, but it still involved manipulating 3D data like vertices and textures to simulate a 3D environment. By modern definitions, the N64 fits the 3D graphics model better due to its hardware support for 3D geometry being based on SGI's technology, which influenced modern 3D graphics. But that doesn't mean that PS1 or what anyone else was achieving with different techniques wasn't "3D".
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>>12386109
bix nood
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>>12383927
Playstation fags will say this looks better than the N64, lmaooo
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>playstation fags are so bitter that they didnt get the best game of all time that 20 years later they are still working to port it to their incel console
Cant make this shit up. You dont see people trying to put FF7 on N64, wonder why.
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>>12386172
>You dont see people trying to put FF7 on N64, wonder why

Because it can't be done
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>>12386156
You are missing the point in context. Look at the comment I replied to. What you have just said is an aside not really relevant to what I was talking about.
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>>12386182
The comment you replied to is mine, your claim is just a bunch of nonsense a nocoder who just "learned" something from a youtuber would say.
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>>12386258
brave words from a guy who calls textures 3D data.
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>>12386273
never said that
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>>12383927
Texture warp kino is on the menu boys
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>>12386286
>>12386156
>The PS1 approach to 3D was software based, but it still involved manipulating 3D data like vertices and textures to simulate a 3D environment.
it's exactly what you said, you ESL shitter.
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>>12386305
nocoder and illiterate, sad
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>>12383930
Some men see things that are and ask, "why?". Some men dream of things that never were and ask, "why not?".
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>>12386172
>You dont see people trying to put FF7
inb4
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>>12384395
Meanwhile N64 had Body Harvest which was made by Rockstar devs themselves.
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>>12383927
Impressive
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>>12385592
What's gotten you so stirred up? They are correct.
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>>12386109
Not retro
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>>12386172
https://youtu.be/4C1AQ3L8uuA
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>>12384000
Ports are architecture focused
The cpu is all that matters
You're literally too stupid to understand what a MIPS cpu is or that the n64 and the ps1 both use them
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Only a matter of time before That Kid really can say he played zelda on playstation
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>>12383927
>>12383930
this is going to make for some really spooky mods
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>>12385569
>>12385575
You don't even need a modchip anymore, just tonyhax on a memory card.
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>>12383930
Piss off NIDF.



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