Why did nobody ever question the transition from victoriously raising a flag (somewhat reasonable) to ENTERING A FALCONS HEAD
>>12384931It's just a dream so it's okay to have weird stuff.
>>12384931And it's a red falcon.>>12384934...Red Falcon is the one having the dream. SMB2 is Contra Part 0.
The bird head door is a living monster, which is why at the end it attacks you and you must defeat it before it lets you through. It was fairly allowing you to pass due to your strength but then it got desperate and tried to stop you itself.
>>12384939Weird how nothing you said even remotely addressed the question
>>12384940The bird-door watches you battle a sexually-confused dinosaur by throwing its own eggs at it, then it opens its mouth when you lift a crystal ball. It does all this in service of a giant toad.You wanted what, again? An explanation? Logic?
>>12384945>>12384940
>>12384931Everyone questions it
Questioning things is for jerks.You'll make a scene. Don't be a jerk who makes a scene.
>>12384931the first game was weird as fuck too, the only people who think otherwise were born after it was established
>>12384961Shiggy built the game partially after Alice in Wonderland and he used to speak of it often, but now sources are hard to come by. Anyway, for SMB 1 it's not just eating a mushroom that can make you big, but by touching the axe and Bowser simultaneously while either as Super Mario or Fiery Mario, you can turn into Little Fiery Mario and when hit becomes big. However if hit once more in that state once made big, you die instead of becoming small.Noobs think it's a glitch, but it's a feature.
>>12384931I know that it's a shitpost thread and Its kind of obvious but oh well, someone need to play the role of Captain Obvious: SMB2 is not really a Mario Game, it's a resprite of Japanese "Doki Doki Panic". It was released outside of Japan as SMB2 because Nintendo thought that the real SMB2 was too difficult for baka gaijins.We got actual SMB2 years later as SMB: The Lost Levels.
>>12384969Anon, you might think I'm fucking with you, but get this, it turns out that Super Mario Bros. 2-the one that isn't "The Lost Levels" aka "[The Real] Super Mario Bros. 2-was actually based on Mario the whole time.https://www.denofgeek.com/games/why-weve-always-been-wrong-about-the-real-super-mario-bros-2/
>>12384976What I'm reading is that Doki Doki Panic was based on very early prototype of SMB2 that was more like a tech demo using their new vertical scrolling technology, which is not really "Hurr durr it was actually supposed to be SMB game from the start!".
They should have brought back the vegetable pulling and chucking.
Things like the Falcon's head is why SMB2 is the one with the most soul. It really is an otherwordly game.You're not supposed to question it. You're supposed to accept it, immerse yourself and move on. Questionning everything is for people who lost their sense of awe and wonder. If you question everything then everything needs to be "realistic" AKA soulless, which is precisely what happened to video games in the 00's when they were "maturing" (aka when video games were in their teenager phase, lost their sense of wonder and started to question everything in an effort to appear 'adult')
>>12384983Yes it was actually a SMB game from the start. Another way it can be said is that Doki Doki Panic was originally a Super Mario Bros. game that became another game and then reverted to its original intention. That is what it means. No need to be argumentative. I seriously doubt you read the entire thing.Skimming causes these misunderstandings.
>>12385013This anon gets it.That's why today's games are bland no matter how many the colors they can display. The seeds were probably sown during the 16 bit era, the true 16 bit era with dedicated graphics chips, not the 16 bit games from the late 70s [sic] due to the temptation to go into more and more detail that essentially took away from pure gameplay. I feel the latter part of the 80s avoided that, but by 1992 things were starting to come apart.
>>12384969DDP was basically always sth like "Supper Merio Siblings", thinly disguised Mario game, made by the same team using an early prototype for a potetial SMB2, it was basically always made like "Make a Mario game, swap characters".
>>12384976Might as well post this one: https://www.youtube.com/watch?v=xvnyZdboNOYStill mad that I only got the full story as an adult. Growing up, everyone online brushed off the origin of Doki Doki Panic as "it was to promote some TV show idk". Somehow they always forgot to mention the massive event going on simultaneously in Japan's two major cities all summer long, featuring all kinds of innovative technology for the time.
Yeah because fighting monster turtles and walking mushrooms was very normal
>>12384931Did you know that the game we call Super Mario Bros 2 was originally a game called Doki Doki Panic and they changed the player characters sprites?
>>12385107Also, in the JP manual for DDP, it's explained that the bad guy was already defeated in the book, but the two kids fighting over the book accidentally ripped out the final chapter where he was defeated, allowing him to capture them and drag them into the book, starting the game. Which is why the final world only has two levels, the third level(chapter) was torn out.
>>12384931SMB2 is still the best 2D mario Ater the original SMB.
>>12384931It was normal for video games to be inexplicable and bizarre. You just kind of accepted it.
>>12386197I miss this about the old world. Not just vidya but everything. A world without homogenized culture and social media dictating how to feel
>>12384931Masks were featured prominently in some of the stuff surrounding the actual Yume Koujou festival that the game was promoting, and as such, games are featured heavily in the game (SMB2USA's stackable mushroom blocks were originally masks, the exit doors were also originally masks, and of course Phanto exists in both versions). The exit doors being masks in DDP makes enough sense in this context, but them being turned into bird heads in SMB2USA is anybody's guess. My only thought would be that there's already decent number of bird enemies in the game (Tweeter, Albatoss, Pidgit, Ostro, and even the original manual art for Ninji has a bit of a bird-like appearance; plus Catherine's English name being Birdo, despite not being a bird), so maybe they just turned the mask gates into bird heads to go along with this theme.As has been said, it's an intentionally dream-like, surreal game, so it fits, plus the reality is that most gaming kids of the time were used to weird shit, so I never even questioned why you walked through a bird head at the end of each stage, that's just how it was.
The subspace mushrooms are what always got me. Where do I throw the potion?
>>12386351You can always infer where because there's always a set of grass, sometimes you have to be a bit more asventurous and finde a spot further away than the initial grass though, especially on later levels, so as to not be too obvious.Mario games are always great with having good design like this
>>12384931>Why did nobody ever question the transition from victoriously raising a flag>nobody ever question the transition from victoriously raising>ever question the transition from>the transition >transitionOP is a tranny, confirmed!
>>12386160correct
>>12384931everything about mario 2 was different from the outset, why would i expect this to be the same
>>12384931It's far from the weirdest thing in that game. Your weapon of choice was turnips, and the enemy was an egg spitting transvestite dragon. Nothing ever made any damn sense, fuck the door being a bird.
>>12386843I'm surprised the game hasn't been condemned and deleted from existence for its gambling bonus stages.
It's all a dream
>>12387806Philip K. Dick was right and Nintendo knows it.
>>12384931this is the game that gets mario into weird voodooeven though it kinda was (magic mushrooms) amirite?
Why did nobody question a giant mouse weating sunglasses throwing bombs? Or a giant firebreathing turtle?
Not exactly "normal!" What a gay idea.
>>12388342The mouse spoke with a German accent. There's nothing wrong with a mouse that speaks German.
>>12388342The sunglasses are probably to protect his eyes from the flash of the explosion and possible shrapnel.
>>12384931We felt fortunate to have any games.
>>12386376Does actually every area have a subspace, effectively doubling the space for the level in case you carry the potion all the way over the level?Or would it crash if you activated it in other parts of the level and entered it?
>>12388446You can activate it anywhere
>>12388446It came out almost 40 years ago dude
>>12388446I would carry the potions really far just to see if I could find anything weird in other parts of the levels and I don't remember it ever crashing
>>12384931I was 5. nothing in my entire existence made sense to me. if I woke up, got into a car, and got out in mars surrounded by alien robots I don't think it would register as odd. I didn't even understand days of the week or why sometimes I had to go to pre-school and sometimes I didn't